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- using MaterialDesignThemes.Wpf;
- using Prism.Commands;
- using System;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using System.ComponentModel;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using System.Security.Cryptography;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using Team.FFFeederService.Interfaces;
- using Team.FFFeederService.Models;
- using TouchSocket.Core;
- namespace TeamAAS_VP.Controls
- {
- /// <summary>
- /// FeederOutput.xaml 的交互逻辑
- /// </summary>
- public partial class FeederOutput : UserControl, INotifyPropertyChanged
- {
- public FeederOutput()
- {
- InitializeComponent();
- this.DataContext = this;
- SequenceCollection = new ObservableCollection<string>();
- for (var i = 'A'; i < 'Z'; i++)
- {
- SequenceCollection.Add(i.ToString());
- }
- SequenceItems = new ObservableCollection<int>();
- for (var i = 1; i <= 26; i++)
- {
- SequenceItems.Add(i);
- }
- }
- #region 属性
- public IVoiceCoilMotorFeeder Feeder { get; set; }
- private ObservableCollection<string> _SequenceCollection;
- /// <summary>
- /// 输出振动集
- /// </summary>
- public ObservableCollection<string> SequenceCollection
- {
- get { return _SequenceCollection; }
- set { SetProperty(ref _SequenceCollection,value); }
- }
- private int _SelectedSequence=-1;
- /// <summary>
- /// 当前选择输出
- /// </summary>
- public int SelectedSequence
- {
- get { return _SelectedSequence; }
- set { SetProperty(ref _SelectedSequence, value); }
- }
- private HopperFeederParam _CurrentUpperFeederParamDto;
- /// <summary>
- /// 当前选中的料仓参数
- /// </summary>
- public HopperFeederParam CurrentUpperFeederParamDto
- {
- get { return _CurrentUpperFeederParamDto; }
- set { SetProperty(ref _CurrentUpperFeederParamDto, value); }
- }
- private ObservableCollection<int> _SequenceItems;
- /// <summary>
- /// 输入触发序列集
- /// </summary>
- public ObservableCollection<int> SequenceItems
- {
- get { return _SequenceItems; }
- set { SetProperty(ref _SequenceItems,value); }
- }
- private int _InputTriggerId1=-1;
- /// <summary>
- /// 当前1选中的序列
- /// </summary>
- public int InputTriggerId1
- {
- get { return _InputTriggerId1; }
- set { SetProperty(ref _InputTriggerId1, value); }
- }
- private int _InputTriggerId2 = -1;
- /// <summary>
- /// 当前2选中的序列
- /// </summary>
- public int InputTriggerId2
- {
- get { return _InputTriggerId2; }
- set { SetProperty(ref _InputTriggerId2, value); }
- }
- #endregion
- #region 命令
- private DelegateCommand _SelectSequenceCommand;
- public DelegateCommand SelectSequenceCommand =>
- _SelectSequenceCommand ?? (_SelectSequenceCommand = new DelegateCommand(ExecuteSelectSequenceCommand));
- private DelegateCommand _StopActionCommand;
- public DelegateCommand StopActionCommand =>
- _StopActionCommand ?? (_StopActionCommand = new DelegateCommand(ExecuteStopActionCommand));
- private DelegateCommand _WriteParamCommand;
- public DelegateCommand WriteParamCommand =>
- _WriteParamCommand ?? (_WriteParamCommand = new DelegateCommand(ExecuteWriteParamCommand));
- private DelegateCommand _ExecuteActionCommand;
- public DelegateCommand ExecuteActionCommand =>
- _ExecuteActionCommand ?? (_ExecuteActionCommand = new DelegateCommand(ExecuteExecuteActionCommand));
- private DelegateCommand _SelectInputSequenceCommand1;
- public DelegateCommand SelectInputSequenceCommand1 =>
- _SelectInputSequenceCommand1 ?? (_SelectInputSequenceCommand1 = new DelegateCommand(ExecuteSelectInputSequenceCommand1));
- private DelegateCommand _SelectInputSequenceCommand2;
- public DelegateCommand SelectInputSequenceCommand2 =>
- _SelectInputSequenceCommand2 ?? (_SelectInputSequenceCommand2 = new DelegateCommand(ExecuteSelectInputSequenceCommand2));
- private DelegateCommand _WriteInputCommand;
- public DelegateCommand WriteInputCommand =>
- _WriteInputCommand ?? (_WriteInputCommand = new DelegateCommand(ExecuteWriteInputCommand));
-
- #endregion
- #region 方法
- /// <summary>
- /// 选中输出时
- /// </summary>
- async void ExecuteSelectSequenceCommand()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (SelectedSequence == -1) return;
- var param = await Feeder.GetUpperParamAsync(SelectedSequence);
- CurrentUpperFeederParamDto = param;
- var index = await Feeder.GetInputTrigger(1);
- if (index <= 0 || index > 26)
- {
- InputTriggerId2 = 1;
- }
- InputTriggerId1 = index - 1;
- index = await Feeder.GetInputTrigger(2);
- InputTriggerId2 = index - 1;
- }
- /// <summary>
- /// 选中输入1触发序列时
- /// </summary>
- async void ExecuteSelectInputSequenceCommand1()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (InputTriggerId2 == -1) return;
- try
- {
- var index = await Feeder.GetInputTrigger(1);
- if (index <= 0 || index > 26)
- {
- InputTriggerId1 = 1;
- }
- else
- {
- InputTriggerId1 = index - 1;
- }
- }
- catch (Exception)
- {
- }
- }
- /// <summary>
- /// 选中输入2触发序列时
- /// </summary>
- async void ExecuteSelectInputSequenceCommand2()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (InputTriggerId2 == -1) return;
- try
- {
- var index = await Feeder.GetInputTrigger(2);
- if (index <= 0 || index > 26)
- {
- InputTriggerId2 = 1;
- }
- else
- {
- InputTriggerId2 = index - 1;
- }
- }
- catch (Exception)
- {
- }
- }
- /// <summary>
- /// 执行
- /// </summary>
- async void ExecuteExecuteActionCommand()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (SelectedSequence < 0) return;
- try
- {
- await Feeder.OutputAsync(SelectedSequence + 1, CurrentUpperFeederParamDto.HopperDuration);
- }
- catch (Exception)
- {
-
- }
- }
- /// <summary>
- /// 停止
- /// </summary>
- async void ExecuteStopActionCommand()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (SelectedSequence < 0) return;
- try
- {
- await Feeder.StopOutputAsync();
- }
- catch (Exception)
- {
-
- }
- }
- /// <summary>
- /// 下载参数
- /// </summary>
- async void ExecuteWriteParamCommand()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (SelectedSequence < 0) return;
- if (CurrentUpperFeederParamDto == null)
- {
- return;
- }
- try
- {
- await Feeder.WriteOutputParamAsync(SelectedSequence, CurrentUpperFeederParamDto);
- }
- catch (Exception)
- {
- }
- }
- /// <summary>
- /// 下载参数
- /// </summary>
- async void ExecuteWriteInputCommand()
- {
- if (Feeder == null) return;
- if (!Feeder.IsConnected) return;
- if (InputTriggerId1 < 0) return;
- if (InputTriggerId1 < 2) return;
- try
- {
- await Feeder.SetInputTrigger(1, InputTriggerId1 + 1);
- await Feeder.SetInputTrigger(2, InputTriggerId2 + 1);
- }
- catch (Exception)
- {
- }
- }
- #endregion
- #region 属性更改通知
- /// <summary>
- /// Occurs when a property value changes.
- /// </summary>
- public event PropertyChangedEventHandler PropertyChanged;
- /// <summary>
- /// Checks if a property already matches a desired value. Sets the property and
- /// notifies listeners only when necessary.
- /// </summary>
- /// <typeparam name="T">Type of the property.</typeparam>
- /// <param name="storage">Reference to a property with both getter and setter.</param>
- /// <param name="value">Desired value for the property.</param>
- /// <param name="propertyName">Name of the property used to notify listeners. This
- /// value is optional and can be provided automatically when invoked from compilers that
- /// support CallerMemberName.</param>
- /// <returns>True if the value was changed, false if the existing value matched the
- /// desired value.</returns>
- protected virtual bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
- {
- if (EqualityComparer<T>.Default.Equals(storage, value)) return false;
- storage = value;
- RaisePropertyChanged(propertyName);
- return true;
- }
- /// <summary>
- /// Checks if a property already matches a desired value. Sets the property and
- /// notifies listeners only when necessary.
- /// </summary>
- /// <typeparam name="T">Type of the property.</typeparam>
- /// <param name="storage">Reference to a property with both getter and setter.</param>
- /// <param name="value">Desired value for the property.</param>
- /// <param name="propertyName">Name of the property used to notify listeners. This
- /// value is optional and can be provided automatically when invoked from compilers that
- /// support CallerMemberName.</param>
- /// <param name="onChanged">Action that is called after the property value has been changed.</param>
- /// <returns>True if the value was changed, false if the existing value matched the
- /// desired value.</returns>
- protected virtual bool SetProperty<T>(ref T storage, T value, Action onChanged, [CallerMemberName] string propertyName = null)
- {
- if (EqualityComparer<T>.Default.Equals(storage, value)) return false;
- storage = value;
- onChanged?.Invoke();
- RaisePropertyChanged(propertyName);
- return true;
- }
- /// <summary>
- /// Raises this object's PropertyChanged event.
- /// </summary>
- /// <param name="propertyName">Name of the property used to notify listeners. This
- /// value is optional and can be provided automatically when invoked from compilers
- /// that support <see cref="CallerMemberNameAttribute"/>.</param>
- protected void RaisePropertyChanged([CallerMemberName] string propertyName = null)
- {
- OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
- }
- /// <summary>
- /// Raises this object's PropertyChanged event.
- /// </summary>
- /// <param name="args">The PropertyChangedEventArgs</param>
- protected virtual void OnPropertyChanged(PropertyChangedEventArgs args)
- {
- PropertyChanged?.Invoke(this, args);
- }
- #endregion
- }
- }
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