FocusAnalyzerControl.xaml.cs 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559
  1. using CSScripting;
  2. using OpenCvSharp;
  3. using OpenCvSharp.Extensions;
  4. using OpenCvSharp.WpfExtensions;
  5. using OxyPlot;
  6. using OxyPlot.Axes;
  7. using OxyPlot.Series;
  8. using Prism.Commands;
  9. using Prism.Mvvm;
  10. using System;
  11. using System.Collections.Generic;
  12. using System.Collections.ObjectModel;
  13. using System.ComponentModel;
  14. using System.Linq;
  15. using System.Runtime.CompilerServices;
  16. using System.Threading.Tasks;
  17. using System.Windows;
  18. using System.Windows.Controls;
  19. using System.Windows.Input;
  20. using System.Windows.Media;
  21. using System.Windows.Media.Imaging;
  22. using System.Windows.Shapes;
  23. using System.Windows.Threading;
  24. using TeamAAS_VP.Core;
  25. using TeamAAS_VP.Enums;
  26. using TeamAAS_VP.Models;
  27. using TeamAAS_VP.ViewModels;
  28. namespace TeamAAS_VP.Controls
  29. {
  30. public partial class FocusAnalyzerControl : UserControl
  31. {
  32. private FocusAnalyzerViewModel ViewModel => DataContext as FocusAnalyzerViewModel;
  33. private System.Windows.Point _startPoint;
  34. private System.Windows.Point _lastPoint;
  35. private bool _isDragging = false;
  36. private DragHandleType _currentHandle = DragHandleType.None;
  37. private double _originalAngle = 0;
  38. public FocusAnalyzerControl()
  39. {
  40. InitializeComponent();
  41. // 订阅鼠标事件
  42. RoiCanvas.MouseLeftButtonDown += RoiCanvas_MouseLeftButtonDown;
  43. RoiCanvas.MouseMove += RoiCanvas_MouseMove;
  44. RoiCanvas.MouseLeftButtonUp += RoiCanvas_MouseLeftButtonUp;
  45. // 当Canvas或Image大小变化时,重新映射ROI以保持与图像同步
  46. RoiCanvas.SizeChanged += RoiCanvas_SizeChanged;
  47. ImageDisplay.SizeChanged += RoiCanvas_SizeChanged;
  48. this.SizeChanged += RoiCanvas_SizeChanged;
  49. // 订阅ViewModel的ROI变化事件
  50. Loaded += FocusAnalyzerControl_Loaded;
  51. }
  52. private void FocusAnalyzerControl_Loaded(object sender, RoutedEventArgs e)
  53. {
  54. if (ViewModel != null)
  55. {
  56. ViewModel.PropertyChanged += ViewModel_PropertyChanged;
  57. // 设置ROI到图像坐标的转换器
  58. ViewModel.RoiToImageRectConverter = ConvertRoiToImageRect;
  59. }
  60. }
  61. private void RoiCanvas_SizeChanged(object sender, SizeChangedEventArgs e)
  62. {
  63. // When the canvas or window resizes, remap existing ROI so it stays aligned to the same image area
  64. if (ViewModel == null || ViewModel.CurrentRoi == null || !ViewModel.CurrentRoi.IsValid)
  65. return;
  66. if (ViewModel.RoiToImageRectConverter == null)
  67. return;
  68. var imgRect = ViewModel.RoiToImageRectConverter(ViewModel.CurrentRoi);
  69. if (!imgRect.HasValue)
  70. return;
  71. // Convert image pixel rect back to canvas coordinates and update CurrentRoi
  72. var newRoi = ConvertImageRectToCanvasRoi(imgRect.Value);
  73. if (newRoi != null)
  74. {
  75. // Preserve angle
  76. double angle = ViewModel.CurrentRoi.Angle;
  77. ViewModel.CurrentRoi.X = newRoi.X;
  78. ViewModel.CurrentRoi.Y = newRoi.Y;
  79. ViewModel.CurrentRoi.Width = newRoi.Width;
  80. ViewModel.CurrentRoi.Height = newRoi.Height;
  81. ViewModel.CurrentRoi.Angle = angle;
  82. }
  83. }
  84. private TeamAAS_VP.Models.RoiModel ConvertImageRectToCanvasRoi(OpenCvSharp.Rect imgRect)
  85. {
  86. if (ViewModel?.CurrentImage == null)
  87. return null;
  88. var bmp = ViewModel.CurrentImage as System.Windows.Media.Imaging.BitmapSource;
  89. if (bmp == null || bmp.PixelWidth == 0 || bmp.PixelHeight == 0)
  90. return null;
  91. double canvasW = RoiCanvas.ActualWidth;
  92. double canvasH = RoiCanvas.ActualHeight;
  93. if (canvasW <= 0 || canvasH <= 0)
  94. return null;
  95. double imgPixelW = bmp.PixelWidth;
  96. double imgPixelH = bmp.PixelHeight;
  97. double imgRatio = imgPixelW / imgPixelH;
  98. double canvasRatio = canvasW / canvasH;
  99. double dispW, dispH;
  100. if (canvasRatio > imgRatio)
  101. {
  102. // canvas wider than image => fit height
  103. dispH = canvasH;
  104. dispW = dispH * imgRatio;
  105. }
  106. else
  107. {
  108. // fit width
  109. dispW = canvasW;
  110. dispH = dispW / imgRatio;
  111. }
  112. double offsetX = (canvasW - dispW) / 2.0;
  113. double offsetY = (canvasH - dispH) / 2.0;
  114. double scaleX = imgPixelW / dispW;
  115. double scaleY = imgPixelH / dispH;
  116. double canvasX = offsetX + imgRect.X / scaleX;
  117. double canvasY = offsetY + imgRect.Y / scaleY;
  118. double canvasWRect = imgRect.Width / scaleX;
  119. double canvasHRect = imgRect.Height / scaleY;
  120. return new TeamAAS_VP.Models.RoiModel
  121. {
  122. X = canvasX,
  123. Y = canvasY,
  124. Width = canvasWRect,
  125. Height = canvasHRect,
  126. Angle = 0
  127. };
  128. }
  129. private OpenCvSharp.Rect? ConvertRoiToImageRect(TeamAAS_VP.Models.RoiModel roi)
  130. {
  131. if (roi == null || !roi.IsValid || ViewModel?.CurrentImage == null)
  132. return null;
  133. try
  134. {
  135. var bmp = ViewModel.CurrentImage as System.Windows.Media.Imaging.BitmapSource;
  136. if (bmp == null || bmp.PixelWidth == 0 || bmp.PixelHeight == 0)
  137. return null;
  138. double canvasW = RoiCanvas.ActualWidth;
  139. double canvasH = RoiCanvas.ActualHeight;
  140. if (canvasW <= 0 || canvasH <= 0)
  141. return null;
  142. double imgPixelW = bmp.PixelWidth;
  143. double imgPixelH = bmp.PixelHeight;
  144. double imgRatio = imgPixelW / imgPixelH;
  145. double canvasRatio = canvasW / canvasH;
  146. double dispW, dispH;
  147. if (canvasRatio > imgRatio)
  148. {
  149. // canvas wider than image => fit height
  150. dispH = canvasH;
  151. dispW = dispH * imgRatio;
  152. }
  153. else
  154. {
  155. // fit width
  156. dispW = canvasW;
  157. dispH = dispW / imgRatio;
  158. }
  159. double offsetX = (canvasW - dispW) / 2.0;
  160. double offsetY = (canvasH - dispH) / 2.0;
  161. // ROI relative to displayed image area
  162. double rx = roi.X - offsetX;
  163. double ry = roi.Y - offsetY;
  164. // clamp to displayed image area
  165. if (rx + roi.Width <= 0 || ry + roi.Height <= 0)
  166. return null;
  167. double clampedX = Math.Max(0, rx);
  168. double clampedY = Math.Max(0, ry);
  169. double clampedW = Math.Min(roi.Width - (clampedX - rx), dispW - clampedX);
  170. double clampedH = Math.Min(roi.Height - (clampedY - ry), dispH - clampedY);
  171. if (clampedW <= 0 || clampedH <= 0)
  172. return null;
  173. double scaleX = imgPixelW / dispW;
  174. double scaleY = imgPixelH / dispH;
  175. int ix = (int)(clampedX * scaleX);
  176. int iy = (int)(clampedY * scaleY);
  177. int iw = Math.Max(1, (int)(clampedW * scaleX));
  178. int ih = Math.Max(1, (int)(clampedH * scaleY));
  179. // clamp to image bounds
  180. ix = Math.Max(0, Math.Min(ix, (int)imgPixelW - 1));
  181. iy = Math.Max(0, Math.Min(iy, (int)imgPixelH - 1));
  182. iw = Math.Min(iw, (int)imgPixelW - ix);
  183. ih = Math.Min(ih, (int)imgPixelH - iy);
  184. return new OpenCvSharp.Rect(ix, iy, iw, ih);
  185. }
  186. catch
  187. {
  188. return null;
  189. }
  190. }
  191. private void ViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
  192. {
  193. if (e.PropertyName == nameof(ViewModel.CurrentRoi))
  194. {
  195. UpdateRoiVisual();
  196. }
  197. }
  198. private void RoiCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
  199. {
  200. if (ViewModel?.CurrentImage == null)
  201. return;
  202. _startPoint = e.GetPosition(RoiCanvas);
  203. _lastPoint = _startPoint;
  204. _isDragging = true;
  205. // 检测点击的是哪个控制点
  206. _currentHandle = GetHandleAtPoint(_startPoint);
  207. if (_currentHandle == DragHandleType.None && ViewModel.RoiMode == RoiOperationMode.Draw)
  208. {
  209. // 开始绘制新的ROI
  210. ViewModel.CurrentRoi.X = _startPoint.X;
  211. ViewModel.CurrentRoi.Y = _startPoint.Y;
  212. ViewModel.CurrentRoi.Width = 0;
  213. ViewModel.CurrentRoi.Height = 0;
  214. ViewModel.CurrentRoi.Angle = 0;
  215. }
  216. else if (_currentHandle == DragHandleType.Rotate)
  217. {
  218. _originalAngle = ViewModel.CurrentRoi.Angle;
  219. }
  220. RoiCanvas.CaptureMouse();
  221. }
  222. private void RoiCanvas_MouseMove(object sender, MouseEventArgs e)
  223. {
  224. if (!_isDragging || ViewModel?.CurrentImage == null)
  225. return;
  226. System.Windows.Point currentPoint = e.GetPosition(RoiCanvas);
  227. double deltaX = currentPoint.X - _lastPoint.X;
  228. double deltaY = currentPoint.Y - _lastPoint.Y;
  229. var roi = ViewModel.CurrentRoi;
  230. switch (ViewModel.RoiMode)
  231. {
  232. case RoiOperationMode.Draw:
  233. // 绘制模式
  234. if (_currentHandle == DragHandleType.None)
  235. {
  236. roi.Width = Math.Abs(currentPoint.X - _startPoint.X);
  237. roi.Height = Math.Abs(currentPoint.Y - _startPoint.Y);
  238. roi.X = Math.Min(_startPoint.X, currentPoint.X);
  239. roi.Y = Math.Min(_startPoint.Y, currentPoint.Y);
  240. }
  241. break;
  242. case RoiOperationMode.Move:
  243. // 移动模式
  244. if (IsPointInRoi(_lastPoint))
  245. {
  246. roi.X += deltaX;
  247. roi.Y += deltaY;
  248. }
  249. break;
  250. case RoiOperationMode.Resize:
  251. // 调整大小模式
  252. HandleResize(currentPoint, deltaX, deltaY);
  253. break;
  254. case RoiOperationMode.Rotate:
  255. // 旋转模式
  256. if (_currentHandle == DragHandleType.Rotate)
  257. {
  258. HandleRotation(currentPoint);
  259. }
  260. break;
  261. }
  262. // 通用:如果点击了控制点,执行相应操作
  263. if (_currentHandle != DragHandleType.None)
  264. {
  265. HandleControlPoint(currentPoint, deltaX, deltaY);
  266. }
  267. _lastPoint = currentPoint;
  268. UpdateRoiVisual();
  269. }
  270. private void RoiCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
  271. {
  272. _isDragging = false;
  273. _currentHandle = DragHandleType.None;
  274. RoiCanvas.ReleaseMouseCapture();
  275. }
  276. private DragHandleType GetHandleAtPoint(System.Windows.Point point)
  277. {
  278. const double tolerance = 10;
  279. if (!ViewModel.CurrentRoi.IsValid)
  280. return DragHandleType.None;
  281. var roi = ViewModel.CurrentRoi;
  282. double centerX = roi.X + roi.Width / 2;
  283. double centerY = roi.Y + roi.Height / 2;
  284. // 检查角点
  285. if (IsPointNear(point, new System.Windows.Point(roi.X, roi.Y), tolerance))
  286. return DragHandleType.TopLeft;
  287. if (IsPointNear(point, new System.Windows.Point(roi.X + roi.Width, roi.Y), tolerance))
  288. return DragHandleType.TopRight;
  289. if (IsPointNear(point, new System.Windows.Point(roi.X, roi.Y + roi.Height), tolerance))
  290. return DragHandleType.BottomLeft;
  291. if (IsPointNear(point, new System.Windows.Point(roi.X + roi.Width, roi.Y + roi.Height), tolerance))
  292. return DragHandleType.BottomRight;
  293. // 检查边中点
  294. if (IsPointNear(point, new System.Windows.Point(centerX, roi.Y), tolerance))
  295. return DragHandleType.Top;
  296. if (IsPointNear(point, new System.Windows.Point(roi.X + roi.Width, centerY), tolerance))
  297. return DragHandleType.Right;
  298. if (IsPointNear(point, new System.Windows.Point(centerX, roi.Y + roi.Height), tolerance))
  299. return DragHandleType.Bottom;
  300. if (IsPointNear(point, new System.Windows.Point(roi.X, centerY), tolerance))
  301. return DragHandleType.Left;
  302. // 检查旋转控制点(在顶部上方)
  303. if (IsPointNear(point, new System.Windows.Point(centerX, roi.Y - 30), tolerance))
  304. return DragHandleType.Rotate;
  305. return DragHandleType.None;
  306. }
  307. private bool IsPointNear(System.Windows.Point p1, System.Windows.Point p2, double tolerance)
  308. {
  309. double distance = Math.Sqrt(Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2));
  310. return distance <= tolerance;
  311. }
  312. private bool IsPointInRoi(System.Windows.Point point)
  313. {
  314. var roi = ViewModel.CurrentRoi;
  315. if (!roi.IsValid)
  316. return false;
  317. return point.X >= roi.X && point.X <= roi.X + roi.Width &&
  318. point.Y >= roi.Y && point.Y <= roi.Y + roi.Height;
  319. }
  320. private void HandleResize(System.Windows.Point currentPoint, double deltaX, double deltaY)
  321. {
  322. // 根据当前控制点调整ROI大小(在HandleControlPoint中处理)
  323. }
  324. private void HandleRotation(System.Windows.Point currentPoint)
  325. {
  326. var roi = ViewModel.CurrentRoi;
  327. double centerX = roi.X + roi.Width / 2;
  328. double centerY = roi.Y + roi.Height / 2;
  329. // 计算旋转角度
  330. double angle1 = Math.Atan2(_startPoint.Y - centerY, _startPoint.X - centerX);
  331. double angle2 = Math.Atan2(currentPoint.Y - centerY, currentPoint.X - centerX);
  332. double deltaAngle = (angle2 - angle1) * 180 / Math.PI;
  333. roi.Angle = _originalAngle + deltaAngle;
  334. // 限制角度范围 -180 到 180
  335. while (roi.Angle > 180) roi.Angle -= 360;
  336. while (roi.Angle < -180) roi.Angle += 360;
  337. }
  338. private void HandleControlPoint(System.Windows.Point currentPoint, double deltaX, double deltaY)
  339. {
  340. var roi = ViewModel.CurrentRoi;
  341. switch (_currentHandle)
  342. {
  343. case DragHandleType.TopLeft:
  344. roi.Width -= deltaX;
  345. roi.Height -= deltaY;
  346. roi.X += deltaX;
  347. roi.Y += deltaY;
  348. break;
  349. case DragHandleType.TopRight:
  350. roi.Width += deltaX;
  351. roi.Height -= deltaY;
  352. roi.Y += deltaY;
  353. break;
  354. case DragHandleType.BottomLeft:
  355. roi.Width -= deltaX;
  356. roi.Height += deltaY;
  357. roi.X += deltaX;
  358. break;
  359. case DragHandleType.BottomRight:
  360. roi.Width += deltaX;
  361. roi.Height += deltaY;
  362. break;
  363. case DragHandleType.Top:
  364. roi.Height -= deltaY;
  365. roi.Y += deltaY;
  366. break;
  367. case DragHandleType.Bottom:
  368. roi.Height += deltaY;
  369. break;
  370. case DragHandleType.Left:
  371. roi.Width -= deltaX;
  372. roi.X += deltaX;
  373. break;
  374. case DragHandleType.Right:
  375. roi.Width += deltaX;
  376. break;
  377. case DragHandleType.Rotate:
  378. HandleRotation(currentPoint);
  379. break;
  380. }
  381. // 确保宽度和高度为正值
  382. if (roi.Width < 10)
  383. {
  384. roi.X -= (10 - roi.Width);
  385. roi.Width = 10;
  386. }
  387. if (roi.Height < 10)
  388. {
  389. roi.Y -= (10 - roi.Height);
  390. roi.Height = 10;
  391. }
  392. }
  393. private void UpdateRoiVisual()
  394. {
  395. if (ViewModel?.CurrentRoi == null || !ViewModel.CurrentRoi.IsValid)
  396. {
  397. RoiRectangle.Visibility = Visibility.Collapsed;
  398. HideAllHandles();
  399. return;
  400. }
  401. var roi = ViewModel.CurrentRoi;
  402. // 更新ROI矩形
  403. RoiRectangle.Visibility = Visibility.Visible;
  404. Canvas.SetLeft(RoiRectangle, roi.X);
  405. Canvas.SetTop(RoiRectangle, roi.Y);
  406. RoiRectangle.Width = roi.Width;
  407. RoiRectangle.Height = roi.Height;
  408. // 更新控制点位置
  409. UpdateHandlePositions(roi);
  410. }
  411. private void UpdateHandlePositions(Models.RoiModel roi)
  412. {
  413. double centerX = roi.X + roi.Width / 2;
  414. double centerY = roi.Y + roi.Height / 2;
  415. // 角点
  416. SetHandlePosition(TopLeftHandle, roi.X, roi.Y);
  417. SetHandlePosition(TopRightHandle, roi.X + roi.Width, roi.Y);
  418. SetHandlePosition(BottomLeftHandle, roi.X, roi.Y + roi.Height);
  419. SetHandlePosition(BottomRightHandle, roi.X + roi.Width, roi.Y + roi.Height);
  420. // 边中点
  421. SetHandlePosition(TopHandle, centerX, roi.Y);
  422. SetHandlePosition(RightHandle, roi.X + roi.Width, centerY);
  423. SetHandlePosition(BottomHandle, centerX, roi.Y + roi.Height);
  424. SetHandlePosition(LeftHandle, roi.X, centerY);
  425. // 旋转控制点
  426. SetHandlePosition(RotateHandle, centerX, roi.Y - 30);
  427. ShowAllHandles();
  428. }
  429. private void SetHandlePosition(UIElement handle, double x, double y)
  430. {
  431. if (handle is Ellipse ellipse)
  432. {
  433. Canvas.SetLeft(handle, x - ellipse.Width / 2);
  434. Canvas.SetTop(handle, y - ellipse.Height / 2);
  435. }
  436. else if (handle is Path path)
  437. {
  438. Canvas.SetLeft(handle, x - 5);
  439. Canvas.SetTop(handle, y - 5);
  440. }
  441. handle.Visibility = Visibility.Visible;
  442. }
  443. private void ShowAllHandles()
  444. {
  445. TopLeftHandle.Visibility = Visibility.Visible;
  446. TopRightHandle.Visibility = Visibility.Visible;
  447. BottomLeftHandle.Visibility = Visibility.Visible;
  448. BottomRightHandle.Visibility = Visibility.Visible;
  449. TopHandle.Visibility = Visibility.Visible;
  450. RightHandle.Visibility = Visibility.Visible;
  451. BottomHandle.Visibility = Visibility.Visible;
  452. LeftHandle.Visibility = Visibility.Visible;
  453. RotateHandle.Visibility = Visibility.Visible;
  454. }
  455. private void HideAllHandles()
  456. {
  457. TopLeftHandle.Visibility = Visibility.Collapsed;
  458. TopRightHandle.Visibility = Visibility.Collapsed;
  459. BottomLeftHandle.Visibility = Visibility.Collapsed;
  460. BottomRightHandle.Visibility = Visibility.Collapsed;
  461. TopHandle.Visibility = Visibility.Collapsed;
  462. RightHandle.Visibility = Visibility.Collapsed;
  463. BottomHandle.Visibility = Visibility.Collapsed;
  464. LeftHandle.Visibility = Visibility.Collapsed;
  465. RotateHandle.Visibility = Visibility.Collapsed;
  466. }
  467. }
  468. }