ConfigService.cs 52 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Threading.Tasks;
  10. using TeamAAS_VP.Core;
  11. using TeamAAS_VP.Interfaces;
  12. using TeamAAS_VP.Models;
  13. using TeamAAS_VP.Models.Calibration;
  14. using TeamAAS_VP.Models.Feeder;
  15. using TeamAAS_VP.Models.Lights;
  16. using TeamAAS_VP.Models.PLC;
  17. using TeamAAS_VP.Models.ScrewDriver;
  18. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  19. using System.Threading;
  20. namespace TeamAAS_VP.Services
  21. {
  22. /// <summary>
  23. /// 配置参数服务实现类。
  24. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  25. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  26. /// </summary>
  27. public class ConfigService : IConfigService
  28. {
  29. private static class ConfigPaths
  30. {
  31. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  32. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  33. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  34. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  35. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  36. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  37. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  38. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  39. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  40. // Feeder清料任务配置路径
  41. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  42. // 光源控制器配置路径
  43. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  44. // 电批配置路径(单设备)
  45. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  46. // 螺丝供料器(物料)配置路径
  47. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  48. }
  49. private readonly object _sync = new object();
  50. private ObservableCollection<CameraInfo> Cameras { get; set; }
  51. private ObservableCollection<RobotInfo> Robots { get; set; }
  52. private ObservableCollection<FeederInfo> Feeders { get; set; }
  53. // 螺丝供料器(物料)集合
  54. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  55. private ObservableCollection<PlcInfo> Plcs { get; set; }
  56. private BgTcpIP BgCommunicate { get; set; }
  57. private BgModbusTcp BgModbusCommunicate { get; set; }
  58. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  59. // 光源控制器配置
  60. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  61. // Device info
  62. private DeviceInfo _deviceInfo;
  63. private PlcAddressConfig PlcAddressConfig { get; set; }
  64. // 单个电批配置
  65. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  66. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock(_sync) { return _screwDriverConfig; } } }
  67. private ISystemDatabaseService _systemDatabaseService;
  68. /// <summary>
  69. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  70. /// </summary>
  71. /// <param name="svc"></param>
  72. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  73. {
  74. lock (_sync)
  75. {
  76. _systemDatabaseService = svc;
  77. }
  78. }
  79. /// <summary>
  80. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  81. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  82. /// </summary>
  83. public ConfigService()
  84. {
  85. //LoadAll();
  86. }
  87. /// <summary>
  88. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  89. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  90. /// </summary>
  91. public void LoadAll()
  92. {
  93. lock (_sync)
  94. {
  95. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  96. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  97. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  98. else
  99. {
  100. Cameras = new ObservableCollection<CameraInfo>();
  101. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  102. }
  103. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  104. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  105. else
  106. {
  107. Robots = new ObservableCollection<RobotInfo>();
  108. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  109. }
  110. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  111. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  112. else
  113. {
  114. Feeders = new ObservableCollection<FeederInfo>();
  115. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  116. }
  117. // load screw feeders (material) configuration
  118. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  119. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  120. else
  121. {
  122. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  123. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  124. }
  125. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  126. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  127. else
  128. {
  129. Plcs = new ObservableCollection<PlcInfo>();
  130. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  131. }
  132. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  133. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  134. else
  135. {
  136. BgCommunicate = new BgTcpIP();
  137. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  138. }
  139. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  140. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  141. else
  142. {
  143. BgModbusCommunicate = new BgModbusTcp();
  144. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  145. }
  146. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  147. {
  148. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  149. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  150. }
  151. else
  152. {
  153. // 读取 Feeder清料任务 配置
  154. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  155. }
  156. // 读取光源控制器配置
  157. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  158. {
  159. LightControllers = new ObservableCollection<LightControllerConfig>();
  160. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  161. }
  162. else
  163. {
  164. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  165. }
  166. // load plc addresses
  167. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  168. if (File.Exists(plcAddressPath))
  169. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  170. else
  171. {
  172. PlcAddressConfig = new PlcAddressConfig();
  173. PlcAddressConfig.SetDefaultValue();
  174. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  175. }
  176. // load screw driver config (single device)
  177. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  178. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  179. else
  180. {
  181. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  182. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  183. }
  184. // load device info
  185. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  186. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  187. else
  188. {
  189. _deviceInfo = new DeviceInfo();
  190. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  191. }
  192. }
  193. }
  194. /// <summary>
  195. /// 异步执行 <see cref="LoadAll"/> 操作。
  196. /// </summary>
  197. /// <returns>表示异步加载操作的任务。</returns>
  198. public Task LoadAllAsync()
  199. {
  200. return Task.Run(() => LoadAll());
  201. }
  202. /// <summary>
  203. /// 将内存中的所有配置写回到对应配置文件。
  204. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  205. /// </summary>
  206. public void SaveAll()
  207. {
  208. lock (_sync)
  209. {
  210. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  211. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  212. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  213. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  214. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  215. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  216. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.ScrewDriverConfigurationPath);
  217. // save screw driver config
  218. if (_screwDriverConfig != null)
  219. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  220. // save screw feeders
  221. if (ScrewFeeders != null)
  222. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  223. // save plc addresses
  224. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  225. // save device info
  226. if (_deviceInfo != null)
  227. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  228. }
  229. }
  230. /// <summary>
  231. /// 异步执行 <see cref="SaveAll"/> 操作。
  232. /// </summary>
  233. /// <returns>表示异步保存操作的任务。</returns>
  234. public Task SaveAllAsync()
  235. {
  236. return Task.Run(() => SaveAll());
  237. }
  238. #region Cameras
  239. /// <summary>
  240. /// 获取所有相机配置的只读集合。
  241. /// 线程安全:在内部加锁以保证并发读取的一致性。
  242. /// </summary>
  243. /// <returns>相机配置的只读集合。</returns>
  244. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  245. {
  246. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  247. }
  248. /// <summary>
  249. /// 根据标识获取单个相机配置信息。
  250. /// </summary>
  251. /// <param name="id">相机的 Guid 标识。</param>
  252. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  253. public CameraInfo GetCamera(Guid id)
  254. {
  255. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  256. }
  257. /// <summary>
  258. /// 新增或更新相机配置。
  259. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  260. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  261. /// 方法结束后会将相机集合持久化到配置文件。
  262. /// </summary>
  263. /// <param name="camera">要添加或更新的相机配置。</param>
  264. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  265. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  266. {
  267. if (camera == null) return null;
  268. lock (_sync)
  269. {
  270. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  271. if (exist != null)
  272. {
  273. var idx = Cameras.IndexOf(exist);
  274. Cameras[idx] = camera;
  275. }
  276. else
  277. {
  278. camera.CameraNo = Cameras.Count + 1;
  279. Cameras.Add(camera);
  280. }
  281. }
  282. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  283. return camera;
  284. }
  285. /// <summary>
  286. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  287. /// 方法结束后会将相机集合持久化到配置文件。
  288. /// </summary>
  289. /// <param name="id">要移除的相机 Guid。</param>
  290. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  291. public bool RemoveCamera(Guid id)
  292. {
  293. bool result = false;
  294. lock (_sync)
  295. {
  296. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  297. if (exist != null) result = Cameras.Remove(exist);
  298. //重新编号
  299. int no = 1;
  300. //对所有相机按CameraNo排序
  301. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  302. foreach (var cam in sortedCameras)
  303. {
  304. cam.CameraNo = no;
  305. no++;
  306. }
  307. Cameras.Clear();
  308. foreach (var cam in sortedCameras)
  309. {
  310. Cameras.Add(cam);
  311. }
  312. }
  313. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  314. return result;
  315. }
  316. /// <summary>
  317. /// 检查是否包含指定 Id 的相机配置。
  318. /// </summary>
  319. /// <param name="id">相机的 Guid。</param>
  320. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  321. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  322. #endregion
  323. #region DeviceInfo
  324. /// <summary>
  325. /// 获取设备信息配置
  326. /// </summary>
  327. /// <returns></returns>
  328. public DeviceInfo GetDeviceInfo()
  329. {
  330. lock (_sync)
  331. {
  332. if (_deviceInfo == null)
  333. {
  334. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  335. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  336. else
  337. {
  338. _deviceInfo = new DeviceInfo();
  339. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  340. }
  341. }
  342. return _deviceInfo;
  343. }
  344. }
  345. /// <summary>
  346. /// 保存设备信息
  347. /// </summary>
  348. /// <param name="deviceInfo"></param>
  349. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  350. {
  351. if (deviceInfo == null) return;
  352. lock (_sync)
  353. {
  354. _deviceInfo = deviceInfo;
  355. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  356. }
  357. }
  358. #endregion
  359. #region Robots
  360. /// <summary>
  361. /// 获取所有机器人配置的只读集合。
  362. /// </summary>
  363. /// <returns>机器人配置的只读集合。</returns>
  364. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  365. /// <summary>
  366. /// 根据标识获取单个机器人配置。
  367. /// </summary>
  368. /// <param name="id">机器人的 Guid 标识。</param>
  369. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  370. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  371. /// <summary>
  372. /// 新增或更新机器人配置,操作后持久化至配置文件。
  373. /// 新增时为机器人分配连续的 RobotNo 编号。
  374. /// </summary>
  375. /// <param name="robot">要添加或更新的机器人配置。</param>
  376. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  377. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  378. {
  379. if (robot == null) return null;
  380. lock (_sync)
  381. {
  382. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  383. if (exist != null)
  384. {
  385. var idx = Robots.IndexOf(exist);
  386. Robots[idx] = robot;
  387. }
  388. else
  389. {
  390. robot.RobotNo = Robots.Count + 1;
  391. Robots.Add(robot);
  392. }
  393. }
  394. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  395. return robot;
  396. }
  397. /// <summary>
  398. /// 根据标识移除机器人配置并重新编号剩余机器人。
  399. /// 操作后持久化配置文件。
  400. /// </summary>
  401. /// <param name="id">要移除的机器人 Guid。</param>
  402. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  403. public bool RemoveRobot(Guid id)
  404. {
  405. bool result = false;
  406. lock (_sync)
  407. {
  408. var e = Robots.FirstOrDefault(r => r.Id == id);
  409. if (e != null)
  410. result = Robots.Remove(e);
  411. //重新编号
  412. int no = 1;
  413. //对所有机器人按RobotNo排序
  414. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  415. foreach (var r in sortedRobots)
  416. {
  417. r.RobotNo = no;
  418. no++;
  419. }
  420. Robots.Clear();
  421. foreach (var r in sortedRobots)
  422. {
  423. Robots.Add(r);
  424. }
  425. }
  426. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  427. return result;
  428. }
  429. /// <summary>
  430. /// 判断是否包含指定 Id 的机器人配置。
  431. /// </summary>
  432. /// <param name="id">机器人的 Guid。</param>
  433. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  434. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  435. /// <summary>
  436. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  437. /// </summary>
  438. /// <param name="id">机器人唯一标识符。</param>
  439. /// <param name="stepDistance">步进距离。</param>
  440. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  441. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  442. {
  443. lock (_sync)
  444. {
  445. var robot = Robots.FirstOrDefault(r => r.Id == id);
  446. if (robot != null)
  447. {
  448. robot.StepDistance = stepDistance;
  449. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  450. return true;
  451. }
  452. else
  453. {
  454. return false;
  455. }
  456. }
  457. }
  458. /// <summary>
  459. /// 获取指定机器人 Id 的步进距离。
  460. /// </summary>
  461. /// <param name="id">机器人 Guid。</param>
  462. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  463. public double GetRobotStepDistance(Guid id)
  464. {
  465. lock (_sync)
  466. {
  467. var robot = Robots.FirstOrDefault(r => r.Id == id);
  468. if (robot != null)
  469. {
  470. return robot.StepDistance;
  471. }
  472. else
  473. {
  474. return 1.0;
  475. }
  476. }
  477. }
  478. #endregion
  479. #region Feeders
  480. /// <summary>
  481. /// 获取所有供料器配置的只读集合。
  482. /// </summary>
  483. /// <returns>供料器配置的只读集合。</returns>
  484. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  485. /// <summary>
  486. /// 根据标识获取单个供料器配置。
  487. /// </summary>
  488. /// <param name="id">供料器的 Guid 标识。</param>
  489. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  490. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  491. /// <summary>
  492. /// 新增或更新供料器配置,操作后持久化至配置文件。
  493. /// 新增时为供料器分配连续的 FeederNo 编号。
  494. /// </summary>
  495. /// <param name="feeder">要添加或更新的供料器配置。</param>
  496. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  497. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  498. {
  499. if (feeder == null) return null;
  500. lock (_sync)
  501. {
  502. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  503. if (exist != null)
  504. {
  505. var idx = Feeders.IndexOf(exist);
  506. Feeders[idx] = feeder;
  507. }
  508. else
  509. {
  510. feeder.FeederNo = Feeders.Count + 1;
  511. Feeders.Add(feeder);
  512. }
  513. }
  514. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  515. return feeder;
  516. }
  517. /// <summary>
  518. /// 根据标识移除供料器配置并重新编号剩余供料器。
  519. /// 操作后持久化配置文件。
  520. /// </summary>
  521. /// <param name="id">要移除的供料器 Guid。</param>
  522. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  523. public bool RemoveFeeder(Guid id)
  524. {
  525. bool result = false;
  526. lock (_sync)
  527. {
  528. var e = Feeders.FirstOrDefault(f => f.Id == id);
  529. if (e != null) result = Feeders.Remove(e);
  530. //重新编号
  531. int no = 1;
  532. //对所有供料器按FeederNo排序
  533. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  534. foreach (var f in sortedFeeders)
  535. {
  536. f.FeederNo = no;
  537. no++;
  538. }
  539. Feeders.Clear();
  540. foreach (var f in sortedFeeders)
  541. {
  542. Feeders.Add(f);
  543. }
  544. }
  545. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  546. return result;
  547. }
  548. /// <summary>
  549. /// 判断是否包含指定 Id 的供料器配置。
  550. /// </summary>
  551. /// <param name="id">供料器 Guid。</param>
  552. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  553. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  554. #endregion
  555. #region PLC
  556. /// <summary>
  557. /// 获取所有 PLC 配置的只读集合。
  558. /// </summary>
  559. /// <returns>PLC 配置的只读集合。</returns>
  560. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  561. /// <summary>
  562. /// 根据标识获取单个 PLC 配置。
  563. /// </summary>
  564. /// <param name="id">PLC 的 Guid 标识。</param>
  565. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  566. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  567. /// <summary>
  568. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  569. /// </summary>
  570. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  571. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  572. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  573. {
  574. if (plc == null) return null;
  575. lock (_sync)
  576. {
  577. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  578. if (exist != null)
  579. {
  580. var idx = Plcs.IndexOf(exist);
  581. Plcs[idx] = plc;
  582. }
  583. else
  584. {
  585. plc.PlcNo = Plcs.Count + 1;
  586. Plcs.Add(plc);
  587. }
  588. }
  589. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  590. return plc;
  591. }
  592. /// <summary>
  593. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  594. /// 操作后持久化配置文件。
  595. /// </summary>
  596. /// <param name="id">要移除的 PLC Guid。</param>
  597. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  598. public bool RemovePlc(Guid id)
  599. {
  600. bool result = false;
  601. lock (_sync)
  602. {
  603. var e = Plcs.FirstOrDefault(p => p.Id == id);
  604. if (e != null) result = Plcs.Remove(e);
  605. //重新编号
  606. int no = 1;
  607. //对所有PLC按PlcNo排序
  608. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  609. foreach (var p in sortedPlcs)
  610. {
  611. p.PlcNo = no;
  612. no++;
  613. }
  614. Plcs.Clear();
  615. foreach (var p in sortedPlcs)
  616. {
  617. Plcs.Add(p);
  618. }
  619. }
  620. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  621. return result;
  622. }
  623. /// <summary>
  624. /// 判断是否包含指定 Id 的 PLC 配置。
  625. /// </summary>
  626. /// <param name="id">PLC 的 Guid。</param>
  627. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  628. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  629. #endregion
  630. #region BgTcp
  631. /// <summary>
  632. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  633. /// </summary>
  634. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  635. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  636. /// <summary>
  637. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  638. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  639. /// </summary>
  640. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  641. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  642. /// <summary>
  643. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  644. /// </summary>
  645. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  646. #endregion
  647. #region BgModbus
  648. /// <summary>
  649. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  650. /// </summary>
  651. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  652. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  653. /// <summary>
  654. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  655. /// </summary>
  656. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  657. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  658. /// <summary>
  659. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  660. /// </summary>
  661. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  662. #endregion
  663. #region 系统参数
  664. /// <summary>
  665. /// 获取系统设置(从配置文件读取)。
  666. /// 线程安全:方法内部加锁以保证读取一致性。
  667. /// </summary>
  668. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  669. public SystemConfiguration GetSystemConfiguration()
  670. {
  671. lock (_sync)
  672. {
  673. var config = new SystemConfiguration();
  674. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  675. {
  676. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  677. }
  678. return config;
  679. }
  680. }
  681. /// <summary>
  682. /// 保存系统设置到配置文件(会覆盖现有文件)。
  683. /// </summary>
  684. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  685. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  686. {
  687. lock (_sync)
  688. {
  689. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  690. }
  691. }
  692. #endregion
  693. #region Feeder清料任务
  694. /// <summary>
  695. /// 获取所有清料任务的只读集合。
  696. /// </summary>
  697. /// <returns>清料任务的只读集合。</returns>
  698. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  699. /// <summary>
  700. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  701. /// </summary>
  702. /// <param name="task">要添加或更新的清料任务对象。</param>
  703. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  704. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  705. {
  706. if (task == null) return null;
  707. lock (_sync)
  708. {
  709. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  710. if (exist != null)
  711. {
  712. var idx = FeederClearanceTasks.IndexOf(exist);
  713. FeederClearanceTasks[idx] = task;
  714. }
  715. else
  716. {
  717. // 设置任务编号为当前最大编号加1
  718. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  719. FeederClearanceTasks.Add(task);
  720. }
  721. }
  722. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  723. return task;
  724. }
  725. /// <summary>
  726. /// 根据标识移除清料任务并持久化配置文件。
  727. /// </summary>
  728. /// <param name="id">要移除的清料任务 Guid。</param>
  729. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  730. public bool RemoveClearanceTask(Guid id)
  731. {
  732. lock (_sync)
  733. {
  734. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  735. if (exist != null)
  736. {
  737. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  738. return FeederClearanceTasks.Remove(exist);
  739. }
  740. else
  741. return false;
  742. }
  743. }
  744. /// <summary>
  745. /// 清除所有清料任务并持久化空集合到配置文件。
  746. /// </summary>
  747. public void ClearAllClearanceTasks()
  748. {
  749. lock (_sync)
  750. {
  751. FeederClearanceTasks.Clear();
  752. }
  753. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  754. }
  755. /// <summary>
  756. /// 判断是否包含指定 Id 的清料任务。
  757. /// </summary>
  758. /// <param name="id">清料任务 Guid。</param>
  759. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  760. public bool ContainsClearanceTask(Guid id)
  761. {
  762. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  763. }
  764. /// <summary>
  765. /// 根据标识获取单个清料任务信息。
  766. /// </summary>
  767. /// <param name="id">清料任务 Guid。</param>
  768. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  769. public FeederClearWork GetClearanceTask(Guid id)
  770. {
  771. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  772. }
  773. /// <summary>
  774. /// 判断是否包含指定任务编号的清料任务。
  775. /// </summary>
  776. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  777. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  778. public bool ContainsClearanceTaskByNumber(int taskNumber)
  779. {
  780. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  781. }
  782. /// <summary>
  783. /// 根据任务编号获取单个清料任务信息。
  784. /// </summary>
  785. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  786. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  787. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  788. {
  789. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  790. }
  791. #endregion
  792. #region Light controllers and channels
  793. /// <summary>
  794. /// 获取所有光源控制器配置的只读集合。
  795. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  796. /// </summary>
  797. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  798. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  799. {
  800. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  801. }
  802. /// <summary>
  803. /// 根据控制器标识获取单个光源控制器配置。
  804. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  805. /// </summary>
  806. /// <param name="id">控制器的整数标识(Id)。</param>
  807. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  808. public LightControllerConfig GetLightController(int id)
  809. {
  810. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  811. }
  812. /// <summary>
  813. /// 新增或更新光源控制器配置。
  814. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  815. /// - 更新时以 Id 匹配现有项并替换。
  816. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  817. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  818. /// </summary>
  819. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  820. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  821. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  822. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  823. {
  824. if (controller == null) return null;
  825. lock (_sync)
  826. {
  827. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  828. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  829. throw new ArgumentException("Controller name must be unique");
  830. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  831. if (exist != null)
  832. {
  833. // 更新现有控制器(按索引替换)
  834. var idx = LightControllers.IndexOf(exist);
  835. LightControllers[idx] = controller;
  836. }
  837. else
  838. {
  839. // 新增控制器
  840. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  841. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  842. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  843. int nextGlobal = 0;
  844. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  845. {
  846. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  847. }
  848. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  849. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  850. {
  851. var ch = controller.ChannelConfigs[i];
  852. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  853. {
  854. ch.GlobalIndex = nextGlobal;
  855. nextGlobal++;
  856. }
  857. }
  858. LightControllers.Add(controller);
  859. }
  860. }
  861. // 持久化更新后的光源控制器配置
  862. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  863. return controller;
  864. }
  865. /// <summary>
  866. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  867. /// 操作后持久化配置文件。
  868. /// </summary>
  869. /// <param name="id">要移除的控制器 Id。</param>
  870. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  871. public bool RemoveLightController(int id)
  872. {
  873. bool result = false;
  874. lock (_sync)
  875. {
  876. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  877. if (e != null)
  878. result = LightControllers.Remove(e);
  879. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  880. int no = 1;
  881. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  882. foreach (var c in sorted)
  883. {
  884. c.Id = no;
  885. no++;
  886. }
  887. LightControllers.Clear();
  888. foreach (var c in sorted)
  889. {
  890. LightControllers.Add(c);
  891. }
  892. }
  893. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  894. return result;
  895. }
  896. /// <summary>
  897. /// 判断是否包含指定 Id 的光源控制器。
  898. /// </summary>
  899. /// <param name="id">控制器 Id。</param>
  900. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  901. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  902. /// <summary>
  903. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  904. /// </summary>
  905. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  906. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  907. {
  908. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  909. }
  910. /// <summary>
  911. /// 根据全局通道索引获取单个通道配置。
  912. /// </summary>
  913. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  914. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  915. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  916. {
  917. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  918. }
  919. /// <summary>
  920. /// 判断是否存在指定全局通道索引的通道配置。
  921. /// </summary>
  922. /// <param name="globalIndex">全局通道索引。</param>
  923. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  924. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  925. {
  926. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  927. }
  928. /// <summary>
  929. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  930. /// </summary>
  931. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  932. /// <param name="brightness">要设置的亮度值。</param>
  933. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  934. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  935. {
  936. lock (_sync)
  937. {
  938. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  939. if (ch == null) return false;
  940. ch.DefaultBrightness = brightness;
  941. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  942. return true;
  943. }
  944. }
  945. #endregion
  946. #region Plc Addresses
  947. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  948. #endregion
  949. #region ScrewDriver config (single device)
  950. /// <summary>
  951. /// 获取电批配置(单设备)。
  952. /// </summary>
  953. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  954. public ScrewDriverConfig GetScrewDriverConfig()
  955. {
  956. lock (_sync) { return _screwDriverConfig; }
  957. }
  958. /// <summary>
  959. /// 设置并持久化电批配置(单设备)。
  960. /// </summary>
  961. /// <param name="cfg">新的配置对象,不能为空。</param>
  962. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  963. {
  964. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  965. lock (_sync)
  966. {
  967. _screwDriverConfig = cfg;
  968. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  969. }
  970. }
  971. /// <summary>
  972. /// 仅将当前内存中的电批配置保存到文件。
  973. /// </summary>
  974. public void SaveScrewDriverConfig()
  975. {
  976. lock (_sync)
  977. {
  978. if (_screwDriverConfig != null)
  979. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  980. }
  981. }
  982. #endregion
  983. #region Screw Feeders (material)
  984. /// <summary>
  985. /// 获取所有螺丝供料器配置的只读集合。
  986. /// </summary>
  987. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  988. /// <summary>
  989. /// 根据 Id 获取单个螺丝供料器配置。
  990. /// </summary>
  991. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  992. /// <summary>
  993. /// 新增或更新螺丝供料器配置。
  994. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  995. /// </summary>
  996. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  997. {
  998. if (feeder == null) return null;
  999. lock (_sync)
  1000. {
  1001. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1002. if (exist != null)
  1003. {
  1004. var idx = ScrewFeeders.IndexOf(exist);
  1005. ScrewFeeders[idx] = feeder;
  1006. }
  1007. else
  1008. {
  1009. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1010. ScrewFeeders.Add(feeder);
  1011. }
  1012. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1013. }
  1014. return feeder;
  1015. }
  1016. /// <summary>
  1017. /// 移除螺丝供料器配置。
  1018. /// </summary>
  1019. public bool RemoveScrewFeeder(Guid id)
  1020. {
  1021. bool result = false;
  1022. lock (_sync)
  1023. {
  1024. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1025. if (e != null) result = ScrewFeeders.Remove(e);
  1026. }
  1027. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1028. return result;
  1029. }
  1030. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1031. // event for low level alarm
  1032. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1033. /// <summary>
  1034. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1035. /// </summary>
  1036. public int GetRemainingCountByFeederNumber(int feederNumber)
  1037. {
  1038. lock (_sync)
  1039. {
  1040. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1041. if (f == null) return -1;
  1042. return f.RemainingCount;
  1043. }
  1044. }
  1045. /// <summary>
  1046. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1047. /// </summary>
  1048. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1049. {
  1050. lock (_sync)
  1051. {
  1052. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1053. if (f == null) return false;
  1054. return f.IsLowLevelAlarmActive;
  1055. }
  1056. }
  1057. // helper: check and raise low level alarm when necessary
  1058. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1059. {
  1060. if (f == null) return;
  1061. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1062. {
  1063. if (!f.IsLowLevelAlarmActive)
  1064. {
  1065. f.IsLowLevelAlarmActive = true;
  1066. try
  1067. {
  1068. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1069. }
  1070. catch { }
  1071. }
  1072. }
  1073. else
  1074. {
  1075. if (f.IsLowLevelAlarmActive)
  1076. {
  1077. f.IsLowLevelAlarmActive = false;
  1078. }
  1079. }
  1080. }
  1081. /// <summary>
  1082. /// 为指定供料器编号递减指定数量,若数量不足返回 -1
  1083. /// </summary>
  1084. public int DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1085. {
  1086. lock (_sync)
  1087. {
  1088. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1089. if (f == null) return -1;
  1090. if (decrement <= 0) decrement = 1;
  1091. if (f.RemainingCount < decrement) return -1;
  1092. f.RemainingCount -= decrement;
  1093. // check alarm
  1094. CheckAndTriggerLowLevelAlarm(f);
  1095. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1096. return f.RemainingCount;
  1097. }
  1098. }
  1099. /// <summary>
  1100. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1101. /// </summary>
  1102. public void ClearScrewFeederByNumber(int feederNumber)
  1103. {
  1104. lock (_sync)
  1105. {
  1106. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1107. if (f == null) return;
  1108. f.BatchNumber = string.Empty;
  1109. f.RemainingCount = 0;
  1110. // check alarm
  1111. CheckAndTriggerLowLevelAlarm(f);
  1112. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1113. }
  1114. }
  1115. /// <summary>
  1116. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1117. /// </summary>
  1118. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1119. {
  1120. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1121. //获取当前的操作员用户名
  1122. string operatorName = _systemDatabaseService.GetCurrentUser()?.UserName;
  1123. // capture values under lock, then record to DB outside lock
  1124. ScrewFeederInfo target = null;
  1125. int remainingAfter = 0;
  1126. int packSize = 0;
  1127. string feederName = null;
  1128. int previousCount = 0;
  1129. lock (_sync)
  1130. {
  1131. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1132. if (f == null) return;
  1133. f.BatchNumber = batchNumber;
  1134. previousCount= f.RemainingCount;
  1135. f.RemainingCount += Math.Max(0, f.PackSize);
  1136. // prepare capture values
  1137. target = f;
  1138. remainingAfter = f.RemainingCount;
  1139. packSize = f.PackSize;
  1140. feederName = f.Name;
  1141. // check alarm
  1142. CheckAndTriggerLowLevelAlarm(f);
  1143. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1144. }
  1145. try
  1146. {
  1147. var record = new ScrewFeederBatchRecord
  1148. {
  1149. BatchNumber = batchNumber,
  1150. PackSize = packSize,
  1151. ChangeTime = DateTime.UtcNow,
  1152. RemainingCount = remainingAfter,
  1153. FeederNumber = feederNumber,
  1154. FeederName = feederName,
  1155. PreviousCount = previousCount,
  1156. OperatorName = operatorName,
  1157. };
  1158. // try get operator name from system database service if available
  1159. try
  1160. {
  1161. var user = _systemDatabaseService?.GetCurrentUser();
  1162. if (user != null)
  1163. record.OperatorName = user.UserName;
  1164. }
  1165. catch
  1166. {
  1167. // ignore getting user failure
  1168. }
  1169. try
  1170. {
  1171. if (_systemDatabaseService != null)
  1172. {
  1173. _ = _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  1174. }
  1175. }
  1176. catch
  1177. {
  1178. // 忽略数据库写入错误,记录可添加日志
  1179. }
  1180. }
  1181. catch
  1182. {
  1183. // ignore any error creating/recording the batch record
  1184. }
  1185. }
  1186. /// <summary>
  1187. /// 检查剩余螺丝是否报警
  1188. /// </summary>
  1189. public bool CheckAlarm(int feederNumber)
  1190. {
  1191. lock (_sync)
  1192. {
  1193. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1194. if (f == null) return false;
  1195. // check alarm
  1196. CheckAndTriggerLowLevelAlarm(f);
  1197. return f.IsLowLevelAlarmActive;
  1198. }
  1199. }
  1200. #endregion
  1201. /// <summary>
  1202. /// 释放资源并保存当前内存中的所有配置到文件。
  1203. /// </summary>
  1204. public void Dispose()
  1205. {
  1206. SaveAll();
  1207. GC.SuppressFinalize(this);
  1208. }
  1209. }
  1210. }