ConfigService.cs 60 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Models.Torque;
  23. using TeamAAS_VP.Resources.Languages;
  24. using WPFLocalizeExtension.Engine;
  25. namespace TeamAAS_VP.Services
  26. {
  27. /// <summary>
  28. /// 配置参数服务实现类。
  29. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  30. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  31. /// </summary>
  32. public class ConfigService : IConfigService
  33. {
  34. private static class ConfigPaths
  35. {
  36. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  37. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  38. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  39. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  40. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  41. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  42. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  43. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  44. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  45. // Feeder清料任务配置路径
  46. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  47. // 光源控制器配置路径
  48. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  49. // 电批配置路径(单设备)
  50. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  51. // 螺丝供料器(物料)配置路径
  52. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  53. // 刷卡器配置路径
  54. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  55. // 电批配置路径
  56. public static readonly string TorqueReaderConfigurationPath = "..//Config//TorqueReaderConfiguration.cfg";
  57. }
  58. private readonly object _sync = new object();
  59. private ObservableCollection<CameraInfo> Cameras { get; set; }
  60. private ObservableCollection<RobotInfo> Robots { get; set; }
  61. private ObservableCollection<FeederInfo> Feeders { get; set; }
  62. // 螺丝供料器(物料)集合
  63. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  64. private ObservableCollection<PlcInfo> Plcs { get; set; }
  65. private BgTcpIP BgCommunicate { get; set; }
  66. private BgModbusTcp BgModbusCommunicate { get; set; }
  67. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  68. // 光源控制器配置
  69. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  70. // Device info
  71. private DeviceInfo _deviceInfo;
  72. private PlcAddressConfig PlcAddressConfig { get; set; }
  73. // 单个电批配置
  74. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  75. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock (_sync) { return _screwDriverConfig; } } }
  76. private ISystemDatabaseService _systemDatabaseService;
  77. // 刷卡器配置
  78. private SerialPortConfig _cardReaderConfig;
  79. private TorqueSerialPortConfig _torqueReaderConfig;
  80. /// <summary>
  81. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  82. /// </summary>
  83. /// <param name="svc"></param>
  84. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  85. {
  86. lock (_sync)
  87. {
  88. _systemDatabaseService = svc;
  89. }
  90. }
  91. /// <summary>
  92. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  93. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  94. /// </summary>
  95. public ConfigService()
  96. {
  97. //LoadAll();
  98. }
  99. /// <summary>
  100. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  101. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  102. /// </summary>
  103. public void LoadAll()
  104. {
  105. lock (_sync)
  106. {
  107. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  108. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  109. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  110. else
  111. {
  112. Cameras = new ObservableCollection<CameraInfo>();
  113. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  114. }
  115. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  116. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  117. else
  118. {
  119. Robots = new ObservableCollection<RobotInfo>();
  120. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  121. }
  122. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  123. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  124. else
  125. {
  126. Feeders = new ObservableCollection<FeederInfo>();
  127. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  128. }
  129. // load screw feeders (material) configuration
  130. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  131. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  132. else
  133. {
  134. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  135. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  136. }
  137. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  138. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  139. else
  140. {
  141. Plcs = new ObservableCollection<PlcInfo>();
  142. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  143. }
  144. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  145. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  146. else
  147. {
  148. BgCommunicate = new BgTcpIP();
  149. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  150. }
  151. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  152. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  153. else
  154. {
  155. BgModbusCommunicate = new BgModbusTcp();
  156. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  157. }
  158. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  159. {
  160. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  161. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  162. }
  163. else
  164. {
  165. // 读取 Feeder清料任务 配置
  166. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  167. }
  168. // 读取光源控制器配置
  169. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  170. {
  171. LightControllers = new ObservableCollection<LightControllerConfig>();
  172. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  173. }
  174. else
  175. {
  176. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  177. }
  178. // load plc addresses
  179. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  180. if (File.Exists(plcAddressPath))
  181. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  182. else
  183. {
  184. PlcAddressConfig = new PlcAddressConfig();
  185. PlcAddressConfig.SetDefaultValue();
  186. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  187. }
  188. // load screw driver config (single device)
  189. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  190. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  191. else
  192. {
  193. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  194. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  195. }
  196. // load device info
  197. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  198. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  199. else
  200. {
  201. _deviceInfo = new DeviceInfo();
  202. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  203. }
  204. // load card reader configuration
  205. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  206. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  207. else
  208. {
  209. _cardReaderConfig = new SerialPortConfig();
  210. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  211. }
  212. }
  213. }
  214. /// <summary>
  215. /// 异步执行 <see cref="LoadAll"/> 操作。
  216. /// </summary>
  217. /// <returns>表示异步加载操作的任务。</returns>
  218. public Task LoadAllAsync()
  219. {
  220. return Task.Run(() => LoadAll());
  221. }
  222. /// <summary>
  223. /// 将内存中的所有配置写回到对应配置文件。
  224. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  225. /// </summary>
  226. public void SaveAll()
  227. {
  228. lock (_sync)
  229. {
  230. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  231. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  232. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  233. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  234. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  235. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  236. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.ScrewDriverConfigurationPath);
  237. // save screw driver config
  238. if (_screwDriverConfig != null)
  239. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  240. // save screw feeders
  241. if (ScrewFeeders != null)
  242. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  243. // save plc addresses
  244. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  245. // save device info
  246. if (_deviceInfo != null)
  247. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  248. // save card reader config
  249. if (_cardReaderConfig != null)
  250. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  251. }
  252. }
  253. /// <summary>
  254. /// 异步执行 <see cref="SaveAll"/> 操作。
  255. /// </summary>
  256. /// <returns>表示异步保存操作的任务。</returns>
  257. public Task SaveAllAsync()
  258. {
  259. return Task.Run(() => SaveAll());
  260. }
  261. #region Cameras
  262. /// <summary>
  263. /// 获取所有相机配置的只读集合。
  264. /// 线程安全:在内部加锁以保证并发读取的一致性。
  265. /// </summary>
  266. /// <returns>相机配置的只读集合。</returns>
  267. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  268. {
  269. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  270. }
  271. /// <summary>
  272. /// 根据标识获取单个相机配置信息。
  273. /// </summary>
  274. /// <param name="id">相机的 Guid 标识。</param>
  275. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  276. public CameraInfo GetCamera(Guid id)
  277. {
  278. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  279. }
  280. /// <summary>
  281. /// 新增或更新相机配置。
  282. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  283. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  284. /// 方法结束后会将相机集合持久化到配置文件。
  285. /// </summary>
  286. /// <param name="camera">要添加或更新的相机配置。</param>
  287. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  288. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  289. {
  290. if (camera == null) return null;
  291. lock (_sync)
  292. {
  293. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  294. if (exist != null)
  295. {
  296. var idx = Cameras.IndexOf(exist);
  297. Cameras[idx] = camera;
  298. }
  299. else
  300. {
  301. camera.CameraNo = Cameras.Count + 1;
  302. Cameras.Add(camera);
  303. }
  304. }
  305. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  306. return camera;
  307. }
  308. /// <summary>
  309. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  310. /// 方法结束后会将相机集合持久化到配置文件。
  311. /// </summary>
  312. /// <param name="id">要移除的相机 Guid。</param>
  313. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  314. public bool RemoveCamera(Guid id)
  315. {
  316. bool result = false;
  317. lock (_sync)
  318. {
  319. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  320. if (exist != null) result = Cameras.Remove(exist);
  321. //重新编号
  322. int no = 1;
  323. //对所有相机按CameraNo排序
  324. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  325. foreach (var cam in sortedCameras)
  326. {
  327. cam.CameraNo = no;
  328. no++;
  329. }
  330. Cameras.Clear();
  331. foreach (var cam in sortedCameras)
  332. {
  333. Cameras.Add(cam);
  334. }
  335. }
  336. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  337. return result;
  338. }
  339. /// <summary>
  340. /// 检查是否包含指定 Id 的相机配置。
  341. /// </summary>
  342. /// <param name="id">相机的 Guid。</param>
  343. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  344. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  345. #endregion
  346. #region DeviceInfo
  347. /// <summary>
  348. /// 获取设备信息配置
  349. /// </summary>
  350. /// <returns></returns>
  351. public DeviceInfo GetDeviceInfo()
  352. {
  353. lock (_sync)
  354. {
  355. if (_deviceInfo == null)
  356. {
  357. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  358. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  359. else
  360. {
  361. _deviceInfo = new DeviceInfo();
  362. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  363. }
  364. }
  365. return _deviceInfo;
  366. }
  367. }
  368. /// <summary>
  369. /// 保存设备信息
  370. /// </summary>
  371. /// <param name="deviceInfo"></param>
  372. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  373. {
  374. if (deviceInfo == null) return;
  375. lock (_sync)
  376. {
  377. _deviceInfo = deviceInfo;
  378. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  379. }
  380. }
  381. #endregion
  382. #region Robots
  383. /// <summary>
  384. /// 获取所有机器人配置的只读集合。
  385. /// </summary>
  386. /// <returns>机器人配置的只读集合。</returns>
  387. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  388. /// <summary>
  389. /// 根据标识获取单个机器人配置。
  390. /// </summary>
  391. /// <param name="id">机器人的 Guid 标识。</param>
  392. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  393. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  394. /// <summary>
  395. /// 新增或更新机器人配置,操作后持久化至配置文件。
  396. /// 新增时为机器人分配连续的 RobotNo 编号。
  397. /// </summary>
  398. /// <param name="robot">要添加或更新的机器人配置。</param>
  399. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  400. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  401. {
  402. if (robot == null) return null;
  403. lock (_sync)
  404. {
  405. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  406. if (exist != null)
  407. {
  408. var idx = Robots.IndexOf(exist);
  409. Robots[idx] = robot;
  410. }
  411. else
  412. {
  413. robot.RobotNo = Robots.Count + 1;
  414. Robots.Add(robot);
  415. }
  416. }
  417. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  418. return robot;
  419. }
  420. /// <summary>
  421. /// 根据标识移除机器人配置并重新编号剩余机器人。
  422. /// 操作后持久化配置文件。
  423. /// </summary>
  424. /// <param name="id">要移除的机器人 Guid。</param>
  425. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  426. public bool RemoveRobot(Guid id)
  427. {
  428. bool result = false;
  429. lock (_sync)
  430. {
  431. var e = Robots.FirstOrDefault(r => r.Id == id);
  432. if (e != null)
  433. result = Robots.Remove(e);
  434. //重新编号
  435. int no = 1;
  436. //对所有机器人按RobotNo排序
  437. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  438. foreach (var r in sortedRobots)
  439. {
  440. r.RobotNo = no;
  441. no++;
  442. }
  443. Robots.Clear();
  444. foreach (var r in sortedRobots)
  445. {
  446. Robots.Add(r);
  447. }
  448. }
  449. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  450. return result;
  451. }
  452. /// <summary>
  453. /// 判断是否包含指定 Id 的机器人配置。
  454. /// </summary>
  455. /// <param name="id">机器人的 Guid。</param>
  456. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  457. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  458. /// <summary>
  459. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  460. /// </summary>
  461. /// <param name="id">机器人唯一标识符。</param>
  462. /// <param name="stepDistance">步进距离。</param>
  463. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  464. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  465. {
  466. lock (_sync)
  467. {
  468. var robot = Robots.FirstOrDefault(r => r.Id == id);
  469. if (robot != null)
  470. {
  471. robot.StepDistance = stepDistance;
  472. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  473. return true;
  474. }
  475. else
  476. {
  477. return false;
  478. }
  479. }
  480. }
  481. /// <summary>
  482. /// 获取指定机器人 Id 的步进距离。
  483. /// </summary>
  484. /// <param name="id">机器人 Guid。</param>
  485. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  486. public double GetRobotStepDistance(Guid id)
  487. {
  488. lock (_sync)
  489. {
  490. var robot = Robots.FirstOrDefault(r => r.Id == id);
  491. if (robot != null)
  492. {
  493. return robot.StepDistance;
  494. }
  495. else
  496. {
  497. return 1.0;
  498. }
  499. }
  500. }
  501. #endregion
  502. #region Feeders
  503. /// <summary>
  504. /// 获取所有供料器配置的只读集合。
  505. /// </summary>
  506. /// <returns>供料器配置的只读集合。</returns>
  507. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  508. /// <summary>
  509. /// 根据标识获取单个供料器配置。
  510. /// </summary>
  511. /// <param name="id">供料器的 Guid 标识。</param>
  512. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  513. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  514. /// <summary>
  515. /// 新增或更新供料器配置,操作后持久化至配置文件。
  516. /// 新增时为供料器分配连续的 FeederNo 编号。
  517. /// </summary>
  518. /// <param name="feeder">要添加或更新的供料器配置。</param>
  519. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  520. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  521. {
  522. if (feeder == null) return null;
  523. lock (_sync)
  524. {
  525. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  526. if (exist != null)
  527. {
  528. var idx = Feeders.IndexOf(exist);
  529. Feeders[idx] = feeder;
  530. }
  531. else
  532. {
  533. feeder.FeederNo = Feeders.Count + 1;
  534. Feeders.Add(feeder);
  535. }
  536. }
  537. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  538. return feeder;
  539. }
  540. /// <summary>
  541. /// 根据标识移除供料器配置并重新编号剩余供料器。
  542. /// 操作后持久化配置文件。
  543. /// </summary>
  544. /// <param name="id">要移除的供料器 Guid。</param>
  545. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  546. public bool RemoveFeeder(Guid id)
  547. {
  548. bool result = false;
  549. lock (_sync)
  550. {
  551. var e = Feeders.FirstOrDefault(f => f.Id == id);
  552. if (e != null) result = Feeders.Remove(e);
  553. //重新编号
  554. int no = 1;
  555. //对所有供料器按FeederNo排序
  556. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  557. foreach (var f in sortedFeeders)
  558. {
  559. f.FeederNo = no;
  560. no++;
  561. }
  562. Feeders.Clear();
  563. foreach (var f in sortedFeeders)
  564. {
  565. Feeders.Add(f);
  566. }
  567. }
  568. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  569. return result;
  570. }
  571. /// <summary>
  572. /// 判断是否包含指定 Id 的供料器配置。
  573. /// </summary>
  574. /// <param name="id">供料器 Guid。</param>
  575. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  576. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  577. #endregion
  578. #region PLC
  579. /// <summary>
  580. /// 获取所有 PLC 配置的只读集合。
  581. /// </summary>
  582. /// <returns>PLC 配置的只读集合。</returns>
  583. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  584. /// <summary>
  585. /// 根据标识获取单个 PLC 配置。
  586. /// </summary>
  587. /// <param name="id">PLC 的 Guid 标识。</param>
  588. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  589. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  590. /// <summary>
  591. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  592. /// </summary>
  593. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  594. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  595. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  596. {
  597. if (plc == null) return null;
  598. lock (_sync)
  599. {
  600. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  601. if (exist != null)
  602. {
  603. var idx = Plcs.IndexOf(exist);
  604. Plcs[idx] = plc;
  605. }
  606. else
  607. {
  608. plc.PlcNo = Plcs.Count + 1;
  609. Plcs.Add(plc);
  610. }
  611. }
  612. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  613. return plc;
  614. }
  615. /// <summary>
  616. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  617. /// 操作后持久化配置文件。
  618. /// </summary>
  619. /// <param name="id">要移除的 PLC Guid。</param>
  620. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  621. public bool RemovePlc(Guid id)
  622. {
  623. bool result = false;
  624. lock (_sync)
  625. {
  626. var e = Plcs.FirstOrDefault(p => p.Id == id);
  627. if (e != null) result = Plcs.Remove(e);
  628. //重新编号
  629. int no = 1;
  630. //对所有PLC按PlcNo排序
  631. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  632. foreach (var p in sortedPlcs)
  633. {
  634. p.PlcNo = no;
  635. no++;
  636. }
  637. Plcs.Clear();
  638. foreach (var p in sortedPlcs)
  639. {
  640. Plcs.Add(p);
  641. }
  642. }
  643. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  644. return result;
  645. }
  646. /// <summary>
  647. /// 判断是否包含指定 Id 的 PLC 配置。
  648. /// </summary>
  649. /// <param name="id">PLC 的 Guid。</param>
  650. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  651. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  652. #endregion
  653. #region BgTcp
  654. /// <summary>
  655. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  656. /// </summary>
  657. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  658. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  659. /// <summary>
  660. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  661. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  662. /// </summary>
  663. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  664. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  665. /// <summary>
  666. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  667. /// </summary>
  668. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  669. #endregion
  670. #region BgModbus
  671. /// <summary>
  672. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  673. /// </summary>
  674. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  675. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  676. /// <summary>
  677. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  678. /// </summary>
  679. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  680. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  681. /// <summary>
  682. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  683. /// </summary>
  684. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  685. #endregion
  686. #region 系统参数
  687. /// <summary>
  688. /// 获取系统设置(从配置文件读取)。
  689. /// 线程安全:方法内部加锁以保证读取一致性。
  690. /// </summary>
  691. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  692. public SystemConfiguration GetSystemConfiguration()
  693. {
  694. lock (_sync)
  695. {
  696. var config = new SystemConfiguration();
  697. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  698. {
  699. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  700. }
  701. return config;
  702. }
  703. }
  704. /// <summary>
  705. /// 保存系统设置到配置文件(会覆盖现有文件)。
  706. /// </summary>
  707. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  708. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  709. {
  710. lock (_sync)
  711. {
  712. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  713. }
  714. }
  715. /// <summary>
  716. /// 获取当前语言
  717. /// </summary>
  718. /// <returns></returns>
  719. public Language GetCurrentLanguage()
  720. {
  721. lock (_sync)
  722. {
  723. var config = GetSystemConfiguration();
  724. return config.CurrentLanguage;
  725. }
  726. }
  727. /// <summary>
  728. /// 设置当前语言
  729. /// </summary>
  730. /// <param name="language"></param>
  731. public void SetCurrentLanguage(Language language)
  732. {
  733. lock (_sync)
  734. {
  735. var config = GetSystemConfiguration();
  736. config.CurrentLanguage = language;
  737. if (language == Enums.Language.ChineseSimplified)
  738. {
  739. var culture = new CultureInfo("zh-CN");
  740. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  741. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  742. LocalizeDictionary.Instance.Culture = culture;
  743. Lang.Culture = culture;
  744. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  745. }
  746. else if (language == Enums.Language.ChineseTraditional)
  747. {
  748. var culture = new CultureInfo("zh-TW");
  749. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  750. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  751. LocalizeDictionary.Instance.Culture = culture;
  752. Lang.Culture = culture;
  753. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  754. }
  755. else if (language == Enums.Language.English)
  756. {
  757. var culture = new CultureInfo("en");
  758. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  759. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  760. LocalizeDictionary.Instance.Culture = culture;
  761. Lang.Culture = culture;
  762. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  763. }
  764. else if (language == Enums.Language.Japanese)
  765. {
  766. var culture = new CultureInfo("ja-JP");
  767. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  768. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  769. LocalizeDictionary.Instance.Culture = culture;
  770. Lang.Culture = culture;
  771. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  772. }
  773. SaveSystemConfiguration(config);
  774. }
  775. }
  776. #endregion
  777. #region Feeder清料任务
  778. /// <summary>
  779. /// 获取所有清料任务的只读集合。
  780. /// </summary>
  781. /// <returns>清料任务的只读集合。</returns>
  782. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  783. /// <summary>
  784. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  785. /// </summary>
  786. /// <param name="task">要添加或更新的清料任务对象。</param>
  787. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  788. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  789. {
  790. if (task == null) return null;
  791. lock (_sync)
  792. {
  793. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  794. if (exist != null)
  795. {
  796. var idx = FeederClearanceTasks.IndexOf(exist);
  797. FeederClearanceTasks[idx] = task;
  798. }
  799. else
  800. {
  801. // 设置任务编号为当前最大编号加1
  802. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  803. FeederClearanceTasks.Add(task);
  804. }
  805. }
  806. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  807. return task;
  808. }
  809. /// <summary>
  810. /// 根据标识移除清料任务并持久化配置文件。
  811. /// </summary>
  812. /// <param name="id">要移除的清料任务 Guid。</param>
  813. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  814. public bool RemoveClearanceTask(Guid id)
  815. {
  816. lock (_sync)
  817. {
  818. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  819. if (exist != null)
  820. {
  821. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  822. return FeederClearanceTasks.Remove(exist);
  823. }
  824. else
  825. return false;
  826. }
  827. }
  828. /// <summary>
  829. /// 清除所有清料任务并持久化空集合到配置文件。
  830. /// </summary>
  831. public void ClearAllClearanceTasks()
  832. {
  833. lock (_sync)
  834. {
  835. FeederClearanceTasks.Clear();
  836. }
  837. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  838. }
  839. /// <summary>
  840. /// 判断是否包含指定 Id 的清料任务。
  841. /// </summary>
  842. /// <param name="id">清料任务 Guid。</param>
  843. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  844. public bool ContainsClearanceTask(Guid id)
  845. {
  846. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  847. }
  848. /// <summary>
  849. /// 根据标识获取单个清料任务信息。
  850. /// </summary>
  851. /// <param name="id">清料任务 Guid。</param>
  852. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  853. public FeederClearWork GetClearanceTask(Guid id)
  854. {
  855. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  856. }
  857. /// <summary>
  858. /// 判断是否包含指定任务编号的清料任务。
  859. /// </summary>
  860. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  861. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  862. public bool ContainsClearanceTaskByNumber(int taskNumber)
  863. {
  864. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  865. }
  866. /// <summary>
  867. /// 根据任务编号获取单个清料任务信息。
  868. /// </summary>
  869. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  870. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  871. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  872. {
  873. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  874. }
  875. #endregion
  876. #region Light controllers and channels
  877. /// <summary>
  878. /// 获取所有光源控制器配置的只读集合。
  879. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  880. /// </summary>
  881. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  882. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  883. {
  884. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  885. }
  886. /// <summary>
  887. /// 根据控制器标识获取单个光源控制器配置。
  888. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  889. /// </summary>
  890. /// <param name="id">控制器的整数标识(Id)。</param>
  891. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  892. public LightControllerConfig GetLightController(int id)
  893. {
  894. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  895. }
  896. /// <summary>
  897. /// 新增或更新光源控制器配置。
  898. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  899. /// - 更新时以 Id 匹配现有项并替换。
  900. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  901. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  902. /// </summary>
  903. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  904. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  905. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  906. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  907. {
  908. if (controller == null) return null;
  909. lock (_sync)
  910. {
  911. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  912. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  913. throw new ArgumentException("Controller name must be unique");
  914. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  915. if (exist != null)
  916. {
  917. // 更新现有控制器(按索引替换)
  918. var idx = LightControllers.IndexOf(exist);
  919. LightControllers[idx] = controller;
  920. }
  921. else
  922. {
  923. // 新增控制器
  924. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  925. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  926. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  927. int nextGlobal = 0;
  928. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  929. {
  930. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  931. }
  932. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  933. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  934. {
  935. var ch = controller.ChannelConfigs[i];
  936. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  937. {
  938. ch.GlobalIndex = nextGlobal;
  939. nextGlobal++;
  940. }
  941. }
  942. LightControllers.Add(controller);
  943. }
  944. }
  945. // 持久化更新后的光源控制器配置
  946. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  947. return controller;
  948. }
  949. /// <summary>
  950. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  951. /// 操作后持久化配置文件。
  952. /// </summary>
  953. /// <param name="id">要移除的控制器 Id。</param>
  954. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  955. public bool RemoveLightController(int id)
  956. {
  957. bool result = false;
  958. lock (_sync)
  959. {
  960. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  961. if (e != null)
  962. result = LightControllers.Remove(e);
  963. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  964. int no = 1;
  965. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  966. foreach (var c in sorted)
  967. {
  968. c.Id = no;
  969. no++;
  970. }
  971. LightControllers.Clear();
  972. foreach (var c in sorted)
  973. {
  974. LightControllers.Add(c);
  975. }
  976. }
  977. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  978. return result;
  979. }
  980. /// <summary>
  981. /// 判断是否包含指定 Id 的光源控制器。
  982. /// </summary>
  983. /// <param name="id">控制器 Id。</param>
  984. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  985. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  986. /// <summary>
  987. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  988. /// </summary>
  989. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  990. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  991. {
  992. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  993. }
  994. /// <summary>
  995. /// 根据全局通道索引获取单个通道配置。
  996. /// </summary>
  997. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  998. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  999. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1000. {
  1001. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1002. }
  1003. /// <summary>
  1004. /// 判断是否存在指定全局通道索引的通道配置。
  1005. /// </summary>
  1006. /// <param name="globalIndex">全局通道索引。</param>
  1007. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1008. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1009. {
  1010. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1011. }
  1012. /// <summary>
  1013. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1014. /// </summary>
  1015. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1016. /// <param name="brightness">要设置的亮度值。</param>
  1017. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1018. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1019. {
  1020. lock (_sync)
  1021. {
  1022. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1023. if (ch == null) return false;
  1024. ch.DefaultBrightness = brightness;
  1025. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1026. return true;
  1027. }
  1028. }
  1029. #endregion
  1030. #region Plc Addresses
  1031. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1032. #endregion
  1033. #region ScrewDriver config (single device)
  1034. /// <summary>
  1035. /// 获取电批配置(单设备)。
  1036. /// </summary>
  1037. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1038. public ScrewDriverConfig GetScrewDriverConfig()
  1039. {
  1040. lock (_sync) { return _screwDriverConfig; }
  1041. }
  1042. /// <summary>
  1043. /// 设置并持久化电批配置(单设备)。
  1044. /// </summary>
  1045. /// <param name="cfg">新的配置对象,不能为空。</param>
  1046. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1047. {
  1048. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1049. lock (_sync)
  1050. {
  1051. _screwDriverConfig = cfg;
  1052. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1053. }
  1054. }
  1055. /// <summary>
  1056. /// 仅将当前内存中的电批配置保存到文件。
  1057. /// </summary>
  1058. public void SaveScrewDriverConfig()
  1059. {
  1060. lock (_sync)
  1061. {
  1062. if (_screwDriverConfig != null)
  1063. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1064. }
  1065. }
  1066. #endregion
  1067. #region Screw Feeders (material)
  1068. /// <summary>
  1069. /// 获取所有螺丝供料器配置的只读集合。
  1070. /// </summary>
  1071. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1072. /// <summary>
  1073. /// 根据 Id 获取单个螺丝供料器配置。
  1074. /// </summary>
  1075. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1076. /// <summary>
  1077. /// 新增或更新螺丝供料器配置。
  1078. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1079. /// </summary>
  1080. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1081. {
  1082. if (feeder == null) return null;
  1083. lock (_sync)
  1084. {
  1085. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1086. if (exist != null)
  1087. {
  1088. var idx = ScrewFeeders.IndexOf(exist);
  1089. ScrewFeeders[idx] = feeder;
  1090. }
  1091. else
  1092. {
  1093. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1094. ScrewFeeders.Add(feeder);
  1095. }
  1096. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1097. }
  1098. return feeder;
  1099. }
  1100. /// <summary>
  1101. /// 移除螺丝供料器配置。
  1102. /// </summary>
  1103. public bool RemoveScrewFeeder(Guid id)
  1104. {
  1105. bool result = false;
  1106. lock (_sync)
  1107. {
  1108. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1109. if (e != null) result = ScrewFeeders.Remove(e);
  1110. }
  1111. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1112. return result;
  1113. }
  1114. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1115. // event for low level alarm
  1116. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1117. /// <summary>
  1118. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1119. /// </summary>
  1120. public int GetRemainingCountByFeederNumber(int feederNumber)
  1121. {
  1122. lock (_sync)
  1123. {
  1124. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1125. if (f == null) return -1;
  1126. return f.RemainingCount;
  1127. }
  1128. }
  1129. /// <summary>
  1130. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1131. /// </summary>
  1132. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1133. {
  1134. lock (_sync)
  1135. {
  1136. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1137. if (f == null) return false;
  1138. return f.IsLowLevelAlarmActive;
  1139. }
  1140. }
  1141. // helper: check and raise low level alarm when necessary
  1142. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1143. {
  1144. if (f == null) return;
  1145. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1146. {
  1147. if (!f.IsLowLevelAlarmActive)
  1148. {
  1149. f.IsLowLevelAlarmActive = true;
  1150. try
  1151. {
  1152. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1153. }
  1154. catch { }
  1155. }
  1156. }
  1157. else
  1158. {
  1159. if (f.IsLowLevelAlarmActive)
  1160. {
  1161. f.IsLowLevelAlarmActive = false;
  1162. }
  1163. }
  1164. }
  1165. /// <summary>
  1166. /// 为指定供料器编号递减指定数量,若数量不足返回 -1
  1167. /// </summary>
  1168. public int DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1169. {
  1170. lock (_sync)
  1171. {
  1172. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1173. if (f == null) return -1;
  1174. if (decrement <= 0) decrement = 1;
  1175. if (f.RemainingCount < decrement) return -1;
  1176. f.RemainingCount -= decrement;
  1177. // check alarm
  1178. CheckAndTriggerLowLevelAlarm(f);
  1179. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1180. return f.RemainingCount;
  1181. }
  1182. }
  1183. /// <summary>
  1184. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1185. /// </summary>
  1186. public void ClearScrewFeederByNumber(int feederNumber)
  1187. {
  1188. lock (_sync)
  1189. {
  1190. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1191. if (f == null) return;
  1192. f.BatchNumber = string.Empty;
  1193. f.RemainingCount = 0;
  1194. // check alarm
  1195. CheckAndTriggerLowLevelAlarm(f);
  1196. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1197. }
  1198. }
  1199. /// <summary>
  1200. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1201. /// </summary>
  1202. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1203. {
  1204. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1205. //获取当前的操作员用户名
  1206. string operatorName = _systemDatabaseService.GetCurrentUser()?.UserName;
  1207. // capture values under lock, then record to DB outside lock
  1208. ScrewFeederInfo target = null;
  1209. int remainingAfter = 0;
  1210. int packSize = 0;
  1211. string feederName = null;
  1212. int previousCount = 0;
  1213. lock (_sync)
  1214. {
  1215. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1216. if (f == null) return;
  1217. f.BatchNumber = batchNumber;
  1218. previousCount = f.RemainingCount;
  1219. f.RemainingCount += Math.Max(0, f.PackSize);
  1220. // prepare capture values
  1221. target = f;
  1222. remainingAfter = f.RemainingCount;
  1223. packSize = f.PackSize;
  1224. feederName = f.Name;
  1225. // check alarm
  1226. CheckAndTriggerLowLevelAlarm(f);
  1227. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1228. }
  1229. try
  1230. {
  1231. var record = new ScrewFeederBatchRecord
  1232. {
  1233. BatchNumber = batchNumber,
  1234. PackSize = packSize,
  1235. ChangeTime = DateTime.UtcNow,
  1236. RemainingCount = remainingAfter,
  1237. FeederNumber = feederNumber,
  1238. FeederName = feederName,
  1239. PreviousCount = previousCount,
  1240. OperatorName = operatorName,
  1241. };
  1242. // try get operator name from system database service if available
  1243. try
  1244. {
  1245. var user = _systemDatabaseService?.GetCurrentUser();
  1246. if (user != null)
  1247. record.OperatorName = user.UserName;
  1248. }
  1249. catch
  1250. {
  1251. // ignore getting user failure
  1252. }
  1253. try
  1254. {
  1255. if (_systemDatabaseService != null)
  1256. {
  1257. _ = _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  1258. }
  1259. }
  1260. catch
  1261. {
  1262. // 忽略数据库写入错误,记录可添加日志
  1263. }
  1264. }
  1265. catch
  1266. {
  1267. // ignore any error creating/recording the batch record
  1268. }
  1269. }
  1270. /// <summary>
  1271. /// 检查剩余螺丝是否报警
  1272. /// </summary>
  1273. public bool CheckAlarm(int feederNumber)
  1274. {
  1275. lock (_sync)
  1276. {
  1277. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1278. if (f == null) return false;
  1279. // check alarm
  1280. CheckAndTriggerLowLevelAlarm(f);
  1281. return f.IsLowLevelAlarmActive;
  1282. }
  1283. }
  1284. #endregion
  1285. #region 用户登录刷卡器
  1286. /// <summary>
  1287. /// 获取刷卡器配置
  1288. /// </summary>
  1289. /// <returns></returns>
  1290. public SerialPortConfig GetCardReaderConfig()
  1291. {
  1292. lock (_sync)
  1293. {
  1294. if (_cardReaderConfig != null)
  1295. return _cardReaderConfig;
  1296. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1297. {
  1298. try
  1299. {
  1300. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1301. }
  1302. catch
  1303. {
  1304. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1305. _cardReaderConfig = new SerialPortConfig();
  1306. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1307. }
  1308. }
  1309. else
  1310. {
  1311. _cardReaderConfig = new SerialPortConfig();
  1312. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1313. }
  1314. return _cardReaderConfig;
  1315. }
  1316. }
  1317. /// <summary>
  1318. /// 保存刷卡器配置
  1319. /// </summary>
  1320. /// <param name="config"></param>
  1321. public void SaveCardReaderConfig(SerialPortConfig config)
  1322. {
  1323. if (config == null) return;
  1324. lock (_sync)
  1325. {
  1326. _cardReaderConfig = config;
  1327. try
  1328. {
  1329. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1330. }
  1331. catch
  1332. {
  1333. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1334. }
  1335. }
  1336. }
  1337. #endregion
  1338. #region 读取电批配置
  1339. public void SaveTorqueReaderConfig(TorqueSerialPortConfig config)
  1340. {
  1341. if (config == null) return;
  1342. lock (_sync)
  1343. {
  1344. _torqueReaderConfig = config;
  1345. try
  1346. {
  1347. FileHelper.WriteJsonFile(_torqueReaderConfig, ConfigPaths.TorqueReaderConfigurationPath);
  1348. }
  1349. catch
  1350. {
  1351. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1352. }
  1353. }
  1354. }
  1355. public TorqueSerialPortConfig GetTorqueReaderConfig()
  1356. {
  1357. lock (_sync)
  1358. {
  1359. if (_torqueReaderConfig != null)
  1360. return _torqueReaderConfig;
  1361. if (File.Exists(ConfigPaths.TorqueReaderConfigurationPath))
  1362. {
  1363. try
  1364. {
  1365. _torqueReaderConfig = FileHelper.ReadJsonFile<TorqueSerialPortConfig>(ConfigPaths.TorqueReaderConfigurationPath);
  1366. }
  1367. catch
  1368. {
  1369. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1370. _torqueReaderConfig = new TorqueSerialPortConfig();
  1371. try { FileHelper.WriteJsonFile(_torqueReaderConfig, ConfigPaths.TorqueReaderConfigurationPath); } catch { }
  1372. }
  1373. }
  1374. else
  1375. {
  1376. _torqueReaderConfig = new TorqueSerialPortConfig();
  1377. try { FileHelper.WriteJsonFile(_torqueReaderConfig, ConfigPaths.TorqueReaderConfigurationPath); } catch { }
  1378. }
  1379. return _torqueReaderConfig;
  1380. }
  1381. }
  1382. #endregion
  1383. /// <summary>
  1384. /// 释放资源并保存当前内存中的所有配置到文件。
  1385. /// </summary>
  1386. public void Dispose()
  1387. {
  1388. SaveAll();
  1389. GC.SuppressFinalize(this);
  1390. }
  1391. }
  1392. }