ConfigService.cs 65 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Resources.Languages;
  23. using WPFLocalizeExtension.Engine;
  24. namespace TeamAAS_VP.Services
  25. {
  26. /// <summary>
  27. /// 配置参数服务实现类。
  28. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  29. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  30. /// </summary>
  31. public class ConfigService : IConfigService
  32. {
  33. private static class ConfigPaths
  34. {
  35. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  36. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  37. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  38. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  39. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  40. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  41. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  42. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  43. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  44. // Feeder清料任务配置路径
  45. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  46. // 光源控制器配置路径
  47. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  48. // 电批配置路径(单设备)
  49. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  50. // 螺丝供料器(物料)配置路径
  51. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  52. // 刷卡器配置路径
  53. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  54. // 生产数据配置路径
  55. public static readonly string DataConfigurationPath = "..//Config//DataConfiguration.cfg";
  56. }
  57. private readonly object _sync = new object();
  58. private ObservableCollection<CameraInfo> Cameras { get; set; }
  59. private ObservableCollection<RobotInfo> Robots { get; set; }
  60. private ObservableCollection<FeederInfo> Feeders { get; set; }
  61. // 螺丝供料器(物料)集合
  62. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  63. private ObservableCollection<PlcInfo> Plcs { get; set; }
  64. private BgTcpIP BgCommunicate { get; set; }
  65. private BgModbusTcp BgModbusCommunicate { get; set; }
  66. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  67. // 光源控制器配置
  68. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  69. // Device info - 支持多设备
  70. private List<DeviceInfo> _deviceInfoList;
  71. public CTQ_Data CtqData { get; set; }
  72. private PlcAddressConfig PlcAddressConfig { get; set; }
  73. // 单个电批配置
  74. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  75. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock(_sync) { return _screwDriverConfig; } } }
  76. private ISystemDatabaseService _systemDatabaseService;
  77. // 刷卡器配置
  78. private SerialPortConfig _cardReaderConfig;
  79. /// <summary>
  80. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  81. /// </summary>
  82. /// <param name="svc"></param>
  83. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  84. {
  85. lock (_sync)
  86. {
  87. _systemDatabaseService = svc;
  88. }
  89. }
  90. /// <summary>
  91. /// 将螺丝供料器批次变更记录写入数据库(若已注入 ISystemDatabaseService)。
  92. /// </summary>
  93. public async System.Threading.Tasks.Task RecordScrewFeederBatchAsync(ScrewFeederBatchRecord record)
  94. {
  95. if (record == null) throw new ArgumentNullException(nameof(record));
  96. try
  97. {
  98. if (_systemDatabaseService != null)
  99. {
  100. await _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  101. }
  102. }
  103. catch
  104. {
  105. // 忽略数据库写入错误,记录可添加日志
  106. }
  107. }
  108. /// <summary>
  109. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  110. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  111. /// </summary>
  112. public ConfigService()
  113. {
  114. //LoadAll();
  115. }
  116. /// <summary>
  117. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  118. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  119. /// </summary>
  120. public void LoadAll()
  121. {
  122. lock (_sync)
  123. {
  124. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  125. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  126. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  127. else
  128. {
  129. Cameras = new ObservableCollection<CameraInfo>();
  130. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  131. }
  132. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  133. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  134. else
  135. {
  136. Robots = new ObservableCollection<RobotInfo>();
  137. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  138. }
  139. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  140. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  141. else
  142. {
  143. Feeders = new ObservableCollection<FeederInfo>();
  144. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  145. }
  146. // load screw feeders (material) configuration
  147. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  148. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  149. else
  150. {
  151. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  152. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  153. }
  154. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  155. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  156. else
  157. {
  158. Plcs = new ObservableCollection<PlcInfo>();
  159. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  160. }
  161. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  162. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  163. else
  164. {
  165. BgCommunicate = new BgTcpIP();
  166. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  167. }
  168. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  169. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  170. else
  171. {
  172. BgModbusCommunicate = new BgModbusTcp();
  173. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  174. }
  175. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  176. {
  177. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  178. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  179. }
  180. else
  181. {
  182. // 读取 Feeder清料任务 配置
  183. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  184. }
  185. // 读取光源控制器配置
  186. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  187. {
  188. LightControllers = new ObservableCollection<LightControllerConfig>();
  189. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  190. }
  191. else
  192. {
  193. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  194. }
  195. // load plc addresses
  196. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  197. if (File.Exists(plcAddressPath))
  198. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  199. else
  200. {
  201. PlcAddressConfig = new PlcAddressConfig();
  202. PlcAddressConfig.SetDefaultValue();
  203. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  204. }
  205. // load screw driver config (single device)
  206. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  207. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  208. else
  209. {
  210. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  211. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  212. }
  213. // load device info list (支持多设备)
  214. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  215. {
  216. try
  217. {
  218. // 尝试作为列表读取
  219. _deviceInfoList = FileHelper.ReadJsonFile<List<DeviceInfo>>(ConfigPaths.DeviceInfoConfigurationPath);
  220. }
  221. catch
  222. {
  223. // 兼容旧版单个 DeviceInfo,将其转换为列表
  224. var singleDevice = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  225. if (singleDevice != null)
  226. {
  227. singleDevice.DeviceNo = 0;
  228. _deviceInfoList = new List<DeviceInfo> { singleDevice };
  229. }
  230. else
  231. {
  232. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  233. }
  234. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  235. }
  236. }
  237. else
  238. {
  239. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  240. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  241. }
  242. // load card reader configuration
  243. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  244. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  245. else
  246. {
  247. _cardReaderConfig = new SerialPortConfig();
  248. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  249. }
  250. if (File.Exists(ConfigPaths.DataConfigurationPath))
  251. CtqData = FileHelper.ReadJsonFile<CTQ_Data>(ConfigPaths.DataConfigurationPath);
  252. else
  253. {
  254. CtqData = new CTQ_Data();
  255. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  256. }
  257. }
  258. }
  259. /// <summary>
  260. /// 异步执行 <see cref="LoadAll"/> 操作。
  261. /// </summary>
  262. /// <returns>表示异步加载操作的任务。</returns>
  263. public Task LoadAllAsync()
  264. {
  265. return Task.Run(() => LoadAll());
  266. }
  267. /// <summary>
  268. /// 将内存中的所有配置写回到对应配置文件。
  269. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  270. /// </summary>
  271. public void SaveAll()
  272. {
  273. lock (_sync)
  274. {
  275. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  276. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  277. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  278. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  279. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  280. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  281. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  282. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  283. // save screw driver config
  284. if (_screwDriverConfig != null)
  285. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  286. // save screw feeders
  287. if (ScrewFeeders != null)
  288. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  289. // save plc addresses
  290. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  291. // save device info list (支持多设备)
  292. if (_deviceInfoList != null)
  293. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  294. // save card reader config
  295. if (_cardReaderConfig != null)
  296. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  297. if (CtqData != null)
  298. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  299. }
  300. }
  301. /// <summary>
  302. /// 异步执行 <see cref="SaveAll"/> 操作。
  303. /// </summary>
  304. /// <returns>表示异步保存操作的任务。</returns>
  305. public Task SaveAllAsync()
  306. {
  307. return Task.Run(() => SaveAll());
  308. }
  309. #region Cameras
  310. /// <summary>
  311. /// 获取所有相机配置的只读集合。
  312. /// 线程安全:在内部加锁以保证并发读取的一致性。
  313. /// </summary>
  314. /// <returns>相机配置的只读集合。</returns>
  315. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  316. {
  317. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  318. }
  319. /// <summary>
  320. /// 根据标识获取单个相机配置信息。
  321. /// </summary>
  322. /// <param name="id">相机的 Guid 标识。</param>
  323. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  324. public CameraInfo GetCamera(Guid id)
  325. {
  326. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  327. }
  328. /// <summary>
  329. /// 新增或更新相机配置。
  330. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  331. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  332. /// 方法结束后会将相机集合持久化到配置文件。
  333. /// </summary>
  334. /// <param name="camera">要添加或更新的相机配置。</param>
  335. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  336. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  337. {
  338. if (camera == null) return null;
  339. lock (_sync)
  340. {
  341. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  342. if (exist != null)
  343. {
  344. var idx = Cameras.IndexOf(exist);
  345. Cameras[idx] = camera;
  346. }
  347. else
  348. {
  349. camera.CameraNo = Cameras.Count + 1;
  350. Cameras.Add(camera);
  351. }
  352. }
  353. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  354. return camera;
  355. }
  356. /// <summary>
  357. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  358. /// 方法结束后会将相机集合持久化到配置文件。
  359. /// </summary>
  360. /// <param name="id">要移除的相机 Guid。</param>
  361. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  362. public bool RemoveCamera(Guid id)
  363. {
  364. bool result = false;
  365. lock (_sync)
  366. {
  367. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  368. if (exist != null) result = Cameras.Remove(exist);
  369. //重新编号
  370. int no = 1;
  371. //对所有相机按CameraNo排序
  372. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  373. foreach (var cam in sortedCameras)
  374. {
  375. cam.CameraNo = no;
  376. no++;
  377. }
  378. Cameras.Clear();
  379. foreach (var cam in sortedCameras)
  380. {
  381. Cameras.Add(cam);
  382. }
  383. }
  384. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  385. return result;
  386. }
  387. /// <summary>
  388. /// 检查是否包含指定 Id 的相机配置。
  389. /// </summary>
  390. /// <param name="id">相机的 Guid。</param>
  391. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  392. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  393. #endregion
  394. #region DeviceInfo
  395. /// <summary>
  396. /// 获取所有设备信息配置列表
  397. /// </summary>
  398. /// <returns>设备信息列表的只读集合</returns>
  399. public IReadOnlyCollection<DeviceInfo> GetAllDeviceInfos()
  400. {
  401. lock (_sync)
  402. {
  403. if (_deviceInfoList == null)
  404. {
  405. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  406. {
  407. try
  408. {
  409. _deviceInfoList = FileHelper.ReadJsonFile<List<DeviceInfo>>(ConfigPaths.DeviceInfoConfigurationPath);
  410. }
  411. catch
  412. {
  413. // 兼容旧版单个 DeviceInfo
  414. var singleDevice = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  415. if (singleDevice != null)
  416. {
  417. singleDevice.DeviceNo = 0;
  418. _deviceInfoList = new List<DeviceInfo> { singleDevice };
  419. }
  420. else
  421. {
  422. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  423. }
  424. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  425. }
  426. }
  427. else
  428. {
  429. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  430. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  431. }
  432. }
  433. return _deviceInfoList.AsReadOnly();
  434. }
  435. }
  436. /// <summary>
  437. /// 根据设备编号获取设备信息(兼容旧API,返回第一个设备)
  438. /// </summary>
  439. /// <returns>设备信息,若不存在则创建默认设备</returns>
  440. public DeviceInfo GetDeviceInfo()
  441. {
  442. return GetDeviceInfo(0);
  443. }
  444. /// <summary>
  445. /// 根据设备编号获取设备信息
  446. /// </summary>
  447. /// <param name="deviceNo">设备编号</param>
  448. /// <returns>设备信息,若不存在则返回 null</returns>
  449. public DeviceInfo GetDeviceInfo(int deviceNo)
  450. {
  451. lock (_sync)
  452. {
  453. var allDevices = GetAllDeviceInfos();
  454. return allDevices.FirstOrDefault(d => d.DeviceNo == deviceNo);
  455. }
  456. }
  457. /// <summary>
  458. /// 添加或更新设备信息
  459. /// </summary>
  460. /// <param name="deviceInfo">设备信息对象</param>
  461. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  462. {
  463. if (deviceInfo == null) return;
  464. lock (_sync)
  465. {
  466. // 确保列表已初始化
  467. if (_deviceInfoList == null)
  468. {
  469. _deviceInfoList = new List<DeviceInfo>();
  470. }
  471. // 查找是否已存在相同设备编号的设备
  472. var existing = _deviceInfoList.FirstOrDefault(d => d.DeviceNo == deviceInfo.DeviceNo);
  473. if (existing != null)
  474. {
  475. // 更新现有设备
  476. var index = _deviceInfoList.IndexOf(existing);
  477. _deviceInfoList[index] = deviceInfo;
  478. }
  479. else
  480. {
  481. // 添加新设备
  482. _deviceInfoList.Add(deviceInfo);
  483. }
  484. // 按设备编号排序
  485. _deviceInfoList = _deviceInfoList.OrderBy(d => d.DeviceNo).ToList();
  486. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  487. }
  488. }
  489. /// <summary>
  490. /// 保存所有设备信息列表
  491. /// </summary>
  492. /// <param name="deviceInfoList">设备信息列表</param>
  493. public void SaveAllDeviceInfos(IEnumerable<DeviceInfo> deviceInfoList)
  494. {
  495. if (deviceInfoList == null) return;
  496. lock (_sync)
  497. {
  498. _deviceInfoList = deviceInfoList.OrderBy(d => d.DeviceNo).ToList();
  499. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  500. }
  501. }
  502. /// <summary>
  503. /// 添加新设备
  504. /// </summary>
  505. /// <returns>新添加的设备</returns>
  506. public DeviceInfo AddDeviceInfo()
  507. {
  508. lock (_sync)
  509. {
  510. if (_deviceInfoList == null)
  511. {
  512. _deviceInfoList = new List<DeviceInfo>();
  513. }
  514. // 计算新设备编号
  515. int newDeviceNo = _deviceInfoList.Count > 0 ? _deviceInfoList.Max(d => d.DeviceNo) + 1 : 0;
  516. var newDevice = new DeviceInfo { DeviceNo = newDeviceNo };
  517. _deviceInfoList.Add(newDevice);
  518. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  519. return newDevice;
  520. }
  521. }
  522. /// <summary>
  523. /// 删除设备
  524. /// </summary>
  525. /// <param name="deviceNo">设备编号</param>
  526. /// <returns>是否删除成功</returns>
  527. public bool RemoveDeviceInfo(int deviceNo)
  528. {
  529. lock (_sync)
  530. {
  531. if (_deviceInfoList == null) return false;
  532. var device = _deviceInfoList.FirstOrDefault(d => d.DeviceNo == deviceNo);
  533. if (device != null)
  534. {
  535. _deviceInfoList.Remove(device);
  536. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  537. return true;
  538. }
  539. return false;
  540. }
  541. }
  542. #endregion
  543. #region CTQData
  544. /// <summary>
  545. /// 获取CTQ信息配置
  546. /// </summary>
  547. public CTQ_Data GetCTQDataInfo()
  548. {
  549. lock (_sync)
  550. {
  551. if (CtqData == null)
  552. {
  553. if (File.Exists(ConfigPaths.DataConfigurationPath))
  554. CtqData = FileHelper.ReadJsonFile<CTQ_Data>(ConfigPaths.DataConfigurationPath);
  555. else
  556. {
  557. CtqData = new CTQ_Data();
  558. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  559. }
  560. }
  561. return CtqData;
  562. }
  563. }
  564. /// <summary>
  565. /// 保存CTQ信息
  566. /// </summary>
  567. public void SaveCTQDataInfo(CTQ_Data cd)
  568. {
  569. if (cd == null) return;
  570. lock (_sync)
  571. {
  572. CtqData = cd;
  573. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  574. }
  575. }
  576. #endregion
  577. #region Robots
  578. /// <summary>
  579. /// 获取所有机器人配置的只读集合。
  580. /// </summary>
  581. /// <returns>机器人配置的只读集合。</returns>
  582. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  583. /// <summary>
  584. /// 根据标识获取单个机器人配置。
  585. /// </summary>
  586. /// <param name="id">机器人的 Guid 标识。</param>
  587. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  588. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  589. /// <summary>
  590. /// 新增或更新机器人配置,操作后持久化至配置文件。
  591. /// 新增时为机器人分配连续的 RobotNo 编号。
  592. /// </summary>
  593. /// <param name="robot">要添加或更新的机器人配置。</param>
  594. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  595. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  596. {
  597. if (robot == null) return null;
  598. lock (_sync)
  599. {
  600. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  601. if (exist != null)
  602. {
  603. var idx = Robots.IndexOf(exist);
  604. Robots[idx] = robot;
  605. }
  606. else
  607. {
  608. robot.RobotNo = Robots.Count + 1;
  609. Robots.Add(robot);
  610. }
  611. }
  612. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  613. return robot;
  614. }
  615. /// <summary>
  616. /// 根据标识移除机器人配置并重新编号剩余机器人。
  617. /// 操作后持久化配置文件。
  618. /// </summary>
  619. /// <param name="id">要移除的机器人 Guid。</param>
  620. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  621. public bool RemoveRobot(Guid id)
  622. {
  623. bool result = false;
  624. lock (_sync)
  625. {
  626. var e = Robots.FirstOrDefault(r => r.Id == id);
  627. if (e != null)
  628. result = Robots.Remove(e);
  629. //重新编号
  630. int no = 1;
  631. //对所有机器人按RobotNo排序
  632. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  633. foreach (var r in sortedRobots)
  634. {
  635. r.RobotNo = no;
  636. no++;
  637. }
  638. Robots.Clear();
  639. foreach (var r in sortedRobots)
  640. {
  641. Robots.Add(r);
  642. }
  643. }
  644. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  645. return result;
  646. }
  647. /// <summary>
  648. /// 判断是否包含指定 Id 的机器人配置。
  649. /// </summary>
  650. /// <param name="id">机器人的 Guid。</param>
  651. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  652. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  653. /// <summary>
  654. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  655. /// </summary>
  656. /// <param name="id">机器人唯一标识符。</param>
  657. /// <param name="stepDistance">步进距离。</param>
  658. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  659. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  660. {
  661. lock (_sync)
  662. {
  663. var robot = Robots.FirstOrDefault(r => r.Id == id);
  664. if (robot != null)
  665. {
  666. robot.StepDistance = stepDistance;
  667. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  668. return true;
  669. }
  670. else
  671. {
  672. return false;
  673. }
  674. }
  675. }
  676. /// <summary>
  677. /// 获取指定机器人 Id 的步进距离。
  678. /// </summary>
  679. /// <param name="id">机器人 Guid。</param>
  680. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  681. public double GetRobotStepDistance(Guid id)
  682. {
  683. lock (_sync)
  684. {
  685. var robot = Robots.FirstOrDefault(r => r.Id == id);
  686. if (robot != null)
  687. {
  688. return robot.StepDistance;
  689. }
  690. else
  691. {
  692. return 1.0;
  693. }
  694. }
  695. }
  696. #endregion
  697. #region Feeders
  698. /// <summary>
  699. /// 获取所有供料器配置的只读集合。
  700. /// </summary>
  701. /// <returns>供料器配置的只读集合。</returns>
  702. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  703. /// <summary>
  704. /// 根据标识获取单个供料器配置。
  705. /// </summary>
  706. /// <param name="id">供料器的 Guid 标识。</param>
  707. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  708. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  709. /// <summary>
  710. /// 新增或更新供料器配置,操作后持久化至配置文件。
  711. /// 新增时为供料器分配连续的 FeederNo 编号。
  712. /// </summary>
  713. /// <param name="feeder">要添加或更新的供料器配置。</param>
  714. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  715. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  716. {
  717. if (feeder == null) return null;
  718. lock (_sync)
  719. {
  720. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  721. if (exist != null)
  722. {
  723. var idx = Feeders.IndexOf(exist);
  724. Feeders[idx] = feeder;
  725. }
  726. else
  727. {
  728. feeder.FeederNo = Feeders.Count + 1;
  729. Feeders.Add(feeder);
  730. }
  731. }
  732. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  733. return feeder;
  734. }
  735. /// <summary>
  736. /// 根据标识移除供料器配置并重新编号剩余供料器。
  737. /// 操作后持久化配置文件。
  738. /// </summary>
  739. /// <param name="id">要移除的供料器 Guid。</param>
  740. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  741. public bool RemoveFeeder(Guid id)
  742. {
  743. bool result = false;
  744. lock (_sync)
  745. {
  746. var e = Feeders.FirstOrDefault(f => f.Id == id);
  747. if (e != null) result = Feeders.Remove(e);
  748. //重新编号
  749. int no = 1;
  750. //对所有供料器按FeederNo排序
  751. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  752. foreach (var f in sortedFeeders)
  753. {
  754. f.FeederNo = no;
  755. no++;
  756. }
  757. Feeders.Clear();
  758. foreach (var f in sortedFeeders)
  759. {
  760. Feeders.Add(f);
  761. }
  762. }
  763. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  764. return result;
  765. }
  766. /// <summary>
  767. /// 判断是否包含指定 Id 的供料器配置。
  768. /// </summary>
  769. /// <param name="id">供料器 Guid。</param>
  770. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  771. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  772. #endregion
  773. #region PLC
  774. /// <summary>
  775. /// 获取所有 PLC 配置的只读集合。
  776. /// </summary>
  777. /// <returns>PLC 配置的只读集合。</returns>
  778. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  779. /// <summary>
  780. /// 根据标识获取单个 PLC 配置。
  781. /// </summary>
  782. /// <param name="id">PLC 的 Guid 标识。</param>
  783. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  784. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  785. /// <summary>
  786. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  787. /// </summary>
  788. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  789. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  790. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  791. {
  792. if (plc == null) return null;
  793. lock (_sync)
  794. {
  795. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  796. if (exist != null)
  797. {
  798. var idx = Plcs.IndexOf(exist);
  799. Plcs[idx] = plc;
  800. }
  801. else
  802. {
  803. plc.PlcNo = Plcs.Count + 1;
  804. Plcs.Add(plc);
  805. }
  806. }
  807. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  808. return plc;
  809. }
  810. /// <summary>
  811. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  812. /// 操作后持久化配置文件。
  813. /// </summary>
  814. /// <param name="id">要移除的 PLC Guid。</param>
  815. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  816. public bool RemovePlc(Guid id)
  817. {
  818. bool result = false;
  819. lock (_sync)
  820. {
  821. var e = Plcs.FirstOrDefault(p => p.Id == id);
  822. if (e != null) result = Plcs.Remove(e);
  823. //重新编号
  824. int no = 1;
  825. //对所有PLC按PlcNo排序
  826. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  827. foreach (var p in sortedPlcs)
  828. {
  829. p.PlcNo = no;
  830. no++;
  831. }
  832. Plcs.Clear();
  833. foreach (var p in sortedPlcs)
  834. {
  835. Plcs.Add(p);
  836. }
  837. }
  838. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  839. return result;
  840. }
  841. /// <summary>
  842. /// 判断是否包含指定 Id 的 PLC 配置。
  843. /// </summary>
  844. /// <param name="id">PLC 的 Guid。</param>
  845. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  846. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  847. #endregion
  848. #region BgTcp
  849. /// <summary>
  850. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  851. /// </summary>
  852. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  853. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  854. /// <summary>
  855. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  856. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  857. /// </summary>
  858. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  859. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  860. /// <summary>
  861. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  862. /// </summary>
  863. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  864. #endregion
  865. #region BgModbus
  866. /// <summary>
  867. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  868. /// </summary>
  869. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  870. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  871. /// <summary>
  872. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  873. /// </summary>
  874. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  875. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  876. /// <summary>
  877. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  878. /// </summary>
  879. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  880. #endregion
  881. #region 系统参数
  882. /// <summary>
  883. /// 获取系统设置(从配置文件读取)。
  884. /// 线程安全:方法内部加锁以保证读取一致性。
  885. /// </summary>
  886. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  887. public SystemConfiguration GetSystemConfiguration()
  888. {
  889. lock (_sync)
  890. {
  891. var config = new SystemConfiguration();
  892. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  893. {
  894. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  895. }
  896. return config;
  897. }
  898. }
  899. /// <summary>
  900. /// 保存系统设置到配置文件(会覆盖现有文件)。
  901. /// </summary>
  902. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  903. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  904. {
  905. lock (_sync)
  906. {
  907. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  908. }
  909. }
  910. /// <summary>
  911. /// 获取当前语言
  912. /// </summary>
  913. /// <returns></returns>
  914. public Language GetCurrentLanguage()
  915. {
  916. lock (_sync)
  917. {
  918. var config = GetSystemConfiguration();
  919. return config.CurrentLanguage;
  920. }
  921. }
  922. /// <summary>
  923. /// 设置当前语言
  924. /// </summary>
  925. /// <param name="language"></param>
  926. public void SetCurrentLanguage(Language language)
  927. {
  928. lock (_sync)
  929. {
  930. var config = GetSystemConfiguration();
  931. config.CurrentLanguage = language;
  932. if (language == Enums.Language.ChineseSimplified)
  933. {
  934. var culture = new CultureInfo("zh-CN");
  935. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  936. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  937. LocalizeDictionary.Instance.Culture = culture;
  938. Lang.Culture = culture;
  939. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  940. }
  941. else if (language == Enums.Language.ChineseTraditional)
  942. {
  943. var culture = new CultureInfo("zh-TW");
  944. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  945. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  946. LocalizeDictionary.Instance.Culture = culture;
  947. Lang.Culture = culture;
  948. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  949. }
  950. else if (language == Enums.Language.English)
  951. {
  952. var culture = new CultureInfo("en");
  953. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  954. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  955. LocalizeDictionary.Instance.Culture = culture;
  956. Lang.Culture = culture;
  957. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  958. }
  959. else if (language == Enums.Language.Japanese)
  960. {
  961. var culture = new CultureInfo("ja-JP");
  962. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  963. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  964. LocalizeDictionary.Instance.Culture = culture;
  965. Lang.Culture = culture;
  966. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  967. }
  968. SaveSystemConfiguration(config);
  969. }
  970. }
  971. #endregion
  972. #region Feeder清料任务
  973. /// <summary>
  974. /// 获取所有清料任务的只读集合。
  975. /// </summary>
  976. /// <returns>清料任务的只读集合。</returns>
  977. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  978. /// <summary>
  979. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  980. /// </summary>
  981. /// <param name="task">要添加或更新的清料任务对象。</param>
  982. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  983. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  984. {
  985. if (task == null) return null;
  986. lock (_sync)
  987. {
  988. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  989. if (exist != null)
  990. {
  991. var idx = FeederClearanceTasks.IndexOf(exist);
  992. FeederClearanceTasks[idx] = task;
  993. }
  994. else
  995. {
  996. // 设置任务编号为当前最大编号加1
  997. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  998. FeederClearanceTasks.Add(task);
  999. }
  1000. }
  1001. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  1002. return task;
  1003. }
  1004. /// <summary>
  1005. /// 根据标识移除清料任务并持久化配置文件。
  1006. /// </summary>
  1007. /// <param name="id">要移除的清料任务 Guid。</param>
  1008. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1009. public bool RemoveClearanceTask(Guid id)
  1010. {
  1011. lock (_sync)
  1012. {
  1013. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  1014. if (exist != null)
  1015. {
  1016. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  1017. return FeederClearanceTasks.Remove(exist);
  1018. }
  1019. else
  1020. return false;
  1021. }
  1022. }
  1023. /// <summary>
  1024. /// 清除所有清料任务并持久化空集合到配置文件。
  1025. /// </summary>
  1026. public void ClearAllClearanceTasks()
  1027. {
  1028. lock (_sync)
  1029. {
  1030. FeederClearanceTasks.Clear();
  1031. }
  1032. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  1033. }
  1034. /// <summary>
  1035. /// 判断是否包含指定 Id 的清料任务。
  1036. /// </summary>
  1037. /// <param name="id">清料任务 Guid。</param>
  1038. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1039. public bool ContainsClearanceTask(Guid id)
  1040. {
  1041. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  1042. }
  1043. /// <summary>
  1044. /// 根据标识获取单个清料任务信息。
  1045. /// </summary>
  1046. /// <param name="id">清料任务 Guid。</param>
  1047. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  1048. public FeederClearWork GetClearanceTask(Guid id)
  1049. {
  1050. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  1051. }
  1052. /// <summary>
  1053. /// 判断是否包含指定任务编号的清料任务。
  1054. /// </summary>
  1055. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  1056. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1057. public bool ContainsClearanceTaskByNumber(int taskNumber)
  1058. {
  1059. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  1060. }
  1061. /// <summary>
  1062. /// 根据任务编号获取单个清料任务信息。
  1063. /// </summary>
  1064. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  1065. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  1066. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  1067. {
  1068. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  1069. }
  1070. #endregion
  1071. #region Light controllers and channels
  1072. /// <summary>
  1073. /// 获取所有光源控制器配置的只读集合。
  1074. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  1075. /// </summary>
  1076. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  1077. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  1078. {
  1079. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  1080. }
  1081. /// <summary>
  1082. /// 根据控制器标识获取单个光源控制器配置。
  1083. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  1084. /// </summary>
  1085. /// <param name="id">控制器的整数标识(Id)。</param>
  1086. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1087. public LightControllerConfig GetLightController(int id)
  1088. {
  1089. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  1090. }
  1091. /// <summary>
  1092. /// 新增或更新光源控制器配置。
  1093. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  1094. /// - 更新时以 Id 匹配现有项并替换。
  1095. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  1096. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  1097. /// </summary>
  1098. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  1099. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  1100. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  1101. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  1102. {
  1103. if (controller == null) return null;
  1104. lock (_sync)
  1105. {
  1106. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  1107. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  1108. throw new ArgumentException("Controller name must be unique");
  1109. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  1110. if (exist != null)
  1111. {
  1112. // 更新现有控制器(按索引替换)
  1113. var idx = LightControllers.IndexOf(exist);
  1114. LightControllers[idx] = controller;
  1115. }
  1116. else
  1117. {
  1118. // 新增控制器
  1119. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  1120. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  1121. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  1122. int nextGlobal = 0;
  1123. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  1124. {
  1125. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  1126. }
  1127. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  1128. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  1129. {
  1130. var ch = controller.ChannelConfigs[i];
  1131. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  1132. {
  1133. ch.GlobalIndex = nextGlobal;
  1134. nextGlobal++;
  1135. }
  1136. }
  1137. LightControllers.Add(controller);
  1138. }
  1139. }
  1140. // 持久化更新后的光源控制器配置
  1141. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1142. return controller;
  1143. }
  1144. /// <summary>
  1145. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  1146. /// 操作后持久化配置文件。
  1147. /// </summary>
  1148. /// <param name="id">要移除的控制器 Id。</param>
  1149. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  1150. public bool RemoveLightController(int id)
  1151. {
  1152. bool result = false;
  1153. lock (_sync)
  1154. {
  1155. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  1156. if (e != null)
  1157. result = LightControllers.Remove(e);
  1158. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  1159. int no = 1;
  1160. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  1161. foreach (var c in sorted)
  1162. {
  1163. c.Id = no;
  1164. no++;
  1165. }
  1166. LightControllers.Clear();
  1167. foreach (var c in sorted)
  1168. {
  1169. LightControllers.Add(c);
  1170. }
  1171. }
  1172. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1173. return result;
  1174. }
  1175. /// <summary>
  1176. /// 判断是否包含指定 Id 的光源控制器。
  1177. /// </summary>
  1178. /// <param name="id">控制器 Id。</param>
  1179. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1180. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  1181. /// <summary>
  1182. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  1183. /// </summary>
  1184. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  1185. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  1186. {
  1187. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  1188. }
  1189. /// <summary>
  1190. /// 根据全局通道索引获取单个通道配置。
  1191. /// </summary>
  1192. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  1193. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1194. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1195. {
  1196. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1197. }
  1198. /// <summary>
  1199. /// 判断是否存在指定全局通道索引的通道配置。
  1200. /// </summary>
  1201. /// <param name="globalIndex">全局通道索引。</param>
  1202. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1203. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1204. {
  1205. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1206. }
  1207. /// <summary>
  1208. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1209. /// </summary>
  1210. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1211. /// <param name="brightness">要设置的亮度值。</param>
  1212. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1213. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1214. {
  1215. lock (_sync)
  1216. {
  1217. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1218. if (ch == null) return false;
  1219. ch.DefaultBrightness = brightness;
  1220. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1221. return true;
  1222. }
  1223. }
  1224. #endregion
  1225. #region Plc Addresses
  1226. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1227. #endregion
  1228. #region ScrewDriver config (single device)
  1229. /// <summary>
  1230. /// 获取电批配置(单设备)。
  1231. /// </summary>
  1232. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1233. public ScrewDriverConfig GetScrewDriverConfig()
  1234. {
  1235. lock (_sync) { return _screwDriverConfig; }
  1236. }
  1237. /// <summary>
  1238. /// 设置并持久化电批配置(单设备)。
  1239. /// </summary>
  1240. /// <param name="cfg">新的配置对象,不能为空。</param>
  1241. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1242. {
  1243. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1244. lock (_sync)
  1245. {
  1246. _screwDriverConfig = cfg;
  1247. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1248. }
  1249. }
  1250. /// <summary>
  1251. /// 仅将当前内存中的电批配置保存到文件。
  1252. /// </summary>
  1253. public void SaveScrewDriverConfig()
  1254. {
  1255. lock (_sync)
  1256. {
  1257. if (_screwDriverConfig != null)
  1258. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1259. }
  1260. }
  1261. #endregion
  1262. #region Screw Feeders (material)
  1263. /// <summary>
  1264. /// 获取所有螺丝供料器配置的只读集合。
  1265. /// </summary>
  1266. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1267. /// <summary>
  1268. /// 根据 Id 获取单个螺丝供料器配置。
  1269. /// </summary>
  1270. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1271. /// <summary>
  1272. /// 新增或更新螺丝供料器配置。
  1273. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1274. /// </summary>
  1275. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1276. {
  1277. if (feeder == null) return null;
  1278. lock (_sync)
  1279. {
  1280. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1281. if (exist != null)
  1282. {
  1283. var idx = ScrewFeeders.IndexOf(exist);
  1284. ScrewFeeders[idx] = feeder;
  1285. }
  1286. else
  1287. {
  1288. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1289. ScrewFeeders.Add(feeder);
  1290. }
  1291. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1292. }
  1293. return feeder;
  1294. }
  1295. /// <summary>
  1296. /// 移除螺丝供料器配置。
  1297. /// </summary>
  1298. public bool RemoveScrewFeeder(Guid id)
  1299. {
  1300. bool result = false;
  1301. lock (_sync)
  1302. {
  1303. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1304. if (e != null) result = ScrewFeeders.Remove(e);
  1305. }
  1306. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1307. return result;
  1308. }
  1309. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1310. // event for low level alarm
  1311. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1312. /// <summary>
  1313. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1314. /// </summary>
  1315. public int GetRemainingCountByFeederNumber(int feederNumber)
  1316. {
  1317. lock (_sync)
  1318. {
  1319. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1320. if (f == null) return -1;
  1321. return f.RemainingCount;
  1322. }
  1323. }
  1324. /// <summary>
  1325. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1326. /// </summary>
  1327. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1328. {
  1329. lock (_sync)
  1330. {
  1331. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1332. if (f == null) return false;
  1333. return f.IsLowLevelAlarmActive;
  1334. }
  1335. }
  1336. // helper: check and raise low level alarm when necessary
  1337. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1338. {
  1339. if (f == null) return;
  1340. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1341. {
  1342. if (!f.IsLowLevelAlarmActive)
  1343. {
  1344. f.IsLowLevelAlarmActive = true;
  1345. try
  1346. {
  1347. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1348. }
  1349. catch { }
  1350. }
  1351. }
  1352. else
  1353. {
  1354. if (f.IsLowLevelAlarmActive)
  1355. {
  1356. f.IsLowLevelAlarmActive = false;
  1357. }
  1358. }
  1359. }
  1360. /// <summary>
  1361. /// 为指定供料器编号递减指定数量,若数量不足返回 false
  1362. /// </summary>
  1363. public bool DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1364. {
  1365. lock (_sync)
  1366. {
  1367. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1368. if (f == null) return false;
  1369. if (decrement <= 0) decrement = 1;
  1370. if (f.RemainingCount < decrement) return false;
  1371. f.RemainingCount -= decrement;
  1372. // check alarm
  1373. CheckAndTriggerLowLevelAlarm(f);
  1374. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1375. return true;
  1376. }
  1377. }
  1378. /// <summary>
  1379. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1380. /// </summary>
  1381. public void ClearScrewFeederByNumber(int feederNumber)
  1382. {
  1383. lock (_sync)
  1384. {
  1385. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1386. if (f == null) return;
  1387. f.BatchNumber = string.Empty;
  1388. f.RemainingCount = 0;
  1389. // check alarm
  1390. CheckAndTriggerLowLevelAlarm(f);
  1391. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1392. }
  1393. }
  1394. /// <summary>
  1395. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1396. /// </summary>
  1397. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1398. {
  1399. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1400. // capture values under lock, then record to DB outside lock
  1401. ScrewFeederInfo target = null;
  1402. int remainingAfter = 0;
  1403. int packSize = 0;
  1404. string feederName = null;
  1405. lock (_sync)
  1406. {
  1407. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1408. if (f == null) return;
  1409. f.BatchNumber = batchNumber;
  1410. f.RemainingCount += Math.Max(0, f.PackSize);
  1411. // prepare capture values
  1412. target = f;
  1413. remainingAfter = f.RemainingCount;
  1414. packSize = f.PackSize;
  1415. feederName = f.Name;
  1416. // check alarm
  1417. CheckAndTriggerLowLevelAlarm(f);
  1418. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1419. }
  1420. try
  1421. {
  1422. var record = new ScrewFeederBatchRecord
  1423. {
  1424. BatchNumber = batchNumber,
  1425. PackSize = packSize,
  1426. ChangeTime = DateTime.UtcNow,
  1427. RemainingCount = remainingAfter,
  1428. FeederNumber = feederNumber,
  1429. FeederName = feederName
  1430. };
  1431. // try get operator name from system database service if available
  1432. try
  1433. {
  1434. var user = _systemDatabaseService?.GetCurrentUser();
  1435. if (user != null)
  1436. record.OperatorName = user.UserName;
  1437. }
  1438. catch
  1439. {
  1440. // ignore getting user failure
  1441. }
  1442. // fire-and-forget recording (ConfigService will forward to DB service if set)
  1443. _ = RecordScrewFeederBatchAsync(record);
  1444. }
  1445. catch
  1446. {
  1447. // ignore any error creating/recording the batch record
  1448. }
  1449. }
  1450. #endregion
  1451. #region 用户登录刷卡器
  1452. /// <summary>
  1453. /// 获取刷卡器配置
  1454. /// </summary>
  1455. /// <returns></returns>
  1456. public SerialPortConfig GetCardReaderConfig()
  1457. {
  1458. lock (_sync)
  1459. {
  1460. if (_cardReaderConfig != null)
  1461. return _cardReaderConfig;
  1462. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1463. {
  1464. try
  1465. {
  1466. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1467. }
  1468. catch
  1469. {
  1470. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1471. _cardReaderConfig = new SerialPortConfig();
  1472. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1473. }
  1474. }
  1475. else
  1476. {
  1477. _cardReaderConfig = new SerialPortConfig();
  1478. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1479. }
  1480. return _cardReaderConfig;
  1481. }
  1482. }
  1483. /// <summary>
  1484. /// 保存刷卡器配置
  1485. /// </summary>
  1486. /// <param name="config"></param>
  1487. public void SaveCardReaderConfig(SerialPortConfig config)
  1488. {
  1489. if (config == null) return;
  1490. lock (_sync)
  1491. {
  1492. _cardReaderConfig = config;
  1493. try
  1494. {
  1495. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1496. }
  1497. catch
  1498. {
  1499. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1500. }
  1501. }
  1502. }
  1503. #endregion
  1504. /// <summary>
  1505. /// 释放资源并保存当前内存中的所有配置到文件。
  1506. /// </summary>
  1507. public void Dispose()
  1508. {
  1509. SaveAll();
  1510. GC.SuppressFinalize(this);
  1511. }
  1512. }
  1513. }