ConfigService.cs 64 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Resources.Languages;
  23. using WPFLocalizeExtension.Engine;
  24. namespace TeamAAS_VP.Services
  25. {
  26. /// <summary>
  27. /// 配置参数服务实现类。
  28. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  29. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  30. /// </summary>
  31. public class ConfigService : IConfigService
  32. {
  33. private static class ConfigPaths
  34. {
  35. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  36. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  37. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  38. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  39. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  40. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  41. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  42. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  43. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  44. // Feeder清料任务配置路径
  45. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  46. // 光源控制器配置路径
  47. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  48. // 电批配置路径(单设备)
  49. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  50. // 螺丝供料器(物料)配置路径
  51. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  52. // 刷卡器配置路径
  53. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  54. // 生产数据配置路径
  55. public static readonly string DataConfigurationPath = "..//Config//DataConfiguration.cfg";
  56. }
  57. private readonly object _sync = new object();
  58. private ObservableCollection<CameraInfo> Cameras { get; set; }
  59. private ObservableCollection<RobotInfo> Robots { get; set; }
  60. private ObservableCollection<FeederInfo> Feeders { get; set; }
  61. // 螺丝供料器(物料)集合
  62. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  63. private ObservableCollection<PlcInfo> Plcs { get; set; }
  64. private BgTcpIP BgCommunicate { get; set; }
  65. private BgModbusTcp BgModbusCommunicate { get; set; }
  66. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  67. // 光源控制器配置
  68. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  69. // Device info - 支持多设备
  70. private List<DeviceInfo> _deviceInfoList;
  71. private PlcAddressConfig PlcAddressConfig { get; set; }
  72. // 单个电批配置
  73. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  74. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock(_sync) { return _screwDriverConfig; } } }
  75. private ISystemDatabaseService _systemDatabaseService;
  76. // 刷卡器配置
  77. private SerialPortConfig _cardReaderConfig;
  78. /// <summary>
  79. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  80. /// </summary>
  81. /// <param name="svc"></param>
  82. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  83. {
  84. lock (_sync)
  85. {
  86. _systemDatabaseService = svc;
  87. }
  88. }
  89. /// <summary>
  90. /// 将螺丝供料器批次变更记录写入数据库(若已注入 ISystemDatabaseService)。
  91. /// </summary>
  92. public async System.Threading.Tasks.Task RecordScrewFeederBatchAsync(ScrewFeederBatchRecord record)
  93. {
  94. if (record == null) throw new ArgumentNullException(nameof(record));
  95. try
  96. {
  97. if (_systemDatabaseService != null)
  98. {
  99. await _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  100. }
  101. }
  102. catch
  103. {
  104. // 忽略数据库写入错误,记录可添加日志
  105. }
  106. }
  107. /// <summary>
  108. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  109. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  110. /// </summary>
  111. public ConfigService()
  112. {
  113. //LoadAll();
  114. }
  115. /// <summary>
  116. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  117. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  118. /// </summary>
  119. public void LoadAll()
  120. {
  121. lock (_sync)
  122. {
  123. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  124. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  125. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  126. else
  127. {
  128. Cameras = new ObservableCollection<CameraInfo>();
  129. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  130. }
  131. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  132. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  133. else
  134. {
  135. Robots = new ObservableCollection<RobotInfo>();
  136. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  137. }
  138. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  139. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  140. else
  141. {
  142. Feeders = new ObservableCollection<FeederInfo>();
  143. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  144. }
  145. // load screw feeders (material) configuration
  146. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  147. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  148. else
  149. {
  150. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  151. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  152. }
  153. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  154. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  155. else
  156. {
  157. Plcs = new ObservableCollection<PlcInfo>();
  158. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  159. }
  160. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  161. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  162. else
  163. {
  164. BgCommunicate = new BgTcpIP();
  165. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  166. }
  167. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  168. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  169. else
  170. {
  171. BgModbusCommunicate = new BgModbusTcp();
  172. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  173. }
  174. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  175. {
  176. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  177. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  178. }
  179. else
  180. {
  181. // 读取 Feeder清料任务 配置
  182. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  183. }
  184. // 读取光源控制器配置
  185. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  186. {
  187. LightControllers = new ObservableCollection<LightControllerConfig>();
  188. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  189. }
  190. else
  191. {
  192. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  193. }
  194. // load plc addresses
  195. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  196. if (File.Exists(plcAddressPath))
  197. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  198. else
  199. {
  200. PlcAddressConfig = new PlcAddressConfig();
  201. PlcAddressConfig.SetDefaultValue();
  202. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  203. }
  204. // load screw driver config (single device)
  205. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  206. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  207. else
  208. {
  209. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  210. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  211. }
  212. // load device info list (支持多设备)
  213. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  214. {
  215. try
  216. {
  217. // 尝试作为列表读取
  218. _deviceInfoList = FileHelper.ReadJsonFile<List<DeviceInfo>>(ConfigPaths.DeviceInfoConfigurationPath);
  219. }
  220. catch
  221. {
  222. // 兼容旧版单个 DeviceInfo,将其转换为列表
  223. var singleDevice = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  224. if (singleDevice != null)
  225. {
  226. singleDevice.DeviceNo = 0;
  227. _deviceInfoList = new List<DeviceInfo> { singleDevice };
  228. }
  229. else
  230. {
  231. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  232. }
  233. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  234. }
  235. }
  236. else
  237. {
  238. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  239. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  240. }
  241. // load card reader configuration
  242. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  243. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  244. else
  245. {
  246. _cardReaderConfig = new SerialPortConfig();
  247. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  248. }
  249. }
  250. }
  251. /// <summary>
  252. /// 异步执行 <see cref="LoadAll"/> 操作。
  253. /// </summary>
  254. /// <returns>表示异步加载操作的任务。</returns>
  255. public Task LoadAllAsync()
  256. {
  257. return Task.Run(() => LoadAll());
  258. }
  259. /// <summary>
  260. /// 将内存中的所有配置写回到对应配置文件。
  261. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  262. /// </summary>
  263. public void SaveAll()
  264. {
  265. lock (_sync)
  266. {
  267. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  268. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  269. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  270. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  271. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  272. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  273. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  274. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  275. // save screw driver config
  276. if (_screwDriverConfig != null)
  277. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  278. // save screw feeders
  279. if (ScrewFeeders != null)
  280. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  281. // save plc addresses
  282. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  283. // save device info list (支持多设备)
  284. if (_deviceInfoList != null)
  285. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  286. // save card reader config
  287. if (_cardReaderConfig != null)
  288. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  289. }
  290. }
  291. /// <summary>
  292. /// 异步执行 <see cref="SaveAll"/> 操作。
  293. /// </summary>
  294. /// <returns>表示异步保存操作的任务。</returns>
  295. public Task SaveAllAsync()
  296. {
  297. return Task.Run(() => SaveAll());
  298. }
  299. #region Cameras
  300. /// <summary>
  301. /// 获取所有相机配置的只读集合。
  302. /// 线程安全:在内部加锁以保证并发读取的一致性。
  303. /// </summary>
  304. /// <returns>相机配置的只读集合。</returns>
  305. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  306. {
  307. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  308. }
  309. /// <summary>
  310. /// 根据标识获取单个相机配置信息。
  311. /// </summary>
  312. /// <param name="id">相机的 Guid 标识。</param>
  313. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  314. public CameraInfo GetCamera(Guid id)
  315. {
  316. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  317. }
  318. /// <summary>
  319. /// 新增或更新相机配置。
  320. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  321. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  322. /// 方法结束后会将相机集合持久化到配置文件。
  323. /// </summary>
  324. /// <param name="camera">要添加或更新的相机配置。</param>
  325. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  326. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  327. {
  328. if (camera == null) return null;
  329. lock (_sync)
  330. {
  331. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  332. if (exist != null)
  333. {
  334. var idx = Cameras.IndexOf(exist);
  335. Cameras[idx] = camera;
  336. }
  337. else
  338. {
  339. camera.CameraNo = Cameras.Count + 1;
  340. Cameras.Add(camera);
  341. }
  342. }
  343. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  344. return camera;
  345. }
  346. /// <summary>
  347. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  348. /// 方法结束后会将相机集合持久化到配置文件。
  349. /// </summary>
  350. /// <param name="id">要移除的相机 Guid。</param>
  351. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  352. public bool RemoveCamera(Guid id)
  353. {
  354. bool result = false;
  355. lock (_sync)
  356. {
  357. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  358. if (exist != null) result = Cameras.Remove(exist);
  359. //重新编号
  360. int no = 1;
  361. //对所有相机按CameraNo排序
  362. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  363. foreach (var cam in sortedCameras)
  364. {
  365. cam.CameraNo = no;
  366. no++;
  367. }
  368. Cameras.Clear();
  369. foreach (var cam in sortedCameras)
  370. {
  371. Cameras.Add(cam);
  372. }
  373. }
  374. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  375. return result;
  376. }
  377. /// <summary>
  378. /// 检查是否包含指定 Id 的相机配置。
  379. /// </summary>
  380. /// <param name="id">相机的 Guid。</param>
  381. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  382. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  383. #endregion
  384. #region DeviceInfo
  385. /// <summary>
  386. /// 获取所有设备信息配置列表
  387. /// </summary>
  388. /// <returns>设备信息列表的只读集合</returns>
  389. public IReadOnlyCollection<DeviceInfo> GetAllDeviceInfos()
  390. {
  391. lock (_sync)
  392. {
  393. if (_deviceInfoList == null)
  394. {
  395. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  396. {
  397. try
  398. {
  399. _deviceInfoList = FileHelper.ReadJsonFile<List<DeviceInfo>>(ConfigPaths.DeviceInfoConfigurationPath);
  400. }
  401. catch
  402. {
  403. // 兼容旧版单个 DeviceInfo
  404. var singleDevice = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  405. if (singleDevice != null)
  406. {
  407. singleDevice.DeviceNo = 0;
  408. _deviceInfoList = new List<DeviceInfo> { singleDevice };
  409. }
  410. else
  411. {
  412. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  413. }
  414. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  415. }
  416. }
  417. else
  418. {
  419. _deviceInfoList = new List<DeviceInfo> { new DeviceInfo { DeviceNo = 0 } };
  420. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  421. }
  422. }
  423. return _deviceInfoList.AsReadOnly();
  424. }
  425. }
  426. /// <summary>
  427. /// 根据设备编号获取设备信息(兼容旧API,返回第一个设备)
  428. /// </summary>
  429. /// <returns>设备信息,若不存在则创建默认设备</returns>
  430. public DeviceInfo GetDeviceInfo()
  431. {
  432. return GetDeviceInfo(0);
  433. }
  434. /// <summary>
  435. /// 根据设备编号获取设备信息
  436. /// </summary>
  437. /// <param name="deviceNo">设备编号</param>
  438. /// <returns>设备信息,若不存在则返回 null</returns>
  439. public DeviceInfo GetDeviceInfo(int deviceNo)
  440. {
  441. lock (_sync)
  442. {
  443. var allDevices = GetAllDeviceInfos();
  444. return allDevices.FirstOrDefault(d => d.DeviceNo == deviceNo);
  445. }
  446. }
  447. /// <summary>
  448. /// 添加或更新设备信息
  449. /// </summary>
  450. /// <param name="deviceInfo">设备信息对象</param>
  451. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  452. {
  453. if (deviceInfo == null) return;
  454. lock (_sync)
  455. {
  456. // 确保列表已初始化
  457. if (_deviceInfoList == null)
  458. {
  459. _deviceInfoList = new List<DeviceInfo>();
  460. }
  461. // 查找是否已存在相同设备编号的设备
  462. var existing = _deviceInfoList.FirstOrDefault(d => d.DeviceNo == deviceInfo.DeviceNo);
  463. if (existing != null)
  464. {
  465. // 更新现有设备
  466. var index = _deviceInfoList.IndexOf(existing);
  467. _deviceInfoList[index] = deviceInfo;
  468. }
  469. else
  470. {
  471. // 添加新设备
  472. _deviceInfoList.Add(deviceInfo);
  473. }
  474. // 按设备编号排序
  475. _deviceInfoList = _deviceInfoList.OrderBy(d => d.DeviceNo).ToList();
  476. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  477. }
  478. }
  479. /// <summary>
  480. /// 保存所有设备信息列表
  481. /// </summary>
  482. /// <param name="deviceInfoList">设备信息列表</param>
  483. public void SaveAllDeviceInfos(IEnumerable<DeviceInfo> deviceInfoList)
  484. {
  485. if (deviceInfoList == null) return;
  486. lock (_sync)
  487. {
  488. _deviceInfoList = deviceInfoList.OrderBy(d => d.DeviceNo).ToList();
  489. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  490. }
  491. }
  492. /// <summary>
  493. /// 添加新设备
  494. /// </summary>
  495. /// <returns>新添加的设备</returns>
  496. public DeviceInfo AddDeviceInfo()
  497. {
  498. lock (_sync)
  499. {
  500. if (_deviceInfoList == null)
  501. {
  502. _deviceInfoList = new List<DeviceInfo>();
  503. }
  504. // 计算新设备编号
  505. int newDeviceNo = _deviceInfoList.Count > 0 ? _deviceInfoList.Max(d => d.DeviceNo) + 1 : 0;
  506. var newDevice = new DeviceInfo { DeviceNo = newDeviceNo };
  507. _deviceInfoList.Add(newDevice);
  508. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  509. return newDevice;
  510. }
  511. }
  512. /// <summary>
  513. /// 删除设备
  514. /// </summary>
  515. /// <param name="deviceNo">设备编号</param>
  516. /// <returns>是否删除成功</returns>
  517. public bool RemoveDeviceInfo(int deviceNo)
  518. {
  519. lock (_sync)
  520. {
  521. if (_deviceInfoList == null) return false;
  522. var device = _deviceInfoList.FirstOrDefault(d => d.DeviceNo == deviceNo);
  523. if (device != null)
  524. {
  525. _deviceInfoList.Remove(device);
  526. FileHelper.WriteJsonFile(_deviceInfoList, ConfigPaths.DeviceInfoConfigurationPath);
  527. return true;
  528. }
  529. return false;
  530. }
  531. }
  532. #endregion
  533. #region Robots
  534. /// <summary>
  535. /// 获取所有机器人配置的只读集合。
  536. /// </summary>
  537. /// <returns>机器人配置的只读集合。</returns>
  538. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  539. /// <summary>
  540. /// 根据标识获取单个机器人配置。
  541. /// </summary>
  542. /// <param name="id">机器人的 Guid 标识。</param>
  543. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  544. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  545. /// <summary>
  546. /// 新增或更新机器人配置,操作后持久化至配置文件。
  547. /// 新增时为机器人分配连续的 RobotNo 编号。
  548. /// </summary>
  549. /// <param name="robot">要添加或更新的机器人配置。</param>
  550. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  551. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  552. {
  553. if (robot == null) return null;
  554. lock (_sync)
  555. {
  556. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  557. if (exist != null)
  558. {
  559. var idx = Robots.IndexOf(exist);
  560. Robots[idx] = robot;
  561. }
  562. else
  563. {
  564. robot.RobotNo = Robots.Count + 1;
  565. Robots.Add(robot);
  566. }
  567. }
  568. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  569. return robot;
  570. }
  571. /// <summary>
  572. /// 根据标识移除机器人配置并重新编号剩余机器人。
  573. /// 操作后持久化配置文件。
  574. /// </summary>
  575. /// <param name="id">要移除的机器人 Guid。</param>
  576. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  577. public bool RemoveRobot(Guid id)
  578. {
  579. bool result = false;
  580. lock (_sync)
  581. {
  582. var e = Robots.FirstOrDefault(r => r.Id == id);
  583. if (e != null)
  584. result = Robots.Remove(e);
  585. //重新编号
  586. int no = 1;
  587. //对所有机器人按RobotNo排序
  588. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  589. foreach (var r in sortedRobots)
  590. {
  591. r.RobotNo = no;
  592. no++;
  593. }
  594. Robots.Clear();
  595. foreach (var r in sortedRobots)
  596. {
  597. Robots.Add(r);
  598. }
  599. }
  600. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  601. return result;
  602. }
  603. /// <summary>
  604. /// 判断是否包含指定 Id 的机器人配置。
  605. /// </summary>
  606. /// <param name="id">机器人的 Guid。</param>
  607. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  608. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  609. /// <summary>
  610. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  611. /// </summary>
  612. /// <param name="id">机器人唯一标识符。</param>
  613. /// <param name="stepDistance">步进距离。</param>
  614. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  615. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  616. {
  617. lock (_sync)
  618. {
  619. var robot = Robots.FirstOrDefault(r => r.Id == id);
  620. if (robot != null)
  621. {
  622. robot.StepDistance = stepDistance;
  623. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  624. return true;
  625. }
  626. else
  627. {
  628. return false;
  629. }
  630. }
  631. }
  632. /// <summary>
  633. /// 获取指定机器人 Id 的步进距离。
  634. /// </summary>
  635. /// <param name="id">机器人 Guid。</param>
  636. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  637. public double GetRobotStepDistance(Guid id)
  638. {
  639. lock (_sync)
  640. {
  641. var robot = Robots.FirstOrDefault(r => r.Id == id);
  642. if (robot != null)
  643. {
  644. return robot.StepDistance;
  645. }
  646. else
  647. {
  648. return 1.0;
  649. }
  650. }
  651. }
  652. #endregion
  653. #region Feeders
  654. /// <summary>
  655. /// 获取所有供料器配置的只读集合。
  656. /// </summary>
  657. /// <returns>供料器配置的只读集合。</returns>
  658. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  659. /// <summary>
  660. /// 根据标识获取单个供料器配置。
  661. /// </summary>
  662. /// <param name="id">供料器的 Guid 标识。</param>
  663. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  664. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  665. /// <summary>
  666. /// 新增或更新供料器配置,操作后持久化至配置文件。
  667. /// 新增时为供料器分配连续的 FeederNo 编号。
  668. /// </summary>
  669. /// <param name="feeder">要添加或更新的供料器配置。</param>
  670. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  671. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  672. {
  673. if (feeder == null) return null;
  674. lock (_sync)
  675. {
  676. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  677. if (exist != null)
  678. {
  679. var idx = Feeders.IndexOf(exist);
  680. Feeders[idx] = feeder;
  681. }
  682. else
  683. {
  684. feeder.FeederNo = Feeders.Count + 1;
  685. Feeders.Add(feeder);
  686. }
  687. }
  688. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  689. return feeder;
  690. }
  691. /// <summary>
  692. /// 根据标识移除供料器配置并重新编号剩余供料器。
  693. /// 操作后持久化配置文件。
  694. /// </summary>
  695. /// <param name="id">要移除的供料器 Guid。</param>
  696. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  697. public bool RemoveFeeder(Guid id)
  698. {
  699. bool result = false;
  700. lock (_sync)
  701. {
  702. var e = Feeders.FirstOrDefault(f => f.Id == id);
  703. if (e != null) result = Feeders.Remove(e);
  704. //重新编号
  705. int no = 1;
  706. //对所有供料器按FeederNo排序
  707. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  708. foreach (var f in sortedFeeders)
  709. {
  710. f.FeederNo = no;
  711. no++;
  712. }
  713. Feeders.Clear();
  714. foreach (var f in sortedFeeders)
  715. {
  716. Feeders.Add(f);
  717. }
  718. }
  719. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  720. return result;
  721. }
  722. /// <summary>
  723. /// 判断是否包含指定 Id 的供料器配置。
  724. /// </summary>
  725. /// <param name="id">供料器 Guid。</param>
  726. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  727. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  728. #endregion
  729. #region PLC
  730. /// <summary>
  731. /// 获取所有 PLC 配置的只读集合。
  732. /// </summary>
  733. /// <returns>PLC 配置的只读集合。</returns>
  734. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  735. /// <summary>
  736. /// 根据标识获取单个 PLC 配置。
  737. /// </summary>
  738. /// <param name="id">PLC 的 Guid 标识。</param>
  739. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  740. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  741. /// <summary>
  742. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  743. /// </summary>
  744. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  745. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  746. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  747. {
  748. if (plc == null) return null;
  749. lock (_sync)
  750. {
  751. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  752. if (exist != null)
  753. {
  754. var idx = Plcs.IndexOf(exist);
  755. Plcs[idx] = plc;
  756. }
  757. else
  758. {
  759. plc.PlcNo = Plcs.Count + 1;
  760. Plcs.Add(plc);
  761. }
  762. }
  763. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  764. return plc;
  765. }
  766. /// <summary>
  767. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  768. /// 操作后持久化配置文件。
  769. /// </summary>
  770. /// <param name="id">要移除的 PLC Guid。</param>
  771. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  772. public bool RemovePlc(Guid id)
  773. {
  774. bool result = false;
  775. lock (_sync)
  776. {
  777. var e = Plcs.FirstOrDefault(p => p.Id == id);
  778. if (e != null) result = Plcs.Remove(e);
  779. //重新编号
  780. int no = 1;
  781. //对所有PLC按PlcNo排序
  782. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  783. foreach (var p in sortedPlcs)
  784. {
  785. p.PlcNo = no;
  786. no++;
  787. }
  788. Plcs.Clear();
  789. foreach (var p in sortedPlcs)
  790. {
  791. Plcs.Add(p);
  792. }
  793. }
  794. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  795. return result;
  796. }
  797. /// <summary>
  798. /// 判断是否包含指定 Id 的 PLC 配置。
  799. /// </summary>
  800. /// <param name="id">PLC 的 Guid。</param>
  801. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  802. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  803. #endregion
  804. #region BgTcp
  805. /// <summary>
  806. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  807. /// </summary>
  808. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  809. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  810. /// <summary>
  811. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  812. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  813. /// </summary>
  814. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  815. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  816. /// <summary>
  817. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  818. /// </summary>
  819. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  820. #endregion
  821. #region BgModbus
  822. /// <summary>
  823. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  824. /// </summary>
  825. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  826. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  827. /// <summary>
  828. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  829. /// </summary>
  830. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  831. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  832. /// <summary>
  833. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  834. /// </summary>
  835. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  836. #endregion
  837. #region 系统参数
  838. /// <summary>
  839. /// 获取系统设置(从配置文件读取)。
  840. /// 线程安全:方法内部加锁以保证读取一致性。
  841. /// </summary>
  842. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  843. public SystemConfiguration GetSystemConfiguration()
  844. {
  845. lock (_sync)
  846. {
  847. var config = new SystemConfiguration();
  848. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  849. {
  850. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  851. }
  852. return config;
  853. }
  854. }
  855. /// <summary>
  856. /// 保存系统设置到配置文件(会覆盖现有文件)。
  857. /// </summary>
  858. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  859. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  860. {
  861. lock (_sync)
  862. {
  863. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  864. }
  865. }
  866. /// <summary>
  867. /// 获取当前语言
  868. /// </summary>
  869. /// <returns></returns>
  870. public Language GetCurrentLanguage()
  871. {
  872. lock (_sync)
  873. {
  874. var config = GetSystemConfiguration();
  875. return config.CurrentLanguage;
  876. }
  877. }
  878. /// <summary>
  879. /// 设置当前语言
  880. /// </summary>
  881. /// <param name="language"></param>
  882. public void SetCurrentLanguage(Language language)
  883. {
  884. lock (_sync)
  885. {
  886. var config = GetSystemConfiguration();
  887. config.CurrentLanguage = language;
  888. if (language == Enums.Language.ChineseSimplified)
  889. {
  890. var culture = new CultureInfo("zh-CN");
  891. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  892. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  893. LocalizeDictionary.Instance.Culture = culture;
  894. Lang.Culture = culture;
  895. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  896. }
  897. else if (language == Enums.Language.ChineseTraditional)
  898. {
  899. var culture = new CultureInfo("zh-TW");
  900. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  901. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  902. LocalizeDictionary.Instance.Culture = culture;
  903. Lang.Culture = culture;
  904. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  905. }
  906. else if (language == Enums.Language.English)
  907. {
  908. var culture = new CultureInfo("en");
  909. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  910. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  911. LocalizeDictionary.Instance.Culture = culture;
  912. Lang.Culture = culture;
  913. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  914. }
  915. else if (language == Enums.Language.Japanese)
  916. {
  917. var culture = new CultureInfo("ja-JP");
  918. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  919. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  920. LocalizeDictionary.Instance.Culture = culture;
  921. Lang.Culture = culture;
  922. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  923. }
  924. else if (language == Enums.Language.Vietnamese)
  925. {
  926. var culture = new CultureInfo("vi");
  927. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  928. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  929. LocalizeDictionary.Instance.Culture = culture;
  930. Lang.Culture = culture;
  931. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  932. }
  933. SaveSystemConfiguration(config);
  934. }
  935. }
  936. #endregion
  937. #region Feeder清料任务
  938. /// <summary>
  939. /// 获取所有清料任务的只读集合。
  940. /// </summary>
  941. /// <returns>清料任务的只读集合。</returns>
  942. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  943. /// <summary>
  944. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  945. /// </summary>
  946. /// <param name="task">要添加或更新的清料任务对象。</param>
  947. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  948. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  949. {
  950. if (task == null) return null;
  951. lock (_sync)
  952. {
  953. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  954. if (exist != null)
  955. {
  956. var idx = FeederClearanceTasks.IndexOf(exist);
  957. FeederClearanceTasks[idx] = task;
  958. }
  959. else
  960. {
  961. // 设置任务编号为当前最大编号加1
  962. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  963. FeederClearanceTasks.Add(task);
  964. }
  965. }
  966. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  967. return task;
  968. }
  969. /// <summary>
  970. /// 根据标识移除清料任务并持久化配置文件。
  971. /// </summary>
  972. /// <param name="id">要移除的清料任务 Guid。</param>
  973. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  974. public bool RemoveClearanceTask(Guid id)
  975. {
  976. lock (_sync)
  977. {
  978. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  979. if (exist != null)
  980. {
  981. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  982. return FeederClearanceTasks.Remove(exist);
  983. }
  984. else
  985. return false;
  986. }
  987. }
  988. /// <summary>
  989. /// 清除所有清料任务并持久化空集合到配置文件。
  990. /// </summary>
  991. public void ClearAllClearanceTasks()
  992. {
  993. lock (_sync)
  994. {
  995. FeederClearanceTasks.Clear();
  996. }
  997. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  998. }
  999. /// <summary>
  1000. /// 判断是否包含指定 Id 的清料任务。
  1001. /// </summary>
  1002. /// <param name="id">清料任务 Guid。</param>
  1003. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1004. public bool ContainsClearanceTask(Guid id)
  1005. {
  1006. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  1007. }
  1008. /// <summary>
  1009. /// 根据标识获取单个清料任务信息。
  1010. /// </summary>
  1011. /// <param name="id">清料任务 Guid。</param>
  1012. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  1013. public FeederClearWork GetClearanceTask(Guid id)
  1014. {
  1015. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  1016. }
  1017. /// <summary>
  1018. /// 判断是否包含指定任务编号的清料任务。
  1019. /// </summary>
  1020. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  1021. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1022. public bool ContainsClearanceTaskByNumber(int taskNumber)
  1023. {
  1024. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  1025. }
  1026. /// <summary>
  1027. /// 根据任务编号获取单个清料任务信息。
  1028. /// </summary>
  1029. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  1030. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  1031. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  1032. {
  1033. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  1034. }
  1035. #endregion
  1036. #region Light controllers and channels
  1037. /// <summary>
  1038. /// 获取所有光源控制器配置的只读集合。
  1039. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  1040. /// </summary>
  1041. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  1042. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  1043. {
  1044. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  1045. }
  1046. /// <summary>
  1047. /// 根据控制器标识获取单个光源控制器配置。
  1048. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  1049. /// </summary>
  1050. /// <param name="id">控制器的整数标识(Id)。</param>
  1051. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1052. public LightControllerConfig GetLightController(int id)
  1053. {
  1054. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  1055. }
  1056. /// <summary>
  1057. /// 新增或更新光源控制器配置。
  1058. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  1059. /// - 更新时以 Id 匹配现有项并替换。
  1060. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  1061. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  1062. /// </summary>
  1063. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  1064. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  1065. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  1066. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  1067. {
  1068. if (controller == null) return null;
  1069. lock (_sync)
  1070. {
  1071. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  1072. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  1073. throw new ArgumentException("Controller name must be unique");
  1074. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  1075. if (exist != null)
  1076. {
  1077. // 更新现有控制器(按索引替换)
  1078. var idx = LightControllers.IndexOf(exist);
  1079. LightControllers[idx] = controller;
  1080. }
  1081. else
  1082. {
  1083. // 新增控制器
  1084. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  1085. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  1086. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  1087. int nextGlobal = 0;
  1088. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  1089. {
  1090. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  1091. }
  1092. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  1093. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  1094. {
  1095. var ch = controller.ChannelConfigs[i];
  1096. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  1097. {
  1098. ch.GlobalIndex = nextGlobal;
  1099. nextGlobal++;
  1100. }
  1101. }
  1102. LightControllers.Add(controller);
  1103. }
  1104. }
  1105. // 持久化更新后的光源控制器配置
  1106. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1107. return controller;
  1108. }
  1109. /// <summary>
  1110. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  1111. /// 操作后持久化配置文件。
  1112. /// </summary>
  1113. /// <param name="id">要移除的控制器 Id。</param>
  1114. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  1115. public bool RemoveLightController(int id)
  1116. {
  1117. bool result = false;
  1118. lock (_sync)
  1119. {
  1120. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  1121. if (e != null)
  1122. result = LightControllers.Remove(e);
  1123. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  1124. int no = 1;
  1125. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  1126. foreach (var c in sorted)
  1127. {
  1128. c.Id = no;
  1129. no++;
  1130. }
  1131. LightControllers.Clear();
  1132. foreach (var c in sorted)
  1133. {
  1134. LightControllers.Add(c);
  1135. }
  1136. }
  1137. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1138. return result;
  1139. }
  1140. /// <summary>
  1141. /// 判断是否包含指定 Id 的光源控制器。
  1142. /// </summary>
  1143. /// <param name="id">控制器 Id。</param>
  1144. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1145. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  1146. /// <summary>
  1147. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  1148. /// </summary>
  1149. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  1150. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  1151. {
  1152. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  1153. }
  1154. /// <summary>
  1155. /// 根据全局通道索引获取单个通道配置。
  1156. /// </summary>
  1157. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  1158. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1159. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1160. {
  1161. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1162. }
  1163. /// <summary>
  1164. /// 判断是否存在指定全局通道索引的通道配置。
  1165. /// </summary>
  1166. /// <param name="globalIndex">全局通道索引。</param>
  1167. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1168. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1169. {
  1170. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1171. }
  1172. /// <summary>
  1173. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1174. /// </summary>
  1175. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1176. /// <param name="brightness">要设置的亮度值。</param>
  1177. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1178. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1179. {
  1180. lock (_sync)
  1181. {
  1182. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1183. if (ch == null) return false;
  1184. ch.DefaultBrightness = brightness;
  1185. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1186. return true;
  1187. }
  1188. }
  1189. #endregion
  1190. #region Plc Addresses
  1191. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1192. #endregion
  1193. #region ScrewDriver config (single device)
  1194. /// <summary>
  1195. /// 获取电批配置(单设备)。
  1196. /// </summary>
  1197. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1198. public ScrewDriverConfig GetScrewDriverConfig()
  1199. {
  1200. lock (_sync) { return _screwDriverConfig; }
  1201. }
  1202. /// <summary>
  1203. /// 设置并持久化电批配置(单设备)。
  1204. /// </summary>
  1205. /// <param name="cfg">新的配置对象,不能为空。</param>
  1206. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1207. {
  1208. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1209. lock (_sync)
  1210. {
  1211. _screwDriverConfig = cfg;
  1212. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1213. }
  1214. }
  1215. /// <summary>
  1216. /// 仅将当前内存中的电批配置保存到文件。
  1217. /// </summary>
  1218. public void SaveScrewDriverConfig()
  1219. {
  1220. lock (_sync)
  1221. {
  1222. if (_screwDriverConfig != null)
  1223. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1224. }
  1225. }
  1226. #endregion
  1227. #region Screw Feeders (material)
  1228. /// <summary>
  1229. /// 获取所有螺丝供料器配置的只读集合。
  1230. /// </summary>
  1231. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1232. /// <summary>
  1233. /// 根据 Id 获取单个螺丝供料器配置。
  1234. /// </summary>
  1235. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1236. /// <summary>
  1237. /// 新增或更新螺丝供料器配置。
  1238. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1239. /// </summary>
  1240. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1241. {
  1242. if (feeder == null) return null;
  1243. lock (_sync)
  1244. {
  1245. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1246. if (exist != null)
  1247. {
  1248. var idx = ScrewFeeders.IndexOf(exist);
  1249. ScrewFeeders[idx] = feeder;
  1250. }
  1251. else
  1252. {
  1253. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1254. ScrewFeeders.Add(feeder);
  1255. }
  1256. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1257. }
  1258. return feeder;
  1259. }
  1260. /// <summary>
  1261. /// 移除螺丝供料器配置。
  1262. /// </summary>
  1263. public bool RemoveScrewFeeder(Guid id)
  1264. {
  1265. bool result = false;
  1266. lock (_sync)
  1267. {
  1268. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1269. if (e != null) result = ScrewFeeders.Remove(e);
  1270. }
  1271. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1272. return result;
  1273. }
  1274. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1275. // event for low level alarm
  1276. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1277. /// <summary>
  1278. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1279. /// </summary>
  1280. public int GetRemainingCountByFeederNumber(int feederNumber)
  1281. {
  1282. lock (_sync)
  1283. {
  1284. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1285. if (f == null) return -1;
  1286. return f.RemainingCount;
  1287. }
  1288. }
  1289. /// <summary>
  1290. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1291. /// </summary>
  1292. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1293. {
  1294. lock (_sync)
  1295. {
  1296. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1297. if (f == null) return false;
  1298. return f.IsLowLevelAlarmActive;
  1299. }
  1300. }
  1301. // helper: check and raise low level alarm when necessary
  1302. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1303. {
  1304. if (f == null) return;
  1305. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1306. {
  1307. if (!f.IsLowLevelAlarmActive)
  1308. {
  1309. f.IsLowLevelAlarmActive = true;
  1310. try
  1311. {
  1312. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1313. }
  1314. catch { }
  1315. }
  1316. }
  1317. else
  1318. {
  1319. if (f.IsLowLevelAlarmActive)
  1320. {
  1321. f.IsLowLevelAlarmActive = false;
  1322. }
  1323. }
  1324. }
  1325. /// <summary>
  1326. /// 为指定供料器编号递减指定数量,若数量不足返回 false
  1327. /// </summary>
  1328. public bool DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1329. {
  1330. lock (_sync)
  1331. {
  1332. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1333. if (f == null) return false;
  1334. if (decrement <= 0) decrement = 1;
  1335. if (f.RemainingCount < decrement) return false;
  1336. f.RemainingCount -= decrement;
  1337. // check alarm
  1338. CheckAndTriggerLowLevelAlarm(f);
  1339. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1340. return true;
  1341. }
  1342. }
  1343. /// <summary>
  1344. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1345. /// </summary>
  1346. public void ClearScrewFeederByNumber(int feederNumber)
  1347. {
  1348. lock (_sync)
  1349. {
  1350. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1351. if (f == null) return;
  1352. f.BatchNumber = string.Empty;
  1353. f.RemainingCount = 0;
  1354. // check alarm
  1355. CheckAndTriggerLowLevelAlarm(f);
  1356. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1357. }
  1358. }
  1359. /// <summary>
  1360. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1361. /// </summary>
  1362. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1363. {
  1364. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1365. // capture values under lock, then record to DB outside lock
  1366. ScrewFeederInfo target = null;
  1367. int remainingAfter = 0;
  1368. int packSize = 0;
  1369. string feederName = null;
  1370. lock (_sync)
  1371. {
  1372. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1373. if (f == null) return;
  1374. f.BatchNumber = batchNumber;
  1375. f.RemainingCount += Math.Max(0, f.PackSize);
  1376. // prepare capture values
  1377. target = f;
  1378. remainingAfter = f.RemainingCount;
  1379. packSize = f.PackSize;
  1380. feederName = f.Name;
  1381. // check alarm
  1382. CheckAndTriggerLowLevelAlarm(f);
  1383. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1384. }
  1385. try
  1386. {
  1387. var record = new ScrewFeederBatchRecord
  1388. {
  1389. BatchNumber = batchNumber,
  1390. PackSize = packSize,
  1391. ChangeTime = DateTime.UtcNow,
  1392. RemainingCount = remainingAfter,
  1393. FeederNumber = feederNumber,
  1394. FeederName = feederName
  1395. };
  1396. // try get operator name from system database service if available
  1397. try
  1398. {
  1399. var user = _systemDatabaseService?.GetCurrentUser();
  1400. if (user != null)
  1401. record.OperatorName = user.UserName;
  1402. }
  1403. catch
  1404. {
  1405. // ignore getting user failure
  1406. }
  1407. // fire-and-forget recording (ConfigService will forward to DB service if set)
  1408. _ = RecordScrewFeederBatchAsync(record);
  1409. }
  1410. catch
  1411. {
  1412. // ignore any error creating/recording the batch record
  1413. }
  1414. }
  1415. #endregion
  1416. #region 用户登录刷卡器
  1417. /// <summary>
  1418. /// 获取刷卡器配置
  1419. /// </summary>
  1420. /// <returns></returns>
  1421. public SerialPortConfig GetCardReaderConfig()
  1422. {
  1423. lock (_sync)
  1424. {
  1425. if (_cardReaderConfig != null)
  1426. return _cardReaderConfig;
  1427. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1428. {
  1429. try
  1430. {
  1431. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1432. }
  1433. catch
  1434. {
  1435. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1436. _cardReaderConfig = new SerialPortConfig();
  1437. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1438. }
  1439. }
  1440. else
  1441. {
  1442. _cardReaderConfig = new SerialPortConfig();
  1443. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1444. }
  1445. return _cardReaderConfig;
  1446. }
  1447. }
  1448. /// <summary>
  1449. /// 保存刷卡器配置
  1450. /// </summary>
  1451. /// <param name="config"></param>
  1452. public void SaveCardReaderConfig(SerialPortConfig config)
  1453. {
  1454. if (config == null) return;
  1455. lock (_sync)
  1456. {
  1457. _cardReaderConfig = config;
  1458. try
  1459. {
  1460. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1461. }
  1462. catch
  1463. {
  1464. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1465. }
  1466. }
  1467. }
  1468. #endregion
  1469. /// <summary>
  1470. /// 释放资源并保存当前内存中的所有配置到文件。
  1471. /// </summary>
  1472. public void Dispose()
  1473. {
  1474. SaveAll();
  1475. GC.SuppressFinalize(this);
  1476. }
  1477. }
  1478. }