ConfigService.cs 62 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564
  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Models.Torque;
  23. using TeamAAS_VP.Resources.Languages;
  24. using WPFLocalizeExtension.Engine;
  25. namespace TeamAAS_VP.Services
  26. {
  27. /// <summary>
  28. /// 配置参数服务实现类。
  29. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  30. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  31. /// </summary>
  32. public class ConfigService : IConfigService
  33. {
  34. private static class ConfigPaths
  35. {
  36. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  37. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  38. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  39. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  40. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  41. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  42. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  43. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  44. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  45. // Feeder清料任务配置路径
  46. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  47. // 光源控制器配置路径
  48. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  49. // 电批配置路径(单设备)
  50. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  51. // 螺丝供料器(物料)配置路径
  52. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  53. // 刷卡器配置路径
  54. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  55. // 电批配置路径
  56. public static readonly string TorqueReaderConfigurationPath = "..//Config//TorqueReaderConfiguration.cfg";
  57. // 生产数据配置路径
  58. public static readonly string DataConfigurationPath = "..//Config//DataConfiguration.cfg";
  59. }
  60. private readonly object _sync = new object();
  61. private ObservableCollection<CameraInfo> Cameras { get; set; }
  62. private ObservableCollection<RobotInfo> Robots { get; set; }
  63. private ObservableCollection<FeederInfo> Feeders { get; set; }
  64. // 螺丝供料器(物料)集合
  65. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  66. private ObservableCollection<PlcInfo> Plcs { get; set; }
  67. private BgTcpIP BgCommunicate { get; set; }
  68. private BgModbusTcp BgModbusCommunicate { get; set; }
  69. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  70. // 光源控制器配置
  71. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  72. // Device info
  73. private DeviceInfo _deviceInfo;
  74. public CTQ_Data CtqData { get; set; }
  75. private PlcAddressConfig PlcAddressConfig { get; set; }
  76. // 单个电批配置
  77. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  78. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock (_sync) { return _screwDriverConfig; } } }
  79. private ISystemDatabaseService _systemDatabaseService;
  80. // 刷卡器配置
  81. private SerialPortConfig _cardReaderConfig;
  82. private TorqueSerialPortConfig _torqueReaderConfig;
  83. /// <summary>
  84. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  85. /// </summary>
  86. /// <param name="svc"></param>
  87. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  88. {
  89. lock (_sync)
  90. {
  91. _systemDatabaseService = svc;
  92. }
  93. }
  94. /// <summary>
  95. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  96. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  97. /// </summary>
  98. public ConfigService()
  99. {
  100. //LoadAll();
  101. }
  102. /// <summary>
  103. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  104. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  105. /// </summary>
  106. public void LoadAll()
  107. {
  108. lock (_sync)
  109. {
  110. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  111. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  112. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  113. else
  114. {
  115. Cameras = new ObservableCollection<CameraInfo>();
  116. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  117. }
  118. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  119. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  120. else
  121. {
  122. Robots = new ObservableCollection<RobotInfo>();
  123. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  124. }
  125. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  126. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  127. else
  128. {
  129. Feeders = new ObservableCollection<FeederInfo>();
  130. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  131. }
  132. // load screw feeders (material) configuration
  133. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  134. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  135. else
  136. {
  137. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  138. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  139. }
  140. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  141. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  142. else
  143. {
  144. Plcs = new ObservableCollection<PlcInfo>();
  145. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  146. }
  147. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  148. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  149. else
  150. {
  151. BgCommunicate = new BgTcpIP();
  152. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  153. }
  154. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  155. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  156. else
  157. {
  158. BgModbusCommunicate = new BgModbusTcp();
  159. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  160. }
  161. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  162. {
  163. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  164. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  165. }
  166. else
  167. {
  168. // 读取 Feeder清料任务 配置
  169. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  170. }
  171. // 读取光源控制器配置
  172. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  173. {
  174. LightControllers = new ObservableCollection<LightControllerConfig>();
  175. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  176. }
  177. else
  178. {
  179. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  180. }
  181. // load plc addresses
  182. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  183. if (File.Exists(plcAddressPath))
  184. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  185. else
  186. {
  187. PlcAddressConfig = new PlcAddressConfig();
  188. PlcAddressConfig.SetDefaultValue();
  189. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  190. }
  191. // load screw driver config (single device)
  192. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  193. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  194. else
  195. {
  196. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  197. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  198. }
  199. // load device info
  200. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  201. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  202. else
  203. {
  204. _deviceInfo = new DeviceInfo();
  205. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  206. }
  207. // load card reader configuration
  208. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  209. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  210. else
  211. {
  212. _cardReaderConfig = new SerialPortConfig();
  213. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  214. }
  215. if (File.Exists(ConfigPaths.DataConfigurationPath))
  216. CtqData = FileHelper.ReadJsonFile<CTQ_Data>(ConfigPaths.DataConfigurationPath);
  217. else
  218. {
  219. CtqData = new CTQ_Data();
  220. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  221. }
  222. }
  223. }
  224. /// <summary>
  225. /// 异步执行 <see cref="LoadAll"/> 操作。
  226. /// </summary>
  227. /// <returns>表示异步加载操作的任务。</returns>
  228. public Task LoadAllAsync()
  229. {
  230. return Task.Run(() => LoadAll());
  231. }
  232. /// <summary>
  233. /// 将内存中的所有配置写回到对应配置文件。
  234. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  235. /// </summary>
  236. public void SaveAll()
  237. {
  238. lock (_sync)
  239. {
  240. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  241. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  242. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  243. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  244. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  245. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  246. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  247. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  248. // save screw driver config
  249. if (_screwDriverConfig != null)
  250. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  251. // save screw feeders
  252. if (ScrewFeeders != null)
  253. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  254. // save plc addresses
  255. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  256. // save device info
  257. if (_deviceInfo != null)
  258. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  259. // save card reader config
  260. if (_cardReaderConfig != null)
  261. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  262. if (CtqData != null)
  263. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  264. }
  265. }
  266. /// <summary>
  267. /// 异步执行 <see cref="SaveAll"/> 操作。
  268. /// </summary>
  269. /// <returns>表示异步保存操作的任务。</returns>
  270. public Task SaveAllAsync()
  271. {
  272. return Task.Run(() => SaveAll());
  273. }
  274. #region Cameras
  275. /// <summary>
  276. /// 获取所有相机配置的只读集合。
  277. /// 线程安全:在内部加锁以保证并发读取的一致性。
  278. /// </summary>
  279. /// <returns>相机配置的只读集合。</returns>
  280. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  281. {
  282. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  283. }
  284. /// <summary>
  285. /// 根据标识获取单个相机配置信息。
  286. /// </summary>
  287. /// <param name="id">相机的 Guid 标识。</param>
  288. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  289. public CameraInfo GetCamera(Guid id)
  290. {
  291. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  292. }
  293. /// <summary>
  294. /// 新增或更新相机配置。
  295. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  296. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  297. /// 方法结束后会将相机集合持久化到配置文件。
  298. /// </summary>
  299. /// <param name="camera">要添加或更新的相机配置。</param>
  300. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  301. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  302. {
  303. if (camera == null) return null;
  304. lock (_sync)
  305. {
  306. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  307. if (exist != null)
  308. {
  309. var idx = Cameras.IndexOf(exist);
  310. Cameras[idx] = camera;
  311. }
  312. else
  313. {
  314. camera.CameraNo = Cameras.Count + 1;
  315. Cameras.Add(camera);
  316. }
  317. }
  318. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  319. return camera;
  320. }
  321. /// <summary>
  322. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  323. /// 方法结束后会将相机集合持久化到配置文件。
  324. /// </summary>
  325. /// <param name="id">要移除的相机 Guid。</param>
  326. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  327. public bool RemoveCamera(Guid id)
  328. {
  329. bool result = false;
  330. lock (_sync)
  331. {
  332. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  333. if (exist != null) result = Cameras.Remove(exist);
  334. //重新编号
  335. int no = 1;
  336. //对所有相机按CameraNo排序
  337. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  338. foreach (var cam in sortedCameras)
  339. {
  340. cam.CameraNo = no;
  341. no++;
  342. }
  343. Cameras.Clear();
  344. foreach (var cam in sortedCameras)
  345. {
  346. Cameras.Add(cam);
  347. }
  348. }
  349. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  350. return result;
  351. }
  352. /// <summary>
  353. /// 检查是否包含指定 Id 的相机配置。
  354. /// </summary>
  355. /// <param name="id">相机的 Guid。</param>
  356. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  357. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  358. #endregion
  359. #region DeviceInfo
  360. /// <summary>
  361. /// 获取设备信息配置
  362. /// </summary>
  363. /// <returns></returns>
  364. public DeviceInfo GetDeviceInfo()
  365. {
  366. lock (_sync)
  367. {
  368. if (_deviceInfo == null)
  369. {
  370. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  371. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  372. else
  373. {
  374. _deviceInfo = new DeviceInfo();
  375. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  376. }
  377. }
  378. return _deviceInfo;
  379. }
  380. }
  381. /// <summary>
  382. /// 保存设备信息
  383. /// </summary>
  384. /// <param name="deviceInfo"></param>
  385. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  386. {
  387. if (deviceInfo == null) return;
  388. lock (_sync)
  389. {
  390. _deviceInfo = deviceInfo;
  391. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  392. }
  393. }
  394. #endregion
  395. #region CTQData
  396. /// <summary>
  397. /// 获取CTQ信息配置
  398. /// </summary>
  399. public CTQ_Data GetCTQDataInfo()
  400. {
  401. lock (_sync)
  402. {
  403. if (CtqData == null)
  404. {
  405. if (File.Exists(ConfigPaths.DataConfigurationPath))
  406. CtqData = FileHelper.ReadJsonFile<CTQ_Data>(ConfigPaths.DataConfigurationPath);
  407. else
  408. {
  409. CtqData = new CTQ_Data();
  410. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  411. }
  412. }
  413. return CtqData;
  414. }
  415. }
  416. /// <summary>
  417. /// 保存CTQ信息
  418. /// </summary>
  419. public void SaveCTQDataInfo(CTQ_Data cd)
  420. {
  421. if (cd == null) return;
  422. lock (_sync)
  423. {
  424. CtqData = cd;
  425. FileHelper.WriteJsonFile(CtqData, ConfigPaths.DataConfigurationPath);
  426. }
  427. }
  428. #endregion
  429. #region Robots
  430. /// <summary>
  431. /// 获取所有机器人配置的只读集合。
  432. /// </summary>
  433. /// <returns>机器人配置的只读集合。</returns>
  434. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  435. /// <summary>
  436. /// 根据标识获取单个机器人配置。
  437. /// </summary>
  438. /// <param name="id">机器人的 Guid 标识。</param>
  439. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  440. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  441. /// <summary>
  442. /// 新增或更新机器人配置,操作后持久化至配置文件。
  443. /// 新增时为机器人分配连续的 RobotNo 编号。
  444. /// </summary>
  445. /// <param name="robot">要添加或更新的机器人配置。</param>
  446. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  447. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  448. {
  449. if (robot == null) return null;
  450. lock (_sync)
  451. {
  452. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  453. if (exist != null)
  454. {
  455. var idx = Robots.IndexOf(exist);
  456. Robots[idx] = robot;
  457. }
  458. else
  459. {
  460. robot.RobotNo = Robots.Count + 1;
  461. Robots.Add(robot);
  462. }
  463. }
  464. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  465. return robot;
  466. }
  467. /// <summary>
  468. /// 根据标识移除机器人配置并重新编号剩余机器人。
  469. /// 操作后持久化配置文件。
  470. /// </summary>
  471. /// <param name="id">要移除的机器人 Guid。</param>
  472. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  473. public bool RemoveRobot(Guid id)
  474. {
  475. bool result = false;
  476. lock (_sync)
  477. {
  478. var e = Robots.FirstOrDefault(r => r.Id == id);
  479. if (e != null)
  480. result = Robots.Remove(e);
  481. //重新编号
  482. int no = 1;
  483. //对所有机器人按RobotNo排序
  484. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  485. foreach (var r in sortedRobots)
  486. {
  487. r.RobotNo = no;
  488. no++;
  489. }
  490. Robots.Clear();
  491. foreach (var r in sortedRobots)
  492. {
  493. Robots.Add(r);
  494. }
  495. }
  496. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  497. return result;
  498. }
  499. /// <summary>
  500. /// 判断是否包含指定 Id 的机器人配置。
  501. /// </summary>
  502. /// <param name="id">机器人的 Guid。</param>
  503. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  504. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  505. /// <summary>
  506. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  507. /// </summary>
  508. /// <param name="id">机器人唯一标识符。</param>
  509. /// <param name="stepDistance">步进距离。</param>
  510. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  511. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  512. {
  513. lock (_sync)
  514. {
  515. var robot = Robots.FirstOrDefault(r => r.Id == id);
  516. if (robot != null)
  517. {
  518. robot.StepDistance = stepDistance;
  519. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  520. return true;
  521. }
  522. else
  523. {
  524. return false;
  525. }
  526. }
  527. }
  528. /// <summary>
  529. /// 获取指定机器人 Id 的步进距离。
  530. /// </summary>
  531. /// <param name="id">机器人 Guid。</param>
  532. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  533. public double GetRobotStepDistance(Guid id)
  534. {
  535. lock (_sync)
  536. {
  537. var robot = Robots.FirstOrDefault(r => r.Id == id);
  538. if (robot != null)
  539. {
  540. return robot.StepDistance;
  541. }
  542. else
  543. {
  544. return 1.0;
  545. }
  546. }
  547. }
  548. #endregion
  549. #region Feeders
  550. /// <summary>
  551. /// 获取所有供料器配置的只读集合。
  552. /// </summary>
  553. /// <returns>供料器配置的只读集合。</returns>
  554. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  555. /// <summary>
  556. /// 根据标识获取单个供料器配置。
  557. /// </summary>
  558. /// <param name="id">供料器的 Guid 标识。</param>
  559. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  560. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  561. /// <summary>
  562. /// 新增或更新供料器配置,操作后持久化至配置文件。
  563. /// 新增时为供料器分配连续的 FeederNo 编号。
  564. /// </summary>
  565. /// <param name="feeder">要添加或更新的供料器配置。</param>
  566. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  567. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  568. {
  569. if (feeder == null) return null;
  570. lock (_sync)
  571. {
  572. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  573. if (exist != null)
  574. {
  575. var idx = Feeders.IndexOf(exist);
  576. Feeders[idx] = feeder;
  577. }
  578. else
  579. {
  580. feeder.FeederNo = Feeders.Count + 1;
  581. Feeders.Add(feeder);
  582. }
  583. }
  584. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  585. return feeder;
  586. }
  587. /// <summary>
  588. /// 根据标识移除供料器配置并重新编号剩余供料器。
  589. /// 操作后持久化配置文件。
  590. /// </summary>
  591. /// <param name="id">要移除的供料器 Guid。</param>
  592. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  593. public bool RemoveFeeder(Guid id)
  594. {
  595. bool result = false;
  596. lock (_sync)
  597. {
  598. var e = Feeders.FirstOrDefault(f => f.Id == id);
  599. if (e != null) result = Feeders.Remove(e);
  600. //重新编号
  601. int no = 1;
  602. //对所有供料器按FeederNo排序
  603. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  604. foreach (var f in sortedFeeders)
  605. {
  606. f.FeederNo = no;
  607. no++;
  608. }
  609. Feeders.Clear();
  610. foreach (var f in sortedFeeders)
  611. {
  612. Feeders.Add(f);
  613. }
  614. }
  615. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  616. return result;
  617. }
  618. /// <summary>
  619. /// 判断是否包含指定 Id 的供料器配置。
  620. /// </summary>
  621. /// <param name="id">供料器 Guid。</param>
  622. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  623. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  624. #endregion
  625. #region PLC
  626. /// <summary>
  627. /// 获取所有 PLC 配置的只读集合。
  628. /// </summary>
  629. /// <returns>PLC 配置的只读集合。</returns>
  630. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  631. /// <summary>
  632. /// 根据标识获取单个 PLC 配置。
  633. /// </summary>
  634. /// <param name="id">PLC 的 Guid 标识。</param>
  635. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  636. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  637. /// <summary>
  638. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  639. /// </summary>
  640. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  641. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  642. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  643. {
  644. if (plc == null) return null;
  645. lock (_sync)
  646. {
  647. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  648. if (exist != null)
  649. {
  650. var idx = Plcs.IndexOf(exist);
  651. Plcs[idx] = plc;
  652. }
  653. else
  654. {
  655. plc.PlcNo = Plcs.Count + 1;
  656. Plcs.Add(plc);
  657. }
  658. }
  659. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  660. return plc;
  661. }
  662. /// <summary>
  663. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  664. /// 操作后持久化配置文件。
  665. /// </summary>
  666. /// <param name="id">要移除的 PLC Guid。</param>
  667. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  668. public bool RemovePlc(Guid id)
  669. {
  670. bool result = false;
  671. lock (_sync)
  672. {
  673. var e = Plcs.FirstOrDefault(p => p.Id == id);
  674. if (e != null) result = Plcs.Remove(e);
  675. //重新编号
  676. int no = 1;
  677. //对所有PLC按PlcNo排序
  678. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  679. foreach (var p in sortedPlcs)
  680. {
  681. p.PlcNo = no;
  682. no++;
  683. }
  684. Plcs.Clear();
  685. foreach (var p in sortedPlcs)
  686. {
  687. Plcs.Add(p);
  688. }
  689. }
  690. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  691. return result;
  692. }
  693. /// <summary>
  694. /// 判断是否包含指定 Id 的 PLC 配置。
  695. /// </summary>
  696. /// <param name="id">PLC 的 Guid。</param>
  697. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  698. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  699. #endregion
  700. #region BgTcp
  701. /// <summary>
  702. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  703. /// </summary>
  704. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  705. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  706. /// <summary>
  707. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  708. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  709. /// </summary>
  710. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  711. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  712. /// <summary>
  713. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  714. /// </summary>
  715. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  716. #endregion
  717. #region BgModbus
  718. /// <summary>
  719. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  720. /// </summary>
  721. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  722. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  723. /// <summary>
  724. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  725. /// </summary>
  726. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  727. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  728. /// <summary>
  729. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  730. /// </summary>
  731. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  732. #endregion
  733. #region 系统参数
  734. /// <summary>
  735. /// 获取系统设置(从配置文件读取)。
  736. /// 线程安全:方法内部加锁以保证读取一致性。
  737. /// </summary>
  738. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  739. public SystemConfiguration GetSystemConfiguration()
  740. {
  741. lock (_sync)
  742. {
  743. var config = new SystemConfiguration();
  744. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  745. {
  746. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  747. }
  748. return config;
  749. }
  750. }
  751. /// <summary>
  752. /// 保存系统设置到配置文件(会覆盖现有文件)。
  753. /// </summary>
  754. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  755. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  756. {
  757. lock (_sync)
  758. {
  759. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  760. }
  761. }
  762. /// <summary>
  763. /// 获取当前语言
  764. /// </summary>
  765. /// <returns></returns>
  766. public Language GetCurrentLanguage()
  767. {
  768. lock (_sync)
  769. {
  770. var config = GetSystemConfiguration();
  771. return config.CurrentLanguage;
  772. }
  773. }
  774. /// <summary>
  775. /// 设置当前语言
  776. /// </summary>
  777. /// <param name="language"></param>
  778. public void SetCurrentLanguage(Language language)
  779. {
  780. lock (_sync)
  781. {
  782. var config = GetSystemConfiguration();
  783. config.CurrentLanguage = language;
  784. if (language == Enums.Language.ChineseSimplified)
  785. {
  786. var culture = new CultureInfo("zh-CN");
  787. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  788. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  789. LocalizeDictionary.Instance.Culture = culture;
  790. Lang.Culture = culture;
  791. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  792. }
  793. else if (language == Enums.Language.ChineseTraditional)
  794. {
  795. var culture = new CultureInfo("zh-TW");
  796. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  797. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  798. LocalizeDictionary.Instance.Culture = culture;
  799. Lang.Culture = culture;
  800. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  801. }
  802. else if (language == Enums.Language.English)
  803. {
  804. var culture = new CultureInfo("en");
  805. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  806. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  807. LocalizeDictionary.Instance.Culture = culture;
  808. Lang.Culture = culture;
  809. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  810. }
  811. else if (language == Enums.Language.Japanese)
  812. {
  813. var culture = new CultureInfo("ja-JP");
  814. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  815. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  816. LocalizeDictionary.Instance.Culture = culture;
  817. Lang.Culture = culture;
  818. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  819. }
  820. SaveSystemConfiguration(config);
  821. }
  822. }
  823. #endregion
  824. #region Feeder清料任务
  825. /// <summary>
  826. /// 获取所有清料任务的只读集合。
  827. /// </summary>
  828. /// <returns>清料任务的只读集合。</returns>
  829. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  830. /// <summary>
  831. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  832. /// </summary>
  833. /// <param name="task">要添加或更新的清料任务对象。</param>
  834. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  835. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  836. {
  837. if (task == null) return null;
  838. lock (_sync)
  839. {
  840. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  841. if (exist != null)
  842. {
  843. var idx = FeederClearanceTasks.IndexOf(exist);
  844. FeederClearanceTasks[idx] = task;
  845. }
  846. else
  847. {
  848. // 设置任务编号为当前最大编号加1
  849. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  850. FeederClearanceTasks.Add(task);
  851. }
  852. }
  853. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  854. return task;
  855. }
  856. /// <summary>
  857. /// 根据标识移除清料任务并持久化配置文件。
  858. /// </summary>
  859. /// <param name="id">要移除的清料任务 Guid。</param>
  860. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  861. public bool RemoveClearanceTask(Guid id)
  862. {
  863. lock (_sync)
  864. {
  865. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  866. if (exist != null)
  867. {
  868. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  869. return FeederClearanceTasks.Remove(exist);
  870. }
  871. else
  872. return false;
  873. }
  874. }
  875. /// <summary>
  876. /// 清除所有清料任务并持久化空集合到配置文件。
  877. /// </summary>
  878. public void ClearAllClearanceTasks()
  879. {
  880. lock (_sync)
  881. {
  882. FeederClearanceTasks.Clear();
  883. }
  884. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  885. }
  886. /// <summary>
  887. /// 判断是否包含指定 Id 的清料任务。
  888. /// </summary>
  889. /// <param name="id">清料任务 Guid。</param>
  890. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  891. public bool ContainsClearanceTask(Guid id)
  892. {
  893. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  894. }
  895. /// <summary>
  896. /// 根据标识获取单个清料任务信息。
  897. /// </summary>
  898. /// <param name="id">清料任务 Guid。</param>
  899. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  900. public FeederClearWork GetClearanceTask(Guid id)
  901. {
  902. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  903. }
  904. /// <summary>
  905. /// 判断是否包含指定任务编号的清料任务。
  906. /// </summary>
  907. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  908. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  909. public bool ContainsClearanceTaskByNumber(int taskNumber)
  910. {
  911. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  912. }
  913. /// <summary>
  914. /// 根据任务编号获取单个清料任务信息。
  915. /// </summary>
  916. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  917. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  918. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  919. {
  920. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  921. }
  922. #endregion
  923. #region Light controllers and channels
  924. /// <summary>
  925. /// 获取所有光源控制器配置的只读集合。
  926. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  927. /// </summary>
  928. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  929. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  930. {
  931. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  932. }
  933. /// <summary>
  934. /// 根据控制器标识获取单个光源控制器配置。
  935. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  936. /// </summary>
  937. /// <param name="id">控制器的整数标识(Id)。</param>
  938. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  939. public LightControllerConfig GetLightController(int id)
  940. {
  941. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  942. }
  943. /// <summary>
  944. /// 新增或更新光源控制器配置。
  945. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  946. /// - 更新时以 Id 匹配现有项并替换。
  947. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  948. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  949. /// </summary>
  950. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  951. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  952. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  953. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  954. {
  955. if (controller == null) return null;
  956. lock (_sync)
  957. {
  958. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  959. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  960. throw new ArgumentException("Controller name must be unique");
  961. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  962. if (exist != null)
  963. {
  964. // 更新现有控制器(按索引替换)
  965. var idx = LightControllers.IndexOf(exist);
  966. LightControllers[idx] = controller;
  967. }
  968. else
  969. {
  970. // 新增控制器
  971. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  972. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  973. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  974. int nextGlobal = 0;
  975. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  976. {
  977. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  978. }
  979. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  980. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  981. {
  982. var ch = controller.ChannelConfigs[i];
  983. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  984. {
  985. ch.GlobalIndex = nextGlobal;
  986. nextGlobal++;
  987. }
  988. }
  989. LightControllers.Add(controller);
  990. }
  991. }
  992. // 持久化更新后的光源控制器配置
  993. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  994. return controller;
  995. }
  996. /// <summary>
  997. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  998. /// 操作后持久化配置文件。
  999. /// </summary>
  1000. /// <param name="id">要移除的控制器 Id。</param>
  1001. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  1002. public bool RemoveLightController(int id)
  1003. {
  1004. bool result = false;
  1005. lock (_sync)
  1006. {
  1007. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  1008. if (e != null)
  1009. result = LightControllers.Remove(e);
  1010. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  1011. int no = 1;
  1012. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  1013. foreach (var c in sorted)
  1014. {
  1015. c.Id = no;
  1016. no++;
  1017. }
  1018. LightControllers.Clear();
  1019. foreach (var c in sorted)
  1020. {
  1021. LightControllers.Add(c);
  1022. }
  1023. }
  1024. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1025. return result;
  1026. }
  1027. /// <summary>
  1028. /// 判断是否包含指定 Id 的光源控制器。
  1029. /// </summary>
  1030. /// <param name="id">控制器 Id。</param>
  1031. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1032. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  1033. /// <summary>
  1034. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  1035. /// </summary>
  1036. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  1037. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  1038. {
  1039. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  1040. }
  1041. /// <summary>
  1042. /// 根据全局通道索引获取单个通道配置。
  1043. /// </summary>
  1044. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  1045. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1046. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1047. {
  1048. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1049. }
  1050. /// <summary>
  1051. /// 判断是否存在指定全局通道索引的通道配置。
  1052. /// </summary>
  1053. /// <param name="globalIndex">全局通道索引。</param>
  1054. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1055. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1056. {
  1057. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1058. }
  1059. /// <summary>
  1060. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1061. /// </summary>
  1062. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1063. /// <param name="brightness">要设置的亮度值。</param>
  1064. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1065. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1066. {
  1067. lock (_sync)
  1068. {
  1069. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1070. if (ch == null) return false;
  1071. ch.DefaultBrightness = brightness;
  1072. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1073. return true;
  1074. }
  1075. }
  1076. #endregion
  1077. #region Plc Addresses
  1078. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1079. #endregion
  1080. #region ScrewDriver config (single device)
  1081. /// <summary>
  1082. /// 获取电批配置(单设备)。
  1083. /// </summary>
  1084. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1085. public ScrewDriverConfig GetScrewDriverConfig()
  1086. {
  1087. lock (_sync) { return _screwDriverConfig; }
  1088. }
  1089. /// <summary>
  1090. /// 设置并持久化电批配置(单设备)。
  1091. /// </summary>
  1092. /// <param name="cfg">新的配置对象,不能为空。</param>
  1093. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1094. {
  1095. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1096. lock (_sync)
  1097. {
  1098. _screwDriverConfig = cfg;
  1099. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1100. }
  1101. }
  1102. /// <summary>
  1103. /// 仅将当前内存中的电批配置保存到文件。
  1104. /// </summary>
  1105. public void SaveScrewDriverConfig()
  1106. {
  1107. lock (_sync)
  1108. {
  1109. if (_screwDriverConfig != null)
  1110. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1111. }
  1112. }
  1113. #endregion
  1114. #region Screw Feeders (material)
  1115. /// <summary>
  1116. /// 获取所有螺丝供料器配置的只读集合。
  1117. /// </summary>
  1118. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1119. /// <summary>
  1120. /// 根据 Id 获取单个螺丝供料器配置。
  1121. /// </summary>
  1122. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1123. /// <summary>
  1124. /// 新增或更新螺丝供料器配置。
  1125. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1126. /// </summary>
  1127. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1128. {
  1129. if (feeder == null) return null;
  1130. lock (_sync)
  1131. {
  1132. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1133. if (exist != null)
  1134. {
  1135. var idx = ScrewFeeders.IndexOf(exist);
  1136. ScrewFeeders[idx] = feeder;
  1137. }
  1138. else
  1139. {
  1140. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1141. ScrewFeeders.Add(feeder);
  1142. }
  1143. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1144. }
  1145. return feeder;
  1146. }
  1147. /// <summary>
  1148. /// 移除螺丝供料器配置。
  1149. /// </summary>
  1150. public bool RemoveScrewFeeder(Guid id)
  1151. {
  1152. bool result = false;
  1153. lock (_sync)
  1154. {
  1155. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1156. if (e != null) result = ScrewFeeders.Remove(e);
  1157. }
  1158. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1159. return result;
  1160. }
  1161. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1162. // event for low level alarm
  1163. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1164. /// <summary>
  1165. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1166. /// </summary>
  1167. public int GetRemainingCountByFeederNumber(int feederNumber)
  1168. {
  1169. lock (_sync)
  1170. {
  1171. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1172. if (f == null) return -1;
  1173. return f.RemainingCount;
  1174. }
  1175. }
  1176. /// <summary>
  1177. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1178. /// </summary>
  1179. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1180. {
  1181. lock (_sync)
  1182. {
  1183. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1184. if (f == null) return false;
  1185. return f.IsLowLevelAlarmActive;
  1186. }
  1187. }
  1188. // helper: check and raise low level alarm when necessary
  1189. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1190. {
  1191. if (f == null) return;
  1192. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1193. {
  1194. if (!f.IsLowLevelAlarmActive)
  1195. {
  1196. f.IsLowLevelAlarmActive = true;
  1197. try
  1198. {
  1199. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1200. }
  1201. catch { }
  1202. }
  1203. }
  1204. else
  1205. {
  1206. if (f.IsLowLevelAlarmActive)
  1207. {
  1208. f.IsLowLevelAlarmActive = false;
  1209. }
  1210. }
  1211. }
  1212. /// <summary>
  1213. /// 为指定供料器编号递减指定数量,若数量不足返回 -1
  1214. /// </summary>
  1215. public int DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1216. {
  1217. lock (_sync)
  1218. {
  1219. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1220. if (f == null) return -1;
  1221. if (decrement <= 0) decrement = 1;
  1222. if (f.RemainingCount < decrement) return -1;
  1223. f.RemainingCount -= decrement;
  1224. // check alarm
  1225. CheckAndTriggerLowLevelAlarm(f);
  1226. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1227. return f.RemainingCount;
  1228. }
  1229. }
  1230. /// <summary>
  1231. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1232. /// </summary>
  1233. public void ClearScrewFeederByNumber(int feederNumber)
  1234. {
  1235. lock (_sync)
  1236. {
  1237. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1238. if (f == null) return;
  1239. f.BatchNumber = string.Empty;
  1240. f.RemainingCount = 0;
  1241. // check alarm
  1242. CheckAndTriggerLowLevelAlarm(f);
  1243. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1244. }
  1245. }
  1246. /// <summary>
  1247. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1248. /// </summary>
  1249. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1250. {
  1251. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1252. //获取当前的操作员用户名
  1253. string operatorName = _systemDatabaseService.GetCurrentUser()?.UserName;
  1254. // capture values under lock, then record to DB outside lock
  1255. ScrewFeederInfo target = null;
  1256. int remainingAfter = 0;
  1257. int packSize = 0;
  1258. string feederName = null;
  1259. int previousCount = 0;
  1260. lock (_sync)
  1261. {
  1262. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1263. if (f == null) return;
  1264. f.BatchNumber = batchNumber;
  1265. previousCount = f.RemainingCount;
  1266. f.RemainingCount += Math.Max(0, f.PackSize);
  1267. // prepare capture values
  1268. target = f;
  1269. remainingAfter = f.RemainingCount;
  1270. packSize = f.PackSize;
  1271. feederName = f.Name;
  1272. // check alarm
  1273. CheckAndTriggerLowLevelAlarm(f);
  1274. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1275. }
  1276. try
  1277. {
  1278. var record = new ScrewFeederBatchRecord
  1279. {
  1280. BatchNumber = batchNumber,
  1281. PackSize = packSize,
  1282. ChangeTime = DateTime.UtcNow,
  1283. RemainingCount = remainingAfter,
  1284. FeederNumber = feederNumber,
  1285. FeederName = feederName,
  1286. PreviousCount = previousCount,
  1287. OperatorName = operatorName,
  1288. };
  1289. // try get operator name from system database service if available
  1290. try
  1291. {
  1292. var user = _systemDatabaseService?.GetCurrentUser();
  1293. if (user != null)
  1294. record.OperatorName = user.UserName;
  1295. }
  1296. catch
  1297. {
  1298. // ignore getting user failure
  1299. }
  1300. try
  1301. {
  1302. if (_systemDatabaseService != null)
  1303. {
  1304. _ = _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  1305. }
  1306. }
  1307. catch
  1308. {
  1309. // 忽略数据库写入错误,记录可添加日志
  1310. }
  1311. }
  1312. catch
  1313. {
  1314. // ignore any error creating/recording the batch record
  1315. }
  1316. }
  1317. /// <summary>
  1318. /// 检查剩余螺丝是否报警
  1319. /// </summary>
  1320. public bool CheckAlarm(int feederNumber)
  1321. {
  1322. lock (_sync)
  1323. {
  1324. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1325. if (f == null) return false;
  1326. // check alarm
  1327. CheckAndTriggerLowLevelAlarm(f);
  1328. return f.IsLowLevelAlarmActive;
  1329. }
  1330. }
  1331. #endregion
  1332. #region 用户登录刷卡器
  1333. /// <summary>
  1334. /// 获取刷卡器配置
  1335. /// </summary>
  1336. /// <returns></returns>
  1337. public SerialPortConfig GetCardReaderConfig()
  1338. {
  1339. lock (_sync)
  1340. {
  1341. if (_cardReaderConfig != null)
  1342. return _cardReaderConfig;
  1343. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1344. {
  1345. try
  1346. {
  1347. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1348. }
  1349. catch
  1350. {
  1351. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1352. _cardReaderConfig = new SerialPortConfig();
  1353. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1354. }
  1355. }
  1356. else
  1357. {
  1358. _cardReaderConfig = new SerialPortConfig();
  1359. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1360. }
  1361. return _cardReaderConfig;
  1362. }
  1363. }
  1364. /// <summary>
  1365. /// 保存刷卡器配置
  1366. /// </summary>
  1367. /// <param name="config"></param>
  1368. public void SaveCardReaderConfig(SerialPortConfig config)
  1369. {
  1370. if (config == null) return;
  1371. lock (_sync)
  1372. {
  1373. _cardReaderConfig = config;
  1374. try
  1375. {
  1376. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1377. }
  1378. catch
  1379. {
  1380. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1381. }
  1382. }
  1383. }
  1384. #endregion
  1385. #region 读取电批配置
  1386. public void SaveTorqueReaderConfig(TorqueSerialPortConfig config)
  1387. {
  1388. if (config == null) return;
  1389. lock (_sync)
  1390. {
  1391. _torqueReaderConfig = config;
  1392. try
  1393. {
  1394. FileHelper.WriteJsonFile(_torqueReaderConfig, ConfigPaths.TorqueReaderConfigurationPath);
  1395. }
  1396. catch
  1397. {
  1398. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1399. }
  1400. }
  1401. }
  1402. public TorqueSerialPortConfig GetTorqueReaderConfig()
  1403. {
  1404. lock (_sync)
  1405. {
  1406. if (_torqueReaderConfig != null)
  1407. return _torqueReaderConfig;
  1408. if (File.Exists(ConfigPaths.TorqueReaderConfigurationPath))
  1409. {
  1410. try
  1411. {
  1412. _torqueReaderConfig = FileHelper.ReadJsonFile<TorqueSerialPortConfig>(ConfigPaths.TorqueReaderConfigurationPath);
  1413. }
  1414. catch
  1415. {
  1416. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1417. _torqueReaderConfig = new TorqueSerialPortConfig();
  1418. try { FileHelper.WriteJsonFile(_torqueReaderConfig, ConfigPaths.TorqueReaderConfigurationPath); } catch { }
  1419. }
  1420. }
  1421. else
  1422. {
  1423. _torqueReaderConfig = new TorqueSerialPortConfig();
  1424. try { FileHelper.WriteJsonFile(_torqueReaderConfig, ConfigPaths.TorqueReaderConfigurationPath); } catch { }
  1425. }
  1426. return _torqueReaderConfig;
  1427. }
  1428. }
  1429. #endregion
  1430. /// <summary>
  1431. /// 释放资源并保存当前内存中的所有配置到文件。
  1432. /// </summary>
  1433. public void Dispose()
  1434. {
  1435. SaveAll();
  1436. GC.SuppressFinalize(this);
  1437. }
  1438. }
  1439. }