ConfigService.cs 59 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Resources.Languages;
  23. using WPFLocalizeExtension.Engine;
  24. namespace TeamAAS_VP.Services
  25. {
  26. /// <summary>
  27. /// 配置参数服务实现类。
  28. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  29. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  30. /// </summary>
  31. public class ConfigService : IConfigService
  32. {
  33. private static class ConfigPaths
  34. {
  35. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  36. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  37. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  38. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  39. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  40. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  41. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  42. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  43. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  44. // Feeder清料任务配置路径
  45. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  46. // 光源控制器配置路径
  47. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  48. // 电批配置路径(单设备)
  49. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  50. // 螺丝供料器(物料)配置路径
  51. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  52. // 刷卡器配置路径
  53. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  54. }
  55. private readonly object _sync = new object();
  56. private ObservableCollection<CameraInfo> Cameras { get; set; }
  57. private ObservableCollection<RobotInfo> Robots { get; set; }
  58. private ObservableCollection<FeederInfo> Feeders { get; set; }
  59. // 螺丝供料器(物料)集合
  60. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  61. private ObservableCollection<PlcInfo> Plcs { get; set; }
  62. private BgTcpIP BgCommunicate { get; set; }
  63. private BgModbusTcp BgModbusCommunicate { get; set; }
  64. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  65. // 光源控制器配置
  66. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  67. private PlcAddressConfig PlcAddressConfig { get; set; }
  68. // 单个电批配置
  69. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  70. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock (_sync) { return _screwDriverConfig; } } }
  71. private ISystemDatabaseService _systemDatabaseService;
  72. // 刷卡器配置
  73. private SerialPortConfig _cardReaderConfig;
  74. // Device info
  75. private DeviceInfo _deviceInfo;
  76. /// <summary>
  77. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  78. /// </summary>
  79. /// <param name="svc"></param>
  80. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  81. {
  82. lock (_sync)
  83. {
  84. _systemDatabaseService = svc;
  85. }
  86. }
  87. /// <summary>
  88. /// 将螺丝供料器批次变更记录写入数据库(若已注入 ISystemDatabaseService)。
  89. /// </summary>
  90. public async System.Threading.Tasks.Task RecordScrewFeederBatchAsync(ScrewFeederBatchRecord record)
  91. {
  92. if (record == null) throw new ArgumentNullException(nameof(record));
  93. try
  94. {
  95. if (_systemDatabaseService != null)
  96. {
  97. await _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  98. }
  99. }
  100. catch
  101. {
  102. // 忽略数据库写入错误,记录可添加日志
  103. }
  104. }
  105. /// <summary>
  106. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  107. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  108. /// </summary>
  109. public ConfigService()
  110. {
  111. //LoadAll();
  112. }
  113. /// <summary>
  114. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  115. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  116. /// </summary>
  117. public void LoadAll()
  118. {
  119. lock (_sync)
  120. {
  121. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  122. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  123. {
  124. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  125. foreach (var item in Cameras)
  126. {
  127. if (item.DisplatConfigs == null)
  128. {
  129. item.DisplatConfigs = new ObservableCollection<DisplayConfig>();
  130. item.DisplatConfigs.Add(new DisplayConfig(0,item.CameraName));
  131. }
  132. }
  133. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  134. }
  135. else
  136. {
  137. Cameras = new ObservableCollection<CameraInfo>();
  138. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  139. }
  140. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  141. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  142. else
  143. {
  144. Robots = new ObservableCollection<RobotInfo>();
  145. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  146. }
  147. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  148. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  149. else
  150. {
  151. Feeders = new ObservableCollection<FeederInfo>();
  152. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  153. }
  154. // load screw feeders (material) configuration
  155. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  156. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  157. else
  158. {
  159. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  160. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  161. }
  162. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  163. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  164. else
  165. {
  166. Plcs = new ObservableCollection<PlcInfo>();
  167. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  168. }
  169. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  170. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  171. else
  172. {
  173. BgCommunicate = new BgTcpIP();
  174. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  175. }
  176. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  177. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  178. else
  179. {
  180. BgModbusCommunicate = new BgModbusTcp();
  181. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  182. }
  183. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  184. {
  185. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  186. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  187. }
  188. else
  189. {
  190. // 读取 Feeder清料任务 配置
  191. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  192. }
  193. // 读取光源控制器配置
  194. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  195. {
  196. LightControllers = new ObservableCollection<LightControllerConfig>();
  197. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  198. }
  199. else
  200. {
  201. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  202. }
  203. // load plc addresses
  204. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  205. if (File.Exists(plcAddressPath))
  206. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  207. else
  208. {
  209. PlcAddressConfig = new PlcAddressConfig();
  210. PlcAddressConfig.SetDefaultValue();
  211. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  212. }
  213. // load screw driver config (single device)
  214. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  215. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  216. else
  217. {
  218. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  219. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  220. }
  221. // load card reader configuration
  222. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  223. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  224. else
  225. {
  226. _cardReaderConfig = new SerialPortConfig();
  227. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  228. }
  229. // load device info
  230. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  231. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  232. else
  233. {
  234. _deviceInfo = new DeviceInfo();
  235. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  236. }
  237. if (_deviceInfo.DataInfo == null)
  238. {
  239. _deviceInfo.DataInfo = new CTQ_Data();
  240. }
  241. }
  242. }
  243. /// <summary>
  244. /// 异步执行 <see cref="LoadAll"/> 操作。
  245. /// </summary>
  246. /// <returns>表示异步加载操作的任务。</returns>
  247. public Task LoadAllAsync()
  248. {
  249. return Task.Run(() => LoadAll());
  250. }
  251. /// <summary>
  252. /// 将内存中的所有配置写回到对应配置文件。
  253. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  254. /// </summary>
  255. public void SaveAll()
  256. {
  257. lock (_sync)
  258. {
  259. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  260. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  261. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  262. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  263. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  264. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  265. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.ScrewDriverConfigurationPath);
  266. // save screw driver config
  267. if (_screwDriverConfig != null)
  268. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  269. // save screw feeders
  270. if (ScrewFeeders != null)
  271. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  272. // save plc addresses
  273. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  274. // save card reader config
  275. if (_cardReaderConfig != null)
  276. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  277. // save device info
  278. if (_deviceInfo != null)
  279. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  280. }
  281. }
  282. /// <summary>
  283. /// 异步执行 <see cref="SaveAll"/> 操作。
  284. /// </summary>
  285. /// <returns>表示异步保存操作的任务。</returns>
  286. public Task SaveAllAsync()
  287. {
  288. return Task.Run(() => SaveAll());
  289. }
  290. #region Cameras
  291. /// <summary>
  292. /// 获取所有相机配置的只读集合。
  293. /// 线程安全:在内部加锁以保证并发读取的一致性。
  294. /// </summary>
  295. /// <returns>相机配置的只读集合。</returns>
  296. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  297. {
  298. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  299. }
  300. /// <summary>
  301. /// 根据标识获取单个相机配置信息。
  302. /// </summary>
  303. /// <param name="id">相机的 Guid 标识。</param>
  304. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  305. public CameraInfo GetCamera(Guid id)
  306. {
  307. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  308. }
  309. /// <summary>
  310. /// 新增或更新相机配置。
  311. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  312. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  313. /// 方法结束后会将相机集合持久化到配置文件。
  314. /// </summary>
  315. /// <param name="camera">要添加或更新的相机配置。</param>
  316. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  317. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  318. {
  319. if (camera == null) return null;
  320. lock (_sync)
  321. {
  322. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  323. if (exist != null)
  324. {
  325. var idx = Cameras.IndexOf(exist);
  326. Cameras[idx] = camera;
  327. if (Cameras[idx].DisplatConfigs == null)
  328. {
  329. Cameras[idx].DisplatConfigs = new ObservableCollection<DisplayConfig>();
  330. Cameras[idx].DisplatConfigs.Add(new DisplayConfig(0, Cameras[idx].CameraName));
  331. }
  332. }
  333. else
  334. {
  335. camera.CameraNo = Cameras.Count + 1;
  336. if (camera.DisplatConfigs == null)
  337. {
  338. camera.DisplatConfigs = new ObservableCollection<DisplayConfig>();
  339. camera.DisplatConfigs.Add(new DisplayConfig(0, camera.CameraName));
  340. }
  341. Cameras.Add(camera);
  342. }
  343. }
  344. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  345. return camera;
  346. }
  347. /// <summary>
  348. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  349. /// 方法结束后会将相机集合持久化到配置文件。
  350. /// </summary>
  351. /// <param name="id">要移除的相机 Guid。</param>
  352. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  353. public bool RemoveCamera(Guid id)
  354. {
  355. bool result = false;
  356. lock (_sync)
  357. {
  358. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  359. if (exist != null) result = Cameras.Remove(exist);
  360. //重新编号
  361. int no = 1;
  362. //对所有相机按CameraNo排序
  363. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  364. foreach (var cam in sortedCameras)
  365. {
  366. cam.CameraNo = no;
  367. no++;
  368. }
  369. Cameras.Clear();
  370. foreach (var cam in sortedCameras)
  371. {
  372. Cameras.Add(cam);
  373. }
  374. }
  375. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  376. return result;
  377. }
  378. /// <summary>
  379. /// 检查是否包含指定 Id 的相机配置。
  380. /// </summary>
  381. /// <param name="id">相机的 Guid。</param>
  382. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  383. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  384. #endregion
  385. #region Robots
  386. /// <summary>
  387. /// 获取所有机器人配置的只读集合。
  388. /// </summary>
  389. /// <returns>机器人配置的只读集合。</returns>
  390. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  391. /// <summary>
  392. /// 根据标识获取单个机器人配置。
  393. /// </summary>
  394. /// <param name="id">机器人的 Guid 标识。</param>
  395. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  396. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  397. /// <summary>
  398. /// 新增或更新机器人配置,操作后持久化至配置文件。
  399. /// 新增时为机器人分配连续的 RobotNo 编号。
  400. /// </summary>
  401. /// <param name="robot">要添加或更新的机器人配置。</param>
  402. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  403. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  404. {
  405. if (robot == null) return null;
  406. lock (_sync)
  407. {
  408. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  409. if (exist != null)
  410. {
  411. var idx = Robots.IndexOf(exist);
  412. Robots[idx] = robot;
  413. }
  414. else
  415. {
  416. robot.RobotNo = Robots.Count + 1;
  417. Robots.Add(robot);
  418. }
  419. }
  420. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  421. return robot;
  422. }
  423. /// <summary>
  424. /// 根据标识移除机器人配置并重新编号剩余机器人。
  425. /// 操作后持久化配置文件。
  426. /// </summary>
  427. /// <param name="id">要移除的机器人 Guid。</param>
  428. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  429. public bool RemoveRobot(Guid id)
  430. {
  431. bool result = false;
  432. lock (_sync)
  433. {
  434. var e = Robots.FirstOrDefault(r => r.Id == id);
  435. if (e != null)
  436. result = Robots.Remove(e);
  437. //重新编号
  438. int no = 1;
  439. //对所有机器人按RobotNo排序
  440. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  441. foreach (var r in sortedRobots)
  442. {
  443. r.RobotNo = no;
  444. no++;
  445. }
  446. Robots.Clear();
  447. foreach (var r in sortedRobots)
  448. {
  449. Robots.Add(r);
  450. }
  451. }
  452. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  453. return result;
  454. }
  455. /// <summary>
  456. /// 判断是否包含指定 Id 的机器人配置。
  457. /// </summary>
  458. /// <param name="id">机器人的 Guid。</param>
  459. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  460. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  461. /// <summary>
  462. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  463. /// </summary>
  464. /// <param name="id">机器人唯一标识符。</param>
  465. /// <param name="stepDistance">步进距离。</param>
  466. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  467. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  468. {
  469. lock (_sync)
  470. {
  471. var robot = Robots.FirstOrDefault(r => r.Id == id);
  472. if (robot != null)
  473. {
  474. robot.StepDistance = stepDistance;
  475. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  476. return true;
  477. }
  478. else
  479. {
  480. return false;
  481. }
  482. }
  483. }
  484. /// <summary>
  485. /// 获取指定机器人 Id 的步进距离。
  486. /// </summary>
  487. /// <param name="id">机器人 Guid。</param>
  488. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  489. public double GetRobotStepDistance(Guid id)
  490. {
  491. lock (_sync)
  492. {
  493. var robot = Robots.FirstOrDefault(r => r.Id == id);
  494. if (robot != null)
  495. {
  496. return robot.StepDistance;
  497. }
  498. else
  499. {
  500. return 1.0;
  501. }
  502. }
  503. }
  504. #endregion
  505. #region Feeders
  506. /// <summary>
  507. /// 获取所有供料器配置的只读集合。
  508. /// </summary>
  509. /// <returns>供料器配置的只读集合。</returns>
  510. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  511. /// <summary>
  512. /// 根据标识获取单个供料器配置。
  513. /// </summary>
  514. /// <param name="id">供料器的 Guid 标识。</param>
  515. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  516. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  517. /// <summary>
  518. /// 新增或更新供料器配置,操作后持久化至配置文件。
  519. /// 新增时为供料器分配连续的 FeederNo 编号。
  520. /// </summary>
  521. /// <param name="feeder">要添加或更新的供料器配置。</param>
  522. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  523. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  524. {
  525. if (feeder == null) return null;
  526. lock (_sync)
  527. {
  528. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  529. if (exist != null)
  530. {
  531. var idx = Feeders.IndexOf(exist);
  532. Feeders[idx] = feeder;
  533. }
  534. else
  535. {
  536. feeder.FeederNo = Feeders.Count + 1;
  537. Feeders.Add(feeder);
  538. }
  539. }
  540. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  541. return feeder;
  542. }
  543. /// <summary>
  544. /// 根据标识移除供料器配置并重新编号剩余供料器。
  545. /// 操作后持久化配置文件。
  546. /// </summary>
  547. /// <param name="id">要移除的供料器 Guid。</param>
  548. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  549. public bool RemoveFeeder(Guid id)
  550. {
  551. bool result = false;
  552. lock (_sync)
  553. {
  554. var e = Feeders.FirstOrDefault(f => f.Id == id);
  555. if (e != null) result = Feeders.Remove(e);
  556. //重新编号
  557. int no = 1;
  558. //对所有供料器按FeederNo排序
  559. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  560. foreach (var f in sortedFeeders)
  561. {
  562. f.FeederNo = no;
  563. no++;
  564. }
  565. Feeders.Clear();
  566. foreach (var f in sortedFeeders)
  567. {
  568. Feeders.Add(f);
  569. }
  570. }
  571. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  572. return result;
  573. }
  574. /// <summary>
  575. /// 判断是否包含指定 Id 的供料器配置。
  576. /// </summary>
  577. /// <param name="id">供料器 Guid。</param>
  578. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  579. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  580. #endregion
  581. #region PLC
  582. /// <summary>
  583. /// 获取所有 PLC 配置的只读集合。
  584. /// </summary>
  585. /// <returns>PLC 配置的只读集合。</returns>
  586. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  587. /// <summary>
  588. /// 根据标识获取单个 PLC 配置。
  589. /// </summary>
  590. /// <param name="id">PLC 的 Guid 标识。</param>
  591. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  592. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  593. /// <summary>
  594. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  595. /// </summary>
  596. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  597. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  598. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  599. {
  600. if (plc == null) return null;
  601. lock (_sync)
  602. {
  603. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  604. if (exist != null)
  605. {
  606. var idx = Plcs.IndexOf(exist);
  607. Plcs[idx] = plc;
  608. }
  609. else
  610. {
  611. plc.PlcNo = Plcs.Count + 1;
  612. Plcs.Add(plc);
  613. }
  614. }
  615. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  616. return plc;
  617. }
  618. /// <summary>
  619. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  620. /// 操作后持久化配置文件。
  621. /// </summary>
  622. /// <param name="id">要移除的 PLC Guid。</param>
  623. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  624. public bool RemovePlc(Guid id)
  625. {
  626. bool result = false;
  627. lock (_sync)
  628. {
  629. var e = Plcs.FirstOrDefault(p => p.Id == id);
  630. if (e != null) result = Plcs.Remove(e);
  631. //重新编号
  632. int no = 1;
  633. //对所有PLC按PlcNo排序
  634. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  635. foreach (var p in sortedPlcs)
  636. {
  637. p.PlcNo = no;
  638. no++;
  639. }
  640. Plcs.Clear();
  641. foreach (var p in sortedPlcs)
  642. {
  643. Plcs.Add(p);
  644. }
  645. }
  646. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  647. return result;
  648. }
  649. /// <summary>
  650. /// 判断是否包含指定 Id 的 PLC 配置。
  651. /// </summary>
  652. /// <param name="id">PLC 的 Guid。</param>
  653. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  654. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  655. #endregion
  656. #region BgTcp
  657. /// <summary>
  658. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  659. /// </summary>
  660. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  661. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  662. /// <summary>
  663. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  664. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  665. /// </summary>
  666. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  667. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  668. /// <summary>
  669. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  670. /// </summary>
  671. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  672. #endregion
  673. #region BgModbus
  674. /// <summary>
  675. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  676. /// </summary>
  677. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  678. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  679. /// <summary>
  680. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  681. /// </summary>
  682. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  683. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  684. /// <summary>
  685. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  686. /// </summary>
  687. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  688. #endregion
  689. #region 系统参数
  690. /// <summary>
  691. /// 获取系统设置(从配置文件读取)。
  692. /// 线程安全:方法内部加锁以保证读取一致性。
  693. /// </summary>
  694. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  695. public SystemConfiguration GetSystemConfiguration()
  696. {
  697. lock (_sync)
  698. {
  699. var config = new SystemConfiguration();
  700. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  701. {
  702. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  703. }
  704. return config;
  705. }
  706. }
  707. /// <summary>
  708. /// 保存系统设置到配置文件(会覆盖现有文件)。
  709. /// </summary>
  710. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  711. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  712. {
  713. lock (_sync)
  714. {
  715. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  716. }
  717. }
  718. /// <summary>
  719. /// 获取当前语言
  720. /// </summary>
  721. /// <returns></returns>
  722. public Language GetCurrentLanguage()
  723. {
  724. lock (_sync)
  725. {
  726. var config = GetSystemConfiguration();
  727. return config.CurrentLanguage;
  728. }
  729. }
  730. /// <summary>
  731. /// 设置当前语言
  732. /// </summary>
  733. /// <param name="language"></param>
  734. public void SetCurrentLanguage(Language language)
  735. {
  736. lock (_sync)
  737. {
  738. var config = GetSystemConfiguration();
  739. config.CurrentLanguage = language;
  740. if (language == Enums.Language.ChineseSimplified)
  741. {
  742. var culture = new CultureInfo("zh-CN");
  743. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  744. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  745. LocalizeDictionary.Instance.Culture = culture;
  746. Lang.Culture = culture;
  747. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  748. }
  749. else if (language == Enums.Language.ChineseTraditional)
  750. {
  751. var culture = new CultureInfo("zh-TW");
  752. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  753. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  754. LocalizeDictionary.Instance.Culture = culture;
  755. Lang.Culture = culture;
  756. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  757. }
  758. else if (language == Enums.Language.English)
  759. {
  760. var culture = new CultureInfo("en");
  761. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  762. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  763. LocalizeDictionary.Instance.Culture = culture;
  764. Lang.Culture = culture;
  765. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  766. }
  767. else if (language == Enums.Language.Japanese)
  768. {
  769. var culture = new CultureInfo("ja-JP");
  770. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  771. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  772. LocalizeDictionary.Instance.Culture = culture;
  773. Lang.Culture = culture;
  774. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  775. }
  776. SaveSystemConfiguration(config);
  777. }
  778. }
  779. #endregion
  780. #region Feeder清料任务
  781. /// <summary>
  782. /// 获取所有清料任务的只读集合。
  783. /// </summary>
  784. /// <returns>清料任务的只读集合。</returns>
  785. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  786. /// <summary>
  787. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  788. /// </summary>
  789. /// <param name="task">要添加或更新的清料任务对象。</param>
  790. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  791. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  792. {
  793. if (task == null) return null;
  794. lock (_sync)
  795. {
  796. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  797. if (exist != null)
  798. {
  799. var idx = FeederClearanceTasks.IndexOf(exist);
  800. FeederClearanceTasks[idx] = task;
  801. }
  802. else
  803. {
  804. // 设置任务编号为当前最大编号加1
  805. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  806. FeederClearanceTasks.Add(task);
  807. }
  808. }
  809. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  810. return task;
  811. }
  812. /// <summary>
  813. /// 根据标识移除清料任务并持久化配置文件。
  814. /// </summary>
  815. /// <param name="id">要移除的清料任务 Guid。</param>
  816. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  817. public bool RemoveClearanceTask(Guid id)
  818. {
  819. lock (_sync)
  820. {
  821. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  822. if (exist != null)
  823. {
  824. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  825. return FeederClearanceTasks.Remove(exist);
  826. }
  827. else
  828. return false;
  829. }
  830. }
  831. /// <summary>
  832. /// 清除所有清料任务并持久化空集合到配置文件。
  833. /// </summary>
  834. public void ClearAllClearanceTasks()
  835. {
  836. lock (_sync)
  837. {
  838. FeederClearanceTasks.Clear();
  839. }
  840. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  841. }
  842. /// <summary>
  843. /// 判断是否包含指定 Id 的清料任务。
  844. /// </summary>
  845. /// <param name="id">清料任务 Guid。</param>
  846. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  847. public bool ContainsClearanceTask(Guid id)
  848. {
  849. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  850. }
  851. /// <summary>
  852. /// 根据标识获取单个清料任务信息。
  853. /// </summary>
  854. /// <param name="id">清料任务 Guid。</param>
  855. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  856. public FeederClearWork GetClearanceTask(Guid id)
  857. {
  858. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  859. }
  860. /// <summary>
  861. /// 判断是否包含指定任务编号的清料任务。
  862. /// </summary>
  863. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  864. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  865. public bool ContainsClearanceTaskByNumber(int taskNumber)
  866. {
  867. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  868. }
  869. /// <summary>
  870. /// 根据任务编号获取单个清料任务信息。
  871. /// </summary>
  872. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  873. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  874. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  875. {
  876. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  877. }
  878. #endregion
  879. #region Light controllers and channels
  880. /// <summary>
  881. /// 获取所有光源控制器配置的只读集合。
  882. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  883. /// </summary>
  884. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  885. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  886. {
  887. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  888. }
  889. /// <summary>
  890. /// 根据控制器标识获取单个光源控制器配置。
  891. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  892. /// </summary>
  893. /// <param name="id">控制器的整数标识(Id)。</param>
  894. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  895. public LightControllerConfig GetLightController(int id)
  896. {
  897. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  898. }
  899. /// <summary>
  900. /// 新增或更新光源控制器配置。
  901. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  902. /// - 更新时以 Id 匹配现有项并替换。
  903. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  904. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  905. /// </summary>
  906. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  907. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  908. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  909. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  910. {
  911. if (controller == null) return null;
  912. lock (_sync)
  913. {
  914. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  915. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  916. throw new ArgumentException("Controller name must be unique");
  917. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  918. if (exist != null)
  919. {
  920. // 更新现有控制器(按索引替换)
  921. var idx = LightControllers.IndexOf(exist);
  922. LightControllers[idx] = controller;
  923. }
  924. else
  925. {
  926. // 新增控制器
  927. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  928. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  929. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  930. int nextGlobal = 0;
  931. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  932. {
  933. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  934. }
  935. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  936. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  937. {
  938. var ch = controller.ChannelConfigs[i];
  939. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  940. {
  941. ch.GlobalIndex = nextGlobal;
  942. nextGlobal++;
  943. }
  944. }
  945. LightControllers.Add(controller);
  946. }
  947. }
  948. // 持久化更新后的光源控制器配置
  949. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  950. return controller;
  951. }
  952. /// <summary>
  953. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  954. /// 操作后持久化配置文件。
  955. /// </summary>
  956. /// <param name="id">要移除的控制器 Id。</param>
  957. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  958. public bool RemoveLightController(int id)
  959. {
  960. bool result = false;
  961. lock (_sync)
  962. {
  963. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  964. if (e != null)
  965. result = LightControllers.Remove(e);
  966. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  967. int no = 1;
  968. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  969. foreach (var c in sorted)
  970. {
  971. c.Id = no;
  972. no++;
  973. }
  974. LightControllers.Clear();
  975. foreach (var c in sorted)
  976. {
  977. LightControllers.Add(c);
  978. }
  979. }
  980. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  981. return result;
  982. }
  983. /// <summary>
  984. /// 判断是否包含指定 Id 的光源控制器。
  985. /// </summary>
  986. /// <param name="id">控制器 Id。</param>
  987. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  988. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  989. /// <summary>
  990. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  991. /// </summary>
  992. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  993. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  994. {
  995. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  996. }
  997. /// <summary>
  998. /// 根据全局通道索引获取单个通道配置。
  999. /// </summary>
  1000. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  1001. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1002. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1003. {
  1004. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1005. }
  1006. /// <summary>
  1007. /// 判断是否存在指定全局通道索引的通道配置。
  1008. /// </summary>
  1009. /// <param name="globalIndex">全局通道索引。</param>
  1010. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1011. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1012. {
  1013. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1014. }
  1015. /// <summary>
  1016. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1017. /// </summary>
  1018. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1019. /// <param name="brightness">要设置的亮度值。</param>
  1020. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1021. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1022. {
  1023. lock (_sync)
  1024. {
  1025. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1026. if (ch == null) return false;
  1027. ch.DefaultBrightness = brightness;
  1028. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1029. return true;
  1030. }
  1031. }
  1032. #endregion
  1033. #region Plc Addresses
  1034. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1035. #endregion
  1036. #region ScrewDriver config (single device)
  1037. /// <summary>
  1038. /// 获取电批配置(单设备)。
  1039. /// </summary>
  1040. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1041. public ScrewDriverConfig GetScrewDriverConfig()
  1042. {
  1043. lock (_sync) { return _screwDriverConfig; }
  1044. }
  1045. /// <summary>
  1046. /// 设置并持久化电批配置(单设备)。
  1047. /// </summary>
  1048. /// <param name="cfg">新的配置对象,不能为空。</param>
  1049. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1050. {
  1051. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1052. lock (_sync)
  1053. {
  1054. _screwDriverConfig = cfg;
  1055. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1056. }
  1057. }
  1058. /// <summary>
  1059. /// 仅将当前内存中的电批配置保存到文件。
  1060. /// </summary>
  1061. public void SaveScrewDriverConfig()
  1062. {
  1063. lock (_sync)
  1064. {
  1065. if (_screwDriverConfig != null)
  1066. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1067. }
  1068. }
  1069. #endregion
  1070. #region Screw Feeders (material)
  1071. /// <summary>
  1072. /// 获取所有螺丝供料器配置的只读集合。
  1073. /// </summary>
  1074. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1075. /// <summary>
  1076. /// 根据 Id 获取单个螺丝供料器配置。
  1077. /// </summary>
  1078. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1079. /// <summary>
  1080. /// 新增或更新螺丝供料器配置。
  1081. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1082. /// </summary>
  1083. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1084. {
  1085. if (feeder == null) return null;
  1086. lock (_sync)
  1087. {
  1088. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1089. if (exist != null)
  1090. {
  1091. var idx = ScrewFeeders.IndexOf(exist);
  1092. ScrewFeeders[idx] = feeder;
  1093. }
  1094. else
  1095. {
  1096. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1097. ScrewFeeders.Add(feeder);
  1098. }
  1099. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1100. }
  1101. return feeder;
  1102. }
  1103. /// <summary>
  1104. /// 移除螺丝供料器配置。
  1105. /// </summary>
  1106. public bool RemoveScrewFeeder(Guid id)
  1107. {
  1108. bool result = false;
  1109. lock (_sync)
  1110. {
  1111. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1112. if (e != null) result = ScrewFeeders.Remove(e);
  1113. }
  1114. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1115. return result;
  1116. }
  1117. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1118. // event for low level alarm
  1119. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1120. /// <summary>
  1121. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1122. /// </summary>
  1123. public int GetRemainingCountByFeederNumber(int feederNumber)
  1124. {
  1125. lock (_sync)
  1126. {
  1127. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1128. if (f == null) return -1;
  1129. return f.RemainingCount;
  1130. }
  1131. }
  1132. /// <summary>
  1133. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1134. /// </summary>
  1135. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1136. {
  1137. lock (_sync)
  1138. {
  1139. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1140. if (f == null) return false;
  1141. return f.IsLowLevelAlarmActive;
  1142. }
  1143. }
  1144. // helper: check and raise low level alarm when necessary
  1145. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1146. {
  1147. if (f == null) return;
  1148. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1149. {
  1150. if (!f.IsLowLevelAlarmActive)
  1151. {
  1152. f.IsLowLevelAlarmActive = true;
  1153. try
  1154. {
  1155. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1156. }
  1157. catch { }
  1158. }
  1159. }
  1160. else
  1161. {
  1162. if (f.IsLowLevelAlarmActive)
  1163. {
  1164. f.IsLowLevelAlarmActive = false;
  1165. }
  1166. }
  1167. }
  1168. /// <summary>
  1169. /// 为指定供料器编号递减指定数量,若数量不足返回 false
  1170. /// </summary>
  1171. public bool DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1172. {
  1173. lock (_sync)
  1174. {
  1175. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1176. if (f == null) return false;
  1177. if (decrement <= 0) decrement = 1;
  1178. if (f.RemainingCount < decrement) return false;
  1179. f.RemainingCount -= decrement;
  1180. // check alarm
  1181. CheckAndTriggerLowLevelAlarm(f);
  1182. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1183. return true;
  1184. }
  1185. }
  1186. /// <summary>
  1187. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1188. /// </summary>
  1189. public void ClearScrewFeederByNumber(int feederNumber)
  1190. {
  1191. lock (_sync)
  1192. {
  1193. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1194. if (f == null) return;
  1195. f.BatchNumber = string.Empty;
  1196. f.RemainingCount = 0;
  1197. // check alarm
  1198. CheckAndTriggerLowLevelAlarm(f);
  1199. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1200. }
  1201. }
  1202. /// <summary>
  1203. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1204. /// </summary>
  1205. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1206. {
  1207. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1208. // capture values under lock, then record to DB outside lock
  1209. ScrewFeederInfo target = null;
  1210. int remainingAfter = 0;
  1211. int packSize = 0;
  1212. string feederName = null;
  1213. lock (_sync)
  1214. {
  1215. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1216. if (f == null) return;
  1217. f.BatchNumber = batchNumber;
  1218. f.RemainingCount += Math.Max(0, f.PackSize);
  1219. // prepare capture values
  1220. target = f;
  1221. remainingAfter = f.RemainingCount;
  1222. packSize = f.PackSize;
  1223. feederName = f.Name;
  1224. // check alarm
  1225. CheckAndTriggerLowLevelAlarm(f);
  1226. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1227. }
  1228. try
  1229. {
  1230. var record = new ScrewFeederBatchRecord
  1231. {
  1232. BatchNumber = batchNumber,
  1233. PackSize = packSize,
  1234. ChangeTime = DateTime.UtcNow,
  1235. RemainingCount = remainingAfter,
  1236. FeederNumber = feederNumber,
  1237. FeederName = feederName
  1238. };
  1239. // try get operator name from system database service if available
  1240. try
  1241. {
  1242. var user = _systemDatabaseService?.GetCurrentUser();
  1243. if (user != null)
  1244. record.OperatorName = user.UserName;
  1245. }
  1246. catch
  1247. {
  1248. // ignore getting user failure
  1249. }
  1250. // fire-and-forget recording (ConfigService will forward to DB service if set)
  1251. _ = RecordScrewFeederBatchAsync(record);
  1252. }
  1253. catch
  1254. {
  1255. // ignore any error creating/recording the batch record
  1256. }
  1257. }
  1258. #endregion
  1259. #region 用户登录刷卡器
  1260. /// <summary>
  1261. /// 获取刷卡器配置
  1262. /// </summary>
  1263. /// <returns></returns>
  1264. public SerialPortConfig GetCardReaderConfig()
  1265. {
  1266. lock (_sync)
  1267. {
  1268. if (_cardReaderConfig != null)
  1269. return _cardReaderConfig;
  1270. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1271. {
  1272. try
  1273. {
  1274. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1275. }
  1276. catch
  1277. {
  1278. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1279. _cardReaderConfig = new SerialPortConfig();
  1280. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1281. }
  1282. }
  1283. else
  1284. {
  1285. _cardReaderConfig = new SerialPortConfig();
  1286. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1287. }
  1288. return _cardReaderConfig;
  1289. }
  1290. }
  1291. /// <summary>
  1292. /// 保存刷卡器配置
  1293. /// </summary>
  1294. /// <param name="config"></param>
  1295. public void SaveCardReaderConfig(SerialPortConfig config)
  1296. {
  1297. if (config == null) return;
  1298. lock (_sync)
  1299. {
  1300. _cardReaderConfig = config;
  1301. try
  1302. {
  1303. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1304. }
  1305. catch
  1306. {
  1307. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1308. }
  1309. }
  1310. }
  1311. #endregion
  1312. #region DeviceInfo
  1313. /// <summary>
  1314. /// 获取设备信息配置
  1315. /// </summary>
  1316. /// <returns></returns>
  1317. public DeviceInfo GetDeviceInfo()
  1318. {
  1319. lock (_sync)
  1320. {
  1321. if (_deviceInfo == null)
  1322. {
  1323. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  1324. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  1325. else
  1326. {
  1327. _deviceInfo = new DeviceInfo();
  1328. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  1329. }
  1330. if (_deviceInfo.DataInfo==null)
  1331. {
  1332. _deviceInfo.DataInfo = new CTQ_Data();
  1333. }
  1334. }
  1335. return _deviceInfo;
  1336. }
  1337. }
  1338. /// <summary>
  1339. /// 保存设备信息
  1340. /// </summary>
  1341. /// <param name="deviceInfo"></param>
  1342. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  1343. {
  1344. if (deviceInfo == null) return;
  1345. lock (_sync)
  1346. {
  1347. _deviceInfo = deviceInfo;
  1348. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  1349. }
  1350. }
  1351. #endregion
  1352. /// <summary>
  1353. /// 释放资源并保存当前内存中的所有配置到文件。
  1354. /// </summary>
  1355. public void Dispose()
  1356. {
  1357. SaveAll();
  1358. GC.SuppressFinalize(this);
  1359. }
  1360. }
  1361. }