ConfigService.cs 58 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Resources.Languages;
  23. using WPFLocalizeExtension.Engine;
  24. namespace TeamAAS_VP.Services
  25. {
  26. /// <summary>
  27. /// 配置参数服务实现类。
  28. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  29. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  30. /// </summary>
  31. public class ConfigService : IConfigService
  32. {
  33. private static class ConfigPaths
  34. {
  35. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  36. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  37. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  38. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  39. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  40. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  41. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  42. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  43. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  44. // Feeder清料任务配置路径
  45. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  46. // 光源控制器配置路径
  47. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  48. // 电批配置路径(单设备)
  49. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  50. // 螺丝供料器(物料)配置路径
  51. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  52. // 刷卡器配置路径
  53. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  54. }
  55. private readonly object _sync = new object();
  56. private ObservableCollection<CameraInfo> Cameras { get; set; }
  57. private ObservableCollection<RobotInfo> Robots { get; set; }
  58. private ObservableCollection<FeederInfo> Feeders { get; set; }
  59. // 螺丝供料器(物料)集合
  60. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  61. private ObservableCollection<PlcInfo> Plcs { get; set; }
  62. private BgTcpIP BgCommunicate { get; set; }
  63. private BgModbusTcp BgModbusCommunicate { get; set; }
  64. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  65. // 光源控制器配置
  66. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  67. // Device info
  68. private DeviceInfo _deviceInfo;
  69. private PlcAddressConfig PlcAddressConfig { get; set; }
  70. // 单个电批配置
  71. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  72. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock(_sync) { return _screwDriverConfig; } } }
  73. private ISystemDatabaseService _systemDatabaseService;
  74. // 刷卡器配置
  75. private SerialPortConfig _cardReaderConfig;
  76. /// <summary>
  77. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  78. /// </summary>
  79. /// <param name="svc"></param>
  80. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  81. {
  82. lock (_sync)
  83. {
  84. _systemDatabaseService = svc;
  85. }
  86. }
  87. /// <summary>
  88. /// 将螺丝供料器批次变更记录写入数据库(若已注入 ISystemDatabaseService)。
  89. /// </summary>
  90. public async System.Threading.Tasks.Task RecordScrewFeederBatchAsync(ScrewFeederBatchRecord record)
  91. {
  92. if (record == null) throw new ArgumentNullException(nameof(record));
  93. try
  94. {
  95. if (_systemDatabaseService != null)
  96. {
  97. await _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  98. }
  99. }
  100. catch
  101. {
  102. // 忽略数据库写入错误,记录可添加日志
  103. }
  104. }
  105. /// <summary>
  106. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  107. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  108. /// </summary>
  109. public ConfigService()
  110. {
  111. //LoadAll();
  112. }
  113. /// <summary>
  114. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  115. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  116. /// </summary>
  117. public void LoadAll()
  118. {
  119. lock (_sync)
  120. {
  121. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  122. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  123. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  124. else
  125. {
  126. Cameras = new ObservableCollection<CameraInfo>();
  127. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  128. }
  129. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  130. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  131. else
  132. {
  133. Robots = new ObservableCollection<RobotInfo>();
  134. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  135. }
  136. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  137. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  138. else
  139. {
  140. Feeders = new ObservableCollection<FeederInfo>();
  141. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  142. }
  143. // load screw feeders (material) configuration
  144. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  145. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  146. else
  147. {
  148. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  149. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  150. }
  151. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  152. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  153. else
  154. {
  155. Plcs = new ObservableCollection<PlcInfo>();
  156. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  157. }
  158. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  159. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  160. else
  161. {
  162. BgCommunicate = new BgTcpIP();
  163. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  164. }
  165. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  166. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  167. else
  168. {
  169. BgModbusCommunicate = new BgModbusTcp();
  170. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  171. }
  172. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  173. {
  174. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  175. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  176. }
  177. else
  178. {
  179. // 读取 Feeder清料任务 配置
  180. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  181. }
  182. // 读取光源控制器配置
  183. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  184. {
  185. LightControllers = new ObservableCollection<LightControllerConfig>();
  186. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  187. }
  188. else
  189. {
  190. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  191. }
  192. // load plc addresses
  193. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  194. if (File.Exists(plcAddressPath))
  195. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  196. else
  197. {
  198. PlcAddressConfig = new PlcAddressConfig();
  199. PlcAddressConfig.SetDefaultValue();
  200. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  201. }
  202. // load screw driver config (single device)
  203. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  204. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  205. else
  206. {
  207. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  208. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  209. }
  210. // load device info
  211. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  212. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  213. else
  214. {
  215. _deviceInfo = new DeviceInfo();
  216. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  217. }
  218. // load card reader configuration
  219. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  220. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  221. else
  222. {
  223. _cardReaderConfig = new SerialPortConfig();
  224. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  225. }
  226. }
  227. }
  228. /// <summary>
  229. /// 异步执行 <see cref="LoadAll"/> 操作。
  230. /// </summary>
  231. /// <returns>表示异步加载操作的任务。</returns>
  232. public Task LoadAllAsync()
  233. {
  234. return Task.Run(() => LoadAll());
  235. }
  236. /// <summary>
  237. /// 将内存中的所有配置写回到对应配置文件。
  238. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  239. /// </summary>
  240. public void SaveAll()
  241. {
  242. lock (_sync)
  243. {
  244. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  245. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  246. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  247. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  248. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  249. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  250. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  251. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  252. // save screw driver config
  253. if (_screwDriverConfig != null)
  254. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  255. // save screw feeders
  256. if (ScrewFeeders != null)
  257. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  258. // save plc addresses
  259. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  260. // save device info
  261. if (_deviceInfo != null)
  262. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  263. // save card reader config
  264. if (_cardReaderConfig != null)
  265. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  266. }
  267. }
  268. /// <summary>
  269. /// 异步执行 <see cref="SaveAll"/> 操作。
  270. /// </summary>
  271. /// <returns>表示异步保存操作的任务。</returns>
  272. public Task SaveAllAsync()
  273. {
  274. return Task.Run(() => SaveAll());
  275. }
  276. #region Cameras
  277. /// <summary>
  278. /// 获取所有相机配置的只读集合。
  279. /// 线程安全:在内部加锁以保证并发读取的一致性。
  280. /// </summary>
  281. /// <returns>相机配置的只读集合。</returns>
  282. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  283. {
  284. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  285. }
  286. /// <summary>
  287. /// 根据标识获取单个相机配置信息。
  288. /// </summary>
  289. /// <param name="id">相机的 Guid 标识。</param>
  290. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  291. public CameraInfo GetCamera(Guid id)
  292. {
  293. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  294. }
  295. /// <summary>
  296. /// 新增或更新相机配置。
  297. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  298. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  299. /// 方法结束后会将相机集合持久化到配置文件。
  300. /// </summary>
  301. /// <param name="camera">要添加或更新的相机配置。</param>
  302. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  303. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  304. {
  305. if (camera == null) return null;
  306. lock (_sync)
  307. {
  308. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  309. if (exist != null)
  310. {
  311. var idx = Cameras.IndexOf(exist);
  312. Cameras[idx] = camera;
  313. }
  314. else
  315. {
  316. camera.CameraNo = Cameras.Count + 1;
  317. Cameras.Add(camera);
  318. }
  319. }
  320. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  321. return camera;
  322. }
  323. /// <summary>
  324. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  325. /// 方法结束后会将相机集合持久化到配置文件。
  326. /// </summary>
  327. /// <param name="id">要移除的相机 Guid。</param>
  328. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  329. public bool RemoveCamera(Guid id)
  330. {
  331. bool result = false;
  332. lock (_sync)
  333. {
  334. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  335. if (exist != null) result = Cameras.Remove(exist);
  336. //重新编号
  337. int no = 1;
  338. //对所有相机按CameraNo排序
  339. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  340. foreach (var cam in sortedCameras)
  341. {
  342. cam.CameraNo = no;
  343. no++;
  344. }
  345. Cameras.Clear();
  346. foreach (var cam in sortedCameras)
  347. {
  348. Cameras.Add(cam);
  349. }
  350. }
  351. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  352. return result;
  353. }
  354. /// <summary>
  355. /// 检查是否包含指定 Id 的相机配置。
  356. /// </summary>
  357. /// <param name="id">相机的 Guid。</param>
  358. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  359. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  360. #endregion
  361. #region DeviceInfo
  362. /// <summary>
  363. /// 获取设备信息配置
  364. /// </summary>
  365. /// <returns></returns>
  366. public DeviceInfo GetDeviceInfo()
  367. {
  368. lock (_sync)
  369. {
  370. if (_deviceInfo == null)
  371. {
  372. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  373. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  374. else
  375. {
  376. _deviceInfo = new DeviceInfo();
  377. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  378. }
  379. }
  380. return _deviceInfo;
  381. }
  382. }
  383. /// <summary>
  384. /// 保存设备信息
  385. /// </summary>
  386. /// <param name="deviceInfo"></param>
  387. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  388. {
  389. if (deviceInfo == null) return;
  390. lock (_sync)
  391. {
  392. _deviceInfo = deviceInfo;
  393. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  394. }
  395. }
  396. #endregion
  397. #region Robots
  398. /// <summary>
  399. /// 获取所有机器人配置的只读集合。
  400. /// </summary>
  401. /// <returns>机器人配置的只读集合。</returns>
  402. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  403. /// <summary>
  404. /// 根据标识获取单个机器人配置。
  405. /// </summary>
  406. /// <param name="id">机器人的 Guid 标识。</param>
  407. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  408. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  409. /// <summary>
  410. /// 新增或更新机器人配置,操作后持久化至配置文件。
  411. /// 新增时为机器人分配连续的 RobotNo 编号。
  412. /// </summary>
  413. /// <param name="robot">要添加或更新的机器人配置。</param>
  414. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  415. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  416. {
  417. if (robot == null) return null;
  418. lock (_sync)
  419. {
  420. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  421. if (exist != null)
  422. {
  423. var idx = Robots.IndexOf(exist);
  424. Robots[idx] = robot;
  425. }
  426. else
  427. {
  428. robot.RobotNo = Robots.Count + 1;
  429. Robots.Add(robot);
  430. }
  431. }
  432. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  433. return robot;
  434. }
  435. /// <summary>
  436. /// 根据标识移除机器人配置并重新编号剩余机器人。
  437. /// 操作后持久化配置文件。
  438. /// </summary>
  439. /// <param name="id">要移除的机器人 Guid。</param>
  440. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  441. public bool RemoveRobot(Guid id)
  442. {
  443. bool result = false;
  444. lock (_sync)
  445. {
  446. var e = Robots.FirstOrDefault(r => r.Id == id);
  447. if (e != null)
  448. result = Robots.Remove(e);
  449. //重新编号
  450. int no = 1;
  451. //对所有机器人按RobotNo排序
  452. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  453. foreach (var r in sortedRobots)
  454. {
  455. r.RobotNo = no;
  456. no++;
  457. }
  458. Robots.Clear();
  459. foreach (var r in sortedRobots)
  460. {
  461. Robots.Add(r);
  462. }
  463. }
  464. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  465. return result;
  466. }
  467. /// <summary>
  468. /// 判断是否包含指定 Id 的机器人配置。
  469. /// </summary>
  470. /// <param name="id">机器人的 Guid。</param>
  471. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  472. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  473. /// <summary>
  474. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  475. /// </summary>
  476. /// <param name="id">机器人唯一标识符。</param>
  477. /// <param name="stepDistance">步进距离。</param>
  478. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  479. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  480. {
  481. lock (_sync)
  482. {
  483. var robot = Robots.FirstOrDefault(r => r.Id == id);
  484. if (robot != null)
  485. {
  486. robot.StepDistance = stepDistance;
  487. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  488. return true;
  489. }
  490. else
  491. {
  492. return false;
  493. }
  494. }
  495. }
  496. /// <summary>
  497. /// 获取指定机器人 Id 的步进距离。
  498. /// </summary>
  499. /// <param name="id">机器人 Guid。</param>
  500. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  501. public double GetRobotStepDistance(Guid id)
  502. {
  503. lock (_sync)
  504. {
  505. var robot = Robots.FirstOrDefault(r => r.Id == id);
  506. if (robot != null)
  507. {
  508. return robot.StepDistance;
  509. }
  510. else
  511. {
  512. return 1.0;
  513. }
  514. }
  515. }
  516. #endregion
  517. #region Feeders
  518. /// <summary>
  519. /// 获取所有供料器配置的只读集合。
  520. /// </summary>
  521. /// <returns>供料器配置的只读集合。</returns>
  522. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  523. /// <summary>
  524. /// 根据标识获取单个供料器配置。
  525. /// </summary>
  526. /// <param name="id">供料器的 Guid 标识。</param>
  527. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  528. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  529. /// <summary>
  530. /// 新增或更新供料器配置,操作后持久化至配置文件。
  531. /// 新增时为供料器分配连续的 FeederNo 编号。
  532. /// </summary>
  533. /// <param name="feeder">要添加或更新的供料器配置。</param>
  534. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  535. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  536. {
  537. if (feeder == null) return null;
  538. lock (_sync)
  539. {
  540. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  541. if (exist != null)
  542. {
  543. var idx = Feeders.IndexOf(exist);
  544. Feeders[idx] = feeder;
  545. }
  546. else
  547. {
  548. feeder.FeederNo = Feeders.Count + 1;
  549. Feeders.Add(feeder);
  550. }
  551. }
  552. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  553. return feeder;
  554. }
  555. /// <summary>
  556. /// 根据标识移除供料器配置并重新编号剩余供料器。
  557. /// 操作后持久化配置文件。
  558. /// </summary>
  559. /// <param name="id">要移除的供料器 Guid。</param>
  560. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  561. public bool RemoveFeeder(Guid id)
  562. {
  563. bool result = false;
  564. lock (_sync)
  565. {
  566. var e = Feeders.FirstOrDefault(f => f.Id == id);
  567. if (e != null) result = Feeders.Remove(e);
  568. //重新编号
  569. int no = 1;
  570. //对所有供料器按FeederNo排序
  571. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  572. foreach (var f in sortedFeeders)
  573. {
  574. f.FeederNo = no;
  575. no++;
  576. }
  577. Feeders.Clear();
  578. foreach (var f in sortedFeeders)
  579. {
  580. Feeders.Add(f);
  581. }
  582. }
  583. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  584. return result;
  585. }
  586. /// <summary>
  587. /// 判断是否包含指定 Id 的供料器配置。
  588. /// </summary>
  589. /// <param name="id">供料器 Guid。</param>
  590. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  591. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  592. #endregion
  593. #region PLC
  594. /// <summary>
  595. /// 获取所有 PLC 配置的只读集合。
  596. /// </summary>
  597. /// <returns>PLC 配置的只读集合。</returns>
  598. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  599. /// <summary>
  600. /// 根据标识获取单个 PLC 配置。
  601. /// </summary>
  602. /// <param name="id">PLC 的 Guid 标识。</param>
  603. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  604. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  605. /// <summary>
  606. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  607. /// </summary>
  608. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  609. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  610. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  611. {
  612. if (plc == null) return null;
  613. lock (_sync)
  614. {
  615. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  616. if (exist != null)
  617. {
  618. var idx = Plcs.IndexOf(exist);
  619. Plcs[idx] = plc;
  620. }
  621. else
  622. {
  623. plc.PlcNo = Plcs.Count + 1;
  624. Plcs.Add(plc);
  625. }
  626. }
  627. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  628. return plc;
  629. }
  630. /// <summary>
  631. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  632. /// 操作后持久化配置文件。
  633. /// </summary>
  634. /// <param name="id">要移除的 PLC Guid。</param>
  635. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  636. public bool RemovePlc(Guid id)
  637. {
  638. bool result = false;
  639. lock (_sync)
  640. {
  641. var e = Plcs.FirstOrDefault(p => p.Id == id);
  642. if (e != null) result = Plcs.Remove(e);
  643. //重新编号
  644. int no = 1;
  645. //对所有PLC按PlcNo排序
  646. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  647. foreach (var p in sortedPlcs)
  648. {
  649. p.PlcNo = no;
  650. no++;
  651. }
  652. Plcs.Clear();
  653. foreach (var p in sortedPlcs)
  654. {
  655. Plcs.Add(p);
  656. }
  657. }
  658. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  659. return result;
  660. }
  661. /// <summary>
  662. /// 判断是否包含指定 Id 的 PLC 配置。
  663. /// </summary>
  664. /// <param name="id">PLC 的 Guid。</param>
  665. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  666. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  667. #endregion
  668. #region BgTcp
  669. /// <summary>
  670. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  671. /// </summary>
  672. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  673. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  674. /// <summary>
  675. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  676. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  677. /// </summary>
  678. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  679. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  680. /// <summary>
  681. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  682. /// </summary>
  683. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  684. #endregion
  685. #region BgModbus
  686. /// <summary>
  687. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  688. /// </summary>
  689. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  690. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  691. /// <summary>
  692. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  693. /// </summary>
  694. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  695. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  696. /// <summary>
  697. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  698. /// </summary>
  699. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  700. #endregion
  701. #region 系统参数
  702. /// <summary>
  703. /// 获取系统设置(从配置文件读取)。
  704. /// 线程安全:方法内部加锁以保证读取一致性。
  705. /// </summary>
  706. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  707. public SystemConfiguration GetSystemConfiguration()
  708. {
  709. lock (_sync)
  710. {
  711. var config = new SystemConfiguration();
  712. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  713. {
  714. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  715. }
  716. return config;
  717. }
  718. }
  719. /// <summary>
  720. /// 保存系统设置到配置文件(会覆盖现有文件)。
  721. /// </summary>
  722. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  723. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  724. {
  725. lock (_sync)
  726. {
  727. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  728. }
  729. }
  730. /// <summary>
  731. /// 获取当前语言
  732. /// </summary>
  733. /// <returns></returns>
  734. public Language GetCurrentLanguage()
  735. {
  736. lock (_sync)
  737. {
  738. var config = GetSystemConfiguration();
  739. return config.CurrentLanguage;
  740. }
  741. }
  742. /// <summary>
  743. /// 设置当前语言
  744. /// </summary>
  745. /// <param name="language"></param>
  746. public void SetCurrentLanguage(Language language)
  747. {
  748. lock (_sync)
  749. {
  750. var config = GetSystemConfiguration();
  751. config.CurrentLanguage = language;
  752. if (language == Enums.Language.ChineseSimplified)
  753. {
  754. var culture = new CultureInfo("zh-CN");
  755. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  756. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  757. LocalizeDictionary.Instance.Culture = culture;
  758. Lang.Culture = culture;
  759. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  760. }
  761. else if (language == Enums.Language.ChineseTraditional)
  762. {
  763. var culture = new CultureInfo("zh-TW");
  764. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  765. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  766. LocalizeDictionary.Instance.Culture = culture;
  767. Lang.Culture = culture;
  768. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  769. }
  770. else if (language == Enums.Language.English)
  771. {
  772. var culture = new CultureInfo("en");
  773. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  774. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  775. LocalizeDictionary.Instance.Culture = culture;
  776. Lang.Culture = culture;
  777. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  778. }
  779. else if (language == Enums.Language.Japanese)
  780. {
  781. var culture = new CultureInfo("ja-JP");
  782. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  783. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  784. LocalizeDictionary.Instance.Culture = culture;
  785. Lang.Culture = culture;
  786. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  787. }
  788. SaveSystemConfiguration(config);
  789. }
  790. }
  791. #endregion
  792. #region Feeder清料任务
  793. /// <summary>
  794. /// 获取所有清料任务的只读集合。
  795. /// </summary>
  796. /// <returns>清料任务的只读集合。</returns>
  797. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  798. /// <summary>
  799. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  800. /// </summary>
  801. /// <param name="task">要添加或更新的清料任务对象。</param>
  802. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  803. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  804. {
  805. if (task == null) return null;
  806. lock (_sync)
  807. {
  808. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  809. if (exist != null)
  810. {
  811. var idx = FeederClearanceTasks.IndexOf(exist);
  812. FeederClearanceTasks[idx] = task;
  813. }
  814. else
  815. {
  816. // 设置任务编号为当前最大编号加1
  817. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  818. FeederClearanceTasks.Add(task);
  819. }
  820. }
  821. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  822. return task;
  823. }
  824. /// <summary>
  825. /// 根据标识移除清料任务并持久化配置文件。
  826. /// </summary>
  827. /// <param name="id">要移除的清料任务 Guid。</param>
  828. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  829. public bool RemoveClearanceTask(Guid id)
  830. {
  831. lock (_sync)
  832. {
  833. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  834. if (exist != null)
  835. {
  836. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  837. return FeederClearanceTasks.Remove(exist);
  838. }
  839. else
  840. return false;
  841. }
  842. }
  843. /// <summary>
  844. /// 清除所有清料任务并持久化空集合到配置文件。
  845. /// </summary>
  846. public void ClearAllClearanceTasks()
  847. {
  848. lock (_sync)
  849. {
  850. FeederClearanceTasks.Clear();
  851. }
  852. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  853. }
  854. /// <summary>
  855. /// 判断是否包含指定 Id 的清料任务。
  856. /// </summary>
  857. /// <param name="id">清料任务 Guid。</param>
  858. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  859. public bool ContainsClearanceTask(Guid id)
  860. {
  861. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  862. }
  863. /// <summary>
  864. /// 根据标识获取单个清料任务信息。
  865. /// </summary>
  866. /// <param name="id">清料任务 Guid。</param>
  867. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  868. public FeederClearWork GetClearanceTask(Guid id)
  869. {
  870. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  871. }
  872. /// <summary>
  873. /// 判断是否包含指定任务编号的清料任务。
  874. /// </summary>
  875. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  876. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  877. public bool ContainsClearanceTaskByNumber(int taskNumber)
  878. {
  879. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  880. }
  881. /// <summary>
  882. /// 根据任务编号获取单个清料任务信息。
  883. /// </summary>
  884. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  885. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  886. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  887. {
  888. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  889. }
  890. #endregion
  891. #region Light controllers and channels
  892. /// <summary>
  893. /// 获取所有光源控制器配置的只读集合。
  894. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  895. /// </summary>
  896. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  897. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  898. {
  899. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  900. }
  901. /// <summary>
  902. /// 根据控制器标识获取单个光源控制器配置。
  903. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  904. /// </summary>
  905. /// <param name="id">控制器的整数标识(Id)。</param>
  906. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  907. public LightControllerConfig GetLightController(int id)
  908. {
  909. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  910. }
  911. /// <summary>
  912. /// 新增或更新光源控制器配置。
  913. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  914. /// - 更新时以 Id 匹配现有项并替换。
  915. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  916. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  917. /// </summary>
  918. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  919. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  920. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  921. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  922. {
  923. if (controller == null) return null;
  924. lock (_sync)
  925. {
  926. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  927. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  928. throw new ArgumentException("Controller name must be unique");
  929. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  930. if (exist != null)
  931. {
  932. // 更新现有控制器(按索引替换)
  933. var idx = LightControllers.IndexOf(exist);
  934. LightControllers[idx] = controller;
  935. }
  936. else
  937. {
  938. // 新增控制器
  939. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  940. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  941. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  942. int nextGlobal = 0;
  943. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  944. {
  945. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  946. }
  947. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  948. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  949. {
  950. var ch = controller.ChannelConfigs[i];
  951. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  952. {
  953. ch.GlobalIndex = nextGlobal;
  954. nextGlobal++;
  955. }
  956. }
  957. LightControllers.Add(controller);
  958. }
  959. }
  960. // 持久化更新后的光源控制器配置
  961. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  962. return controller;
  963. }
  964. /// <summary>
  965. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  966. /// 操作后持久化配置文件。
  967. /// </summary>
  968. /// <param name="id">要移除的控制器 Id。</param>
  969. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  970. public bool RemoveLightController(int id)
  971. {
  972. bool result = false;
  973. lock (_sync)
  974. {
  975. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  976. if (e != null)
  977. result = LightControllers.Remove(e);
  978. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  979. int no = 1;
  980. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  981. foreach (var c in sorted)
  982. {
  983. c.Id = no;
  984. no++;
  985. }
  986. LightControllers.Clear();
  987. foreach (var c in sorted)
  988. {
  989. LightControllers.Add(c);
  990. }
  991. }
  992. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  993. return result;
  994. }
  995. /// <summary>
  996. /// 判断是否包含指定 Id 的光源控制器。
  997. /// </summary>
  998. /// <param name="id">控制器 Id。</param>
  999. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1000. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  1001. /// <summary>
  1002. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  1003. /// </summary>
  1004. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  1005. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  1006. {
  1007. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  1008. }
  1009. /// <summary>
  1010. /// 根据全局通道索引获取单个通道配置。
  1011. /// </summary>
  1012. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  1013. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1014. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1015. {
  1016. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1017. }
  1018. /// <summary>
  1019. /// 判断是否存在指定全局通道索引的通道配置。
  1020. /// </summary>
  1021. /// <param name="globalIndex">全局通道索引。</param>
  1022. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1023. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1024. {
  1025. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1026. }
  1027. /// <summary>
  1028. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1029. /// </summary>
  1030. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1031. /// <param name="brightness">要设置的亮度值。</param>
  1032. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1033. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1034. {
  1035. lock (_sync)
  1036. {
  1037. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1038. if (ch == null) return false;
  1039. ch.DefaultBrightness = brightness;
  1040. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1041. return true;
  1042. }
  1043. }
  1044. #endregion
  1045. #region Plc Addresses
  1046. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1047. #endregion
  1048. #region ScrewDriver config (single device)
  1049. /// <summary>
  1050. /// 获取电批配置(单设备)。
  1051. /// </summary>
  1052. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1053. public ScrewDriverConfig GetScrewDriverConfig()
  1054. {
  1055. lock (_sync) { return _screwDriverConfig; }
  1056. }
  1057. /// <summary>
  1058. /// 设置并持久化电批配置(单设备)。
  1059. /// </summary>
  1060. /// <param name="cfg">新的配置对象,不能为空。</param>
  1061. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1062. {
  1063. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1064. lock (_sync)
  1065. {
  1066. _screwDriverConfig = cfg;
  1067. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1068. }
  1069. }
  1070. /// <summary>
  1071. /// 仅将当前内存中的电批配置保存到文件。
  1072. /// </summary>
  1073. public void SaveScrewDriverConfig()
  1074. {
  1075. lock (_sync)
  1076. {
  1077. if (_screwDriverConfig != null)
  1078. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1079. }
  1080. }
  1081. #endregion
  1082. #region Screw Feeders (material)
  1083. /// <summary>
  1084. /// 获取所有螺丝供料器配置的只读集合。
  1085. /// </summary>
  1086. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1087. /// <summary>
  1088. /// 根据 Id 获取单个螺丝供料器配置。
  1089. /// </summary>
  1090. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1091. /// <summary>
  1092. /// 新增或更新螺丝供料器配置。
  1093. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1094. /// </summary>
  1095. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1096. {
  1097. if (feeder == null) return null;
  1098. lock (_sync)
  1099. {
  1100. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1101. if (exist != null)
  1102. {
  1103. var idx = ScrewFeeders.IndexOf(exist);
  1104. ScrewFeeders[idx] = feeder;
  1105. }
  1106. else
  1107. {
  1108. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1109. ScrewFeeders.Add(feeder);
  1110. }
  1111. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1112. }
  1113. return feeder;
  1114. }
  1115. /// <summary>
  1116. /// 移除螺丝供料器配置。
  1117. /// </summary>
  1118. public bool RemoveScrewFeeder(Guid id)
  1119. {
  1120. bool result = false;
  1121. lock (_sync)
  1122. {
  1123. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1124. if (e != null) result = ScrewFeeders.Remove(e);
  1125. }
  1126. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1127. return result;
  1128. }
  1129. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1130. // event for low level alarm
  1131. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1132. /// <summary>
  1133. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1134. /// </summary>
  1135. public int GetRemainingCountByFeederNumber(int feederNumber)
  1136. {
  1137. lock (_sync)
  1138. {
  1139. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1140. if (f == null) return -1;
  1141. return f.RemainingCount;
  1142. }
  1143. }
  1144. /// <summary>
  1145. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1146. /// </summary>
  1147. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1148. {
  1149. lock (_sync)
  1150. {
  1151. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1152. if (f == null) return false;
  1153. return f.IsLowLevelAlarmActive;
  1154. }
  1155. }
  1156. // helper: check and raise low level alarm when necessary
  1157. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1158. {
  1159. if (f == null) return;
  1160. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1161. {
  1162. if (!f.IsLowLevelAlarmActive)
  1163. {
  1164. f.IsLowLevelAlarmActive = true;
  1165. try
  1166. {
  1167. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1168. }
  1169. catch { }
  1170. }
  1171. }
  1172. else
  1173. {
  1174. if (f.IsLowLevelAlarmActive)
  1175. {
  1176. f.IsLowLevelAlarmActive = false;
  1177. }
  1178. }
  1179. }
  1180. /// <summary>
  1181. /// 为指定供料器编号递减指定数量,若数量不足返回 false
  1182. /// </summary>
  1183. public bool DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1184. {
  1185. lock (_sync)
  1186. {
  1187. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1188. if (f == null) return false;
  1189. if (decrement <= 0) decrement = 1;
  1190. if (f.RemainingCount < decrement) return false;
  1191. f.RemainingCount -= decrement;
  1192. // check alarm
  1193. CheckAndTriggerLowLevelAlarm(f);
  1194. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1195. return true;
  1196. }
  1197. }
  1198. /// <summary>
  1199. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1200. /// </summary>
  1201. public void ClearScrewFeederByNumber(int feederNumber)
  1202. {
  1203. lock (_sync)
  1204. {
  1205. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1206. if (f == null) return;
  1207. f.BatchNumber = string.Empty;
  1208. f.RemainingCount = 0;
  1209. // check alarm
  1210. CheckAndTriggerLowLevelAlarm(f);
  1211. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1212. }
  1213. }
  1214. /// <summary>
  1215. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1216. /// </summary>
  1217. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1218. {
  1219. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1220. // capture values under lock, then record to DB outside lock
  1221. ScrewFeederInfo target = null;
  1222. int remainingAfter = 0;
  1223. int packSize = 0;
  1224. string feederName = null;
  1225. lock (_sync)
  1226. {
  1227. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1228. if (f == null) return;
  1229. f.BatchNumber = batchNumber;
  1230. f.RemainingCount += Math.Max(0, f.PackSize);
  1231. // prepare capture values
  1232. target = f;
  1233. remainingAfter = f.RemainingCount;
  1234. packSize = f.PackSize;
  1235. feederName = f.Name;
  1236. // check alarm
  1237. CheckAndTriggerLowLevelAlarm(f);
  1238. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1239. }
  1240. try
  1241. {
  1242. var record = new ScrewFeederBatchRecord
  1243. {
  1244. BatchNumber = batchNumber,
  1245. PackSize = packSize,
  1246. ChangeTime = DateTime.UtcNow,
  1247. RemainingCount = remainingAfter,
  1248. FeederNumber = feederNumber,
  1249. FeederName = feederName
  1250. };
  1251. // try get operator name from system database service if available
  1252. try
  1253. {
  1254. var user = _systemDatabaseService?.GetCurrentUser();
  1255. if (user != null)
  1256. record.OperatorName = user.UserName;
  1257. }
  1258. catch
  1259. {
  1260. // ignore getting user failure
  1261. }
  1262. // fire-and-forget recording (ConfigService will forward to DB service if set)
  1263. _ = RecordScrewFeederBatchAsync(record);
  1264. }
  1265. catch
  1266. {
  1267. // ignore any error creating/recording the batch record
  1268. }
  1269. }
  1270. #endregion
  1271. #region 用户登录刷卡器
  1272. /// <summary>
  1273. /// 获取刷卡器配置
  1274. /// </summary>
  1275. /// <returns></returns>
  1276. public SerialPortConfig GetCardReaderConfig()
  1277. {
  1278. lock (_sync)
  1279. {
  1280. if (_cardReaderConfig != null)
  1281. return _cardReaderConfig;
  1282. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1283. {
  1284. try
  1285. {
  1286. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1287. }
  1288. catch
  1289. {
  1290. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1291. _cardReaderConfig = new SerialPortConfig();
  1292. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1293. }
  1294. }
  1295. else
  1296. {
  1297. _cardReaderConfig = new SerialPortConfig();
  1298. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1299. }
  1300. return _cardReaderConfig;
  1301. }
  1302. }
  1303. /// <summary>
  1304. /// 保存刷卡器配置
  1305. /// </summary>
  1306. /// <param name="config"></param>
  1307. public void SaveCardReaderConfig(SerialPortConfig config)
  1308. {
  1309. if (config == null) return;
  1310. lock (_sync)
  1311. {
  1312. _cardReaderConfig = config;
  1313. try
  1314. {
  1315. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1316. }
  1317. catch
  1318. {
  1319. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1320. }
  1321. }
  1322. }
  1323. #endregion
  1324. /// <summary>
  1325. /// 释放资源并保存当前内存中的所有配置到文件。
  1326. /// </summary>
  1327. public void Dispose()
  1328. {
  1329. SaveAll();
  1330. GC.SuppressFinalize(this);
  1331. }
  1332. }
  1333. }