RectangleCenterCalculator.cs 16 KB

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  1. using MathNet.Numerics.LinearAlgebra;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace TeamAAS_VP.Core
  8. {
  9. /// <summary>
  10. /// 提供多种方法用于计算由四个角点定义的矩形中心点、长轴角度以及相关矩形参数的辅助类。
  11. /// 角点顺序约定:左上(0) → 右上(1) → 右下(2) → 左下(3)
  12. /// 长轴方向:从左上角(0)指向右上角(1)
  13. /// 角度范围:[-180, 180) 度,0°指向X轴正方向,逆时针为正
  14. /// </summary>
  15. public class RectangleCenterCalculator
  16. {
  17. /// <summary>
  18. /// 矩形中心及方向信息的综合结果
  19. /// </summary>
  20. public class RectangleResult
  21. {
  22. /// <summary>
  23. /// 矩形中心点坐标
  24. /// </summary>
  25. public Vector<double> Center { get; set; }
  26. /// <summary>
  27. /// 矩形长轴方向向量(从左上指向右上的单位向量)
  28. /// </summary>
  29. public Vector<double> MajorAxis { get; set; }
  30. /// <summary>
  31. /// 矩形短轴方向向量(单位向量)
  32. /// </summary>
  33. public Vector<double> MinorAxis { get; set; }
  34. /// <summary>
  35. /// 矩形长度(沿长轴方向,左上到右上的距离)
  36. /// </summary>
  37. public double Length { get; set; }
  38. /// <summary>
  39. /// 矩形宽度(沿短轴方向)
  40. /// </summary>
  41. public double Width { get; set; }
  42. /// <summary>
  43. /// 长轴方向角度[-180, 180)度
  44. /// 从左上指向右上的向量在XY平面的投影角度
  45. /// 0° = 指向X轴正方向,正角度逆时针,负角度顺时针
  46. /// </summary>
  47. public double MajorAxisAngle { get; set; }
  48. /// <summary>
  49. /// 四个角点的坐标(保持输入顺序)
  50. /// </summary>
  51. public List<Vector<double>> Corners { get; set; }
  52. /// <summary>
  53. /// 左上角点坐标
  54. /// </summary>
  55. public Vector<double> TopLeft => Corners != null && Corners.Count >= 1 ? Corners[0] : null;
  56. /// <summary>
  57. /// 右上角点坐标
  58. /// </summary>
  59. public Vector<double> TopRight => Corners != null && Corners.Count >= 2 ? Corners[1] : null;
  60. /// <summary>
  61. /// 右下角点坐标
  62. /// </summary>
  63. public Vector<double> BottomRight => Corners != null && Corners.Count >= 3 ? Corners[2] : null;
  64. /// <summary>
  65. /// 左下角点坐标
  66. /// </summary>
  67. public Vector<double> BottomLeft => Corners != null && Corners.Count >= 4 ? Corners[3] : null;
  68. /// <summary>
  69. /// 矩形的面积
  70. /// </summary>
  71. public double Area { get; set; }
  72. /// <summary>
  73. /// 拟合误差(均方根误差)
  74. /// </summary>
  75. public double FitError { get; set; }
  76. }
  77. /// <summary>
  78. /// 验证角点顺序并进行必要的调整
  79. /// 确保顺序为:左上 → 右上 → 右下 → 左下
  80. /// </summary>
  81. private static List<Vector<double>> ValidateAndOrderCorners(List<Vector<double>> corners)
  82. {
  83. if (corners == null || corners.Count != 4)
  84. throw new ArgumentException("需要4个角点");
  85. // 这里可以添加自动排序逻辑,但既然您已知顺序,直接返回
  86. // 如果未来需要自动排序,可以使用以下逻辑:
  87. // 1. 找到最左边的两个点作为左边界
  88. // 2. 根据Y坐标区分左上和左下
  89. // 3. 计算中心点,确定其他点位置
  90. return corners; // 假设输入已经按正确顺序
  91. }
  92. /// <summary>
  93. /// 计算从左上指向右上的长轴方向角度
  94. /// </summary>
  95. private static double CalculateMajorAxisAngle(Vector<double> topLeft, Vector<double> topRight)
  96. {
  97. // 计算方向向量(从左上指向右上)
  98. Vector<double> direction = topRight - topLeft;
  99. // 只考虑XY平面上的投影
  100. double x = direction[0];
  101. double y = direction[1];
  102. // 使用Math.Atan2计算角度(弧度)
  103. double angleRad = Math.Atan2(y, x);
  104. // 转换为度,得到有符号角度 [-180, 180)
  105. double angleDeg = angleRad * 180.0 / Math.PI;
  106. // Math.Atan2的结果已经是[-180, 180],但确保一下边界
  107. if (angleDeg >= 180.0)
  108. angleDeg -= 360.0;
  109. else if (angleDeg < -180.0)
  110. angleDeg += 360.0;
  111. return angleDeg;
  112. }
  113. /// <summary>
  114. /// 使用最小二乘法思想计算最优矩形中心点及相关参数(对外统一入口)
  115. /// 推荐使用改进的PCA方法,因为它能利用所有点信息进行优化
  116. /// </summary>
  117. public static RectangleResult CalculateOptimalCenter(List<Vector<double>> corners)
  118. {
  119. // 验证和调整角点顺序
  120. var orderedCorners = ValidateAndOrderCorners(corners);
  121. // 使用改进的PCA方法(考虑已知顺序)
  122. return CalculateByPCAWithKnownOrder(orderedCorners);
  123. }
  124. /// <summary>
  125. /// 方法1:基于已知角点顺序的直接计算(最准确)
  126. /// 直接使用左上和右上点计算长轴,然后计算其他参数
  127. /// </summary>
  128. public static RectangleResult CalculateByDirectMethod(List<Vector<double>> corners)
  129. {
  130. var orderedCorners = ValidateAndOrderCorners(corners);
  131. var topLeft = orderedCorners[0];
  132. var topRight = orderedCorners[1];
  133. var bottomRight = orderedCorners[2];
  134. var bottomLeft = orderedCorners[3];
  135. // 计算长轴(从左上指向右上)
  136. Vector<double> majorAxis = (topRight - topLeft).Normalize(2);
  137. // 计算短轴(从左上指向左下)
  138. Vector<double> minorAxis = (bottomLeft - topLeft).Normalize(2);
  139. // 确保短轴与长轴垂直(处理非正交情况)
  140. minorAxis = (minorAxis - majorAxis * minorAxis.DotProduct(majorAxis)).Normalize(2);
  141. // 计算中心点(四个角点的平均)
  142. var center = Vector<double>.Build.DenseOfEnumerable(
  143. Enumerable.Range(0, 3)
  144. .Select(i => orderedCorners.Select(c => c[i]).Average()));
  145. // 计算长度和宽度
  146. double length = Distance(topLeft, topRight);
  147. double width = Distance(topLeft, bottomLeft);
  148. // 计算长轴角度
  149. double angle = CalculateMajorAxisAngle(topLeft, topRight);
  150. // 计算拟合误差
  151. double fitError = CalculateFitErrorDirect(center, majorAxis, minorAxis, length, width, orderedCorners);
  152. return new RectangleResult
  153. {
  154. Center = center,
  155. MajorAxis = majorAxis,
  156. MinorAxis = minorAxis,
  157. Length = length,
  158. Width = width,
  159. MajorAxisAngle = angle,
  160. Corners = orderedCorners,
  161. Area = length * width,
  162. FitError = fitError
  163. };
  164. }
  165. /// <summary>
  166. /// 方法2:使用PCA但考虑已知角点顺序(推荐)
  167. /// 结合PCA的鲁棒性和已知顺序的准确性
  168. /// </summary>
  169. public static RectangleResult CalculateByPCAWithKnownOrder(List<Vector<double>> corners)
  170. {
  171. var orderedCorners = ValidateAndOrderCorners(corners);
  172. // 步骤1:使用所有点进行PCA得到初步估计
  173. var matrix = Matrix<double>.Build.DenseOfRows(orderedCorners);
  174. var mean = Vector<double>.Build.DenseOfEnumerable(
  175. Enumerable.Range(0, 3).Select(i => matrix.Column(i).Average()));
  176. var centered = matrix.Clone();
  177. for (int i = 0; i < 4; i++)
  178. {
  179. centered.SetRow(i, centered.Row(i) - mean);
  180. }
  181. var covariance = centered.Transpose() * centered / 3.0;
  182. var evd = covariance.Evd();
  183. // 获取特征向量
  184. var eigenvectors = evd.EigenVectors;
  185. // 步骤2:使用已知顺序确定长轴方向
  186. var topLeft = orderedCorners[0];
  187. var topRight = orderedCorners[1];
  188. // 计算实际的长轴方向(从左上指向右上)
  189. Vector<double> actualMajorDirection = (topRight - topLeft).Normalize(2);
  190. // 从PCA的特征向量中找到最接近实际方向的那个
  191. Vector<double> bestAxis = eigenvectors.Column(0);
  192. double bestSimilarity = Math.Abs(actualMajorDirection.DotProduct(bestAxis));
  193. for (int i = 1; i < 3; i++)
  194. {
  195. var axis = eigenvectors.Column(i);
  196. double similarity = Math.Abs(actualMajorDirection.DotProduct(axis));
  197. if (similarity > bestSimilarity)
  198. {
  199. bestSimilarity = similarity;
  200. bestAxis = axis;
  201. }
  202. }
  203. // 确保PCA轴的方向与实际方向一致(点积为正)
  204. Vector<double> majorAxis = bestAxis;
  205. if (actualMajorDirection.DotProduct(majorAxis) < 0)
  206. {
  207. majorAxis = -majorAxis;
  208. }
  209. // 计算短轴(与长轴垂直)
  210. Vector<double> minorAxis = CalculatePerpendicularAxis(majorAxis);
  211. // 将点投影到轴上计算中心、长度和宽度
  212. var projMajor = orderedCorners.Select(p => (p - mean).DotProduct(majorAxis)).ToList();
  213. var projMinor = orderedCorners.Select(p => (p - mean).DotProduct(minorAxis)).ToList();
  214. double centerMajor = (projMajor.Min() + projMajor.Max()) / 2.0;
  215. double centerMinor = (projMinor.Min() + projMinor.Max()) / 2.0;
  216. var center = mean + majorAxis * centerMajor + minorAxis * centerMinor;
  217. double length = Math.Abs(projMajor.Max() - projMajor.Min());
  218. double width = Math.Abs(projMinor.Max() - projMinor.Min());
  219. // 计算长轴角度(使用实际的左上-右上方向)
  220. double angle = CalculateMajorAxisAngle(topLeft, topRight);
  221. // 计算拟合误差
  222. double fitError = CalculateFitError(center, majorAxis, minorAxis, length, width, orderedCorners);
  223. return new RectangleResult
  224. {
  225. Center = center,
  226. MajorAxis = majorAxis,
  227. MinorAxis = minorAxis,
  228. Length = length,
  229. Width = width,
  230. MajorAxisAngle = angle,
  231. Corners = orderedCorners,
  232. Area = length * width,
  233. FitError = fitError
  234. };
  235. }
  236. /// <summary>
  237. /// 方法3:对角线优化方法(考虑已知顺序)
  238. /// </summary>
  239. public static RectangleResult CalculateByDiagonalOptimization(List<Vector<double>> corners)
  240. {
  241. var orderedCorners = ValidateAndOrderCorners(corners);
  242. var topLeft = orderedCorners[0];
  243. var topRight = orderedCorners[1];
  244. // 直接使用已知顺序计算长轴角度
  245. double angle = CalculateMajorAxisAngle(topLeft, topRight);
  246. // 计算长轴方向向量
  247. Vector<double> majorAxis = (topRight - topLeft).Normalize(2);
  248. Vector<double> minorAxis = CalculatePerpendicularAxis(majorAxis);
  249. // 使用所有对角线组合计算最佳中心
  250. var diagonalCombinations = new[]
  251. {
  252. (orderedCorners[0], orderedCorners[2]), // 左上-右下
  253. (orderedCorners[1], orderedCorners[3]) // 右上-左下
  254. };
  255. var centers = diagonalCombinations.Select(p => (p.Item1 + p.Item2) / 2.0).ToList();
  256. var center = (centers[0] + centers[1]) / 2.0;
  257. // 计算长度和宽度
  258. double length = Distance(topLeft, topRight);
  259. double width = Distance(topLeft, orderedCorners[3]); // 左上-左下
  260. // 计算拟合误差
  261. double fitError = CalculateFitError(center, majorAxis, minorAxis, length, width, orderedCorners);
  262. return new RectangleResult
  263. {
  264. Center = center,
  265. MajorAxis = majorAxis,
  266. MinorAxis = minorAxis,
  267. Length = length,
  268. Width = width,
  269. MajorAxisAngle = angle,
  270. Corners = orderedCorners,
  271. Area = length * width,
  272. FitError = fitError
  273. };
  274. }
  275. /// <summary>
  276. /// 辅助方法:计算与给定向量垂直的单位向量
  277. /// </summary>
  278. private static Vector<double> CalculatePerpendicularAxis(Vector<double> axis)
  279. {
  280. // 找一个不与axis共线的向量
  281. Vector<double> temp;
  282. if (Math.Abs(axis[0]) < 0.9)
  283. temp = Vector<double>.Build.Dense(new[] { 1.0, 0.0, 0.0 });
  284. else
  285. temp = Vector<double>.Build.Dense(new[] { 0.0, 1.0, 0.0 });
  286. var perpendicular = temp - axis * temp.DotProduct(axis);
  287. return perpendicular.Normalize(2);
  288. }
  289. /// <summary>
  290. /// 辅助方法:计算两点距离
  291. /// </summary>
  292. private static double Distance(Vector<double> a, Vector<double> b)
  293. {
  294. return (a - b).L2Norm();
  295. }
  296. /// <summary>
  297. /// 辅助方法:计算拟合误差
  298. /// </summary>
  299. private static double CalculateFitError(Vector<double> center, Vector<double> majorAxis,Vector<double> minorAxis, double length, double width, List<Vector<double>> corners)
  300. {
  301. // 生成理想矩形的四个角点
  302. var idealCorners = new List<Vector<double>>
  303. {
  304. center + majorAxis * (length / 2) + minorAxis * (width / 2), // 右上
  305. center + majorAxis * (length / 2) - minorAxis * (width / 2), // 右下
  306. center - majorAxis * (length / 2) - minorAxis * (width / 2), // 左下
  307. center - majorAxis * (length / 2) + minorAxis * (width / 2) // 左上
  308. };
  309. // 注意:理想角点顺序可能与输入不同,需要重新排序匹配
  310. // 这里简单计算所有对应点的最小距离和
  311. double sumSquared = 0;
  312. for (int i = 0; i < 4; i++)
  313. {
  314. // 找到最近的理想角点
  315. double minDist = double.MaxValue;
  316. foreach (var ideal in idealCorners)
  317. {
  318. double dist = Distance(corners[i], ideal);
  319. if (dist < minDist) minDist = dist;
  320. }
  321. sumSquared += minDist * minDist;
  322. }
  323. return Math.Sqrt(sumSquared / 4);
  324. }
  325. /// <summary>
  326. /// 直接计算方法的拟合误差
  327. /// </summary>
  328. private static double CalculateFitErrorDirect(Vector<double> center, Vector<double> majorAxis,Vector<double> minorAxis, double length, double width, List<Vector<double>> corners)
  329. {
  330. // 对于直接方法,我们知道每个角点的理想位置
  331. var idealCorners = new List<Vector<double>>
  332. {
  333. center - majorAxis * (length / 2) + minorAxis * (width / 2), // 左上
  334. center + majorAxis * (length / 2) + minorAxis * (width / 2), // 右上
  335. center + majorAxis * (length / 2) - minorAxis * (width / 2), // 右下
  336. center - majorAxis * (length / 2) - minorAxis * (width / 2) // 左下
  337. };
  338. double sumSquared = 0;
  339. for (int i = 0; i < 4; i++)
  340. {
  341. sumSquared += Math.Pow(Distance(corners[i], idealCorners[i]), 2);
  342. }
  343. return Math.Sqrt(sumSquared / 4);
  344. }
  345. }
  346. }