ConfigService.cs 58 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Resources.Languages;
  23. using WPFLocalizeExtension.Engine;
  24. namespace TeamAAS_VP.Services
  25. {
  26. /// <summary>
  27. /// 配置参数服务实现类。
  28. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  29. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  30. /// </summary>
  31. public class ConfigService : IConfigService
  32. {
  33. private static class ConfigPaths
  34. {
  35. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  36. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  37. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  38. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  39. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  40. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  41. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  42. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  43. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  44. // Feeder清料任务配置路径
  45. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  46. // 光源控制器配置路径
  47. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  48. // 电批配置路径(单设备)
  49. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  50. // 螺丝供料器(物料)配置路径
  51. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  52. // 刷卡器配置路径
  53. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  54. }
  55. private readonly object _sync = new object();
  56. private ObservableCollection<CameraInfo> Cameras { get; set; }
  57. private ObservableCollection<RobotInfo> Robots { get; set; }
  58. private ObservableCollection<FeederInfo> Feeders { get; set; }
  59. // 螺丝供料器(物料)集合
  60. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  61. private ObservableCollection<PlcInfo> Plcs { get; set; }
  62. private BgTcpIP BgCommunicate { get; set; }
  63. private BgModbusTcp BgModbusCommunicate { get; set; }
  64. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  65. // 光源控制器配置
  66. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  67. // Device info
  68. private DeviceInfo _deviceInfo;
  69. private PlcAddressConfig PlcAddressConfig { get; set; }
  70. // 单个电批配置
  71. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  72. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock(_sync) { return _screwDriverConfig; } } }
  73. private ISystemDatabaseService _systemDatabaseService;
  74. // 刷卡器配置
  75. private SerialPortConfig _cardReaderConfig;
  76. /// <summary>
  77. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  78. /// </summary>
  79. /// <param name="svc"></param>
  80. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  81. {
  82. lock (_sync)
  83. {
  84. _systemDatabaseService = svc;
  85. }
  86. }
  87. /// <summary>
  88. /// 将螺丝供料器批次变更记录写入数据库(若已注入 ISystemDatabaseService)。
  89. /// </summary>
  90. public async System.Threading.Tasks.Task RecordScrewFeederBatchAsync(ScrewFeederBatchRecord record)
  91. {
  92. if (record == null) throw new ArgumentNullException(nameof(record));
  93. try
  94. {
  95. if (_systemDatabaseService != null)
  96. {
  97. await _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  98. }
  99. }
  100. catch
  101. {
  102. // 忽略数据库写入错误,记录可添加日志
  103. }
  104. }
  105. /// <summary>
  106. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  107. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  108. /// </summary>
  109. public ConfigService()
  110. {
  111. //LoadAll();
  112. }
  113. /// <summary>
  114. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  115. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  116. /// </summary>
  117. public void LoadAll()
  118. {
  119. lock (_sync)
  120. {
  121. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  122. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  123. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  124. else
  125. {
  126. Cameras = new ObservableCollection<CameraInfo>();
  127. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  128. }
  129. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  130. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  131. else
  132. {
  133. Robots = new ObservableCollection<RobotInfo>();
  134. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  135. }
  136. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  137. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  138. else
  139. {
  140. Feeders = new ObservableCollection<FeederInfo>();
  141. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  142. }
  143. // load screw feeders (material) configuration
  144. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  145. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  146. else
  147. {
  148. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  149. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  150. }
  151. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  152. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  153. else
  154. {
  155. Plcs = new ObservableCollection<PlcInfo>();
  156. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  157. }
  158. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  159. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  160. else
  161. {
  162. BgCommunicate = new BgTcpIP();
  163. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  164. }
  165. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  166. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  167. else
  168. {
  169. BgModbusCommunicate = new BgModbusTcp();
  170. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  171. }
  172. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  173. {
  174. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  175. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  176. }
  177. else
  178. {
  179. // 读取 Feeder清料任务 配置
  180. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  181. }
  182. // 读取光源控制器配置
  183. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  184. {
  185. LightControllers = new ObservableCollection<LightControllerConfig>();
  186. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  187. }
  188. else
  189. {
  190. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  191. }
  192. // load plc addresses
  193. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  194. if (File.Exists(plcAddressPath))
  195. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  196. else
  197. {
  198. PlcAddressConfig = new PlcAddressConfig();
  199. PlcAddressConfig.SetDefaultValue();
  200. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  201. }
  202. // load screw driver config (single device)
  203. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  204. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  205. else
  206. {
  207. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  208. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  209. }
  210. // load device info
  211. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  212. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  213. else
  214. {
  215. _deviceInfo = new DeviceInfo();
  216. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  217. }
  218. // load card reader configuration
  219. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  220. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  221. else
  222. {
  223. _cardReaderConfig = new SerialPortConfig();
  224. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  225. }
  226. }
  227. }
  228. /// <summary>
  229. /// 异步执行 <see cref="LoadAll"/> 操作。
  230. /// </summary>
  231. /// <returns>表示异步加载操作的任务。</returns>
  232. public Task LoadAllAsync()
  233. {
  234. return Task.Run(() => LoadAll());
  235. }
  236. /// <summary>
  237. /// 将内存中的所有配置写回到对应配置文件。
  238. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  239. /// </summary>
  240. public void SaveAll()
  241. {
  242. lock (_sync)
  243. {
  244. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  245. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  246. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  247. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  248. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  249. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  250. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.ScrewDriverConfigurationPath);
  251. // save screw driver config
  252. if (_screwDriverConfig != null)
  253. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  254. // save screw feeders
  255. if (ScrewFeeders != null)
  256. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  257. // save plc addresses
  258. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  259. // save device info
  260. if (_deviceInfo != null)
  261. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  262. // save card reader config
  263. if (_cardReaderConfig != null)
  264. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  265. }
  266. }
  267. /// <summary>
  268. /// 异步执行 <see cref="SaveAll"/> 操作。
  269. /// </summary>
  270. /// <returns>表示异步保存操作的任务。</returns>
  271. public Task SaveAllAsync()
  272. {
  273. return Task.Run(() => SaveAll());
  274. }
  275. #region Cameras
  276. /// <summary>
  277. /// 获取所有相机配置的只读集合。
  278. /// 线程安全:在内部加锁以保证并发读取的一致性。
  279. /// </summary>
  280. /// <returns>相机配置的只读集合。</returns>
  281. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  282. {
  283. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  284. }
  285. /// <summary>
  286. /// 根据标识获取单个相机配置信息。
  287. /// </summary>
  288. /// <param name="id">相机的 Guid 标识。</param>
  289. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  290. public CameraInfo GetCamera(Guid id)
  291. {
  292. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  293. }
  294. /// <summary>
  295. /// 新增或更新相机配置。
  296. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  297. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  298. /// 方法结束后会将相机集合持久化到配置文件。
  299. /// </summary>
  300. /// <param name="camera">要添加或更新的相机配置。</param>
  301. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  302. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  303. {
  304. if (camera == null) return null;
  305. lock (_sync)
  306. {
  307. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  308. if (exist != null)
  309. {
  310. var idx = Cameras.IndexOf(exist);
  311. Cameras[idx] = camera;
  312. }
  313. else
  314. {
  315. camera.CameraNo = Cameras.Count + 1;
  316. Cameras.Add(camera);
  317. }
  318. }
  319. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  320. return camera;
  321. }
  322. /// <summary>
  323. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  324. /// 方法结束后会将相机集合持久化到配置文件。
  325. /// </summary>
  326. /// <param name="id">要移除的相机 Guid。</param>
  327. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  328. public bool RemoveCamera(Guid id)
  329. {
  330. bool result = false;
  331. lock (_sync)
  332. {
  333. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  334. if (exist != null) result = Cameras.Remove(exist);
  335. //重新编号
  336. int no = 1;
  337. //对所有相机按CameraNo排序
  338. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  339. foreach (var cam in sortedCameras)
  340. {
  341. cam.CameraNo = no;
  342. no++;
  343. }
  344. Cameras.Clear();
  345. foreach (var cam in sortedCameras)
  346. {
  347. Cameras.Add(cam);
  348. }
  349. }
  350. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  351. return result;
  352. }
  353. /// <summary>
  354. /// 检查是否包含指定 Id 的相机配置。
  355. /// </summary>
  356. /// <param name="id">相机的 Guid。</param>
  357. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  358. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  359. #endregion
  360. #region DeviceInfo
  361. /// <summary>
  362. /// 获取设备信息配置
  363. /// </summary>
  364. /// <returns></returns>
  365. public DeviceInfo GetDeviceInfo()
  366. {
  367. lock (_sync)
  368. {
  369. if (_deviceInfo == null)
  370. {
  371. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  372. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  373. else
  374. {
  375. _deviceInfo = new DeviceInfo();
  376. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  377. }
  378. }
  379. return _deviceInfo;
  380. }
  381. }
  382. /// <summary>
  383. /// 保存设备信息
  384. /// </summary>
  385. /// <param name="deviceInfo"></param>
  386. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  387. {
  388. if (deviceInfo == null) return;
  389. lock (_sync)
  390. {
  391. _deviceInfo = deviceInfo;
  392. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  393. }
  394. }
  395. #endregion
  396. #region Robots
  397. /// <summary>
  398. /// 获取所有机器人配置的只读集合。
  399. /// </summary>
  400. /// <returns>机器人配置的只读集合。</returns>
  401. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  402. /// <summary>
  403. /// 根据标识获取单个机器人配置。
  404. /// </summary>
  405. /// <param name="id">机器人的 Guid 标识。</param>
  406. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  407. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  408. /// <summary>
  409. /// 新增或更新机器人配置,操作后持久化至配置文件。
  410. /// 新增时为机器人分配连续的 RobotNo 编号。
  411. /// </summary>
  412. /// <param name="robot">要添加或更新的机器人配置。</param>
  413. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  414. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  415. {
  416. if (robot == null) return null;
  417. lock (_sync)
  418. {
  419. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  420. if (exist != null)
  421. {
  422. var idx = Robots.IndexOf(exist);
  423. Robots[idx] = robot;
  424. }
  425. else
  426. {
  427. robot.RobotNo = Robots.Count + 1;
  428. Robots.Add(robot);
  429. }
  430. }
  431. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  432. return robot;
  433. }
  434. /// <summary>
  435. /// 根据标识移除机器人配置并重新编号剩余机器人。
  436. /// 操作后持久化配置文件。
  437. /// </summary>
  438. /// <param name="id">要移除的机器人 Guid。</param>
  439. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  440. public bool RemoveRobot(Guid id)
  441. {
  442. bool result = false;
  443. lock (_sync)
  444. {
  445. var e = Robots.FirstOrDefault(r => r.Id == id);
  446. if (e != null)
  447. result = Robots.Remove(e);
  448. //重新编号
  449. int no = 1;
  450. //对所有机器人按RobotNo排序
  451. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  452. foreach (var r in sortedRobots)
  453. {
  454. r.RobotNo = no;
  455. no++;
  456. }
  457. Robots.Clear();
  458. foreach (var r in sortedRobots)
  459. {
  460. Robots.Add(r);
  461. }
  462. }
  463. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  464. return result;
  465. }
  466. /// <summary>
  467. /// 判断是否包含指定 Id 的机器人配置。
  468. /// </summary>
  469. /// <param name="id">机器人的 Guid。</param>
  470. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  471. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  472. /// <summary>
  473. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  474. /// </summary>
  475. /// <param name="id">机器人唯一标识符。</param>
  476. /// <param name="stepDistance">步进距离。</param>
  477. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  478. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  479. {
  480. lock (_sync)
  481. {
  482. var robot = Robots.FirstOrDefault(r => r.Id == id);
  483. if (robot != null)
  484. {
  485. robot.StepDistance = stepDistance;
  486. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  487. return true;
  488. }
  489. else
  490. {
  491. return false;
  492. }
  493. }
  494. }
  495. /// <summary>
  496. /// 获取指定机器人 Id 的步进距离。
  497. /// </summary>
  498. /// <param name="id">机器人 Guid。</param>
  499. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  500. public double GetRobotStepDistance(Guid id)
  501. {
  502. lock (_sync)
  503. {
  504. var robot = Robots.FirstOrDefault(r => r.Id == id);
  505. if (robot != null)
  506. {
  507. return robot.StepDistance;
  508. }
  509. else
  510. {
  511. return 1.0;
  512. }
  513. }
  514. }
  515. #endregion
  516. #region Feeders
  517. /// <summary>
  518. /// 获取所有供料器配置的只读集合。
  519. /// </summary>
  520. /// <returns>供料器配置的只读集合。</returns>
  521. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  522. /// <summary>
  523. /// 根据标识获取单个供料器配置。
  524. /// </summary>
  525. /// <param name="id">供料器的 Guid 标识。</param>
  526. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  527. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  528. /// <summary>
  529. /// 新增或更新供料器配置,操作后持久化至配置文件。
  530. /// 新增时为供料器分配连续的 FeederNo 编号。
  531. /// </summary>
  532. /// <param name="feeder">要添加或更新的供料器配置。</param>
  533. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  534. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  535. {
  536. if (feeder == null) return null;
  537. lock (_sync)
  538. {
  539. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  540. if (exist != null)
  541. {
  542. var idx = Feeders.IndexOf(exist);
  543. Feeders[idx] = feeder;
  544. }
  545. else
  546. {
  547. feeder.FeederNo = Feeders.Count + 1;
  548. Feeders.Add(feeder);
  549. }
  550. }
  551. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  552. return feeder;
  553. }
  554. /// <summary>
  555. /// 根据标识移除供料器配置并重新编号剩余供料器。
  556. /// 操作后持久化配置文件。
  557. /// </summary>
  558. /// <param name="id">要移除的供料器 Guid。</param>
  559. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  560. public bool RemoveFeeder(Guid id)
  561. {
  562. bool result = false;
  563. lock (_sync)
  564. {
  565. var e = Feeders.FirstOrDefault(f => f.Id == id);
  566. if (e != null) result = Feeders.Remove(e);
  567. //重新编号
  568. int no = 1;
  569. //对所有供料器按FeederNo排序
  570. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  571. foreach (var f in sortedFeeders)
  572. {
  573. f.FeederNo = no;
  574. no++;
  575. }
  576. Feeders.Clear();
  577. foreach (var f in sortedFeeders)
  578. {
  579. Feeders.Add(f);
  580. }
  581. }
  582. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  583. return result;
  584. }
  585. /// <summary>
  586. /// 判断是否包含指定 Id 的供料器配置。
  587. /// </summary>
  588. /// <param name="id">供料器 Guid。</param>
  589. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  590. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  591. #endregion
  592. #region PLC
  593. /// <summary>
  594. /// 获取所有 PLC 配置的只读集合。
  595. /// </summary>
  596. /// <returns>PLC 配置的只读集合。</returns>
  597. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  598. /// <summary>
  599. /// 根据标识获取单个 PLC 配置。
  600. /// </summary>
  601. /// <param name="id">PLC 的 Guid 标识。</param>
  602. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  603. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  604. /// <summary>
  605. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  606. /// </summary>
  607. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  608. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  609. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  610. {
  611. if (plc == null) return null;
  612. lock (_sync)
  613. {
  614. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  615. if (exist != null)
  616. {
  617. var idx = Plcs.IndexOf(exist);
  618. Plcs[idx] = plc;
  619. }
  620. else
  621. {
  622. plc.PlcNo = Plcs.Count + 1;
  623. Plcs.Add(plc);
  624. }
  625. }
  626. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  627. return plc;
  628. }
  629. /// <summary>
  630. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  631. /// 操作后持久化配置文件。
  632. /// </summary>
  633. /// <param name="id">要移除的 PLC Guid。</param>
  634. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  635. public bool RemovePlc(Guid id)
  636. {
  637. bool result = false;
  638. lock (_sync)
  639. {
  640. var e = Plcs.FirstOrDefault(p => p.Id == id);
  641. if (e != null) result = Plcs.Remove(e);
  642. //重新编号
  643. int no = 1;
  644. //对所有PLC按PlcNo排序
  645. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  646. foreach (var p in sortedPlcs)
  647. {
  648. p.PlcNo = no;
  649. no++;
  650. }
  651. Plcs.Clear();
  652. foreach (var p in sortedPlcs)
  653. {
  654. Plcs.Add(p);
  655. }
  656. }
  657. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  658. return result;
  659. }
  660. /// <summary>
  661. /// 判断是否包含指定 Id 的 PLC 配置。
  662. /// </summary>
  663. /// <param name="id">PLC 的 Guid。</param>
  664. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  665. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  666. #endregion
  667. #region BgTcp
  668. /// <summary>
  669. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  670. /// </summary>
  671. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  672. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  673. /// <summary>
  674. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  675. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  676. /// </summary>
  677. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  678. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  679. /// <summary>
  680. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  681. /// </summary>
  682. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  683. #endregion
  684. #region BgModbus
  685. /// <summary>
  686. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  687. /// </summary>
  688. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  689. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  690. /// <summary>
  691. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  692. /// </summary>
  693. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  694. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  695. /// <summary>
  696. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  697. /// </summary>
  698. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  699. #endregion
  700. #region 系统参数
  701. /// <summary>
  702. /// 获取系统设置(从配置文件读取)。
  703. /// 线程安全:方法内部加锁以保证读取一致性。
  704. /// </summary>
  705. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  706. public SystemConfiguration GetSystemConfiguration()
  707. {
  708. lock (_sync)
  709. {
  710. var config = new SystemConfiguration();
  711. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  712. {
  713. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  714. }
  715. return config;
  716. }
  717. }
  718. /// <summary>
  719. /// 保存系统设置到配置文件(会覆盖现有文件)。
  720. /// </summary>
  721. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  722. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  723. {
  724. lock (_sync)
  725. {
  726. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  727. }
  728. }
  729. /// <summary>
  730. /// 获取当前语言
  731. /// </summary>
  732. /// <returns></returns>
  733. public Language GetCurrentLanguage()
  734. {
  735. lock (_sync)
  736. {
  737. var config = GetSystemConfiguration();
  738. return config.CurrentLanguage;
  739. }
  740. }
  741. /// <summary>
  742. /// 设置当前语言
  743. /// </summary>
  744. /// <param name="language"></param>
  745. public void SetCurrentLanguage(Language language)
  746. {
  747. lock (_sync)
  748. {
  749. var config = GetSystemConfiguration();
  750. config.CurrentLanguage = language;
  751. if (language == Enums.Language.ChineseSimplified)
  752. {
  753. var culture = new CultureInfo("zh-CN");
  754. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  755. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  756. LocalizeDictionary.Instance.Culture = culture;
  757. Lang.Culture = culture;
  758. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  759. }
  760. else if (language == Enums.Language.ChineseTraditional)
  761. {
  762. var culture = new CultureInfo("zh-TW");
  763. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  764. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  765. LocalizeDictionary.Instance.Culture = culture;
  766. Lang.Culture = culture;
  767. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  768. }
  769. else if (language == Enums.Language.English)
  770. {
  771. var culture = new CultureInfo("en");
  772. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  773. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  774. LocalizeDictionary.Instance.Culture = culture;
  775. Lang.Culture = culture;
  776. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  777. }
  778. else if (language == Enums.Language.Japanese)
  779. {
  780. var culture = new CultureInfo("ja-JP");
  781. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  782. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  783. LocalizeDictionary.Instance.Culture = culture;
  784. Lang.Culture = culture;
  785. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  786. }
  787. SaveSystemConfiguration(config);
  788. }
  789. }
  790. #endregion
  791. #region Feeder清料任务
  792. /// <summary>
  793. /// 获取所有清料任务的只读集合。
  794. /// </summary>
  795. /// <returns>清料任务的只读集合。</returns>
  796. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  797. /// <summary>
  798. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  799. /// </summary>
  800. /// <param name="task">要添加或更新的清料任务对象。</param>
  801. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  802. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  803. {
  804. if (task == null) return null;
  805. lock (_sync)
  806. {
  807. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  808. if (exist != null)
  809. {
  810. var idx = FeederClearanceTasks.IndexOf(exist);
  811. FeederClearanceTasks[idx] = task;
  812. }
  813. else
  814. {
  815. // 设置任务编号为当前最大编号加1
  816. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  817. FeederClearanceTasks.Add(task);
  818. }
  819. }
  820. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  821. return task;
  822. }
  823. /// <summary>
  824. /// 根据标识移除清料任务并持久化配置文件。
  825. /// </summary>
  826. /// <param name="id">要移除的清料任务 Guid。</param>
  827. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  828. public bool RemoveClearanceTask(Guid id)
  829. {
  830. lock (_sync)
  831. {
  832. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  833. if (exist != null)
  834. {
  835. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  836. return FeederClearanceTasks.Remove(exist);
  837. }
  838. else
  839. return false;
  840. }
  841. }
  842. /// <summary>
  843. /// 清除所有清料任务并持久化空集合到配置文件。
  844. /// </summary>
  845. public void ClearAllClearanceTasks()
  846. {
  847. lock (_sync)
  848. {
  849. FeederClearanceTasks.Clear();
  850. }
  851. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  852. }
  853. /// <summary>
  854. /// 判断是否包含指定 Id 的清料任务。
  855. /// </summary>
  856. /// <param name="id">清料任务 Guid。</param>
  857. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  858. public bool ContainsClearanceTask(Guid id)
  859. {
  860. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  861. }
  862. /// <summary>
  863. /// 根据标识获取单个清料任务信息。
  864. /// </summary>
  865. /// <param name="id">清料任务 Guid。</param>
  866. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  867. public FeederClearWork GetClearanceTask(Guid id)
  868. {
  869. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  870. }
  871. /// <summary>
  872. /// 判断是否包含指定任务编号的清料任务。
  873. /// </summary>
  874. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  875. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  876. public bool ContainsClearanceTaskByNumber(int taskNumber)
  877. {
  878. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  879. }
  880. /// <summary>
  881. /// 根据任务编号获取单个清料任务信息。
  882. /// </summary>
  883. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  884. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  885. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  886. {
  887. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  888. }
  889. #endregion
  890. #region Light controllers and channels
  891. /// <summary>
  892. /// 获取所有光源控制器配置的只读集合。
  893. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  894. /// </summary>
  895. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  896. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  897. {
  898. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  899. }
  900. /// <summary>
  901. /// 根据控制器标识获取单个光源控制器配置。
  902. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  903. /// </summary>
  904. /// <param name="id">控制器的整数标识(Id)。</param>
  905. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  906. public LightControllerConfig GetLightController(int id)
  907. {
  908. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  909. }
  910. /// <summary>
  911. /// 新增或更新光源控制器配置。
  912. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  913. /// - 更新时以 Id 匹配现有项并替换。
  914. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  915. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  916. /// </summary>
  917. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  918. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  919. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  920. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  921. {
  922. if (controller == null) return null;
  923. lock (_sync)
  924. {
  925. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  926. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  927. throw new ArgumentException("Controller name must be unique");
  928. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  929. if (exist != null)
  930. {
  931. // 更新现有控制器(按索引替换)
  932. var idx = LightControllers.IndexOf(exist);
  933. LightControllers[idx] = controller;
  934. }
  935. else
  936. {
  937. // 新增控制器
  938. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  939. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  940. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  941. int nextGlobal = 0;
  942. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  943. {
  944. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  945. }
  946. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  947. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  948. {
  949. var ch = controller.ChannelConfigs[i];
  950. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  951. {
  952. ch.GlobalIndex = nextGlobal;
  953. nextGlobal++;
  954. }
  955. }
  956. LightControllers.Add(controller);
  957. }
  958. }
  959. // 持久化更新后的光源控制器配置
  960. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  961. return controller;
  962. }
  963. /// <summary>
  964. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  965. /// 操作后持久化配置文件。
  966. /// </summary>
  967. /// <param name="id">要移除的控制器 Id。</param>
  968. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  969. public bool RemoveLightController(int id)
  970. {
  971. bool result = false;
  972. lock (_sync)
  973. {
  974. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  975. if (e != null)
  976. result = LightControllers.Remove(e);
  977. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  978. int no = 1;
  979. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  980. foreach (var c in sorted)
  981. {
  982. c.Id = no;
  983. no++;
  984. }
  985. LightControllers.Clear();
  986. foreach (var c in sorted)
  987. {
  988. LightControllers.Add(c);
  989. }
  990. }
  991. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  992. return result;
  993. }
  994. /// <summary>
  995. /// 判断是否包含指定 Id 的光源控制器。
  996. /// </summary>
  997. /// <param name="id">控制器 Id。</param>
  998. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  999. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  1000. /// <summary>
  1001. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  1002. /// </summary>
  1003. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  1004. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  1005. {
  1006. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  1007. }
  1008. /// <summary>
  1009. /// 根据全局通道索引获取单个通道配置。
  1010. /// </summary>
  1011. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  1012. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  1013. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  1014. {
  1015. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  1016. }
  1017. /// <summary>
  1018. /// 判断是否存在指定全局通道索引的通道配置。
  1019. /// </summary>
  1020. /// <param name="globalIndex">全局通道索引。</param>
  1021. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1022. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1023. {
  1024. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1025. }
  1026. /// <summary>
  1027. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1028. /// </summary>
  1029. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1030. /// <param name="brightness">要设置的亮度值。</param>
  1031. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1032. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1033. {
  1034. lock (_sync)
  1035. {
  1036. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1037. if (ch == null) return false;
  1038. ch.DefaultBrightness = brightness;
  1039. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1040. return true;
  1041. }
  1042. }
  1043. #endregion
  1044. #region Plc Addresses
  1045. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1046. #endregion
  1047. #region ScrewDriver config (single device)
  1048. /// <summary>
  1049. /// 获取电批配置(单设备)。
  1050. /// </summary>
  1051. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1052. public ScrewDriverConfig GetScrewDriverConfig()
  1053. {
  1054. lock (_sync) { return _screwDriverConfig; }
  1055. }
  1056. /// <summary>
  1057. /// 设置并持久化电批配置(单设备)。
  1058. /// </summary>
  1059. /// <param name="cfg">新的配置对象,不能为空。</param>
  1060. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1061. {
  1062. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1063. lock (_sync)
  1064. {
  1065. _screwDriverConfig = cfg;
  1066. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1067. }
  1068. }
  1069. /// <summary>
  1070. /// 仅将当前内存中的电批配置保存到文件。
  1071. /// </summary>
  1072. public void SaveScrewDriverConfig()
  1073. {
  1074. lock (_sync)
  1075. {
  1076. if (_screwDriverConfig != null)
  1077. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1078. }
  1079. }
  1080. #endregion
  1081. #region Screw Feeders (material)
  1082. /// <summary>
  1083. /// 获取所有螺丝供料器配置的只读集合。
  1084. /// </summary>
  1085. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1086. /// <summary>
  1087. /// 根据 Id 获取单个螺丝供料器配置。
  1088. /// </summary>
  1089. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1090. /// <summary>
  1091. /// 新增或更新螺丝供料器配置。
  1092. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1093. /// </summary>
  1094. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1095. {
  1096. if (feeder == null) return null;
  1097. lock (_sync)
  1098. {
  1099. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1100. if (exist != null)
  1101. {
  1102. var idx = ScrewFeeders.IndexOf(exist);
  1103. ScrewFeeders[idx] = feeder;
  1104. }
  1105. else
  1106. {
  1107. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1108. ScrewFeeders.Add(feeder);
  1109. }
  1110. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1111. }
  1112. return feeder;
  1113. }
  1114. /// <summary>
  1115. /// 移除螺丝供料器配置。
  1116. /// </summary>
  1117. public bool RemoveScrewFeeder(Guid id)
  1118. {
  1119. bool result = false;
  1120. lock (_sync)
  1121. {
  1122. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1123. if (e != null) result = ScrewFeeders.Remove(e);
  1124. }
  1125. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1126. return result;
  1127. }
  1128. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1129. // event for low level alarm
  1130. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1131. /// <summary>
  1132. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1133. /// </summary>
  1134. public int GetRemainingCountByFeederNumber(int feederNumber)
  1135. {
  1136. lock (_sync)
  1137. {
  1138. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1139. if (f == null) return -1;
  1140. return f.RemainingCount;
  1141. }
  1142. }
  1143. /// <summary>
  1144. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1145. /// </summary>
  1146. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1147. {
  1148. lock (_sync)
  1149. {
  1150. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1151. if (f == null) return false;
  1152. return f.IsLowLevelAlarmActive;
  1153. }
  1154. }
  1155. // helper: check and raise low level alarm when necessary
  1156. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1157. {
  1158. if (f == null) return;
  1159. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1160. {
  1161. if (!f.IsLowLevelAlarmActive)
  1162. {
  1163. f.IsLowLevelAlarmActive = true;
  1164. try
  1165. {
  1166. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1167. }
  1168. catch { }
  1169. }
  1170. }
  1171. else
  1172. {
  1173. if (f.IsLowLevelAlarmActive)
  1174. {
  1175. f.IsLowLevelAlarmActive = false;
  1176. }
  1177. }
  1178. }
  1179. /// <summary>
  1180. /// 为指定供料器编号递减指定数量,若数量不足返回 false
  1181. /// </summary>
  1182. public bool DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1183. {
  1184. lock (_sync)
  1185. {
  1186. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1187. if (f == null) return false;
  1188. if (decrement <= 0) decrement = 1;
  1189. if (f.RemainingCount < decrement) return false;
  1190. f.RemainingCount -= decrement;
  1191. // check alarm
  1192. CheckAndTriggerLowLevelAlarm(f);
  1193. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1194. return true;
  1195. }
  1196. }
  1197. /// <summary>
  1198. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1199. /// </summary>
  1200. public void ClearScrewFeederByNumber(int feederNumber)
  1201. {
  1202. lock (_sync)
  1203. {
  1204. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1205. if (f == null) return;
  1206. f.BatchNumber = string.Empty;
  1207. f.RemainingCount = 0;
  1208. // check alarm
  1209. CheckAndTriggerLowLevelAlarm(f);
  1210. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1211. }
  1212. }
  1213. /// <summary>
  1214. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1215. /// </summary>
  1216. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1217. {
  1218. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1219. // capture values under lock, then record to DB outside lock
  1220. ScrewFeederInfo target = null;
  1221. int remainingAfter = 0;
  1222. int packSize = 0;
  1223. string feederName = null;
  1224. lock (_sync)
  1225. {
  1226. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1227. if (f == null) return;
  1228. f.BatchNumber = batchNumber;
  1229. f.RemainingCount += Math.Max(0, f.PackSize);
  1230. // prepare capture values
  1231. target = f;
  1232. remainingAfter = f.RemainingCount;
  1233. packSize = f.PackSize;
  1234. feederName = f.Name;
  1235. // check alarm
  1236. CheckAndTriggerLowLevelAlarm(f);
  1237. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1238. }
  1239. try
  1240. {
  1241. var record = new ScrewFeederBatchRecord
  1242. {
  1243. BatchNumber = batchNumber,
  1244. PackSize = packSize,
  1245. ChangeTime = DateTime.UtcNow,
  1246. RemainingCount = remainingAfter,
  1247. FeederNumber = feederNumber,
  1248. FeederName = feederName
  1249. };
  1250. // try get operator name from system database service if available
  1251. try
  1252. {
  1253. var user = _systemDatabaseService?.GetCurrentUser();
  1254. if (user != null)
  1255. record.OperatorName = user.UserName;
  1256. }
  1257. catch
  1258. {
  1259. // ignore getting user failure
  1260. }
  1261. // fire-and-forget recording (ConfigService will forward to DB service if set)
  1262. _ = RecordScrewFeederBatchAsync(record);
  1263. }
  1264. catch
  1265. {
  1266. // ignore any error creating/recording the batch record
  1267. }
  1268. }
  1269. #endregion
  1270. #region 用户登录刷卡器
  1271. /// <summary>
  1272. /// 获取刷卡器配置
  1273. /// </summary>
  1274. /// <returns></returns>
  1275. public SerialPortConfig GetCardReaderConfig()
  1276. {
  1277. lock (_sync)
  1278. {
  1279. if (_cardReaderConfig != null)
  1280. return _cardReaderConfig;
  1281. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1282. {
  1283. try
  1284. {
  1285. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1286. }
  1287. catch
  1288. {
  1289. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1290. _cardReaderConfig = new SerialPortConfig();
  1291. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1292. }
  1293. }
  1294. else
  1295. {
  1296. _cardReaderConfig = new SerialPortConfig();
  1297. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1298. }
  1299. return _cardReaderConfig;
  1300. }
  1301. }
  1302. /// <summary>
  1303. /// 保存刷卡器配置
  1304. /// </summary>
  1305. /// <param name="config"></param>
  1306. public void SaveCardReaderConfig(SerialPortConfig config)
  1307. {
  1308. if (config == null) return;
  1309. lock (_sync)
  1310. {
  1311. _cardReaderConfig = config;
  1312. try
  1313. {
  1314. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1315. }
  1316. catch
  1317. {
  1318. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1319. }
  1320. }
  1321. }
  1322. #endregion
  1323. /// <summary>
  1324. /// 释放资源并保存当前内存中的所有配置到文件。
  1325. /// </summary>
  1326. public void Dispose()
  1327. {
  1328. SaveAll();
  1329. GC.SuppressFinalize(this);
  1330. }
  1331. }
  1332. }