ConfigService.cs 58 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.Globalization;
  8. using System.IO;
  9. using System.Linq;
  10. using System.Threading;
  11. using System.Threading.Tasks;
  12. using TeamAAS_VP.Core;
  13. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  14. using TeamAAS_VP.Enums;
  15. using TeamAAS_VP.Interfaces;
  16. using TeamAAS_VP.Models;
  17. using TeamAAS_VP.Models.Calibration;
  18. using TeamAAS_VP.Models.Feeder;
  19. using TeamAAS_VP.Models.Lights;
  20. using TeamAAS_VP.Models.PLC;
  21. using TeamAAS_VP.Models.ScrewDriver;
  22. using TeamAAS_VP.Resources.Languages;
  23. using WPFLocalizeExtension.Engine;
  24. namespace TeamAAS_VP.Services
  25. {
  26. /// <summary>
  27. /// 配置参数服务实现类。
  28. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  29. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  30. /// </summary>
  31. public class ConfigService : IConfigService
  32. {
  33. private static class ConfigPaths
  34. {
  35. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  36. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  37. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  38. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  39. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  40. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  41. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  42. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  43. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  44. // Feeder清料任务配置路径
  45. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  46. // 光源控制器配置路径
  47. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  48. // 电批配置路径(单设备)
  49. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  50. // 螺丝供料器(物料)配置路径
  51. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  52. // 刷卡器配置路径
  53. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  54. }
  55. private readonly object _sync = new object();
  56. private ObservableCollection<CameraInfo> Cameras { get; set; }
  57. private ObservableCollection<RobotInfo> Robots { get; set; }
  58. private ObservableCollection<FeederInfo> Feeders { get; set; }
  59. // 螺丝供料器(物料)集合
  60. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  61. private ObservableCollection<PlcInfo> Plcs { get; set; }
  62. private BgTcpIP BgCommunicate { get; set; }
  63. private BgModbusTcp BgModbusCommunicate { get; set; }
  64. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  65. // 光源控制器配置
  66. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  67. // Device info
  68. private DeviceInfo _deviceInfo;
  69. private PlcAddressConfig PlcAddressConfig { get; set; }
  70. // 单个电批配置
  71. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  72. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock (_sync) { return _screwDriverConfig; } } }
  73. private ISystemDatabaseService _systemDatabaseService;
  74. // 刷卡器配置
  75. private SerialPortConfig _cardReaderConfig;
  76. /// <summary>
  77. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  78. /// </summary>
  79. /// <param name="svc"></param>
  80. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  81. {
  82. lock (_sync)
  83. {
  84. _systemDatabaseService = svc;
  85. }
  86. }
  87. /// <summary>
  88. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  89. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  90. /// </summary>
  91. public ConfigService()
  92. {
  93. //LoadAll();
  94. }
  95. /// <summary>
  96. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  97. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  98. /// </summary>
  99. public void LoadAll()
  100. {
  101. lock (_sync)
  102. {
  103. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  104. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  105. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  106. else
  107. {
  108. Cameras = new ObservableCollection<CameraInfo>();
  109. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  110. }
  111. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  112. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  113. else
  114. {
  115. Robots = new ObservableCollection<RobotInfo>();
  116. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  117. }
  118. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  119. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  120. else
  121. {
  122. Feeders = new ObservableCollection<FeederInfo>();
  123. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  124. }
  125. // load screw feeders (material) configuration
  126. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  127. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  128. else
  129. {
  130. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  131. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  132. }
  133. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  134. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  135. else
  136. {
  137. Plcs = new ObservableCollection<PlcInfo>();
  138. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  139. }
  140. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  141. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  142. else
  143. {
  144. BgCommunicate = new BgTcpIP();
  145. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  146. }
  147. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  148. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  149. else
  150. {
  151. BgModbusCommunicate = new BgModbusTcp();
  152. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  153. }
  154. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  155. {
  156. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  157. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  158. }
  159. else
  160. {
  161. // 读取 Feeder清料任务 配置
  162. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  163. }
  164. // 读取光源控制器配置
  165. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  166. {
  167. LightControllers = new ObservableCollection<LightControllerConfig>();
  168. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  169. }
  170. else
  171. {
  172. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  173. }
  174. // load plc addresses
  175. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  176. if (File.Exists(plcAddressPath))
  177. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  178. else
  179. {
  180. PlcAddressConfig = new PlcAddressConfig();
  181. PlcAddressConfig.SetDefaultValue();
  182. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  183. }
  184. // load screw driver config (single device)
  185. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  186. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  187. else
  188. {
  189. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  190. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  191. }
  192. // load device info
  193. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  194. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  195. else
  196. {
  197. _deviceInfo = new DeviceInfo();
  198. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  199. }
  200. // load card reader configuration
  201. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  202. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  203. else
  204. {
  205. _cardReaderConfig = new SerialPortConfig();
  206. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  207. }
  208. }
  209. }
  210. /// <summary>
  211. /// 异步执行 <see cref="LoadAll"/> 操作。
  212. /// </summary>
  213. /// <returns>表示异步加载操作的任务。</returns>
  214. public Task LoadAllAsync()
  215. {
  216. return Task.Run(() => LoadAll());
  217. }
  218. /// <summary>
  219. /// 将内存中的所有配置写回到对应配置文件。
  220. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  221. /// </summary>
  222. public void SaveAll()
  223. {
  224. lock (_sync)
  225. {
  226. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  227. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  228. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  229. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  230. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  231. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  232. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.ScrewDriverConfigurationPath);
  233. // save screw driver config
  234. if (_screwDriverConfig != null)
  235. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  236. // save screw feeders
  237. if (ScrewFeeders != null)
  238. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  239. // save plc addresses
  240. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  241. // save device info
  242. if (_deviceInfo != null)
  243. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  244. // save card reader config
  245. if (_cardReaderConfig != null)
  246. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  247. }
  248. }
  249. /// <summary>
  250. /// 异步执行 <see cref="SaveAll"/> 操作。
  251. /// </summary>
  252. /// <returns>表示异步保存操作的任务。</returns>
  253. public Task SaveAllAsync()
  254. {
  255. return Task.Run(() => SaveAll());
  256. }
  257. #region Cameras
  258. /// <summary>
  259. /// 获取所有相机配置的只读集合。
  260. /// 线程安全:在内部加锁以保证并发读取的一致性。
  261. /// </summary>
  262. /// <returns>相机配置的只读集合。</returns>
  263. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  264. {
  265. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  266. }
  267. /// <summary>
  268. /// 根据标识获取单个相机配置信息。
  269. /// </summary>
  270. /// <param name="id">相机的 Guid 标识。</param>
  271. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  272. public CameraInfo GetCamera(Guid id)
  273. {
  274. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  275. }
  276. /// <summary>
  277. /// 新增或更新相机配置。
  278. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  279. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  280. /// 方法结束后会将相机集合持久化到配置文件。
  281. /// </summary>
  282. /// <param name="camera">要添加或更新的相机配置。</param>
  283. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  284. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  285. {
  286. if (camera == null) return null;
  287. lock (_sync)
  288. {
  289. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  290. if (exist != null)
  291. {
  292. var idx = Cameras.IndexOf(exist);
  293. Cameras[idx] = camera;
  294. }
  295. else
  296. {
  297. camera.CameraNo = Cameras.Count + 1;
  298. Cameras.Add(camera);
  299. }
  300. }
  301. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  302. return camera;
  303. }
  304. /// <summary>
  305. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  306. /// 方法结束后会将相机集合持久化到配置文件。
  307. /// </summary>
  308. /// <param name="id">要移除的相机 Guid。</param>
  309. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  310. public bool RemoveCamera(Guid id)
  311. {
  312. bool result = false;
  313. lock (_sync)
  314. {
  315. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  316. if (exist != null) result = Cameras.Remove(exist);
  317. //重新编号
  318. int no = 1;
  319. //对所有相机按CameraNo排序
  320. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  321. foreach (var cam in sortedCameras)
  322. {
  323. cam.CameraNo = no;
  324. no++;
  325. }
  326. Cameras.Clear();
  327. foreach (var cam in sortedCameras)
  328. {
  329. Cameras.Add(cam);
  330. }
  331. }
  332. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  333. return result;
  334. }
  335. /// <summary>
  336. /// 检查是否包含指定 Id 的相机配置。
  337. /// </summary>
  338. /// <param name="id">相机的 Guid。</param>
  339. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  340. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  341. #endregion
  342. #region DeviceInfo
  343. /// <summary>
  344. /// 获取设备信息配置
  345. /// </summary>
  346. /// <returns></returns>
  347. public DeviceInfo GetDeviceInfo()
  348. {
  349. lock (_sync)
  350. {
  351. if (_deviceInfo == null)
  352. {
  353. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  354. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  355. else
  356. {
  357. _deviceInfo = new DeviceInfo();
  358. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  359. }
  360. }
  361. return _deviceInfo;
  362. }
  363. }
  364. /// <summary>
  365. /// 保存设备信息
  366. /// </summary>
  367. /// <param name="deviceInfo"></param>
  368. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  369. {
  370. if (deviceInfo == null) return;
  371. lock (_sync)
  372. {
  373. _deviceInfo = deviceInfo;
  374. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  375. }
  376. }
  377. #endregion
  378. #region Robots
  379. /// <summary>
  380. /// 获取所有机器人配置的只读集合。
  381. /// </summary>
  382. /// <returns>机器人配置的只读集合。</returns>
  383. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  384. /// <summary>
  385. /// 根据标识获取单个机器人配置。
  386. /// </summary>
  387. /// <param name="id">机器人的 Guid 标识。</param>
  388. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  389. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  390. /// <summary>
  391. /// 新增或更新机器人配置,操作后持久化至配置文件。
  392. /// 新增时为机器人分配连续的 RobotNo 编号。
  393. /// </summary>
  394. /// <param name="robot">要添加或更新的机器人配置。</param>
  395. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  396. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  397. {
  398. if (robot == null) return null;
  399. lock (_sync)
  400. {
  401. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  402. if (exist != null)
  403. {
  404. var idx = Robots.IndexOf(exist);
  405. Robots[idx] = robot;
  406. }
  407. else
  408. {
  409. robot.RobotNo = Robots.Count + 1;
  410. Robots.Add(robot);
  411. }
  412. }
  413. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  414. return robot;
  415. }
  416. /// <summary>
  417. /// 根据标识移除机器人配置并重新编号剩余机器人。
  418. /// 操作后持久化配置文件。
  419. /// </summary>
  420. /// <param name="id">要移除的机器人 Guid。</param>
  421. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  422. public bool RemoveRobot(Guid id)
  423. {
  424. bool result = false;
  425. lock (_sync)
  426. {
  427. var e = Robots.FirstOrDefault(r => r.Id == id);
  428. if (e != null)
  429. result = Robots.Remove(e);
  430. //重新编号
  431. int no = 1;
  432. //对所有机器人按RobotNo排序
  433. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  434. foreach (var r in sortedRobots)
  435. {
  436. r.RobotNo = no;
  437. no++;
  438. }
  439. Robots.Clear();
  440. foreach (var r in sortedRobots)
  441. {
  442. Robots.Add(r);
  443. }
  444. }
  445. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  446. return result;
  447. }
  448. /// <summary>
  449. /// 判断是否包含指定 Id 的机器人配置。
  450. /// </summary>
  451. /// <param name="id">机器人的 Guid。</param>
  452. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  453. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  454. /// <summary>
  455. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  456. /// </summary>
  457. /// <param name="id">机器人唯一标识符。</param>
  458. /// <param name="stepDistance">步进距离。</param>
  459. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  460. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  461. {
  462. lock (_sync)
  463. {
  464. var robot = Robots.FirstOrDefault(r => r.Id == id);
  465. if (robot != null)
  466. {
  467. robot.StepDistance = stepDistance;
  468. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  469. return true;
  470. }
  471. else
  472. {
  473. return false;
  474. }
  475. }
  476. }
  477. /// <summary>
  478. /// 获取指定机器人 Id 的步进距离。
  479. /// </summary>
  480. /// <param name="id">机器人 Guid。</param>
  481. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  482. public double GetRobotStepDistance(Guid id)
  483. {
  484. lock (_sync)
  485. {
  486. var robot = Robots.FirstOrDefault(r => r.Id == id);
  487. if (robot != null)
  488. {
  489. return robot.StepDistance;
  490. }
  491. else
  492. {
  493. return 1.0;
  494. }
  495. }
  496. }
  497. #endregion
  498. #region Feeders
  499. /// <summary>
  500. /// 获取所有供料器配置的只读集合。
  501. /// </summary>
  502. /// <returns>供料器配置的只读集合。</returns>
  503. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  504. /// <summary>
  505. /// 根据标识获取单个供料器配置。
  506. /// </summary>
  507. /// <param name="id">供料器的 Guid 标识。</param>
  508. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  509. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  510. /// <summary>
  511. /// 新增或更新供料器配置,操作后持久化至配置文件。
  512. /// 新增时为供料器分配连续的 FeederNo 编号。
  513. /// </summary>
  514. /// <param name="feeder">要添加或更新的供料器配置。</param>
  515. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  516. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  517. {
  518. if (feeder == null) return null;
  519. lock (_sync)
  520. {
  521. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  522. if (exist != null)
  523. {
  524. var idx = Feeders.IndexOf(exist);
  525. Feeders[idx] = feeder;
  526. }
  527. else
  528. {
  529. feeder.FeederNo = Feeders.Count + 1;
  530. Feeders.Add(feeder);
  531. }
  532. }
  533. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  534. return feeder;
  535. }
  536. /// <summary>
  537. /// 根据标识移除供料器配置并重新编号剩余供料器。
  538. /// 操作后持久化配置文件。
  539. /// </summary>
  540. /// <param name="id">要移除的供料器 Guid。</param>
  541. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  542. public bool RemoveFeeder(Guid id)
  543. {
  544. bool result = false;
  545. lock (_sync)
  546. {
  547. var e = Feeders.FirstOrDefault(f => f.Id == id);
  548. if (e != null) result = Feeders.Remove(e);
  549. //重新编号
  550. int no = 1;
  551. //对所有供料器按FeederNo排序
  552. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  553. foreach (var f in sortedFeeders)
  554. {
  555. f.FeederNo = no;
  556. no++;
  557. }
  558. Feeders.Clear();
  559. foreach (var f in sortedFeeders)
  560. {
  561. Feeders.Add(f);
  562. }
  563. }
  564. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  565. return result;
  566. }
  567. /// <summary>
  568. /// 判断是否包含指定 Id 的供料器配置。
  569. /// </summary>
  570. /// <param name="id">供料器 Guid。</param>
  571. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  572. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  573. #endregion
  574. #region PLC
  575. /// <summary>
  576. /// 获取所有 PLC 配置的只读集合。
  577. /// </summary>
  578. /// <returns>PLC 配置的只读集合。</returns>
  579. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  580. /// <summary>
  581. /// 根据标识获取单个 PLC 配置。
  582. /// </summary>
  583. /// <param name="id">PLC 的 Guid 标识。</param>
  584. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  585. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  586. /// <summary>
  587. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  588. /// </summary>
  589. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  590. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  591. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  592. {
  593. if (plc == null) return null;
  594. lock (_sync)
  595. {
  596. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  597. if (exist != null)
  598. {
  599. var idx = Plcs.IndexOf(exist);
  600. Plcs[idx] = plc;
  601. }
  602. else
  603. {
  604. plc.PlcNo = Plcs.Count + 1;
  605. Plcs.Add(plc);
  606. }
  607. }
  608. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  609. return plc;
  610. }
  611. /// <summary>
  612. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  613. /// 操作后持久化配置文件。
  614. /// </summary>
  615. /// <param name="id">要移除的 PLC Guid。</param>
  616. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  617. public bool RemovePlc(Guid id)
  618. {
  619. bool result = false;
  620. lock (_sync)
  621. {
  622. var e = Plcs.FirstOrDefault(p => p.Id == id);
  623. if (e != null) result = Plcs.Remove(e);
  624. //重新编号
  625. int no = 1;
  626. //对所有PLC按PlcNo排序
  627. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  628. foreach (var p in sortedPlcs)
  629. {
  630. p.PlcNo = no;
  631. no++;
  632. }
  633. Plcs.Clear();
  634. foreach (var p in sortedPlcs)
  635. {
  636. Plcs.Add(p);
  637. }
  638. }
  639. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  640. return result;
  641. }
  642. /// <summary>
  643. /// 判断是否包含指定 Id 的 PLC 配置。
  644. /// </summary>
  645. /// <param name="id">PLC 的 Guid。</param>
  646. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  647. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  648. #endregion
  649. #region BgTcp
  650. /// <summary>
  651. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  652. /// </summary>
  653. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  654. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  655. /// <summary>
  656. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  657. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  658. /// </summary>
  659. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  660. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  661. /// <summary>
  662. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  663. /// </summary>
  664. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  665. #endregion
  666. #region BgModbus
  667. /// <summary>
  668. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  669. /// </summary>
  670. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  671. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  672. /// <summary>
  673. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  674. /// </summary>
  675. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  676. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  677. /// <summary>
  678. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  679. /// </summary>
  680. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  681. #endregion
  682. #region 系统参数
  683. /// <summary>
  684. /// 获取系统设置(从配置文件读取)。
  685. /// 线程安全:方法内部加锁以保证读取一致性。
  686. /// </summary>
  687. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  688. public SystemConfiguration GetSystemConfiguration()
  689. {
  690. lock (_sync)
  691. {
  692. var config = new SystemConfiguration();
  693. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  694. {
  695. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  696. }
  697. return config;
  698. }
  699. }
  700. /// <summary>
  701. /// 保存系统设置到配置文件(会覆盖现有文件)。
  702. /// </summary>
  703. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  704. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  705. {
  706. lock (_sync)
  707. {
  708. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  709. }
  710. }
  711. /// <summary>
  712. /// 获取当前语言
  713. /// </summary>
  714. /// <returns></returns>
  715. public Language GetCurrentLanguage()
  716. {
  717. lock (_sync)
  718. {
  719. var config = GetSystemConfiguration();
  720. return config.CurrentLanguage;
  721. }
  722. }
  723. /// <summary>
  724. /// 设置当前语言
  725. /// </summary>
  726. /// <param name="language"></param>
  727. public void SetCurrentLanguage(Language language)
  728. {
  729. lock (_sync)
  730. {
  731. var config = GetSystemConfiguration();
  732. config.CurrentLanguage = language;
  733. if (language == Enums.Language.ChineseSimplified)
  734. {
  735. var culture = new CultureInfo("zh-CN");
  736. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  737. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  738. LocalizeDictionary.Instance.Culture = culture;
  739. Lang.Culture = culture;
  740. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  741. }
  742. else if (language == Enums.Language.ChineseTraditional)
  743. {
  744. var culture = new CultureInfo("zh-TW");
  745. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  746. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  747. LocalizeDictionary.Instance.Culture = culture;
  748. Lang.Culture = culture;
  749. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Microsoft YaHei");
  750. }
  751. else if (language == Enums.Language.English)
  752. {
  753. var culture = new CultureInfo("en");
  754. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  755. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  756. LocalizeDictionary.Instance.Culture = culture;
  757. Lang.Culture = culture;
  758. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  759. }
  760. else if (language == Enums.Language.Japanese)
  761. {
  762. var culture = new CultureInfo("ja-JP");
  763. App.Current.Dispatcher.Thread.CurrentCulture = culture;
  764. App.Current.Dispatcher.Thread.CurrentUICulture = culture;
  765. LocalizeDictionary.Instance.Culture = culture;
  766. Lang.Culture = culture;
  767. System.Windows.Application.Current.Resources["DefaultFont"] = new System.Windows.Media.FontFamily("Segoe UI");
  768. }
  769. SaveSystemConfiguration(config);
  770. }
  771. }
  772. #endregion
  773. #region Feeder清料任务
  774. /// <summary>
  775. /// 获取所有清料任务的只读集合。
  776. /// </summary>
  777. /// <returns>清料任务的只读集合。</returns>
  778. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  779. /// <summary>
  780. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  781. /// </summary>
  782. /// <param name="task">要添加或更新的清料任务对象。</param>
  783. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  784. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  785. {
  786. if (task == null) return null;
  787. lock (_sync)
  788. {
  789. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  790. if (exist != null)
  791. {
  792. var idx = FeederClearanceTasks.IndexOf(exist);
  793. FeederClearanceTasks[idx] = task;
  794. }
  795. else
  796. {
  797. // 设置任务编号为当前最大编号加1
  798. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  799. FeederClearanceTasks.Add(task);
  800. }
  801. }
  802. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  803. return task;
  804. }
  805. /// <summary>
  806. /// 根据标识移除清料任务并持久化配置文件。
  807. /// </summary>
  808. /// <param name="id">要移除的清料任务 Guid。</param>
  809. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  810. public bool RemoveClearanceTask(Guid id)
  811. {
  812. lock (_sync)
  813. {
  814. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  815. if (exist != null)
  816. {
  817. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  818. return FeederClearanceTasks.Remove(exist);
  819. }
  820. else
  821. return false;
  822. }
  823. }
  824. /// <summary>
  825. /// 清除所有清料任务并持久化空集合到配置文件。
  826. /// </summary>
  827. public void ClearAllClearanceTasks()
  828. {
  829. lock (_sync)
  830. {
  831. FeederClearanceTasks.Clear();
  832. }
  833. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  834. }
  835. /// <summary>
  836. /// 判断是否包含指定 Id 的清料任务。
  837. /// </summary>
  838. /// <param name="id">清料任务 Guid。</param>
  839. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  840. public bool ContainsClearanceTask(Guid id)
  841. {
  842. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  843. }
  844. /// <summary>
  845. /// 根据标识获取单个清料任务信息。
  846. /// </summary>
  847. /// <param name="id">清料任务 Guid。</param>
  848. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  849. public FeederClearWork GetClearanceTask(Guid id)
  850. {
  851. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  852. }
  853. /// <summary>
  854. /// 判断是否包含指定任务编号的清料任务。
  855. /// </summary>
  856. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  857. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  858. public bool ContainsClearanceTaskByNumber(int taskNumber)
  859. {
  860. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  861. }
  862. /// <summary>
  863. /// 根据任务编号获取单个清料任务信息。
  864. /// </summary>
  865. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  866. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  867. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  868. {
  869. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  870. }
  871. #endregion
  872. #region Light controllers and channels
  873. /// <summary>
  874. /// 获取所有光源控制器配置的只读集合。
  875. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  876. /// </summary>
  877. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  878. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  879. {
  880. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  881. }
  882. /// <summary>
  883. /// 根据控制器标识获取单个光源控制器配置。
  884. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  885. /// </summary>
  886. /// <param name="id">控制器的整数标识(Id)。</param>
  887. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  888. public LightControllerConfig GetLightController(int id)
  889. {
  890. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  891. }
  892. /// <summary>
  893. /// 新增或更新光源控制器配置。
  894. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  895. /// - 更新时以 Id 匹配现有项并替换。
  896. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  897. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  898. /// </summary>
  899. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  900. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  901. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  902. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  903. {
  904. if (controller == null) return null;
  905. lock (_sync)
  906. {
  907. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  908. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  909. throw new ArgumentException("Controller name must be unique");
  910. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  911. if (exist != null)
  912. {
  913. // 更新现有控制器(按索引替换)
  914. var idx = LightControllers.IndexOf(exist);
  915. LightControllers[idx] = controller;
  916. }
  917. else
  918. {
  919. // 新增控制器
  920. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  921. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  922. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  923. int nextGlobal = 0;
  924. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  925. {
  926. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  927. }
  928. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  929. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  930. {
  931. var ch = controller.ChannelConfigs[i];
  932. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  933. {
  934. ch.GlobalIndex = nextGlobal;
  935. nextGlobal++;
  936. }
  937. }
  938. LightControllers.Add(controller);
  939. }
  940. }
  941. // 持久化更新后的光源控制器配置
  942. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  943. return controller;
  944. }
  945. /// <summary>
  946. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  947. /// 操作后持久化配置文件。
  948. /// </summary>
  949. /// <param name="id">要移除的控制器 Id。</param>
  950. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  951. public bool RemoveLightController(int id)
  952. {
  953. bool result = false;
  954. lock (_sync)
  955. {
  956. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  957. if (e != null)
  958. result = LightControllers.Remove(e);
  959. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  960. int no = 1;
  961. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  962. foreach (var c in sorted)
  963. {
  964. c.Id = no;
  965. no++;
  966. }
  967. LightControllers.Clear();
  968. foreach (var c in sorted)
  969. {
  970. LightControllers.Add(c);
  971. }
  972. }
  973. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  974. return result;
  975. }
  976. /// <summary>
  977. /// 判断是否包含指定 Id 的光源控制器。
  978. /// </summary>
  979. /// <param name="id">控制器 Id。</param>
  980. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  981. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  982. /// <summary>
  983. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  984. /// </summary>
  985. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  986. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  987. {
  988. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  989. }
  990. /// <summary>
  991. /// 根据全局通道索引获取单个通道配置。
  992. /// </summary>
  993. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  994. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  995. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  996. {
  997. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  998. }
  999. /// <summary>
  1000. /// 判断是否存在指定全局通道索引的通道配置。
  1001. /// </summary>
  1002. /// <param name="globalIndex">全局通道索引。</param>
  1003. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  1004. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  1005. {
  1006. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  1007. }
  1008. /// <summary>
  1009. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  1010. /// </summary>
  1011. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  1012. /// <param name="brightness">要设置的亮度值。</param>
  1013. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  1014. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  1015. {
  1016. lock (_sync)
  1017. {
  1018. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  1019. if (ch == null) return false;
  1020. ch.DefaultBrightness = brightness;
  1021. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  1022. return true;
  1023. }
  1024. }
  1025. #endregion
  1026. #region Plc Addresses
  1027. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  1028. #endregion
  1029. #region ScrewDriver config (single device)
  1030. /// <summary>
  1031. /// 获取电批配置(单设备)。
  1032. /// </summary>
  1033. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  1034. public ScrewDriverConfig GetScrewDriverConfig()
  1035. {
  1036. lock (_sync) { return _screwDriverConfig; }
  1037. }
  1038. /// <summary>
  1039. /// 设置并持久化电批配置(单设备)。
  1040. /// </summary>
  1041. /// <param name="cfg">新的配置对象,不能为空。</param>
  1042. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  1043. {
  1044. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  1045. lock (_sync)
  1046. {
  1047. _screwDriverConfig = cfg;
  1048. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1049. }
  1050. }
  1051. /// <summary>
  1052. /// 仅将当前内存中的电批配置保存到文件。
  1053. /// </summary>
  1054. public void SaveScrewDriverConfig()
  1055. {
  1056. lock (_sync)
  1057. {
  1058. if (_screwDriverConfig != null)
  1059. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  1060. }
  1061. }
  1062. #endregion
  1063. #region Screw Feeders (material)
  1064. /// <summary>
  1065. /// 获取所有螺丝供料器配置的只读集合。
  1066. /// </summary>
  1067. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1068. /// <summary>
  1069. /// 根据 Id 获取单个螺丝供料器配置。
  1070. /// </summary>
  1071. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1072. /// <summary>
  1073. /// 新增或更新螺丝供料器配置。
  1074. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1075. /// </summary>
  1076. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1077. {
  1078. if (feeder == null) return null;
  1079. lock (_sync)
  1080. {
  1081. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1082. if (exist != null)
  1083. {
  1084. var idx = ScrewFeeders.IndexOf(exist);
  1085. ScrewFeeders[idx] = feeder;
  1086. }
  1087. else
  1088. {
  1089. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1090. ScrewFeeders.Add(feeder);
  1091. }
  1092. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1093. }
  1094. return feeder;
  1095. }
  1096. /// <summary>
  1097. /// 移除螺丝供料器配置。
  1098. /// </summary>
  1099. public bool RemoveScrewFeeder(Guid id)
  1100. {
  1101. bool result = false;
  1102. lock (_sync)
  1103. {
  1104. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1105. if (e != null) result = ScrewFeeders.Remove(e);
  1106. }
  1107. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1108. return result;
  1109. }
  1110. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1111. // event for low level alarm
  1112. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1113. /// <summary>
  1114. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1115. /// </summary>
  1116. public int GetRemainingCountByFeederNumber(int feederNumber)
  1117. {
  1118. lock (_sync)
  1119. {
  1120. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1121. if (f == null) return -1;
  1122. return f.RemainingCount;
  1123. }
  1124. }
  1125. /// <summary>
  1126. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1127. /// </summary>
  1128. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1129. {
  1130. lock (_sync)
  1131. {
  1132. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1133. if (f == null) return false;
  1134. return f.IsLowLevelAlarmActive;
  1135. }
  1136. }
  1137. // helper: check and raise low level alarm when necessary
  1138. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1139. {
  1140. if (f == null) return;
  1141. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1142. {
  1143. if (!f.IsLowLevelAlarmActive)
  1144. {
  1145. f.IsLowLevelAlarmActive = true;
  1146. try
  1147. {
  1148. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1149. }
  1150. catch { }
  1151. }
  1152. }
  1153. else
  1154. {
  1155. if (f.IsLowLevelAlarmActive)
  1156. {
  1157. f.IsLowLevelAlarmActive = false;
  1158. }
  1159. }
  1160. }
  1161. /// <summary>
  1162. /// 为指定供料器编号递减指定数量,若数量不足返回 -1
  1163. /// </summary>
  1164. public int DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1165. {
  1166. lock (_sync)
  1167. {
  1168. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1169. if (f == null) return -1;
  1170. if (decrement <= 0) decrement = 1;
  1171. if (f.RemainingCount < decrement) return -1;
  1172. f.RemainingCount -= decrement;
  1173. // check alarm
  1174. CheckAndTriggerLowLevelAlarm(f);
  1175. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1176. return f.RemainingCount;
  1177. }
  1178. }
  1179. /// <summary>
  1180. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1181. /// </summary>
  1182. public void ClearScrewFeederByNumber(int feederNumber)
  1183. {
  1184. lock (_sync)
  1185. {
  1186. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1187. if (f == null) return;
  1188. f.BatchNumber = string.Empty;
  1189. f.RemainingCount = 0;
  1190. // check alarm
  1191. CheckAndTriggerLowLevelAlarm(f);
  1192. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1193. }
  1194. }
  1195. /// <summary>
  1196. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1197. /// </summary>
  1198. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1199. {
  1200. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1201. //获取当前的操作员用户名
  1202. string operatorName = _systemDatabaseService.GetCurrentUser()?.UserName;
  1203. // capture values under lock, then record to DB outside lock
  1204. ScrewFeederInfo target = null;
  1205. int remainingAfter = 0;
  1206. int packSize = 0;
  1207. string feederName = null;
  1208. int previousCount = 0;
  1209. lock (_sync)
  1210. {
  1211. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1212. if (f == null) return;
  1213. f.BatchNumber = batchNumber;
  1214. previousCount = f.RemainingCount;
  1215. f.RemainingCount += Math.Max(0, f.PackSize);
  1216. // prepare capture values
  1217. target = f;
  1218. remainingAfter = f.RemainingCount;
  1219. packSize = f.PackSize;
  1220. feederName = f.Name;
  1221. // check alarm
  1222. CheckAndTriggerLowLevelAlarm(f);
  1223. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1224. }
  1225. try
  1226. {
  1227. var record = new ScrewFeederBatchRecord
  1228. {
  1229. BatchNumber = batchNumber,
  1230. PackSize = packSize,
  1231. ChangeTime = DateTime.UtcNow,
  1232. RemainingCount = remainingAfter,
  1233. FeederNumber = feederNumber,
  1234. FeederName = feederName,
  1235. PreviousCount = previousCount,
  1236. OperatorName = operatorName,
  1237. };
  1238. // try get operator name from system database service if available
  1239. try
  1240. {
  1241. var user = _systemDatabaseService?.GetCurrentUser();
  1242. if (user != null)
  1243. record.OperatorName = user.UserName;
  1244. }
  1245. catch
  1246. {
  1247. // ignore getting user failure
  1248. }
  1249. try
  1250. {
  1251. if (_systemDatabaseService != null)
  1252. {
  1253. _ = _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  1254. }
  1255. }
  1256. catch
  1257. {
  1258. // 忽略数据库写入错误,记录可添加日志
  1259. }
  1260. }
  1261. catch
  1262. {
  1263. // ignore any error creating/recording the batch record
  1264. }
  1265. }
  1266. /// <summary>
  1267. /// 检查剩余螺丝是否报警
  1268. /// </summary>
  1269. public bool CheckAlarm(int feederNumber)
  1270. {
  1271. lock (_sync)
  1272. {
  1273. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1274. if (f == null) return false;
  1275. // check alarm
  1276. CheckAndTriggerLowLevelAlarm(f);
  1277. return f.IsLowLevelAlarmActive;
  1278. }
  1279. }
  1280. #endregion
  1281. #region 用户登录刷卡器
  1282. /// <summary>
  1283. /// 获取刷卡器配置
  1284. /// </summary>
  1285. /// <returns></returns>
  1286. public SerialPortConfig GetCardReaderConfig()
  1287. {
  1288. lock (_sync)
  1289. {
  1290. if (_cardReaderConfig != null)
  1291. return _cardReaderConfig;
  1292. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1293. {
  1294. try
  1295. {
  1296. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1297. }
  1298. catch
  1299. {
  1300. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1301. _cardReaderConfig = new SerialPortConfig();
  1302. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1303. }
  1304. }
  1305. else
  1306. {
  1307. _cardReaderConfig = new SerialPortConfig();
  1308. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1309. }
  1310. return _cardReaderConfig;
  1311. }
  1312. }
  1313. /// <summary>
  1314. /// 保存刷卡器配置
  1315. /// </summary>
  1316. /// <param name="config"></param>
  1317. public void SaveCardReaderConfig(SerialPortConfig config)
  1318. {
  1319. if (config == null) return;
  1320. lock (_sync)
  1321. {
  1322. _cardReaderConfig = config;
  1323. try
  1324. {
  1325. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1326. }
  1327. catch
  1328. {
  1329. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1330. }
  1331. }
  1332. }
  1333. #endregion
  1334. /// <summary>
  1335. /// 释放资源并保存当前内存中的所有配置到文件。
  1336. /// </summary>
  1337. public void Dispose()
  1338. {
  1339. SaveAll();
  1340. GC.SuppressFinalize(this);
  1341. }
  1342. }
  1343. }