ConfigService.cs 55 KB

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  1. using Cognex.VisionPro;
  2. using Cognex.VisionPro.ToolBlock;
  3. using SqlSugar;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Threading.Tasks;
  10. using TeamAAS_VP.Core;
  11. using TeamAAS_VP.Interfaces;
  12. using TeamAAS_VP.Models;
  13. using TeamAAS_VP.Models.Calibration;
  14. using TeamAAS_VP.Models.Feeder;
  15. using TeamAAS_VP.Models.Lights;
  16. using TeamAAS_VP.Models.PLC;
  17. using TeamAAS_VP.Models.ScrewDriver;
  18. using TeamAAS_VP.Data; // for ISystemDatabaseService (if used)
  19. using System.Threading;
  20. namespace TeamAAS_VP.Services
  21. {
  22. /// <summary>
  23. /// 配置参数服务实现类。
  24. /// 线程安全:内部使用私有锁字段 <see cref="_sync"/> 来保护对内存集合的并发访问。
  25. /// 持久化:对集合的修改会写回到对应的配置文件(路径由内部静态类 <see cref="ConfigPaths"/> 定义)。
  26. /// </summary>
  27. public class ConfigService : IConfigService
  28. {
  29. private static class ConfigPaths
  30. {
  31. // 将路径集中管理于本类,当前使用现有 FilePath 值以保持兼容
  32. public static readonly string CamerasConfigurationPath = "..//Config//CameraConfiguration.cfg";
  33. public static readonly string RobotsConfigurationPath = "..//Config//RobotsConfiguration.cfg";
  34. public static readonly string FeedersConfigurationPath = "..//Config//FeedersConfiguration.cfg";
  35. public static readonly string PlcConfigurationPath = "..//Config//PlcConfiguration.cfg";
  36. public static readonly string BgTcpIpConfigurationPath = "..//Config//BgTcpIpConfiguration.cfg";
  37. public static readonly string BgModbusTcpConfigurationPath = "..//Config//BgModbusTcpConfiguration.cfg";
  38. public static readonly string SystemConfigurationPath = "..//Config//SystemConfiguration.cfg";
  39. public static readonly string DeviceInfoConfigurationPath = "..//Config//DeviceInfo.cfg";
  40. // Feeder清料任务配置路径
  41. public static readonly string FeederClearanceTasksConfigurationPath = "..//Config//FeederClearanceTasksConfiguration.cfg";
  42. // 光源控制器配置路径
  43. public static readonly string LightControllersConfigurationPath = "..//Config//LightControllersConfiguration.cfg";
  44. // 电批配置路径(单设备)
  45. public static readonly string ScrewDriverConfigurationPath = "..//Config//ScrewDriverConfiguration.cfg";
  46. // 螺丝供料器(物料)配置路径
  47. public static readonly string ScrewFeedersConfigurationPath = "..//Config//ScrewFeedersConfiguration.cfg";
  48. // 刷卡器配置路径
  49. public static readonly string CardReaderConfigurationPath = "..//Config//CardReaderConfiguration.cfg";
  50. }
  51. private readonly object _sync = new object();
  52. private ObservableCollection<CameraInfo> Cameras { get; set; }
  53. private ObservableCollection<RobotInfo> Robots { get; set; }
  54. private ObservableCollection<FeederInfo> Feeders { get; set; }
  55. // 螺丝供料器(物料)集合
  56. private ObservableCollection<ScrewFeederInfo> ScrewFeeders { get; set; }
  57. private ObservableCollection<PlcInfo> Plcs { get; set; }
  58. private BgTcpIP BgCommunicate { get; set; }
  59. private BgModbusTcp BgModbusCommunicate { get; set; }
  60. private ObservableCollection<FeederClearWork> FeederClearanceTasks { get; set; }
  61. // 光源控制器配置
  62. private ObservableCollection<LightControllerConfig> LightControllers { get; set; }
  63. // Device info
  64. private DeviceInfo _deviceInfo;
  65. private PlcAddressConfig PlcAddressConfig { get; set; }
  66. // 单个电批配置
  67. private TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig _screwDriverConfig;
  68. public TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig ScrewDriverConfig { get { lock (_sync) { return _screwDriverConfig; } } }
  69. private ISystemDatabaseService _systemDatabaseService;
  70. // 刷卡器配置
  71. private SerialPortConfig _cardReaderConfig;
  72. /// <summary>
  73. /// 注入系统数据库服务(可选),用于记录螺丝批次变更等记录。
  74. /// </summary>
  75. /// <param name="svc"></param>
  76. public void SetSystemDatabaseService(ISystemDatabaseService svc)
  77. {
  78. lock (_sync)
  79. {
  80. _systemDatabaseService = svc;
  81. }
  82. }
  83. /// <summary>
  84. /// 初始化一个新的 <see cref="ConfigService"/> 实例。
  85. /// 构造函数不会自动加载配置文件(避免在构造期间进行 I/O 操作);可调用 <see cref="LoadAll"/> 或 <see cref="LoadAllAsync"/> 显式加载。
  86. /// </summary>
  87. public ConfigService()
  88. {
  89. //LoadAll();
  90. }
  91. /// <summary>
  92. /// 同步加载所有配置文件至内存(若对应文件不存在,将创建默认空集合/对象并写入文件)。
  93. /// 线程安全:方法内部对共享资源使用 <see cref="_sync"/> 加锁。
  94. /// </summary>
  95. public void LoadAll()
  96. {
  97. lock (_sync)
  98. {
  99. // 读取各配置,如果文件不存在,则保持 DeviceConfig 默认值
  100. if (File.Exists(ConfigPaths.CamerasConfigurationPath))
  101. Cameras = FileHelper.ReadJsonFile<ObservableCollection<CameraInfo>>(ConfigPaths.CamerasConfigurationPath);
  102. else
  103. {
  104. Cameras = new ObservableCollection<CameraInfo>();
  105. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  106. }
  107. if (File.Exists(ConfigPaths.RobotsConfigurationPath))
  108. Robots = FileHelper.ReadJsonFile<ObservableCollection<RobotInfo>>(ConfigPaths.RobotsConfigurationPath);
  109. else
  110. {
  111. Robots = new ObservableCollection<RobotInfo>();
  112. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  113. }
  114. if (File.Exists(ConfigPaths.FeedersConfigurationPath))
  115. Feeders = FileHelper.ReadJsonFile<ObservableCollection<FeederInfo>>(ConfigPaths.FeedersConfigurationPath);
  116. else
  117. {
  118. Feeders = new ObservableCollection<FeederInfo>();
  119. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  120. }
  121. // load screw feeders (material) configuration
  122. if (File.Exists(ConfigPaths.ScrewFeedersConfigurationPath))
  123. ScrewFeeders = FileHelper.ReadJsonFile<ObservableCollection<ScrewFeederInfo>>(ConfigPaths.ScrewFeedersConfigurationPath);
  124. else
  125. {
  126. ScrewFeeders = new ObservableCollection<ScrewFeederInfo>();
  127. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  128. }
  129. if (File.Exists(ConfigPaths.PlcConfigurationPath))
  130. Plcs = FileHelper.ReadJsonFile<ObservableCollection<PlcInfo>>(ConfigPaths.PlcConfigurationPath);
  131. else
  132. {
  133. Plcs = new ObservableCollection<PlcInfo>();
  134. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  135. }
  136. if (File.Exists(ConfigPaths.BgTcpIpConfigurationPath))
  137. BgCommunicate = FileHelper.ReadJsonFile<BgTcpIP>(ConfigPaths.BgTcpIpConfigurationPath);
  138. else
  139. {
  140. BgCommunicate = new BgTcpIP();
  141. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  142. }
  143. if (File.Exists(ConfigPaths.BgModbusTcpConfigurationPath))
  144. BgModbusCommunicate = FileHelper.ReadJsonFile<BgModbusTcp>(ConfigPaths.BgModbusTcpConfigurationPath);
  145. else
  146. {
  147. BgModbusCommunicate = new BgModbusTcp();
  148. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  149. }
  150. if (!File.Exists(ConfigPaths.FeederClearanceTasksConfigurationPath))
  151. {
  152. FeederClearanceTasks = new ObservableCollection<FeederClearWork>();
  153. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  154. }
  155. else
  156. {
  157. // 读取 Feeder清料任务 配置
  158. FeederClearanceTasks = FileHelper.ReadJsonFile<ObservableCollection<FeederClearWork>>(ConfigPaths.FeederClearanceTasksConfigurationPath);
  159. }
  160. // 读取光源控制器配置
  161. if (!File.Exists(ConfigPaths.LightControllersConfigurationPath))
  162. {
  163. LightControllers = new ObservableCollection<LightControllerConfig>();
  164. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  165. }
  166. else
  167. {
  168. LightControllers = FileHelper.ReadJsonFile<ObservableCollection<LightControllerConfig>>(ConfigPaths.LightControllersConfigurationPath);
  169. }
  170. // load plc addresses
  171. var plcAddressPath = "..//Config//PlcAddressConfiguration.cfg";
  172. if (File.Exists(plcAddressPath))
  173. PlcAddressConfig = FileHelper.ReadJsonFile<PlcAddressConfig>(plcAddressPath);
  174. else
  175. {
  176. PlcAddressConfig = new PlcAddressConfig();
  177. PlcAddressConfig.SetDefaultValue();
  178. FileHelper.WriteJsonFile(PlcAddressConfig, plcAddressPath);
  179. }
  180. // load screw driver config (single device)
  181. if (File.Exists(ConfigPaths.ScrewDriverConfigurationPath))
  182. _screwDriverConfig = FileHelper.ReadJsonFile<TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig>(ConfigPaths.ScrewDriverConfigurationPath);
  183. else
  184. {
  185. _screwDriverConfig = new TeamAAS_VP.Models.ScrewDriver.ScrewDriverConfig();
  186. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  187. }
  188. // load device info
  189. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  190. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  191. else
  192. {
  193. _deviceInfo = new DeviceInfo();
  194. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  195. }
  196. // load card reader configuration
  197. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  198. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  199. else
  200. {
  201. _cardReaderConfig = new SerialPortConfig();
  202. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  203. }
  204. }
  205. }
  206. /// <summary>
  207. /// 异步执行 <see cref="LoadAll"/> 操作。
  208. /// </summary>
  209. /// <returns>表示异步加载操作的任务。</returns>
  210. public Task LoadAllAsync()
  211. {
  212. return Task.Run(() => LoadAll());
  213. }
  214. /// <summary>
  215. /// 将内存中的所有配置写回到对应配置文件。
  216. /// 线程安全:方法内部对写入操作使用 <see cref="_sync"/> 加锁。
  217. /// </summary>
  218. public void SaveAll()
  219. {
  220. lock (_sync)
  221. {
  222. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  223. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  224. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  225. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  226. FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath);
  227. FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath);
  228. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.ScrewDriverConfigurationPath);
  229. // save screw driver config
  230. if (_screwDriverConfig != null)
  231. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  232. // save screw feeders
  233. if (ScrewFeeders != null)
  234. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  235. // save plc addresses
  236. //FileHelper.WriteJsonFile(PlcAddressConfig, "..//Config//PlcAddressConfiguration.cfg");
  237. // save device info
  238. if (_deviceInfo != null)
  239. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  240. // save card reader config
  241. if (_cardReaderConfig != null)
  242. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  243. }
  244. }
  245. /// <summary>
  246. /// 异步执行 <see cref="SaveAll"/> 操作。
  247. /// </summary>
  248. /// <returns>表示异步保存操作的任务。</returns>
  249. public Task SaveAllAsync()
  250. {
  251. return Task.Run(() => SaveAll());
  252. }
  253. #region Cameras
  254. /// <summary>
  255. /// 获取所有相机配置的只读集合。
  256. /// 线程安全:在内部加锁以保证并发读取的一致性。
  257. /// </summary>
  258. /// <returns>相机配置的只读集合。</returns>
  259. public IReadOnlyCollection<CameraInfo> GetAllCameras()
  260. {
  261. lock (_sync) { return Cameras.ToList().AsReadOnly(); }
  262. }
  263. /// <summary>
  264. /// 根据标识获取单个相机配置信息。
  265. /// </summary>
  266. /// <param name="id">相机的 Guid 标识。</param>
  267. /// <returns>找到则返回对应的 <see cref="CameraInfo"/>,否则返回 <c>null</c>。</returns>
  268. public CameraInfo GetCamera(Guid id)
  269. {
  270. lock (_sync) { return Cameras.FirstOrDefault(c => c.Id == id); }
  271. }
  272. /// <summary>
  273. /// 新增或更新相机配置。
  274. /// - 若传入 <paramref name="camera"/> 为 <c>null</c> 返回 <c>null</c>。
  275. /// - 若 Id 已存在则替换;否则追加并设置连续的 CameraNo 编号。
  276. /// 方法结束后会将相机集合持久化到配置文件。
  277. /// </summary>
  278. /// <param name="camera">要添加或更新的相机配置。</param>
  279. /// <returns>已添加或更新的 <see cref="CameraInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  280. public CameraInfo AddOrUpdateCamera(CameraInfo camera)
  281. {
  282. if (camera == null) return null;
  283. lock (_sync)
  284. {
  285. var exist = Cameras.FirstOrDefault(c => c.Id == camera.Id);
  286. if (exist != null)
  287. {
  288. var idx = Cameras.IndexOf(exist);
  289. Cameras[idx] = camera;
  290. }
  291. else
  292. {
  293. camera.CameraNo = Cameras.Count + 1;
  294. Cameras.Add(camera);
  295. }
  296. }
  297. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  298. return camera;
  299. }
  300. /// <summary>
  301. /// 根据标识移除相机配置并重新编号剩余相机的 CameraNo。
  302. /// 方法结束后会将相机集合持久化到配置文件。
  303. /// </summary>
  304. /// <param name="id">要移除的相机 Guid。</param>
  305. /// <returns>若找到并成功移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  306. public bool RemoveCamera(Guid id)
  307. {
  308. bool result = false;
  309. lock (_sync)
  310. {
  311. var exist = Cameras.FirstOrDefault(c => c.Id == id);
  312. if (exist != null) result = Cameras.Remove(exist);
  313. //重新编号
  314. int no = 1;
  315. //对所有相机按CameraNo排序
  316. var sortedCameras = Cameras.OrderBy(c => c.CameraNo).ToList();
  317. foreach (var cam in sortedCameras)
  318. {
  319. cam.CameraNo = no;
  320. no++;
  321. }
  322. Cameras.Clear();
  323. foreach (var cam in sortedCameras)
  324. {
  325. Cameras.Add(cam);
  326. }
  327. }
  328. FileHelper.WriteJsonFile(Cameras, ConfigPaths.CamerasConfigurationPath);
  329. return result;
  330. }
  331. /// <summary>
  332. /// 检查是否包含指定 Id 的相机配置。
  333. /// </summary>
  334. /// <param name="id">相机的 Guid。</param>
  335. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  336. public bool ContainsCamera(Guid id) { lock (_sync) { return Cameras.Any(c => c.Id == id); } }
  337. #endregion
  338. #region DeviceInfo
  339. /// <summary>
  340. /// 获取设备信息配置
  341. /// </summary>
  342. /// <returns></returns>
  343. public DeviceInfo GetDeviceInfo()
  344. {
  345. lock (_sync)
  346. {
  347. if (_deviceInfo == null)
  348. {
  349. if (File.Exists(ConfigPaths.DeviceInfoConfigurationPath))
  350. _deviceInfo = FileHelper.ReadJsonFile<DeviceInfo>(ConfigPaths.DeviceInfoConfigurationPath);
  351. else
  352. {
  353. _deviceInfo = new DeviceInfo();
  354. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  355. }
  356. }
  357. return _deviceInfo;
  358. }
  359. }
  360. /// <summary>
  361. /// 保存设备信息
  362. /// </summary>
  363. /// <param name="deviceInfo"></param>
  364. public void SaveDeviceInfo(DeviceInfo deviceInfo)
  365. {
  366. if (deviceInfo == null) return;
  367. lock (_sync)
  368. {
  369. _deviceInfo = deviceInfo;
  370. FileHelper.WriteJsonFile(_deviceInfo, ConfigPaths.DeviceInfoConfigurationPath);
  371. }
  372. }
  373. #endregion
  374. #region Robots
  375. /// <summary>
  376. /// 获取所有机器人配置的只读集合。
  377. /// </summary>
  378. /// <returns>机器人配置的只读集合。</returns>
  379. public IReadOnlyCollection<RobotInfo> GetAllRobots() { lock (_sync) { return Robots.ToList().AsReadOnly(); } }
  380. /// <summary>
  381. /// 根据标识获取单个机器人配置。
  382. /// </summary>
  383. /// <param name="id">机器人的 Guid 标识。</param>
  384. /// <returns>找到则返回对应的 <see cref="RobotInfo"/>,否则返回 <c>null</c>。</returns>
  385. public RobotInfo GetRobot(Guid id) { lock (_sync) { return Robots.FirstOrDefault(r => r.Id == id); } }
  386. /// <summary>
  387. /// 新增或更新机器人配置,操作后持久化至配置文件。
  388. /// 新增时为机器人分配连续的 RobotNo 编号。
  389. /// </summary>
  390. /// <param name="robot">要添加或更新的机器人配置。</param>
  391. /// <returns>已添加或更新的 <see cref="RobotInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  392. public RobotInfo AddOrUpdateRobot(RobotInfo robot)
  393. {
  394. if (robot == null) return null;
  395. lock (_sync)
  396. {
  397. var exist = Robots.FirstOrDefault(r => r.Id == robot.Id);
  398. if (exist != null)
  399. {
  400. var idx = Robots.IndexOf(exist);
  401. Robots[idx] = robot;
  402. }
  403. else
  404. {
  405. robot.RobotNo = Robots.Count + 1;
  406. Robots.Add(robot);
  407. }
  408. }
  409. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  410. return robot;
  411. }
  412. /// <summary>
  413. /// 根据标识移除机器人配置并重新编号剩余机器人。
  414. /// 操作后持久化配置文件。
  415. /// </summary>
  416. /// <param name="id">要移除的机器人 Guid。</param>
  417. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  418. public bool RemoveRobot(Guid id)
  419. {
  420. bool result = false;
  421. lock (_sync)
  422. {
  423. var e = Robots.FirstOrDefault(r => r.Id == id);
  424. if (e != null)
  425. result = Robots.Remove(e);
  426. //重新编号
  427. int no = 1;
  428. //对所有机器人按RobotNo排序
  429. var sortedRobots = Robots.OrderBy(r => r.RobotNo).ToList();
  430. foreach (var r in sortedRobots)
  431. {
  432. r.RobotNo = no;
  433. no++;
  434. }
  435. Robots.Clear();
  436. foreach (var r in sortedRobots)
  437. {
  438. Robots.Add(r);
  439. }
  440. }
  441. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  442. return result;
  443. }
  444. /// <summary>
  445. /// 判断是否包含指定 Id 的机器人配置。
  446. /// </summary>
  447. /// <param name="id">机器人的 Guid。</param>
  448. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  449. public bool ContainsRobot(Guid id) { lock (_sync) { return Robots.Any(r => r.Id == id); } }
  450. /// <summary>
  451. /// 修改指定机器人 Id的步进距离并持久化机器人配置。
  452. /// </summary>
  453. /// <param name="id">机器人唯一标识符。</param>
  454. /// <param name="stepDistance">步进距离。</param>
  455. /// <returns>更新成功返回 <c>true</c>,找不到机器人返回 <c>false</c>。</returns>
  456. public bool UpdateRobotStepDistance(Guid id, double stepDistance)
  457. {
  458. lock (_sync)
  459. {
  460. var robot = Robots.FirstOrDefault(r => r.Id == id);
  461. if (robot != null)
  462. {
  463. robot.StepDistance = stepDistance;
  464. FileHelper.WriteJsonFile(Robots, ConfigPaths.RobotsConfigurationPath);
  465. return true;
  466. }
  467. else
  468. {
  469. return false;
  470. }
  471. }
  472. }
  473. /// <summary>
  474. /// 获取指定机器人 Id 的步进距离。
  475. /// </summary>
  476. /// <param name="id">机器人 Guid。</param>
  477. /// <returns>若找到则返回对应的步进距离,否则返回默认值 1.0。</returns>
  478. public double GetRobotStepDistance(Guid id)
  479. {
  480. lock (_sync)
  481. {
  482. var robot = Robots.FirstOrDefault(r => r.Id == id);
  483. if (robot != null)
  484. {
  485. return robot.StepDistance;
  486. }
  487. else
  488. {
  489. return 1.0;
  490. }
  491. }
  492. }
  493. #endregion
  494. #region Feeders
  495. /// <summary>
  496. /// 获取所有供料器配置的只读集合。
  497. /// </summary>
  498. /// <returns>供料器配置的只读集合。</returns>
  499. public IReadOnlyCollection<FeederInfo> GetAllFeeders() { lock (_sync) { return Feeders.ToList().AsReadOnly(); } }
  500. /// <summary>
  501. /// 根据标识获取单个供料器配置。
  502. /// </summary>
  503. /// <param name="id">供料器的 Guid 标识。</param>
  504. /// <returns>找到则返回对应的 <see cref="FeederInfo"/>,否则返回 <c>null</c>。</returns>
  505. public FeederInfo GetFeeder(Guid id) { lock (_sync) { return Feeders.FirstOrDefault(f => f.Id == id); } }
  506. /// <summary>
  507. /// 新增或更新供料器配置,操作后持久化至配置文件。
  508. /// 新增时为供料器分配连续的 FeederNo 编号。
  509. /// </summary>
  510. /// <param name="feeder">要添加或更新的供料器配置。</param>
  511. /// <returns>已添加或更新的 <see cref="FeederInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  512. public FeederInfo AddOrUpdateFeeder(FeederInfo feeder)
  513. {
  514. if (feeder == null) return null;
  515. lock (_sync)
  516. {
  517. var exist = Feeders.FirstOrDefault(f => f.Id == feeder.Id);
  518. if (exist != null)
  519. {
  520. var idx = Feeders.IndexOf(exist);
  521. Feeders[idx] = feeder;
  522. }
  523. else
  524. {
  525. feeder.FeederNo = Feeders.Count + 1;
  526. Feeders.Add(feeder);
  527. }
  528. }
  529. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  530. return feeder;
  531. }
  532. /// <summary>
  533. /// 根据标识移除供料器配置并重新编号剩余供料器。
  534. /// 操作后持久化配置文件。
  535. /// </summary>
  536. /// <param name="id">要移除的供料器 Guid。</param>
  537. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  538. public bool RemoveFeeder(Guid id)
  539. {
  540. bool result = false;
  541. lock (_sync)
  542. {
  543. var e = Feeders.FirstOrDefault(f => f.Id == id);
  544. if (e != null) result = Feeders.Remove(e);
  545. //重新编号
  546. int no = 1;
  547. //对所有供料器按FeederNo排序
  548. var sortedFeeders = Feeders.OrderBy(f => f.FeederNo).ToList();
  549. foreach (var f in sortedFeeders)
  550. {
  551. f.FeederNo = no;
  552. no++;
  553. }
  554. Feeders.Clear();
  555. foreach (var f in sortedFeeders)
  556. {
  557. Feeders.Add(f);
  558. }
  559. }
  560. FileHelper.WriteJsonFile(Feeders, ConfigPaths.FeedersConfigurationPath);
  561. return result;
  562. }
  563. /// <summary>
  564. /// 判断是否包含指定 Id 的供料器配置。
  565. /// </summary>
  566. /// <param name="id">供料器 Guid。</param>
  567. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  568. public bool ContainsFeeder(Guid id) { lock (_sync) { return Feeders.Any(f => f.Id == id); } }
  569. #endregion
  570. #region PLC
  571. /// <summary>
  572. /// 获取所有 PLC 配置的只读集合。
  573. /// </summary>
  574. /// <returns>PLC 配置的只读集合。</returns>
  575. public IReadOnlyCollection<PlcInfo> GetAllPlcs() { lock (_sync) { return Plcs.ToList().AsReadOnly(); } }
  576. /// <summary>
  577. /// 根据标识获取单个 PLC 配置。
  578. /// </summary>
  579. /// <param name="id">PLC 的 Guid 标识。</param>
  580. /// <returns>匹配的 <see cref="PlcInfo"/> 实例,找不到返回 <c>null</c>。</returns>
  581. public PlcInfo GetPlc(Guid id) { lock (_sync) { return Plcs.FirstOrDefault(p => p.Id == id); } }
  582. /// <summary>
  583. /// 新增或更新 PLC 配置,操作后持久化至配置文件;新增时分配连续 PlcNo 编号。
  584. /// </summary>
  585. /// <param name="plc">要添加或更新的 PLC 配置。</param>
  586. /// <returns>已添加或更新的 <see cref="PlcInfo"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  587. public PlcInfo AddOrUpdatePlc(PlcInfo plc)
  588. {
  589. if (plc == null) return null;
  590. lock (_sync)
  591. {
  592. var exist = Plcs.FirstOrDefault(p => p.Id == plc.Id);
  593. if (exist != null)
  594. {
  595. var idx = Plcs.IndexOf(exist);
  596. Plcs[idx] = plc;
  597. }
  598. else
  599. {
  600. plc.PlcNo = Plcs.Count + 1;
  601. Plcs.Add(plc);
  602. }
  603. }
  604. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  605. return plc;
  606. }
  607. /// <summary>
  608. /// 根据标识移除 PLC 配置并重新编号剩余 PLC。
  609. /// 操作后持久化配置文件。
  610. /// </summary>
  611. /// <param name="id">要移除的 PLC Guid。</param>
  612. /// <returns>移除成功返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  613. public bool RemovePlc(Guid id)
  614. {
  615. bool result = false;
  616. lock (_sync)
  617. {
  618. var e = Plcs.FirstOrDefault(p => p.Id == id);
  619. if (e != null) result = Plcs.Remove(e);
  620. //重新编号
  621. int no = 1;
  622. //对所有PLC按PlcNo排序
  623. var sortedPlcs = Plcs.OrderBy(p => p.PlcNo).ToList();
  624. foreach (var p in sortedPlcs)
  625. {
  626. p.PlcNo = no;
  627. no++;
  628. }
  629. Plcs.Clear();
  630. foreach (var p in sortedPlcs)
  631. {
  632. Plcs.Add(p);
  633. }
  634. }
  635. FileHelper.WriteJsonFile(Plcs, ConfigPaths.PlcConfigurationPath);
  636. return result;
  637. }
  638. /// <summary>
  639. /// 判断是否包含指定 Id 的 PLC 配置。
  640. /// </summary>
  641. /// <param name="id">PLC 的 Guid。</param>
  642. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  643. public bool ContainsPlc(Guid id) { lock (_sync) { return Plcs.Any(p => p.Id == id); } }
  644. #endregion
  645. #region BgTcp
  646. /// <summary>
  647. /// 获取 BG TCP/IP 通信配置(内存对象,可能为 null)。
  648. /// </summary>
  649. /// <returns>当前的 <see cref="BgTcpIP"/> 配置对象。</returns>
  650. public BgTcpIP GetBgTcp() { lock (_sync) { return BgCommunicate; } }
  651. /// <summary>
  652. /// 设置 BG TCP/IP 通信配置(仅更新内存对象,不会自动持久化)。
  653. /// 若需持久化请调用 <see cref="SaveBgTcp"/>。
  654. /// </summary>
  655. /// <param name="cfg">新的 <see cref="BgTcpIP"/> 配置对象。</param>
  656. public void SetBgTcp(BgTcpIP cfg) { lock (_sync) { BgCommunicate = cfg; } }
  657. /// <summary>
  658. /// 将当前内存中的 BG TCP/IP 配置持久化到配置文件。
  659. /// </summary>
  660. public void SaveBgTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgCommunicate, ConfigPaths.BgTcpIpConfigurationPath); } }
  661. #endregion
  662. #region BgModbus
  663. /// <summary>
  664. /// 获取 BG Modbus TCP 通信配置(内存对象)。
  665. /// </summary>
  666. /// <returns>当前的 <see cref="BgModbusTcp"/> 配置对象。</returns>
  667. public BgModbusTcp GetBgModbusTcp() { lock (_sync) { return BgModbusCommunicate; } }
  668. /// <summary>
  669. /// 设置 BG Modbus TCP 通信配置(仅更新内存对象,不会自动持久化)。
  670. /// </summary>
  671. /// <param name="cfg">新的 <see cref="BgModbusTcp"/> 配置对象。</param>
  672. public void SetBgModbusTcp(BgModbusTcp cfg) { lock (_sync) { BgModbusCommunicate = cfg; } }
  673. /// <summary>
  674. /// 将当前内存中的 BG Modbus TCP 配置持久化到配置文件。
  675. /// </summary>
  676. public void SaveBgModbusTcp() { lock (_sync) { FileHelper.WriteJsonFile(BgModbusCommunicate, ConfigPaths.BgModbusTcpConfigurationPath); } }
  677. #endregion
  678. #region 系统参数
  679. /// <summary>
  680. /// 获取系统设置(从配置文件读取)。
  681. /// 线程安全:方法内部加锁以保证读取一致性。
  682. /// </summary>
  683. /// <returns>读取到的 <see cref="SystemConfiguration"/> 对象;若文件不存在则返回默认的新实例。</returns>
  684. public SystemConfiguration GetSystemConfiguration()
  685. {
  686. lock (_sync)
  687. {
  688. var config = new SystemConfiguration();
  689. if (File.Exists(ConfigPaths.SystemConfigurationPath))
  690. {
  691. config = FileHelper.ReadJsonFile<SystemConfiguration>(ConfigPaths.SystemConfigurationPath);
  692. }
  693. return config;
  694. }
  695. }
  696. /// <summary>
  697. /// 保存系统设置到配置文件(会覆盖现有文件)。
  698. /// </summary>
  699. /// <param name="systemConfiguration">要保存的系统配置对象。</param>
  700. public void SaveSystemConfiguration(SystemConfiguration systemConfiguration)
  701. {
  702. lock (_sync)
  703. {
  704. FileHelper.WriteJsonFile(systemConfiguration, ConfigPaths.SystemConfigurationPath);
  705. }
  706. }
  707. #endregion
  708. #region Feeder清料任务
  709. /// <summary>
  710. /// 获取所有清料任务的只读集合。
  711. /// </summary>
  712. /// <returns>清料任务的只读集合。</returns>
  713. public IReadOnlyCollection<FeederClearWork> GetAllClearanceTasks() { lock (_sync) { return FeederClearanceTasks.ToList().AsReadOnly(); } }
  714. /// <summary>
  715. /// 新增或更新清料任务,新增时为任务分配递增的 TaskCode,完成后持久化配置文件。
  716. /// </summary>
  717. /// <param name="task">要添加或更新的清料任务对象。</param>
  718. /// <returns>已添加或更新的 <see cref="FeederClearWork"/>;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  719. public FeederClearWork AddOrUpdateClearanceTask(FeederClearWork task)
  720. {
  721. if (task == null) return null;
  722. lock (_sync)
  723. {
  724. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == task.Id);
  725. if (exist != null)
  726. {
  727. var idx = FeederClearanceTasks.IndexOf(exist);
  728. FeederClearanceTasks[idx] = task;
  729. }
  730. else
  731. {
  732. // 设置任务编号为当前最大编号加1
  733. task.TaskCode = FeederClearanceTasks.Count > 0 ? FeederClearanceTasks.Max(t => t.TaskCode) + 1 : 1;
  734. FeederClearanceTasks.Add(task);
  735. }
  736. }
  737. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  738. return task;
  739. }
  740. /// <summary>
  741. /// 根据标识移除清料任务并持久化配置文件。
  742. /// </summary>
  743. /// <param name="id">要移除的清料任务 Guid。</param>
  744. /// <returns>若找到并移除返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  745. public bool RemoveClearanceTask(Guid id)
  746. {
  747. lock (_sync)
  748. {
  749. var exist = FeederClearanceTasks.FirstOrDefault(t => t.Id == id);
  750. if (exist != null)
  751. {
  752. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  753. return FeederClearanceTasks.Remove(exist);
  754. }
  755. else
  756. return false;
  757. }
  758. }
  759. /// <summary>
  760. /// 清除所有清料任务并持久化空集合到配置文件。
  761. /// </summary>
  762. public void ClearAllClearanceTasks()
  763. {
  764. lock (_sync)
  765. {
  766. FeederClearanceTasks.Clear();
  767. }
  768. FileHelper.WriteJsonFile(FeederClearanceTasks, ConfigPaths.FeederClearanceTasksConfigurationPath);
  769. }
  770. /// <summary>
  771. /// 判断是否包含指定 Id 的清料任务。
  772. /// </summary>
  773. /// <param name="id">清料任务 Guid。</param>
  774. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  775. public bool ContainsClearanceTask(Guid id)
  776. {
  777. lock (_sync) { return FeederClearanceTasks.Any(t => t.Id == id); }
  778. }
  779. /// <summary>
  780. /// 根据标识获取单个清料任务信息。
  781. /// </summary>
  782. /// <param name="id">清料任务 Guid。</param>
  783. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  784. public FeederClearWork GetClearanceTask(Guid id)
  785. {
  786. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.Id == id); }
  787. }
  788. /// <summary>
  789. /// 判断是否包含指定任务编号的清料任务。
  790. /// </summary>
  791. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  792. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  793. public bool ContainsClearanceTaskByNumber(int taskNumber)
  794. {
  795. lock (_sync) { return FeederClearanceTasks.Any(t => t.TaskCode == taskNumber); }
  796. }
  797. /// <summary>
  798. /// 根据任务编号获取单个清料任务信息。
  799. /// </summary>
  800. /// <param name="taskNumber">任务编号(TaskCode)。</param>
  801. /// <returns>匹配的 <see cref="FeederClearWork"/>,找不到返回 <c>null</c>。</returns>
  802. public FeederClearWork GetClearanceTaskByNumber(int taskNumber)
  803. {
  804. lock (_sync) { return FeederClearanceTasks.FirstOrDefault(t => t.TaskCode == taskNumber); }
  805. }
  806. #endregion
  807. #region Light controllers and channels
  808. /// <summary>
  809. /// 获取所有光源控制器配置的只读集合。
  810. /// 线程安全:在内部使用 <see cref="_sync"/> 进行锁定以保证并发访问安全。
  811. /// </summary>
  812. /// <returns>按当前内存中存储顺序返回的只读 <see cref="LightControllerConfig"/> 集合。</returns>
  813. public IReadOnlyCollection<LightControllerConfig> GetAllLightControllers()
  814. {
  815. lock (_sync) { return LightControllers.ToList().AsReadOnly(); }
  816. }
  817. /// <summary>
  818. /// 根据控制器标识获取单个光源控制器配置。
  819. /// 线程安全:该方法对内存集合进行只读访问并在内部加锁。
  820. /// </summary>
  821. /// <param name="id">控制器的整数标识(Id)。</param>
  822. /// <returns>匹配的 <see cref="LightControllerConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  823. public LightControllerConfig GetLightController(int id)
  824. {
  825. lock (_sync) { return LightControllers.FirstOrDefault(c => c.Id == id); }
  826. }
  827. /// <summary>
  828. /// 新增或更新光源控制器配置。
  829. /// - 若 <paramref name="controller"/> 为 <c>null</c> 返回 <c>null</c>。
  830. /// - 更新时以 Id 匹配现有项并替换。
  831. /// - 新增时分配连续的控制器 Id,并为控制器内的每个通道分配全局通道编号(GlobalIndex)。
  832. /// 线程安全:在内部使用 <see cref="_sync"/> 锁定集合。
  833. /// </summary>
  834. /// <param name="controller">要添加或更新的 <see cref="LightControllerConfig"/> 实例。</param>
  835. /// <returns>已添加或更新的 <see cref="LightControllerConfig"/> 实例;输入为 <c>null</c> 时返回 <c>null</c>。</returns>
  836. /// <exception cref="ArgumentException">当要添加/更新的控制器名称与现有其他控制器重复时抛出。</exception>
  837. public LightControllerConfig AddOrUpdateLightController(LightControllerConfig controller)
  838. {
  839. if (controller == null) return null;
  840. lock (_sync)
  841. {
  842. // 名称不得与其他控制器重复(同名但不同 Id 不允许)
  843. if (LightControllers.Any(c => c.Name == controller.Name && c.Id != controller.Id))
  844. throw new ArgumentException("Controller name must be unique");
  845. var exist = LightControllers.FirstOrDefault(c => c.Id == controller.Id);
  846. if (exist != null)
  847. {
  848. // 更新现有控制器(按索引替换)
  849. var idx = LightControllers.IndexOf(exist);
  850. LightControllers[idx] = controller;
  851. }
  852. else
  853. {
  854. // 新增控制器
  855. // 分配控制器编号为当前最大 Id + 1(若集合为空则为 1)
  856. controller.Id = LightControllers.Count > 0 ? LightControllers.Max(c => c.Id) + 1 : 1;
  857. // 计算下一个全局通道索引:在所有已存在控制器的通道 GlobalIndex 上取最大值并加1
  858. int nextGlobal = 0;
  859. if (LightControllers.SelectMany(c => c.ChannelConfigs).Any())
  860. {
  861. nextGlobal = LightControllers.SelectMany(c => c.ChannelConfigs).Max(ch => ch.GlobalIndex) + 1;
  862. }
  863. // 遍历新增控制器的通道,若通道的 GlobalIndex 无效(<0)或与现有通道冲突,则重新分配
  864. for (int i = 0; i < controller.ChannelConfigs.Count; i++)
  865. {
  866. var ch = controller.ChannelConfigs[i];
  867. if (ch.GlobalIndex < 0 || LightControllers.SelectMany(c => c.ChannelConfigs).Any(existingCh => existingCh.GlobalIndex == ch.GlobalIndex))
  868. {
  869. ch.GlobalIndex = nextGlobal;
  870. nextGlobal++;
  871. }
  872. }
  873. LightControllers.Add(controller);
  874. }
  875. }
  876. // 持久化更新后的光源控制器配置
  877. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  878. return controller;
  879. }
  880. /// <summary>
  881. /// 根据 Id 移除光源控制器配置并对剩余控制器重新编号(从 1 开始连续编号)。
  882. /// 操作后持久化配置文件。
  883. /// </summary>
  884. /// <param name="id">要移除的控制器 Id。</param>
  885. /// <returns>如果成功移除返回 <c>true</c>,否则返回 <c>false</c>(比如未找到该 Id)。</returns>
  886. public bool RemoveLightController(int id)
  887. {
  888. bool result = false;
  889. lock (_sync)
  890. {
  891. var e = LightControllers.FirstOrDefault(c => c.Id == id);
  892. if (e != null)
  893. result = LightControllers.Remove(e);
  894. // 重新按 Id 排序并从 1 开始重新编号,以保持连续性
  895. int no = 1;
  896. var sorted = LightControllers.OrderBy(c => c.Id).ToList();
  897. foreach (var c in sorted)
  898. {
  899. c.Id = no;
  900. no++;
  901. }
  902. LightControllers.Clear();
  903. foreach (var c in sorted)
  904. {
  905. LightControllers.Add(c);
  906. }
  907. }
  908. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  909. return result;
  910. }
  911. /// <summary>
  912. /// 判断是否包含指定 Id 的光源控制器。
  913. /// </summary>
  914. /// <param name="id">控制器 Id。</param>
  915. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  916. public bool ContainsLightController(int id) { lock (_sync) { return LightControllers.Any(c => c.Id == id); } }
  917. /// <summary>
  918. /// 获取所有光源通道的只读集合,按 GlobalIndex 升序返回。
  919. /// </summary>
  920. /// <returns>按 GlobalIndex 排序的 <see cref="ChannelConfig"/> 只读集合。</returns>
  921. public IReadOnlyCollection<ChannelConfig> GetAllLightChannels()
  922. {
  923. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).OrderBy(ch => ch.GlobalIndex).ToList().AsReadOnly(); }
  924. }
  925. /// <summary>
  926. /// 根据全局通道索引获取单个通道配置。
  927. /// </summary>
  928. /// <param name="globalIndex">通道的全局索引(GlobalIndex)。</param>
  929. /// <returns>匹配的 <see cref="ChannelConfig"/> 实例,找不到则返回 <c>null</c>。</returns>
  930. public ChannelConfig GetLightChannelByGlobalIndex(int globalIndex)
  931. {
  932. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(ch => ch.GlobalIndex == globalIndex); }
  933. }
  934. /// <summary>
  935. /// 判断是否存在指定全局通道索引的通道配置。
  936. /// </summary>
  937. /// <param name="globalIndex">全局通道索引。</param>
  938. /// <returns>存在返回 <c>true</c>,否则返回 <c>false</c>。</returns>
  939. public bool ContainsLightChannelByGlobalIndex(int globalIndex)
  940. {
  941. lock (_sync) { return LightControllers.SelectMany(c => c.ChannelConfigs).Any(ch => ch.GlobalIndex == globalIndex); }
  942. }
  943. /// <summary>
  944. /// 更新指定全局通道的默认亮度(DefaultBrightness),并持久化光源控制器配置。
  945. /// </summary>
  946. /// <param name="globalIndex">目标通道的全局索引(GlobalIndex)。</param>
  947. /// <param name="brightness">要设置的亮度值。</param>
  948. /// <returns>更新成功返回 <c>true</c>;找不到对应通道返回 <c>false</c>。</returns>
  949. public bool UpdateChannelDefaultBrightness(int globalIndex, int brightness)
  950. {
  951. lock (_sync)
  952. {
  953. var ch = LightControllers.SelectMany(c => c.ChannelConfigs).FirstOrDefault(x => x.GlobalIndex == globalIndex);
  954. if (ch == null) return false;
  955. ch.DefaultBrightness = brightness;
  956. FileHelper.WriteJsonFile(LightControllers, ConfigPaths.LightControllersConfigurationPath);
  957. return true;
  958. }
  959. }
  960. #endregion
  961. #region Plc Addresses
  962. public PlcAddressConfig GetPlcAddresses() { lock (_sync) { return PlcAddressConfig; } }
  963. #endregion
  964. #region ScrewDriver config (single device)
  965. /// <summary>
  966. /// 获取电批配置(单设备)。
  967. /// </summary>
  968. /// <returns>当前的 <see cref="ScrewDriverConfig"/>,若未加载则返回 null。</returns>
  969. public ScrewDriverConfig GetScrewDriverConfig()
  970. {
  971. lock (_sync) { return _screwDriverConfig; }
  972. }
  973. /// <summary>
  974. /// 设置并持久化电批配置(单设备)。
  975. /// </summary>
  976. /// <param name="cfg">新的配置对象,不能为空。</param>
  977. public void SetScrewDriverConfig(ScrewDriverConfig cfg)
  978. {
  979. if (cfg == null) throw new ArgumentNullException(nameof(cfg));
  980. lock (_sync)
  981. {
  982. _screwDriverConfig = cfg;
  983. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  984. }
  985. }
  986. /// <summary>
  987. /// 仅将当前内存中的电批配置保存到文件。
  988. /// </summary>
  989. public void SaveScrewDriverConfig()
  990. {
  991. lock (_sync)
  992. {
  993. if (_screwDriverConfig != null)
  994. FileHelper.WriteJsonFile(_screwDriverConfig, ConfigPaths.ScrewDriverConfigurationPath);
  995. }
  996. }
  997. #endregion
  998. #region Screw Feeders (material)
  999. /// <summary>
  1000. /// 获取所有螺丝供料器配置的只读集合。
  1001. /// </summary>
  1002. public IReadOnlyCollection<ScrewFeederInfo> GetAllScrewFeeders() { lock (_sync) { return ScrewFeeders.ToList().AsReadOnly(); } }
  1003. /// <summary>
  1004. /// 根据 Id 获取单个螺丝供料器配置。
  1005. /// </summary>
  1006. public ScrewFeederInfo GetScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.FirstOrDefault(s => s.Id == id); } }
  1007. /// <summary>
  1008. /// 新增或更新螺丝供料器配置。
  1009. /// 新增时若未指定 FeederNumber 则分配为当前数量+1。
  1010. /// </summary>
  1011. public ScrewFeederInfo AddOrUpdateScrewFeeder(ScrewFeederInfo feeder)
  1012. {
  1013. if (feeder == null) return null;
  1014. lock (_sync)
  1015. {
  1016. var exist = ScrewFeeders.FirstOrDefault(f => f.Id == feeder.Id);
  1017. if (exist != null)
  1018. {
  1019. var idx = ScrewFeeders.IndexOf(exist);
  1020. ScrewFeeders[idx] = feeder;
  1021. }
  1022. else
  1023. {
  1024. if (feeder.FeederNumber <= 0) feeder.FeederNumber = ScrewFeeders.Count + 1;
  1025. ScrewFeeders.Add(feeder);
  1026. }
  1027. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1028. }
  1029. return feeder;
  1030. }
  1031. /// <summary>
  1032. /// 移除螺丝供料器配置。
  1033. /// </summary>
  1034. public bool RemoveScrewFeeder(Guid id)
  1035. {
  1036. bool result = false;
  1037. lock (_sync)
  1038. {
  1039. var e = ScrewFeeders.FirstOrDefault(s => s.Id == id);
  1040. if (e != null) result = ScrewFeeders.Remove(e);
  1041. }
  1042. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1043. return result;
  1044. }
  1045. public bool ContainsScrewFeeder(Guid id) { lock (_sync) { return ScrewFeeders.Any(s => s.Id == id); } }
  1046. // event for low level alarm
  1047. public event Action<ScrewFeederInfo> ScrewFeederLowLevelAlarmTriggered;
  1048. /// <summary>
  1049. /// 获取指定供料器编号的剩余螺丝数量(找不到返回 -1)
  1050. /// </summary>
  1051. public int GetRemainingCountByFeederNumber(int feederNumber)
  1052. {
  1053. lock (_sync)
  1054. {
  1055. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1056. if (f == null) return -1;
  1057. return f.RemainingCount;
  1058. }
  1059. }
  1060. /// <summary>
  1061. /// 获取指定供料器编号的低量报警状态(找不到返回 false)
  1062. /// </summary>
  1063. public bool GetLowLevelAlarmStatusByFeederNumber(int feederNumber)
  1064. {
  1065. lock (_sync)
  1066. {
  1067. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1068. if (f == null) return false;
  1069. return f.IsLowLevelAlarmActive;
  1070. }
  1071. }
  1072. // helper: check and raise low level alarm when necessary
  1073. private void CheckAndTriggerLowLevelAlarm(ScrewFeederInfo f)
  1074. {
  1075. if (f == null) return;
  1076. if (f.LowLevelAlarmEnabled && f.RemainingCount <= f.LowLevelThreshold)
  1077. {
  1078. if (!f.IsLowLevelAlarmActive)
  1079. {
  1080. f.IsLowLevelAlarmActive = true;
  1081. try
  1082. {
  1083. ScrewFeederLowLevelAlarmTriggered?.Invoke(f.Clone());
  1084. }
  1085. catch { }
  1086. }
  1087. }
  1088. else
  1089. {
  1090. if (f.IsLowLevelAlarmActive)
  1091. {
  1092. f.IsLowLevelAlarmActive = false;
  1093. }
  1094. }
  1095. }
  1096. /// <summary>
  1097. /// 为指定供料器编号递减指定数量,若数量不足返回 -1
  1098. /// </summary>
  1099. public int DecrementScrewCountByFeederNumber(int feederNumber, int decrement = 1)
  1100. {
  1101. lock (_sync)
  1102. {
  1103. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1104. if (f == null) return -1;
  1105. if (decrement <= 0) decrement = 1;
  1106. if (f.RemainingCount < decrement) return -1;
  1107. f.RemainingCount -= decrement;
  1108. // check alarm
  1109. CheckAndTriggerLowLevelAlarm(f);
  1110. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1111. return f.RemainingCount;
  1112. }
  1113. }
  1114. /// <summary>
  1115. /// 清除指定供料器编号的螺丝信息(批次号置空,剩余数量置0)
  1116. /// </summary>
  1117. public void ClearScrewFeederByNumber(int feederNumber)
  1118. {
  1119. lock (_sync)
  1120. {
  1121. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1122. if (f == null) return;
  1123. f.BatchNumber = string.Empty;
  1124. f.RemainingCount = 0;
  1125. // check alarm
  1126. CheckAndTriggerLowLevelAlarm(f);
  1127. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1128. }
  1129. }
  1130. /// <summary>
  1131. /// 为指定供料器编号设置批次号,并在原有剩余数量上增加一包(PackSize)
  1132. /// </summary>
  1133. public void SetBatchForFeederNumber(int feederNumber, string batchNumber)
  1134. {
  1135. if (string.IsNullOrWhiteSpace(batchNumber)) return;
  1136. //获取当前的操作员用户名
  1137. string operatorName = _systemDatabaseService.GetCurrentUser()?.UserName;
  1138. // capture values under lock, then record to DB outside lock
  1139. ScrewFeederInfo target = null;
  1140. int remainingAfter = 0;
  1141. int packSize = 0;
  1142. string feederName = null;
  1143. int previousCount = 0;
  1144. lock (_sync)
  1145. {
  1146. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1147. if (f == null) return;
  1148. f.BatchNumber = batchNumber;
  1149. previousCount = f.RemainingCount;
  1150. f.RemainingCount += Math.Max(0, f.PackSize);
  1151. // prepare capture values
  1152. target = f;
  1153. remainingAfter = f.RemainingCount;
  1154. packSize = f.PackSize;
  1155. feederName = f.Name;
  1156. // check alarm
  1157. CheckAndTriggerLowLevelAlarm(f);
  1158. FileHelper.WriteJsonFile(ScrewFeeders, ConfigPaths.ScrewFeedersConfigurationPath);
  1159. }
  1160. try
  1161. {
  1162. var record = new ScrewFeederBatchRecord
  1163. {
  1164. BatchNumber = batchNumber,
  1165. PackSize = packSize,
  1166. ChangeTime = DateTime.UtcNow,
  1167. RemainingCount = remainingAfter,
  1168. FeederNumber = feederNumber,
  1169. FeederName = feederName,
  1170. PreviousCount = previousCount,
  1171. OperatorName = operatorName,
  1172. };
  1173. // try get operator name from system database service if available
  1174. try
  1175. {
  1176. var user = _systemDatabaseService?.GetCurrentUser();
  1177. if (user != null)
  1178. record.OperatorName = user.UserName;
  1179. }
  1180. catch
  1181. {
  1182. // ignore getting user failure
  1183. }
  1184. try
  1185. {
  1186. if (_systemDatabaseService != null)
  1187. {
  1188. _ = _systemDatabaseService.RecordScrewFeederBatchAsync(record);
  1189. }
  1190. }
  1191. catch
  1192. {
  1193. // 忽略数据库写入错误,记录可添加日志
  1194. }
  1195. }
  1196. catch
  1197. {
  1198. // ignore any error creating/recording the batch record
  1199. }
  1200. }
  1201. /// <summary>
  1202. /// 检查剩余螺丝是否报警
  1203. /// </summary>
  1204. public bool CheckAlarm(int feederNumber)
  1205. {
  1206. lock (_sync)
  1207. {
  1208. var f = ScrewFeeders.FirstOrDefault(s => s.FeederNumber == feederNumber);
  1209. if (f == null) return false;
  1210. // check alarm
  1211. CheckAndTriggerLowLevelAlarm(f);
  1212. return f.IsLowLevelAlarmActive;
  1213. }
  1214. }
  1215. #endregion
  1216. #region 用户登录刷卡器
  1217. /// <summary>
  1218. /// 获取刷卡器配置
  1219. /// </summary>
  1220. /// <returns></returns>
  1221. public SerialPortConfig GetCardReaderConfig()
  1222. {
  1223. lock (_sync)
  1224. {
  1225. if (_cardReaderConfig != null)
  1226. return _cardReaderConfig;
  1227. if (File.Exists(ConfigPaths.CardReaderConfigurationPath))
  1228. {
  1229. try
  1230. {
  1231. _cardReaderConfig = FileHelper.ReadJsonFile<SerialPortConfig>(ConfigPaths.CardReaderConfigurationPath);
  1232. }
  1233. catch
  1234. {
  1235. // 若读取失败,创建默认配置并覆盖文件(与项目中其他配置策略一致)
  1236. _cardReaderConfig = new SerialPortConfig();
  1237. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1238. }
  1239. }
  1240. else
  1241. {
  1242. _cardReaderConfig = new SerialPortConfig();
  1243. try { FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath); } catch { }
  1244. }
  1245. return _cardReaderConfig;
  1246. }
  1247. }
  1248. /// <summary>
  1249. /// 保存刷卡器配置
  1250. /// </summary>
  1251. /// <param name="config"></param>
  1252. public void SaveCardReaderConfig(SerialPortConfig config)
  1253. {
  1254. if (config == null) return;
  1255. lock (_sync)
  1256. {
  1257. _cardReaderConfig = config;
  1258. try
  1259. {
  1260. FileHelper.WriteJsonFile(_cardReaderConfig, ConfigPaths.CardReaderConfigurationPath);
  1261. }
  1262. catch
  1263. {
  1264. // 忽略持久化错误(与项目中其它保存方法一致),可在需要时添加日志记录
  1265. }
  1266. }
  1267. }
  1268. #endregion
  1269. /// <summary>
  1270. /// 释放资源并保存当前内存中的所有配置到文件。
  1271. /// </summary>
  1272. public void Dispose()
  1273. {
  1274. SaveAll();
  1275. GC.SuppressFinalize(this);
  1276. }
  1277. }
  1278. }