using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using Team.FFFeederService.Enums; namespace Team.FFFeederService.Models { /// /// 单个序列动作 /// public class SingleSequenceAction : INotifyPropertyChanged { private ActionType _Type; /// /// 动作 /// public ActionType Type { get { return _Type; } set { SetProperty(ref _Type,value); } } private int _ShakeId; /// /// 程序 /// public int ShakeId { get { return _ShakeId; } set { SetProperty(ref _ShakeId, value); } } private DurationMode _DurationMode; /// /// 持续模式 /// public DurationMode DurationMode { get { return _DurationMode; } set { if (value == DurationMode.震动比) { DurationValue = DurationValue > 100 ? 100 : DurationValue; Format = "{}{0:N0} ms"; Max = 30000; } else { Format = "{}{0:N0} %"; Max = 100; } SetProperty(ref _DurationMode, value); } } private int _DurationValue; /// /// 持续时长 /// public int DurationValue { get { return _DurationValue; } set { SetProperty(ref _DurationValue, value); } } private string _Format; public string Format { get { return _Format; } set { SetProperty(ref _Format, value); } } private int _Max; public int Max { get { return _Max; } set { SetProperty(ref _Max, value); } } #region 属性更改通知 /// /// Occurs when a property value changes. /// public event PropertyChangedEventHandler PropertyChanged; /// /// Checks if a property already matches a desired value. Sets the property and /// notifies listeners only when necessary. /// /// Type of the property. /// Reference to a property with both getter and setter. /// Desired value for the property. /// Name of the property used to notify listeners. This /// value is optional and can be provided automatically when invoked from compilers that /// support CallerMemberName. /// True if the value was changed, false if the existing value matched the /// desired value. protected virtual bool SetProperty(ref T storage, T value, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(storage, value)) return false; storage = value; RaisePropertyChanged(propertyName); return true; } /// /// Checks if a property already matches a desired value. Sets the property and /// notifies listeners only when necessary. /// /// Type of the property. /// Reference to a property with both getter and setter. /// Desired value for the property. /// Name of the property used to notify listeners. This /// value is optional and can be provided automatically when invoked from compilers that /// support CallerMemberName. /// Action that is called after the property value has been changed. /// True if the value was changed, false if the existing value matched the /// desired value. protected virtual bool SetProperty(ref T storage, T value, Action onChanged, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(storage, value)) return false; storage = value; onChanged?.Invoke(); RaisePropertyChanged(propertyName); return true; } /// /// Raises this object's PropertyChanged event. /// /// Name of the property used to notify listeners. This /// value is optional and can be provided automatically when invoked from compilers /// that support . protected void RaisePropertyChanged([CallerMemberName] string propertyName = null) { OnPropertyChanged(new PropertyChangedEventArgs(propertyName)); } /// /// Raises this object's PropertyChanged event. /// /// The PropertyChangedEventArgs protected virtual void OnPropertyChanged(PropertyChangedEventArgs args) { PropertyChanged?.Invoke(this, args); } #endregion } }