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- using HandyControl.Controls;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Threading;
- using TeamAAS.Motion.Interfaces;
- using TeamAAS.Motion.Models;
- using static TeamAAS.Motion.Enums.MotionEnums;
- using static TeamAAS.Motion.Events.CardAxisEventArgs;
- namespace TeamAAS.Motion.Motions
- {
- /// <summary>
- /// 仿真运动卡:无硬件环境下的全功能实现(联调/演示/单元测试用)。
- /// 轴位置按指令速度渐变逼近目标(后台定时器推进),IO 点内存模拟。
- /// 品牌适配器(雷赛/固高/IMC60G)实现 IMotionCard 时可直接参照本类的状态机结构。
- /// </summary>
- public class SimulatedMotionCard : IMotionControl
- {
- private readonly MotionDeviceConfig _cfg;
- private readonly int _maxAxisCount;
- private readonly SimulatedAxis[] _axes;
- private readonly bool [] SimulatedDI=new bool[100];
- private readonly bool [] SimulatedDO=new bool[100];
- private Timer _updateTimer;
- private bool _isConnected = false;
- private readonly object _lock = new object();
- private const double UPDATE_INTERVAL_MS = 10; // 10ms 更新一次
- public string CardName => _cfg.Name;
- public bool IsConnected { get; private set; }
- public int MaxAxisCount => _cfg.AxisCount;
- public event EventHandler<ConnectionStateChangedEventArgs> ConnectionStateChanged;
- public event EventHandler<ErrorOccurredEventArgs> ErrorOccurred;
- public SimulatedMotionCard(MotionDeviceConfig cfg)
- {
- _cfg = cfg ?? new MotionDeviceConfig();
- _axes= new SimulatedAxis[ MaxAxisCount ];
- for ( int i = 0; i < MaxAxisCount; i++ )
- _axes[ i ] = new SimulatedAxis(i);
- for ( int i = 0; i < SimulatedDI.Length; i++ )
- SimulatedDI[ i ] = ( i % 2 == 0 );
-
- }
- protected virtual void OnConnectionStateChanged(ConnectionStateChangedEventArgs e)
- {
- ConnectionStateChanged?.Invoke(this, e);
- }
- protected virtual void OnErrorOccurred(ErrorOccurredEventArgs e)
- {
- ErrorOccurred?.Invoke(this, e);
- }
- public bool Connect(string connectionString)
- {
- lock ( _lock )
- {
- if ( _isConnected ) return true;
- // 模拟连接成功
- _isConnected = true;
- // 启动定时器更新轴状态
- _updateTimer = new Timer(UpdateAxes, null, 0, ( int ) UPDATE_INTERVAL_MS);
- OnConnectionStateChanged(new ConnectionStateChangedEventArgs(true));
- return true;
- }
- }
- public void Disconnect()
- {
- lock ( _lock )
- {
- if ( !_isConnected ) return;
- _isConnected = false;
- _updateTimer?.Dispose();
- _updateTimer = null;
- OnConnectionStateChanged(new ConnectionStateChangedEventArgs(false));
- }
- }
- public IAxis GetAxis(int axisNo)
- {
- if ( axisNo < 0 || axisNo >= _maxAxisCount )
- throw new ArgumentOutOfRangeException(nameof(axisNo), "轴号超出范围");
- return _axes[ axisNo ];
- }
- public IList<IAxis> GetAxes()
- {
- return _axes.Cast<IAxis>().ToList();
- }
- public void MoveLinear(double[] targetPositions, double velocity)
- {
- if ( !_isConnected ) throw new InvalidOperationException("控制卡未连接");
- if ( targetPositions.Length > _maxAxisCount )
- throw new ArgumentException("目标位置数组长度超过轴数");
- // 模拟:简单逐个轴移动(实际插补需协调)
- for ( int i = 0; i < targetPositions.Length; i++ )
- {
- var axis = _axes[i];
- if ( axis != null )
- axis.MoveTo(targetPositions[ i ]);
- }
- }
- public void MoveArc(double[] centerPoint, double[] targetPositions, double velocity)
- {
- if ( !_isConnected ) throw new InvalidOperationException("控制卡未连接");
- if ( targetPositions.Length > _maxAxisCount )
- throw new ArgumentException("目标位置数组长度超过轴数");
- // 模拟:简单逐个轴移动(实际插补需协调)
- for ( int i = 0; i < targetPositions.Length; i++ )
- {
- var axis = _axes[i];
- if ( axis != null )
- axis.MoveTo(targetPositions[ i ]);
- }
- }
- public void EmergencyStop()
- {
- if ( !_isConnected ) return;
- foreach ( var axis in _axes )
- axis.Stop();
- }
- public bool ReadDI(int portIndex)
- {
- return SimulatedDI[ portIndex ];
- }
- public void WriteDO(int portIndex, bool value)
- {
- SimulatedDO[ portIndex ] = value;
- }
- // 定时更新所有轴
- private void UpdateAxes(object state)
- {
- lock ( _lock )
- {
- if ( !_isConnected ) return;
- double deltaTime = UPDATE_INTERVAL_MS / 1000.0;
- foreach ( var axis in _axes )
- axis.Update(deltaTime);
- }
- }
- public void Dispose()
- {
- Disconnect();
- }
- }
- public class SimulatedAxis : IAxis
- {
- private readonly object _lock = new object();
- private AxisState _state = AxisState.Off;
- private bool _isEnabled = false;
- private bool _isMoving = false;
- private bool _isHomed = false;
- private double _commandPos = 0.0;
- private double _actualPos = 0.0;
- private double _actualVel = 0.0;
- private double _targetPos = 0.0;
- private double _velocity = 100.0; // 单位/秒
- private double _accel = 500.0;
- private double _decel = 500.0;
- private double _jerk = 1000.0;
- private double _jogVelocity = 0.0; // 0表示不点动
- public int AxisNo { get; }
- public string Name { get; set; }
- public AxisState State => _state;
- public bool IsEnabled => _isEnabled;
- public bool IsMoving => _isMoving;
- public bool IsHomed => _isHomed;
- public double CommandPosition => _commandPos;
- public double ActualPosition => _actualPos;
- public double ActualVelocity => _actualVel;
- public double Velocity { get => _velocity; set => _velocity = value; }
- public double Acceleration { get => _accel; set => _accel = value; }
- public double Deceleration { get => _decel; set => _decel = value; }
- public double Jerk { get => _jerk; set => _jerk = value; }
- public event EventHandler<AxisMotionEventArgs> MotionStarted;
- public event EventHandler<AxisMotionEventArgs> MotionCompleted;
- public event EventHandler<AxisStateChangedEventArgs> StateChanged;
- public event EventHandler<AxisErrorEventArgs> ErrorOccurred;
- public SimulatedAxis(int axisNo)
- {
- AxisNo = axisNo;
- Name = $"Axis-{axisNo}";
- }
- // 由控制卡的定时器调用,更新轴状态(模拟位置变化)
- internal void Update(double deltaTime)
- {
- lock ( _lock )
- {
- if ( !_isEnabled || _state == AxisState.Error || _state == AxisState.Off )
- return;
- // 如果处于点动状态(连续运动)
- if ( _state == AxisState.ContinuousMotion && Math.Abs(_jogVelocity) > 0.0001 )
- {
- double delta = _jogVelocity * deltaTime;
- _commandPos += delta;
- _actualPos += delta; // 无误差模拟
- _actualVel = _jogVelocity;
- return;
- }
- // 如果处于点位运动状态(离散运动)
- if ( _state == AxisState.DiscreteMotion )
- {
- double remaining = _targetPos - _actualPos;
- double distance = Math.Abs(remaining);
- if ( distance < 0.0001 )
- {
- // 到达目标
- _actualPos = _targetPos;
- _commandPos = _targetPos;
- _actualVel = 0;
- SetState(AxisState.StandStill);
- _isMoving = false;
- OnMotionCompleted(new AxisMotionEventArgs(AxisNo, _targetPos, _actualPos));
- return;
- }
- // 简单匀速运动(为模拟可加入加减速,但此处保持简单)
- double speed = Math.Sign(remaining) * _velocity;
- double step = speed * deltaTime;
- // 防止过冲
- if ( Math.Abs(step) > Math.Abs(remaining) )
- step = remaining;
- _actualPos += step;
- _commandPos = _actualPos; // 指令位置跟随
- _actualVel = step / deltaTime;
- }
- }
- }
- // 启动点位运动(内部调用)
- private void StartMoveTo(double target)
- {
- lock ( _lock )
- {
- if ( !_isEnabled )
- {
- OnError("轴未使能,无法运动");
- return;
- }
- if ( _state == AxisState.Error )
- {
- OnError("轴处于错误状态");
- return;
- }
- _targetPos = target;
- SetState(AxisState.DiscreteMotion);
- _isMoving = true;
- _jogVelocity = 0; // 取消点动
- OnMotionStarted(new AxisMotionEventArgs(AxisNo, target, _actualPos));
- }
- }
- #region IAxis 方法实现
- public void Enable()
- {
- lock ( _lock )
- {
- if ( _isEnabled ) return;
- _isEnabled = true;
- if ( _state == AxisState.Off ) SetState(AxisState.StandStill);
- }
- }
- public void Disable()
- {
- lock ( _lock )
- {
- if ( !_isEnabled ) return;
- // 停止运动
- _isMoving = false;
- _jogVelocity = 0;
- SetState(AxisState.Off);
- _isEnabled = false;
- }
- }
- public void MoveTo(double position)
- {
- StartMoveTo(position);
- }
- public void MoveBy(double distance)
- {
- double target = _actualPos + distance;
- StartMoveTo(target);
- }
- public void Jog(double velocity)
- {
- lock ( _lock )
- {
- if ( !_isEnabled )
- {
- OnError("轴未使能,无法点动");
- return;
- }
- if ( _state == AxisState.Error )
- {
- OnError("轴处于错误状态");
- return;
- }
- _jogVelocity = velocity;
- SetState(AxisState.ContinuousMotion);
- _isMoving = true;
- _actualVel = velocity;
- // 触发运动开始事件(带一个虚拟目标,因为点动无终点)
- OnMotionStarted(new AxisMotionEventArgs(AxisNo, double.NaN, _actualPos));
- }
- }
- public void Stop()
- {
- lock ( _lock )
- {
- if ( !_isMoving ) return;
- _jogVelocity = 0;
- if ( _state == AxisState.DiscreteMotion )
- {
- // 对于点位运动,停止后当前位置即为最终位置(但未到达目标,触发停止完成事件?可以触发完成但标记未到位)
- // 简单处理:立即停止,触发完成事件并报告未到达目标
- _actualVel = 0;
- SetState(AxisState.StandStill);
- _isMoving = false;
- OnMotionCompleted(new AxisMotionEventArgs(AxisNo, _targetPos, _actualPos));
- }
- else if ( _state == AxisState.ContinuousMotion )
- {
- // 点动停止
- _actualVel = 0;
- SetState(AxisState.StandStill);
- _isMoving = false;
- OnMotionCompleted(new AxisMotionEventArgs(AxisNo, double.NaN, _actualPos));
- }
- }
- }
- public void Home(HomeMode mode = HomeMode.Default)
- {
- lock ( _lock )
- {
- if ( !_isEnabled )
- {
- OnError("轴未使能,无法回零");
- return;
- }
- // 模拟回零:将当前位置设为0
- _actualPos = 0;
- _commandPos = 0;
- _isHomed = true;
- SetState(AxisState.StandStill);
- // 触发回零完成事件?可以用MotionCompleted,但不设目标位置
- OnMotionCompleted(new AxisMotionEventArgs(AxisNo, 0, 0));
- }
- }
- public void SetPosition(double position)
- {
- lock ( _lock )
- {
- _actualPos = position;
- _commandPos = position;
- }
- }
- public void SetMotionParams(MotionParams parameters)
- {
- lock ( _lock )
- {
- if ( parameters != null )
- {
- _velocity = parameters.Velocity;
- _accel = parameters.Acceleration;
- _decel = parameters.Deceleration;
- _jerk = parameters.Jerk;
- }
- }
- }
- #endregion
- // 内部状态变更辅助
- private void SetState(AxisState newState)
- {
- if ( _state != newState )
- {
- var old = _state;
- _state = newState;
- OnStateChanged(new AxisStateChangedEventArgs(AxisNo, old, newState));
- }
- }
- // 事件触发辅助
- protected virtual void OnMotionStarted(AxisMotionEventArgs e) => MotionStarted?.Invoke(this, e);
- protected virtual void OnMotionCompleted(AxisMotionEventArgs e) => MotionCompleted?.Invoke(this, e);
- protected virtual void OnStateChanged(AxisStateChangedEventArgs e) => StateChanged?.Invoke(this, e);
- protected virtual void OnError(string message) => ErrorOccurred?.Invoke(this, new AxisErrorEventArgs(AxisNo, message));
- }
- /// <summary>仿真 IO 卡(16进/16出,内存模拟,批量接口齐全)。</summary>
- public class SimulatedIOCard : Global.Devices.IIOCard
- {
- private readonly MotionDeviceConfig _cfg;
- private readonly bool[] _inputs;
- private readonly bool[] _outputs;
- public string Name => _cfg.Name;
- public int InputCount => _inputs.Length;
- public int OutputCount => _outputs.Length;
- public bool IsConnected { get; private set; }
- public SimulatedIOCard(MotionDeviceConfig cfg)
- {
- _cfg = cfg ?? new MotionDeviceConfig();
- _inputs = new bool[ Math.Max(1, _cfg.InputCount) ];
- _outputs = new bool[ Math.Max(1, _cfg.OutputCount) ];
- }
- public bool Open() { IsConnected = true; return true; }
- public void Close() { IsConnected = false; }
- public bool[] ReadAllInputs()
- {
- lock ( _inputs ) { return ( bool[] ) _inputs.Clone(); }
- }
- public bool[] ReadAllOutputs()
- {
- lock ( _outputs ) { return ( bool[] ) _outputs.Clone(); }
- }
- public bool WriteOutput(int index, bool value)
- {
- if ( index < 0 || index >= _outputs.Length ) return false;
- lock ( _outputs ) { _outputs[ index ] = value; }
- return true;
- }
- public bool WriteOutputs(bool[] values)
- {
- if ( values == null ) return false;
- lock ( _outputs )
- {
- int n = Math.Min(values.Length, _outputs.Length);
- for ( int i = 0; i < n; i++ ) _outputs[ i ] = values[ i ];
- }
- return true;
- }
- }
- }
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