using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace Team.FFFeederService.Models { /// /// 单个平台振动动作参数 /// public class SingleActionParam : INotifyPropertyChanged { private VoiceMotorParam _Motor1; public VoiceMotorParam Motor1 { get { return _Motor1; } set { SetProperty(ref _Motor1, value); } } private VoiceMotorParam _Motor2; public VoiceMotorParam Motor2 { get { return _Motor2; } set { SetProperty(ref _Motor2, value); } } private VoiceMotorParam _Motor3; public VoiceMotorParam Motor3 { get { return _Motor3; } set { SetProperty(ref _Motor3, value); } } private VoiceMotorParam _Motor4; public VoiceMotorParam Motor4 { get { return _Motor4; } set { SetProperty(ref _Motor4, value); } } private int _DurationValue; /// /// 持续时长 /// public int DurationValue { get { return _DurationValue; } set { SetProperty(ref _DurationValue, value); } } #region 属性更改通知 /// /// Occurs when a property value changes. /// public event PropertyChangedEventHandler PropertyChanged; /// /// Checks if a property already matches a desired value. Sets the property and /// notifies listeners only when necessary. /// /// Type of the property. /// Reference to a property with both getter and setter. /// Desired value for the property. /// Name of the property used to notify listeners. This /// value is optional and can be provided automatically when invoked from compilers that /// support CallerMemberName. /// True if the value was changed, false if the existing value matched the /// desired value. protected virtual bool SetProperty(ref T storage, T value, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(storage, value)) return false; storage = value; RaisePropertyChanged(propertyName); return true; } /// /// Checks if a property already matches a desired value. Sets the property and /// notifies listeners only when necessary. /// /// Type of the property. /// Reference to a property with both getter and setter. /// Desired value for the property. /// Name of the property used to notify listeners. This /// value is optional and can be provided automatically when invoked from compilers that /// support CallerMemberName. /// Action that is called after the property value has been changed. /// True if the value was changed, false if the existing value matched the /// desired value. protected virtual bool SetProperty(ref T storage, T value, Action onChanged, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(storage, value)) return false; storage = value; onChanged?.Invoke(); RaisePropertyChanged(propertyName); return true; } /// /// Raises this object's PropertyChanged event. /// /// Name of the property used to notify listeners. This /// value is optional and can be provided automatically when invoked from compilers /// that support . protected void RaisePropertyChanged([CallerMemberName] string propertyName = null) { OnPropertyChanged(new PropertyChangedEventArgs(propertyName)); } /// /// Raises this object's PropertyChanged event. /// /// The PropertyChangedEventArgs protected virtual void OnPropertyChanged(PropertyChangedEventArgs args) { PropertyChanged?.Invoke(this, args); } #endregion } }