using System; using System.Collections.Generic; using System.Linq; using System.Text; using Prism.Mvvm; using System.Threading.Tasks; namespace DefaultEdit.Model { public class CurrConfig:BindableBase { private float _Speed; private TimeSpan _Time; private float _Speed2; private TimeSpan _Time2; private float realSpeed = 0; private float realSpeed2 = 0; private float realtime ; private float realtime2 ; private float realtime3; private short _Power1_1; private short _Power1_2; private short _Power1_3; private short _Power1_4; private float _Pressure1; private TimeSpan _PTime1; private string _Rfid; public float Speed { get => _Speed; set { SetProperty(ref _Speed, value); } } public float Speed2 { get => _Speed2; set { SetProperty(ref _Speed2, value); } } public TimeSpan Time { get => _Time; set { SetProperty(ref _Time, value); } } public TimeSpan Time2 { get => _Time2; set { SetProperty(ref _Time2, value); } } public short Power1_1 { get => _Power1_1; set { SetProperty(ref _Power1_1, value); } } public short Power1_2 { get => _Power1_2; set { SetProperty(ref _Power1_2, value); } } public short Power1_3 { get => _Power1_3; set { SetProperty(ref _Power1_3, value); } } public short Power1_4 { get => _Power1_4; set { SetProperty(ref _Power1_4, value); } } public float Pressure1 { get => _Pressure1; set { SetProperty(ref _Pressure1, value); } } public TimeSpan PTime1 { get => _PTime1; set { SetProperty(ref _PTime1, value); } } public string Rfid { get => _Rfid; set { SetProperty(ref _Rfid, value); } } public float RealSpeed { get => realSpeed; set { SetProperty(ref realSpeed, value); } } public float RealSpeed2 { get => realSpeed2; set { SetProperty(ref realSpeed2, value); } } public float Realtime { get => realtime; set { SetProperty(ref realtime, value); } } public float Realtime2 { get => realtime2; set { SetProperty(ref realtime2, value); } } public float Realtime3 { get => realtime3; set { SetProperty(ref realtime3, value); } } } }